@mui/icons-material#Lock TypeScript Examples

The following examples show how to use @mui/icons-material#Lock. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: ArtifactFilterDisplay.tsx    From genshin-optimizer with MIT License 5 votes vote down vote up
export default function ArtifactFilterDisplay({ filterOption, filterOptionDispatch, }: { filterOption: FilterOption, filterOptionDispatch: (any) => void }) {
  const { t } = useTranslation(["artifact", "ui"]);

  const { artSetKeys = [], mainStatKeys = [], rarity = [], slotKeys = [], levelLow, levelHigh, substats = [],
    location = "", exclusion = ["excluded", "included"], locked = ["locked", "unlocked"] } = filterOption

  return <Grid container spacing={1}>
    {/* left */}
    <Grid item xs={12} md={6} display="flex" flexDirection="column" gap={1}>
      {/* Artifact stars filter */}
      <SolidToggleButtonGroup fullWidth onChange={(e, newVal) => filterOptionDispatch({ rarity: newVal })} value={rarity} size="small">
        {allArtifactRarities.map(star => <ToggleButton key={star} value={star}><Stars stars={star} /></ToggleButton>)}
      </SolidToggleButtonGroup>
      {/* Artifact Slot */}
      <SolidToggleButtonGroup fullWidth onChange={(e, newVal) => filterOptionDispatch({ slotKeys: newVal })} value={slotKeys} size="small">
        {allSlotKeys.map(slotKey => <ToggleButton key={slotKey} value={slotKey}>{artifactSlotIcon(slotKey)}</ToggleButton>)}
      </SolidToggleButtonGroup>
      {/* exclusion + locked */}
      <Box display="flex" gap={1}>
        <SolidToggleButtonGroup fullWidth value={exclusion} onChange={(e, newVal) => filterOptionDispatch({ exclusion: newVal })} size="small">
          <ToggleButton value="excluded" sx={{ display: "flex", gap: 1 }}>
            <FontAwesomeIcon icon={faBan} /><Trans i18nKey={"exclusion.excluded"} t={t} />
          </ToggleButton>
          <ToggleButton value="included" sx={{ display: "flex", gap: 1 }}>
            <FontAwesomeIcon icon={faChartLine} /><Trans i18nKey={"exclusion.included"} t={t} />
          </ToggleButton>
        </SolidToggleButtonGroup>
        <SolidToggleButtonGroup fullWidth value={locked} onChange={(e, newVal) => filterOptionDispatch({ locked: newVal })} size="small">
          <ToggleButton value="locked" sx={{ display: "flex", gap: 1 }}>
            <Lock /><Trans i18nKey={"ui:locked"} t={t} />
          </ToggleButton>
          <ToggleButton value="unlocked" sx={{ display: "flex", gap: 1 }}>
            <LockOpen /><Trans i18nKey={"ui:unlocked"} t={t} />
          </ToggleButton>
        </SolidToggleButtonGroup>
      </Box>
      {/* Artiface level filter */}
      <ArtifactLevelSlider showLevelText levelLow={levelLow} levelHigh={levelHigh}
        setLow={levelLow => filterOptionDispatch({ levelLow })}
        setHigh={levelHigh => filterOptionDispatch({ levelHigh })}
        setBoth={(levelLow, levelHigh) => filterOptionDispatch({ levelLow, levelHigh })} />
      <Grid container display="flex" gap={1}>
        <Grid item flexGrow={1}>
          {/* location */}
          <CharacterAutocomplete
            value={location}
            onChange={location => filterOptionDispatch({ location })}
            placeholderText={t("artifact:filterLocation.any")}
            defaultText={t("artifact:filterLocation.any")}
            labelText={t("artifact:filterLocation.location")}
            showDefault
            showInventory
            showEquipped
          />
        </Grid>
      </Grid>
    </Grid>
    {/* right */}
    <Grid item xs={12} md={6} display="flex" flexDirection="column" gap={1}>
      {/* Artifact Set */}
      <ArtifactSetMultiAutocomplete artSetKeys={artSetKeys} setArtSetKeys={artSetKeys => filterOptionDispatch({ artSetKeys })} />
      <ArtifactMainStatMultiAutocomplete mainStatKeys={mainStatKeys} setMainStatKeys={mainStatKeys => filterOptionDispatch({ mainStatKeys })} />
      <ArtifactSubstatMultiAutocomplete substatKeys={substats} setSubstatKeys={substats => filterOptionDispatch({ substats })} />
    </Grid>
  </Grid>
}
Example #2
Source File: ArtifactCard.tsx    From genshin-optimizer with MIT License 4 votes vote down vote up
export default function ArtifactCard({ artifactId, artifactObj, onClick, onDelete, mainStatAssumptionLevel = 0, effFilter = allSubstatFilter, probabilityFilter, disableEditSetSlot = false, editor = false, canExclude = false, canEquip = false, extraButtons }: Data): JSX.Element | null {
  const { t } = useTranslation(["artifact", "ui"]);
  const { database } = useContext(DatabaseContext)
  const databaseArtifact = useArtifact(artifactId)
  const sheet = usePromise(ArtifactSheet.get((artifactObj ?? databaseArtifact)?.setKey), [artifactObj, databaseArtifact])
  const equipOnChar = (charKey: CharacterKey | "") => database.setArtLocation(artifactId!, charKey)
  const editable = !artifactObj
  const [showEditor, setshowEditor] = useState(false)
  const onHideEditor = useCallback(() => setshowEditor(false), [setshowEditor])
  const onShowEditor = useCallback(() => editable && setshowEditor(true), [editable, setshowEditor])

