@mui/icons-material#Favorite TypeScript Examples
The following examples show how to use
@mui/icons-material#Favorite.
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Example #1
Source File: CharacterSelectionModal.tsx From genshin-optimizer with MIT License | 6 votes |
function CharacterBtn({ onClick, characterKey, characterSheet }: { onClick: () => void, characterKey: CharacterKey, characterSheet: CharacterSheet }) {
const teamData = useTeamData(characterKey)
const { database } = useContext(DatabaseContext)
const characterDispatch = useCharacterReducer(characterKey)
const favorite = database._getChar(characterKey)?.favorite
const { target: data } = teamData?.[characterKey] ?? {}
const rarity = characterSheet.rarity
return <Suspense fallback={<Skeleton variant="rectangular" height={130} />}><Box>
{favorite !== undefined && <Box display="flex" position="absolute" alignSelf="start" zIndex={1}>
<IconButton sx={{ p: 0.5 }} onClick={() => characterDispatch({ favorite: !favorite })}>
{favorite ? <Favorite /> : <FavoriteBorder />}
</IconButton>
</Box>}
<CardActionArea onClick={onClick} >
<CardLight sx={{ display: "flex", alignItems: "center" }} >
<Box component="img" src={characterSheet.thumbImg} sx={{ width: 130, height: "auto" }} className={`grad-${rarity}star`} />
<Box sx={{ pl: 1 }}>
<Typography><strong>{characterSheet.name}</strong></Typography>
{data ? <>
<Typography variant="h6"> {characterSheet.elementKey && StatIcon[characterSheet.elementKey]} <ImgIcon src={Assets.weaponTypes?.[characterSheet.weaponTypeKey]} />{` `}{CharacterSheet.getLevelString(data.get(input.lvl).value, data.get(input.asc).value)}</Typography>
<Typography >
<SqBadge color="success">{`C${data.get(input.constellation).value}`}</SqBadge>{` `}
<SqBadge color={data.get(input.bonus.auto).value ? "info" : "secondary"}><strong >{data.get(input.total.auto).value}</strong></SqBadge>{` `}
<SqBadge color={data.get(input.bonus.skill).value ? "info" : "secondary"}><strong >{data.get(input.total.skill).value}</strong></SqBadge>{` `}
<SqBadge color={data.get(input.bonus.burst).value ? "info" : "secondary"}><strong >{data.get(input.total.burst).value}</strong></SqBadge>
</Typography>
</> : <>
<Typography variant="h6"><SqBadge color="primary">NEW</SqBadge></Typography>
</>}
<small><Stars stars={rarity} colored /></small>
</Box>
</CardLight>
</CardActionArea >
</Box></Suspense>
}
Example #2
Source File: CharacterCard.tsx From genshin-optimizer with MIT License | 5 votes |
export default function CharacterCard({ characterKey, artifactChildren, weaponChildren, characterChildren, onClick, onClickHeader, footer, isTeammateCard }: CharacterCardProps) { const { teamData: teamDataContext } = useContext(DataContext) const teamData = useTeamData(teamDataContext ? "" : characterKey) ?? (teamDataContext as TeamData | undefined) const { character, characterSheet, target: data } = teamData?.[characterKey] ?? {} const onClickHandler = useCallback(() => characterKey && onClick?.(characterKey, "overview"), [characterKey, onClick]) const actionWrapperFunc = useCallback( children => <CardActionArea onClick={onClickHandler} sx={{ flexGrow: 1, display: "flex", flexDirection: "column" }}>{children}</CardActionArea>, [onClickHandler], ) const characterDispatch = useCharacterReducer(characterKey) if (!teamData || !character || !characterSheet || !data) return null; const dataContextObj: dataContextObj = { character, data, characterSheet, mainStatAssumptionLevel: 0, teamData, characterDispatch } return <Suspense fallback={<Skeleton variant="rectangular" sx={{ width: "100%", height: "100%", minHeight: 350 }} />}> <DataContext.Provider value={dataContextObj}> <CardLight sx={{ height: "100%", display: "flex", flexDirection: "column" }}> <Box sx={{ display: "flex", position: "absolute", zIndex: 2, opacity: 0.7 }}> <IconButton sx={{ p: 0.5 }} onClick={event => characterDispatch({ favorite: !character.favorite })}> {character.favorite ? <Favorite /> : <FavoriteBorder />} </IconButton> </Box> <ConditionalWrapper condition={!!onClick} wrapper={actionWrapperFunc} > <Header onClick={!onClick ? onClickHeader : undefined} /> <CardContent sx={{ width: "100%", display: "flex", flexDirection: "column", gap: 1, flexGrow: 1 }}> <Artifacts /> {!isTeammateCard && <Grid container columns={4} spacing={0.75}> <Grid item xs={1} height="100%"> <WeaponCardPico weaponId={character.equippedWeapon} /> </Grid> {range(0, 2).map(i => <Grid key={i} item xs={1} height="100%"><CharacterCardPico characterKey={character.team[i]} index={i} /></Grid>)} </Grid>} {isTeammateCard && <WeaponFullCard weaponId={character.equippedWeapon} />} {!isTeammateCard && <Stats />} {weaponChildren} {artifactChildren} {characterChildren} </CardContent> </ConditionalWrapper> {footer} </CardLight> </DataContext.Provider> </Suspense> }
Example #3
Source File: CampaignCard.tsx From frontend with MIT License | 5 votes |
export default function CampaignCard({ campaign }: Props) {
const { t } = useTranslation()
const target = campaign.targetAmount
const summary = campaign.summary.find(() => true)
const pictureUrl = campaignListPictureUrl(campaign)
const reached = summary ? summary.reachedAmount : 0
return (
<StyledCard variant="outlined" className={classes.cardWrapper}>
<CardActionArea>
<Link href={routes.campaigns.viewCampaignBySlug(campaign.slug)}>
<CardMedia
className={classes.media}
image={pictureUrl}
title="campaign image placeholder"
/>
</Link>
<CardContent className={classes.cardContent}>
<Typography textAlign={'left'} gutterBottom variant="h5" component="h2">
{campaign.title}
</Typography>
<Typography textAlign={'left'} variant="body2" color="textSecondary" component="p">
{campaign.essence}
</Typography>
</CardContent>
</CardActionArea>
<CardActions className={classes.cardActions}>
<Grid container justifyContent="space-around">
<Box p={2} width={1}>
<CampaignProgress raised={reached} target={target} />
</Box>
<Typography variant="subtitle1" component="p" className={classes.progressBar}>
{t('campaigns:campaign.reached')} <b>{money(reached)}</b> /{' '}
{t('campaigns:campaign.target')} <b>{money(target)}</b>
</Typography>
<Grid item xs={12}>
<Box mx={2} mb={2}>
<LinkButton
fullWidth
href={routes.campaigns.oneTimeDonation(campaign.slug)}
variant="contained"
color="secondary"
endIcon={<Favorite color="error" />}>
{t('campaigns:cta.support-now')}
</LinkButton>
</Box>
<Box mx={2} mb={2}>
<LinkButton
fullWidth
href={routes.campaigns.viewCampaignBySlug(campaign.slug)}
variant="outlined"
endIcon={<ArrowForwardIosIcon />}>
{t('campaigns:cta.see-more')}
</LinkButton>
</Box>
</Grid>
</Grid>
</CardActions>
</StyledCard>
)
}
Example #4
Source File: CharacterAutocomplete.tsx From genshin-optimizer with MIT License | 4 votes |
export default function CharacterAutocomplete({ value, onChange, defaultText = "", defaultIcon = "", placeholderText = "", labelText = "", showDefault = false, showInventory = false, showEquipped = false, filter = () => true, disable = () => false, ...props }: CharacterAutocompleteProps) {
// TODO: #412 We shouldn't be loading all the character translation files. Should have a separate lookup file for character name.
