@mui/icons-material APIs
- Close
- Add
- Delete
- ExpandMore
- Settings
- Check
- Update
- GitHub
- MoreVert
- HelpOutline
- ChevronRight
- ExpandLess
- Menu
- FileCopy
- CheckBox
- CheckBoxOutlineBlank
- ArrowBack
- DeleteForever
- Visibility
- VisibilityOff
- Save
- Person
- Edit
- People
- ChevronLeft
- PlayArrow
- Home
- ExitToApp
- MoreHoriz
- WbSunny
- Download
- Upload
- Search
- HighlightOffOutlined
- ContentCopy
- Calculate
- ShoppingCart
- AccountBalance
- BarChart
- Paid
- Clear
- Cancel
- ArrowDownward
- ArrowUpward
- PhotoCamera
- Folder
- InfoOutlined
- Code
- KeyboardArrowDown
- Lock
- LockOpen
- Replay
- Favorite
- Build
- Refresh
- AssignmentInd
- Pets
- Public
- Group
- Brush
- KeyboardTab
- Phone
- HelpOutlineOutlined
- NetworkWifi
- CompareArrows
- AdminPanelSettings
- BugReport
- Logout
- Message
- AddCircle
- LockOutlined
- HomeOutlined
- BarChartOutlined
- MusicNote
- MusicNoteOutlined
- Album
- AlbumOutlined
- PersonOutlined
- SettingsOutlined
- Share
- ShareOutlined
- FastRewind
- Help
- Loop
- VolumeDown
- VolumeUp
- PauseCircle
- PlayCircle
- VolumeOff
- ChatBubbleOutline
- LockRounded
- WifiOffRounded
- VideocamOutlined
- AddRounded
- MoreVertRounded
- SyncProblem
- VideoCallOutlined
- GetAppRounded
- SaveAlt
- ErrorRounded
- InsertDriveFileRounded
- CheckCircleOutline
- CloudOff
- ClearAll
- CloseOutlined
- Link
- AttachmentOutlined
- CodeOutlined
- MailOutlineRounded
- Brightness7Rounded
- MenuRounded
- NightsStayRounded
- ArrowForward
- BrushRounded
- VisibilityRounded
- FileCopyRounded
- FavoriteRounded
- DesktopMacRounded
- PhoneAndroidRounded
- TabletMac
- ThumbUpOutlined
- ThumbDownOutlined
- AssistantPhotoOutlined
- Publish
- Create
- WbCloudy
- Computer
- KeyboardArrowUp
- BusinessCenter
- FavoriteBorder
- Groups
- Shuffle
- Difference
- SwapHoriz
- Info
- KeyboardDoubleArrowDown
- KeyboardDoubleArrowUp
- PersonAdd
- Checkroom
- FactCheck
- ArrowRightAlt
- Scanner
- Brightness4
- Brightness7
- Translate
- Backpack
- SettingsBrightness
- Equalizer
- Handyman
- SentimentVerySatisfied
- SentimentDissatisfied
- SentimentSatisfied
- AccessTime
- Remove
- ArrowDropDown
- ArrowRight
- Undo
- Redo
- CreateNewFolder
- Description
- Outbox
- Inbox
- DriveFileRenameOutline
- ContentPaste
- Block
- Star
- StarBorder
- Security
- Today
- Event
- Login
- Sick
- FaceRetouchingOff
- Fireplace
- ErrorOutline
- Stop
- ViewList
- Send
- PlayCircleFilledWhite
- PlaylistAddCheck
- Telegram
- VerifiedUser
- Notifications
- MenuOpen
- GppGood
- ContactPhone
- Payment
- FolderShared
- Class
- Shield
- MoveUp
- VolunteerActivism
- DisplaySettings
- Apartment
- BusAlert
- Category
- FilterNone
- Forest
- MedicalServices
- School
- SportsTennis
- TheaterComedy
- ReportGmailerrorred
- ArrowCircleUp
- UploadFile
- YouTube
- Web
- AccountCircle
- AccessibilityNew
- Chat
- FolderOpen
- FileCopyOutlined
- KeyboardBackspace
- CheckCircleOutlined
- ReportProblemOutlined
- ManageAccounts
- PhotoLibrary
- SettingsBackupRestore
- SupervisorAccount
- Api
- FeaturedPlayList
- BugReportOutlined
- NewReleases
- ColorLens
- FolderOutlined
- Apps
- SpeakerNotes
- LocalCafe
- BurstModeSharp
- DevicesOther
- VideoLibrary
- AddOutlined
- DeleteOutlineOutlined
- EditOutlined
- MoreHorizOutlined
- Bookmarks
- CopyAll
- InsertComment
- KeyboardArrowRight
- FileDownload
- Done
- PendingOutlined
- HelpOutlineRounded
- ReportProblem
- HelpOutlined
Other Related APIs
@mui/icons-material#Difference TypeScript Examples
The following examples show how to use
@mui/icons-material#Difference.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: CompareBuildButton.tsx From genshin-optimizer with MIT License | 6 votes |
export default function CompareBuildButton({ artId, weaponId }: { artId?: string, weaponId?: string }) {
const { t } = useTranslation("page_character")
const [show, onShow, onHide] = useBoolState(false)
const { database } = useContext(DatabaseContext)
const { character, character: { key: characterKey, equippedArtifacts }, characterSheet, data: oldData, mainStatAssumptionLevel, characterDispatch } = useContext(DataContext)
const build = useMemo(() => {
const newArt = database._getArt(artId ?? "")
const artmap = objectMap(equippedArtifacts, (id, slot) => slot === newArt?.slotKey ? newArt : database._getArt(id))
return Object.values(artmap)
}, [database, equippedArtifacts, artId])
const teamData = useTeamData(characterKey, mainStatAssumptionLevel, build, weaponId ? database._getWeapon(weaponId) : undefined)
if (!teamData) return null
return <>
<ModalWrapper open={show} onClose={onHide} containerProps={{ maxWidth: "xl" }}>
<Suspense fallback={<Skeleton variant="rectangular" width="100%" height={600} />}>
<DataContext.Provider value={{ characterSheet, character, characterDispatch, mainStatAssumptionLevel, data: teamData[characterKey]!.target, teamData, oldData }}>
<BuildDisplayItem compareBuild={true} extraButtons={<><HitModeToggle size="small" /><ReactionToggle size="small" /><Button size='small' color="error" onClick={onHide} ><Close /></Button></>} />
</DataContext.Provider>
</Suspense>
</ModalWrapper>
<Tooltip title={<Typography>{t`tabEquip.compare`}</Typography>} placement="top" arrow>
<Button color="info" size="small" onClick={onShow} ><Difference /></Button>
</Tooltip>
</>
}