  const wrapperFunc = useCallback(children => <CardActionArea onClick={() => artifactId && onClick?.(artifactId)} sx={{ flexGrow: 1, display: "flex", flexDirection: "column" }} >{children}</CardActionArea>, [onClick, artifactId],)
  const falseWrapperFunc = useCallback(children => <Box sx={{ flexGrow: 1, display: "flex", flexDirection: "column" }} >{children}</Box>, [])

  const art = artifactObj ?? databaseArtifact
  if (!art) return null

  const { id, lock, slotKey, rarity, level, mainStatKey, substats, exclude, location = "" } = art
  const mainStatLevel = Math.max(Math.min(mainStatAssumptionLevel, rarity * 4), level)
  const mainStatUnit = KeyMap.unit(mainStatKey)
  const levelVariant = "roll" + (Math.floor(Math.max(level, 0) / 4) + 1)
  const { currentEfficiency, maxEfficiency } = Artifact.getArtifactEfficiency(art, effFilter)
  const artifactValid = maxEfficiency !== 0
  const slotName = sheet?.getSlotName(slotKey) || "Unknown Piece Name"
  const slotDesc = sheet?.getSlotDesc(slotKey)
  const slotDescTooltip = slotDesc && <InfoTooltip title={<Box>
    <Typography variant='h6'>{slotName}</Typography>
    <Typography>{slotDesc}</Typography>
  </Box>} />
  const setEffects = sheet?.setEffects
  const setDescTooltip = sheet && setEffects && <InfoTooltip title={
    <span>
      {Object.keys(setEffects).map(setNumKey => <span key={setNumKey}>
        <Typography variant="h6"><SqBadge color="success">{t(`artifact:setEffectNum`, { setNum: setNumKey })}</SqBadge></Typography>
        <Typography>{sheet.setEffectDesc(setNumKey as any)}</Typography>
      </span>)}
    </span>
  } />
  return <Suspense fallback={<Skeleton variant="rectangular" sx={{ width: "100%", height: "100%", minHeight: 350 }} />}>
    {editor && <Suspense fallback={false}>
      <ArtifactEditor
        artifactIdToEdit={showEditor ? artifactId : ""}
        cancelEdit={onHideEditor}
        disableEditSetSlot={disableEditSetSlot}
      />
    </Suspense>}
    <CardLight sx={{ height: "100%", display: "flex", flexDirection: "column" }}>
      <ConditionalWrapper condition={!!onClick} wrapper={wrapperFunc} falseWrapper={falseWrapperFunc}>
        <Box className={`grad-${rarity}star`} sx={{ position: "relative", width: "100%" }}>
          {!onClick && <IconButton color="primary" disabled={!editable} onClick={() => database.updateArt({ lock: !lock }, id)} sx={{ position: "absolute", right: 0, bottom: 0, zIndex: 2 }}>
            {lock ? <Lock /> : <LockOpen />}
          </IconButton>}
          <Box sx={{ pt: 2, px: 2, position: "relative", zIndex: 1 }}>
            {/* header */}
            <Box component="div" sx={{ display: "flex", alignItems: "center", gap: 1, mb: 1 }}>
              <Chip size="small" label={<strong>{` +${level}`}</strong>} color={levelVariant as any} />
              <Typography component="span" noWrap sx={{ backgroundColor: "rgba(100,100,100,0.35)", borderRadius: "1em", px: 1 }}><strong>{slotName}</strong></Typography>
              <Box flexGrow={1} sx={{ textAlign: "right" }}>
                {slotDescTooltip}
              </Box>
            </Box>
            <Typography color="text.secondary" variant="body2">
              <SlotNameWithIcon slotKey={slotKey} />
            </Typography>
            <Typography variant="h6" color={`${KeyMap.getVariant(mainStatKey)}.main`}>
              <span>{StatIcon[mainStatKey]} {KeyMap.get(mainStatKey)}</span>
            </Typography>
            <Typography variant="h5">
              <strong>
                <ColorText color={mainStatLevel !== level ? "warning" : undefined}>{cacheValueString(Artifact.mainStatValue(mainStatKey, rarity, mainStatLevel) ?? 0, KeyMap.unit(mainStatKey))}{mainStatUnit}</ColorText>
              </strong>
            </Typography>
            <Stars stars={rarity} colored />
            {/* {process.env.NODE_ENV === "development" && <Typography color="common.black">{id || `""`} </Typography>} */}