const { t } = useTranslation(["ui", "artifact", ...allCharacterKeys.map(k => `char_${k}_gen`)])
const theme = useTheme()
const { database } = useContext(DatabaseContext)
const characterSheets = usePromise(CharacterSheet.getAll, [])
const filterConfigs = useMemo(() => characterSheets && characterFilterConfigs(database, characterSheets), [database, characterSheets])
const characterKeys = database._getCharKeys().filter(ck => characterSheets?.[ck] && filter(characterSheets[ck], ck)).sort()
const textForValue = useCallback((value: CharacterAutocompleteValue): string => {
switch (value) {
case "Equipped":
return t("artifact:filterLocation.currentlyEquipped")
case "Inventory":
return t("artifact:filterLocation.inventory")
case "":
return defaultText
default:
return t(`char_${value}_gen:name`)
}
}, [defaultText, t])
const imageForValue = useCallback((value: CharacterAutocompleteValue): Displayable => {
switch (value) {
case "Equipped":
return <FontAwesomeIcon icon={faUserShield} />
case "Inventory":
return <BusinessCenter />
case "":
return defaultIcon
default:
return <ThumbSide src={characterSheets![value]?.thumbImgSide} sx={{ pr: 1 }} />
}
}, [defaultIcon, characterSheets])
const characterOptions = useMemo(() => filterConfigs && charOptions(characterKeys, filterConfigs, textForValue, showDefault, showInventory, showEquipped),
[filterConfigs, characterKeys, showDefault, showInventory, showEquipped, textForValue])
if (!characterSheets || !characterOptions) return null
return <Autocomplete
autoHighlight
options={characterOptions}
getOptionLabel={(option) => option.label}
onChange={(_, newValue) => onChange(newValue ? newValue.value : "")}
isOptionEqualToValue={(option, value) => option.value === value.value}
getOptionDisabled={option => option.value ? disable(option.value) : false}
value={{ value, label: textForValue(value) }}
renderInput={(props) => <SolidColoredTextField
{...props}
label={labelText}
placeholder={placeholderText}
startAdornment={imageForValue(value)}
hasValue={value ? true : false}
/>}
renderOption={(props, option) => {
const favorite = option.value !== "Equipped" && option.value !== "Inventory"
&& option.value !== "" && database._getChar(option.value)?.favorite
return <MenuItemWithImage
key={option.value ? option.value : "default"}
value={option.value ? option.value : "default"}
image={imageForValue(option.value)}
text={
<Suspense fallback={<Skeleton variant="text" width={100} />}>
<Typography variant="inherit" noWrap>
{textForValue(option.value)}
</Typography>
</Suspense>
}
theme={theme}
isSelected={value === option.value}
addlElement={<>
{favorite && <Box display="flex" flexGrow={1} />}
{favorite && <Favorite sx={{ ml: 1, mr: -0.5 }} />}
</>}
props={props}
/>
}}
{...props}
/>
}
Example #5
Source File: TabOverview.tsx From genshin-optimizer with MIT License | 4 votes |
export default function TabOverview() {
const { data, characterSheet, character, character: { key: characterKey } } = useContext(DataContext)
const characterDispatch = useCharacterReducer(characterKey)
const navigate = useNavigate()
const { t } = useTranslation("page_character")
const charEle = data.get(input.charEle).value as ElementKey
const weaponTypeKey = characterSheet.weaponTypeKey
const level = data.get(input.lvl).value
const ascension = data.get(input.asc).value
const constellation = data.get(input.constellation).value
const tlvl = {
auto: data.get(input.total.auto).value,
skill: data.get(input.total.skill).value,
burst: data.get(input.total.burst).value,
}
const tBoost = {
auto: data.get(input.bonus.auto).value,
skill: data.get(input.bonus.skill).value,
burst: data.get(input.bonus.burst).value,
}
return <Grid container spacing={1} sx={{ justifyContent: "center" }}>
<Grid item xs={8} sm={5} md={4} lg={2.5} >
{/* Image card with star and name and level */}
<CardLight >
<Box src={characterSheet.cardImg} component="img" width="100%" height="auto" />
<CardContent>
<Typography variant="h5" >
{characterSheet.name}
<ImgIcon sx={{ pr: 0.5 }} src={Assets.weaponTypes?.[weaponTypeKey]} />
{StatIcon[charEle]}
<IconButton sx={{ p: 0.5, mt: -0.5 }} onClick={() => characterDispatch({ favorite: !character.favorite })}>
{character.favorite ? <Favorite /> : <FavoriteBorder />}
</IconButton>
</Typography>
<Typography variant="h6"><Stars stars={characterSheet.rarity} colored /></Typography>
<Typography variant="h5">Lvl. {CharacterSheet.getLevelString(level, ascension)}</Typography>
<CardActionArea sx={{ p: 1 }} onClick={() => navigate("talent")}>
<Grid container spacing={1} mt={-1}>
{(["auto", "skill", "burst"] as TalentSheetElementKey[]).map(tKey =>
<Grid item xs={4} key={tKey}>