          </Box>
          <Box sx={{ height: "100%", position: "absolute", right: 0, top: 0 }}>
            <Box
              component="img"
              src={sheet?.slotIcons[slotKey] ?? ""}
              width="auto"
              height="100%"
              sx={{ float: "right" }}
            />
          </Box>
        </Box>
        <CardContent sx={{ flexGrow: 1, display: "flex", flexDirection: "column", pt: 1, pb: 0, width: "100%" }}>
          {substats.map((stat: ICachedSubstat) => <SubstatDisplay key={stat.key} stat={stat} effFilter={effFilter} rarity={rarity} />)}
          <Box sx={{ display: "flex", my: 1 }}>
            <Typography color="text.secondary" component="span" variant="caption" sx={{ flexGrow: 1 }}>{t`artifact:editor.curSubEff`}</Typography>
            <PercentBadge value={currentEfficiency} max={900} valid={artifactValid} />
          </Box>
          {currentEfficiency !== maxEfficiency && <Box sx={{ display: "flex", mb: 1 }}>
            <Typography color="text.secondary" component="span" variant="caption" sx={{ flexGrow: 1 }}>{t`artifact:editor.maxSubEff`}</Typography>
            <PercentBadge value={maxEfficiency} max={900} valid={artifactValid} />
          </Box>}
          <Box flexGrow={1} />
          {probabilityFilter && <strong>Probability: {(probability(art, probabilityFilter) * 100).toFixed(2)}%</strong>}
          <Typography color="success.main">{sheet?.name ?? "Artifact Set"} {setDescTooltip}</Typography>
        </CardContent>
      </ConditionalWrapper>
      <Box sx={{ p: 1, display: "flex", gap: 1, justifyContent: "space-between", alignItems: "center" }}>
        {editable && canEquip
          ? <CharacterAutocomplete sx={{ flexGrow: 1 }} size="small" showDefault
            defaultIcon={<BusinessCenter />} defaultText={t("ui:inventory")}
            value={location} onChange={equipOnChar} />
          : <LocationName location={location} />}
        {editable && <ButtonGroup sx={{ height: "100%" }}>
          {editor && <Tooltip title={<Typography>{t`artifact:edit`}</Typography>} placement="top" arrow>
            <Button color="info" size="small" onClick={onShowEditor} >
              <FontAwesomeIcon icon={faEdit} className="fa-fw" />
            </Button>
          </Tooltip>}
          {canExclude && <Tooltip title={<Typography>{t`artifact:excludeArtifactTip`}</Typography>} placement="top" arrow>
            <Button onClick={() => database.updateArt({ exclude: !exclude }, id)} color={exclude ? "error" : "success"} size="small" >
              <FontAwesomeIcon icon={exclude ? faBan : faChartLine} className="fa-fw" />
            </Button>
          </Tooltip>}
          {!!onDelete && <Button color="error" size="small" onClick={() => onDelete(id)} disabled={lock}>
            <FontAwesomeIcon icon={faTrashAlt} className="fa-fw" />
          </Button>}
          {extraButtons}
        </ButtonGroup>}
      </Box>
    </CardLight >
  </Suspense>
}
Example #3
Source File: ArtifactFilter.tsx    From genshin-optimizer with MIT License 4 votes vote down vote up
export function ArtifactRedButtons({ artifactIds, filterOption }:
  { artifactIds: string[], filterOption: FilterOption }) {
  const { t } = useTranslation(["artifact", "ui"]);
  const { database } = useContext(DatabaseContext)
  const { numDelete, numUnequip, numExclude, numInclude, numUnlock, numLock } = useMemo(() => {
    const artifacts = artifactIds.map(id => database._getArt(id)) as ICachedArtifact[]
    const numUnlock = artifacts.reduce((a, art) => a + (art.lock ? 0 : 1), 0)
    const numLock = artifacts.length - numUnlock
    const numDelete = numUnlock
    const numUnequip = artifacts.reduce((a, art) => a + (art.location ? 1 : 0), 0)
    const numExclude = artifacts.reduce((a, art) => a + (art.exclude ? 1 : 0), 0)
    const numInclude = artifacts.length - numExclude

    return { numDelete, numUnequip, numExclude, numInclude, numUnlock, numLock }
  }, [artifactIds, database])

  const unequipArtifacts = () =>
    window.confirm(`Are you sure you want to unequip ${numUnequip} artifacts currently equipped on characters?`) &&
    artifactIds.map(id => database.setArtLocation(id, ""))

  const deleteArtifacts = () =>
    window.confirm(`Are you sure you want to delete ${numDelete} artifacts?`) &&
    artifactIds.map(id => !database._getArt(id)?.lock && database.removeArt(id))

  const excludeArtifacts = () =>
    window.confirm(`Are you sure you want to exclude ${numInclude} artifacts from build generations?`) &&
    artifactIds.map(id => database.updateArt({ exclude: true }, id))

  const includeArtifacts = () =>
    window.confirm(`Are you sure you want to include ${numExclude} artifacts in build generations?`) &&
    artifactIds.map(id => database.updateArt({ exclude: false }, id))

  const lockArtifacts = () =>
    window.confirm(`Are you sure you want to lock ${numUnlock} artifacts?`) &&
    artifactIds.map(id => database.updateArt({ lock: true }, id))

  const unlockArtifacts = () =>
    window.confirm(`Are you sure you want to unlock ${numLock} artifacts?`) &&
    artifactIds.map(id => database.updateArt({ lock: false }, id))