<Badge badgeContent={tlvl[tKey]} color={tBoost[tKey] ? "info" : "secondary"}
overlap="circular"
anchorOrigin={{
vertical: 'bottom',
horizontal: 'right',
}}
sx={{
width: "100%",
height: "100%",
"& > .MuiBadge-badge": {
fontSize: "1.25em",
padding: ".25em .4em",
borderRadius: ".5em",
lineHeight: 1,
height: "1.25em"
}
}}>
<Box component="img" src={characterSheet.getTalentOfKey(tKey, charEle)?.img} width="100%" height="auto" />
</Badge>
</Grid>)}
</Grid>
</CardActionArea>
<Typography sx={{ textAlign: "center", mt: 1 }} variant="h6">{characterSheet.constellationName}</Typography>
<Grid container spacing={1}>
{range(1, 6).map(i =>
<Grid item xs={4} key={i}>
<CardActionArea onClick={() => characterDispatch({ constellation: i === constellation ? i - 1 : i })}>
<Box component="img" src={characterSheet.getTalentOfKey(`constellation${i}` as TalentSheetElementKey, charEle)?.img}
sx={{
...(constellation >= i ? {} : { filter: "brightness(50%)" })
}}
width="100%" height="auto" />
</CardActionArea>
</Grid>)}
</Grid>
<Typography sx={{ textAlign: "center", mt: 1 }} variant="h6">{t("teammates")}</Typography>
<CardActionArea sx={{ p: 1 }} onClick={() => navigate("teambuffs")}>
<Grid container columns={3} spacing={1}>
{range(0, 2).map(i => <Grid key={i} item xs={1} height="100%"><CharacterCardPico characterKey={character.team[i]} index={i} /></Grid>)}
</Grid>
</CardActionArea>
</CardContent>
</CardLight>
</Grid>
<Grid item xs={12} sm={7} md={8} lg={9.5} sx={{
display: "flex", flexDirection: "column", gap: 1
}} >
<Grid container spacing={1} columns={{ xs: 2, sm: 2, md: 3, lg: 4, xl: 6 }}>
<Grid item xs={1}>
<WeaponCardNano weaponId={character.equippedWeapon} BGComponent={CardLight} onClick={() => navigate("equip")} />
</Grid>
{allSlotKeys.map(slotKey =>
<Grid item key={slotKey} xs={1} >
<ArtifactCardNano artifactId={data.get(input.art[slotKey].id).value} slotKey={slotKey} BGComponent={CardLight} onClick={() => navigate("equip")} />
</Grid>)}
</Grid>
<MainStatsCards />
</Grid>
</Grid >
}
Example #6
Source File: InlineDonation.tsx From frontend with MIT License | 4 votes |
export default function InlineDonation({ campaign }: Props) {
const { t } = useTranslation()
const router = useRouter()
const [showDonationPriceList, setDonationPriceList] = useState(false)
const onClick = () => setDonationPriceList(true)
const target = campaign.targetAmount
const summary = campaign.summary.find(() => true)
const reached = summary?.reachedAmount ?? 0
const donors = summary?.donors ?? 0
const { data: prices } = useSinglePriceList()
const {
data: donations,
error: donationHistoryError,
isLoading: isDonationHistoryLoading,
} = useCampaignDonationHistory(campaign.id)
const sortedPrices = useMemo(() => {
if (!prices) return []
return prices?.sort((a, b) => {
if (a.unit_amount === null || b.unit_amount === null) return 0
return a.unit_amount - b.unit_amount
})
}, [prices])
return (
<StyledGrid item xs={12} mt={5} p={3} className={classes.inlineDonationWrapper}>
<Grid mb={2}>
<Typography component="span" className={classes.reachedMoney}>
{money(reached)}
</Typography>{' '}
{t('campaigns:campaign.from')}{' '}
<Typography component="span" className={classes.targetMoney}>
{money(target)}
</Typography>
</Grid>
<CampaignProgress raised={reached} target={target} />
<Grid display="inline-block" m={3} ml={0}>
<Typography className={classes.donorsSharesCount}>{donors}</Typography>
<Typography>{t('campaigns:campaign.donors')}</Typography>
</Grid>
<Grid display="inline-block" m={3} ml={0}>
<Typography className={classes.donorsSharesCount}>{0}</Typography>
<Typography>{t('campaigns:campaign.shares')}</Typography>
</Grid>
<Grid container gap={2}>
<LinkButton
fullWidth
href="#"
variant="outlined"
startIcon={<ShareIcon />}
color="secondary">
{t('campaigns:cta.share')}
</LinkButton>
<LinkButton
fullWidth
href="#"
onClick={onClick}
variant="contained"
color="secondary"
startIcon={<Favorite color="action" />}>
{t('common:support')}
</LinkButton>
{showDonationPriceList && (
<List className={classes.donationPriceList}>
{sortedPrices.map((price, index) => {
if (!price) return null
return (
<ListItem button key={index}>
<ListItemText
onClick={() =>
router.push({
pathname: routes.campaigns.oneTimeDonation(campaign.slug),
query: {
price: price.id,
},
})
}
primary={`${(price.unit_amount ?? 100) / 100} лв.`}
secondary={price.metadata.title}
/>
</ListItem>
)
})}
</List>
)}
</Grid>
{donationHistoryError ? (
'Error fetching donation history'
) : isDonationHistoryLoading ? (
<CircularProgress sx={{ display: 'block', margin: `${theme.spacing(3)} auto` }} />
) : (
<DonorsAndDonations donations={donations} />
)}
{/* <pre>{JSON.stringify(prices, null, 2)}</pre> */}
</StyledGrid>
)
}