  return <Grid container spacing={1} alignItems="center">
    <Grid item xs={12} sm={6} md={3}>
      <Button fullWidth color="error" disabled={!numUnequip} onClick={unequipArtifacts} startIcon={<FontAwesomeIcon icon={faUserSlash} />}>
        <Trans t={t} i18nKey="button.unequipArtifacts" >Unequip Artifacts</Trans>
        <SqBadge sx={{ ml: 1 }} color={numUnequip ? "success" : "secondary"}>{numUnequip}</SqBadge>
      </Button>
    </Grid>
    <Grid item xs={12} sm={6} md={3}>
      <Button fullWidth color="error" disabled={!numDelete} onClick={deleteArtifacts} startIcon={<FontAwesomeIcon icon={faTrash} />}>
        <Trans t={t} i18nKey="button.deleteArtifacts" >Delete Artifacts</Trans>
        <SqBadge sx={{ ml: 1 }} color={numDelete ? "success" : "secondary"}>{numDelete}</SqBadge>
      </Button>
    </Grid>
    <Grid item xs={12} sm={6} md={3}>
      <Button fullWidth color="error" disabled={!numInclude} onClick={excludeArtifacts} startIcon={<FontAwesomeIcon icon={faBan} />}>
        <Trans t={t} i18nKey="button.excludeArtifacts" >Exclude Artifacts</Trans>
        <SqBadge sx={{ ml: 1 }} color={numInclude ? "success" : "secondary"}>{numInclude}</SqBadge>
      </Button>
    </Grid>
    <Grid item xs={12} sm={6} md={3}>
      <Button fullWidth color="error" disabled={!numExclude} onClick={includeArtifacts} startIcon={<FontAwesomeIcon icon={faChartLine} />}>
        <Trans t={t} i18nKey="button.includeArtifacts" >Include Artifacts</Trans>
        <SqBadge sx={{ ml: 1 }} color={numExclude ? "success" : "secondary"}>{numExclude}</SqBadge>
      </Button>
    </Grid>
    <Grid item xs={12} sm={6} md={3}>
      <Button fullWidth color="error" disabled={!numLock} onClick={unlockArtifacts} startIcon={<LockOpen />}>
        <Trans t={t} i18nKey="button.unlockrtifacts" >Unlock Artifacts</Trans>
        <SqBadge sx={{ ml: 1 }} color={numLock ? "success" : "secondary"}>{numLock}</SqBadge>
      </Button>
    </Grid>
    <Grid item xs={12} sm={6} md={3}>
      <Button fullWidth color="error" disabled={!numUnlock} onClick={lockArtifacts} startIcon={<Lock />}>
        <Trans t={t} i18nKey="button.lockArtifacts" >Lock Artifacts</Trans>
        <SqBadge sx={{ ml: 1 }} color={numUnlock ? "success" : "secondary"}>{numUnlock}</SqBadge>
      </Button>
    </Grid>
    <Grid item xs={12} sm={12} md={6} display="flex" justifyContent="space-around">
      <Typography variant="caption" color="text.secondary"><Trans t={t} i18nKey="buttonHint">Note: the red buttons above only applies to <b>currently filtered artifacts</b></Trans></Typography>
    </Grid>
  </Grid>
}
Example #4
Source File: WeaponCard.tsx    From genshin-optimizer with MIT License 4 votes vote down vote up
export default function WeaponCard({ weaponId, onClick, onEdit, onDelete, canEquip = false, extraButtons }: WeaponCardProps) {
  const { t } = useTranslation(["page_weapon", "ui"]);
  const { database } = useContext(DatabaseContext)
  const databaseWeapon = useWeapon(weaponId)
  const weapon = databaseWeapon
  const weaponSheet = usePromise(weapon?.key ? WeaponSheet.get(weapon.key) : undefined, [weapon?.key])

  const filter = useCallback(
    (cs: CharacterSheet) => cs.weaponTypeKey === weaponSheet?.weaponType,
    [weaponSheet],
  )

  const wrapperFunc = useCallback(children => <CardActionArea onClick={() => onClick?.(weaponId)} >{children}</CardActionArea>, [onClick, weaponId],)
  const falseWrapperFunc = useCallback(children => <Box >{children}</Box>, [])

  const equipOnChar = useCallback((charKey: CharacterKey | "") => database.setWeaponLocation(weaponId, charKey), [database, weaponId],)

  const UIData = useMemo(() => weaponSheet && weapon && computeUIData([weaponSheet.data, dataObjForWeapon(weapon)]), [weaponSheet, weapon])

  if (!weapon || !weaponSheet || !UIData) return null;
  const { level, ascension, refinement, id, location = "", lock } = weapon
  const weaponTypeKey = UIData.get(input.weapon.type).value!
  const stats = [input.weapon.main, input.weapon.sub, input.weapon.sub2].map(x => UIData.get(x))
  const img = ascension < 2 ? weaponSheet?.img : weaponSheet?.imgAwaken

  return <Suspense fallback={<Skeleton variant="rectangular" sx={{ width: "100%", height: "100%", minHeight: 300 }} />}>
    <CardLight sx={{ height: "100%", display: "flex", flexDirection: "column", justifyContent: "space-between" }}>
      <ConditionalWrapper condition={!!onClick} wrapper={wrapperFunc} falseWrapper={falseWrapperFunc}>
        <Box className={`grad-${weaponSheet.rarity}star`} sx={{ position: "relative", pt: 2, px: 2, }}>
          {!onClick && <IconButton color="primary" onClick={() => database.updateWeapon({ lock: !lock }, id)} sx={{ position: "absolute", right: 0, bottom: 0, zIndex: 2 }}>
            {lock ? <Lock /> : <LockOpen />}
          </IconButton>}
          <Box sx={{ position: "relative", zIndex: 1 }}>
            <Box component="div" sx={{ display: "flex", alignItems: "center", gap: 1, mb: 1 }}>
              <ImgIcon sx={{ fontSize: "1.5em" }} src={Assets.weaponTypes?.[weaponTypeKey]} />
              <Typography noWrap sx={{ textAlign: "center", backgroundColor: "rgba(100,100,100,0.35)", borderRadius: "1em", px: 1 }}><strong>{weaponSheet.name}</strong></Typography>
            </Box>
            <Typography component="span" variant="h5">Lv. {level}</Typography>
            <Typography component="span" variant="h5" color="text.secondary">/{ascensionMaxLevel[ascension]}</Typography>
            <Typography variant="h6">Refinement <strong>{refinement}</strong></Typography>
            <Typography><Stars stars={weaponSheet.rarity} colored /></Typography>
          </Box>
          <Box sx={{ height: "100%", position: "absolute", right: 0, top: 0 }}>
            <Box
              component="img"
              src={img ?? ""}
              width="auto"
              height="100%"
              sx={{ float: "right" }}
            />
          </Box>
        </Box>
        <CardContent>
          {stats.map(node => {
            if (!node.info.key) return null
            const displayVal = valueString(node.value, node.unit, !node.unit ? 0 : undefined)
            return <Box key={node.info.key} sx={{ display: "flex" }}>
              <Typography flexGrow={1}>{StatIcon[node.info.key!]} {KeyMap.get(node.info.key)}</Typography>
              <Typography>{displayVal}</Typography>
            </Box>
          })}
        </CardContent>
      </ConditionalWrapper>
      <Box sx={{ p: 1, display: "flex", gap: 1, justifyContent: "space-between", alignItems: "center" }}>
        {canEquip
          ? <CharacterAutocomplete size="small" sx={{ flexGrow: 1 }}
            showDefault defaultIcon={<BusinessCenter />} defaultText={t("inventory")}
            value={location} onChange={equipOnChar} filter={filter} />
          : <LocationName location={location} />}
        <ButtonGroup>
          {!!onEdit && <Tooltip title={<Typography>{t`page_weapon:edit`}</Typography>} placement="top" arrow>
            <Button color="info" onClick={() => onEdit(id)} >
              <FontAwesomeIcon icon={faEdit} className="fa-fw" />
            </Button>
          </Tooltip>}
          {!!onDelete && <Button color="error" onClick={() => onDelete(id)} disabled={!!location || lock} >
            <FontAwesomeIcon icon={faTrashAlt} className="fa-fw" />
          </Button>}
          {extraButtons}
        </ButtonGroup>
      </Box>
    </CardLight>
  </Suspense>
}
Example #5
Source File: WeaponEditor.tsx    From genshin-optimizer with MIT License 4 votes vote down vote up
export default function WeaponEditor({
  weaponId: propWeaponId,
  footer = false,
  onClose,
  extraButtons
}: WeaponStatsEditorCardProps) {
  const { t } = useTranslation("ui")
  const { data } = useContext(DataContext)

  const { database } = useContext(DatabaseContext)
  const weapon = useWeapon(propWeaponId)
  const { key = "", level = 0, refinement = 0, ascension = 0, lock, location = "", id } = weapon ?? {}
  const weaponSheet = usePromise(WeaponSheet.get(key), [key])

  const weaponDispatch = useCallback((newWeapon: Partial<ICachedWeapon>) => {
    database.updateWeapon(newWeapon, propWeaponId)
  }, [propWeaponId, database])

  const setLevel = useCallback(level => {
    level = clamp(level, 1, 90)
    const ascension = ascensionMaxLevel.findIndex(ascenML => level <= ascenML)
    weaponDispatch({ level, ascension })
  }, [weaponDispatch])

  const setAscension = useCallback(() => {
    const lowerAscension = ascensionMaxLevel.findIndex(ascenML => level !== 90 && level === ascenML)
    if (ascension === lowerAscension) weaponDispatch({ ascension: ascension + 1 })
    else weaponDispatch({ ascension: lowerAscension })
  }, [weaponDispatch, ascension, level])

  const characterSheet = usePromise(location ? CharacterSheet.get(location) : undefined, [location])
  const weaponFilter = characterSheet ? (ws) => ws.weaponType === characterSheet.weaponTypeKey : undefined
  const initialWeaponFilter = characterSheet && characterSheet.weaponTypeKey

  const equipOnChar = useCallback((charKey: CharacterKey | "") => id && database.setWeaponLocation(id, charKey), [database, id])
  const filter = useCallback(
    (cs: CharacterSheet) => cs.weaponTypeKey === weaponSheet?.weaponType,
    [weaponSheet],
  )

  const [showModal, setshowModal] = useState(false)
  const img = ascension < 2 ? weaponSheet?.img : weaponSheet?.imgAwaken

  //check the levels when switching from a 5* to a 1*, for example.
  useEffect(() => {
    if (!weaponSheet || !weaponDispatch || weaponSheet.key !== weapon?.key) return
    if (weaponSheet.rarity <= 2 && (level > 70 || ascension > 4)) {
      const [level, ascension] = lowRarityMilestoneLevels[0]
      weaponDispatch({ level, ascension })
    }
  }, [weaponSheet, weapon, weaponDispatch, level, ascension])


  const weaponUIData = useMemo(() => weaponSheet && weapon && computeUIData([weaponSheet.data, dataObjForWeapon(weapon)]), [weaponSheet, weapon])
  return <ModalWrapper open={!!propWeaponId} onClose={onClose} containerProps={{ maxWidth: "md" }}><CardLight>
    <WeaponSelectionModal show={showModal} onHide={() => setshowModal(false)} onSelect={k => weaponDispatch({ key: k })} filter={weaponFilter} weaponFilter={initialWeaponFilter} />
    <CardContent >
      {weaponSheet && weaponUIData && <Grid container spacing={1.5}>
        <Grid item xs={12} sm={3}>
          <Grid container spacing={1.5}>
            <Grid item xs={6} sm={12}>
              <Box component="img" src={img} className={`grad-${weaponSheet.rarity}star`} sx={{ maxWidth: 256, width: "100%", height: "auto", borderRadius: 1 }} />
            </Grid>
            <Grid item xs={6} sm={12}>
              <Typography><small>{weaponSheet.description}</small></Typography>
            </Grid>
          </Grid>
        </Grid>
        <Grid item xs={12} sm={9} sx={{ display: "flex", flexDirection: "column", gap: 1 }}>
          <Box display="flex" gap={1} flexWrap="wrap" justifyContent="space-between">
            <ButtonGroup>
              <Button onClick={() => setshowModal(true)} >{weaponSheet?.name ?? "Select a Weapon"}</Button>
              {weaponSheet?.hasRefinement && <DropdownButton title={`Refinement ${refinement}`}>
                <MenuItem>Select Weapon Refinement</MenuItem>
                <Divider />
                {[...Array(5).keys()].map(key =>
                  <MenuItem key={key} onClick={() => weaponDispatch({ refinement: key + 1 })} selected={refinement === (key + 1)} disabled={refinement === (key + 1)}>
                    {`Refinement ${key + 1}`}
                  </MenuItem>)}
              </DropdownButton>}
              {extraButtons}
            </ButtonGroup>
          </Box>
          <Box display="flex" gap={1} flexWrap="wrap" justifyContent="space-between">
            <ButtonGroup sx={{ bgcolor: t => t.palette.contentLight.main }} >
              <CustomNumberInputButtonGroupWrapper >
                <CustomNumberInput onChange={setLevel} value={level}
                  startAdornment="Lv. "
                  inputProps={{ min: 1, max: 90, sx: { textAlign: "center" } }}
                  sx={{ width: "100%", height: "100%", pl: 2 }}
                />
              </CustomNumberInputButtonGroupWrapper>
              {weaponSheet && <Button sx={{ pl: 1 }} disabled={!weaponSheet.ambiguousLevel(level)} onClick={setAscension}><strong>/ {ascensionMaxLevel[ascension]}</strong></Button>}
              {weaponSheet && <DropdownButton title={"Select Level"} >
                {weaponSheet.milestoneLevels.map(([lv, as]) => {
                  const sameLevel = lv === ascensionMaxLevel[as]
                  const lvlstr = sameLevel ? `Lv. ${lv}` : `Lv. ${lv}/${ascensionMaxLevel[as]}`
                  const selected = lv === level && as === ascension
                  return <MenuItem key={`${lv}/${as}`} selected={selected} disabled={selected} onClick={() => weaponDispatch({ level: lv, ascension: as })}>{lvlstr}</MenuItem>
                })}
              </DropdownButton>}
            </ButtonGroup>

            <Button color="error" onClick={() => id && database.updateWeapon({ lock: !lock }, id)} startIcon={lock ? <Lock /> : <LockOpen />}>
              {lock ? "Locked" : "Unlocked"}
            </Button>
          </Box>
          <Typography><Stars stars={weaponSheet.rarity} /></Typography>
          <Typography variant="subtitle1"><strong>{weaponSheet.passiveName}</strong></Typography>
          <Typography gutterBottom>{weaponSheet.passiveName && weaponSheet.passiveDescription(weaponUIData.get(input.weapon.refineIndex).value)}</Typography>
          <Box display="flex" flexDirection="column" gap={1}>
            <CardDark >
              <CardHeader title={"Main Stats"} titleTypographyProps={{ variant: "subtitle2" }} />
              <Divider />
              <FieldDisplayList>
                {[input.weapon.main, input.weapon.sub, input.weapon.sub2].map((node, i) => {
                  const n = weaponUIData.get(node)
                  if (n.isEmpty || !n.value) return null
                  return <NodeFieldDisplay key={n.info.key} node={n} component={ListItem} />
                })}
              </FieldDisplayList>
            </CardDark>
            {data && weaponSheet.document && <DocumentDisplay sections={weaponSheet.document} />}
          </Box>
        </Grid>
      </Grid>}
    </CardContent>
    {footer && id && <CardContent sx={{ py: 1 }}>
      <Grid container spacing={1}>
        <Grid item flexGrow={1}>
          <CharacterAutocomplete showDefault defaultIcon={<BusinessCenter />} defaultText={t("inventory")} value={location} onChange={equipOnChar} filter={filter} />
        </Grid>
        {!!onClose && <Grid item><CloseButton sx={{ height: "100%" }} large onClick={onClose} /></Grid>}
      </Grid>
    </CardContent>}
  </CardLight ></ModalWrapper>
}
Example #6
Source File: Plugins.tsx    From NekoMaid with MIT License 4 votes vote down vote up
Plugins: React.FC = () => {
  const plugin = usePlugin()
  const theme = useTheme()
  const { canLoadPlugin } = useGlobalData()
  const [plugins, setPlugins] = useState<Plugin[]>([])
  useEffect(() => {
    const offList = plugin.on('plugins:list', (plugins: Plugin[]) => {
      const arr: Plugin[] = []
      setPlugins(plugins.filter(it => {
        const res = canPluginBeDisabled(it.name)
        if (res) arr.push(it)
        return !res
      }).concat(arr))
    })
    plugin.emit('plugins:fetch')
    return () => {
      offList()
    }
  }, [])

  const map: Record<string, number> = { }
  let id = 0
  const data = plugins.map(it => {
    map[it.name] = id
    return { id: id++, name: it.name, category: 1 - (it.enabled as any) }
  })
  const links: Array<{ source: number, target: number }> = []
  plugins.forEach(it => {
    const source = map[it.name]
    it.depends.forEach(dep => {
      if (!(dep in map)) {
        map[dep] = id
        data.push({ id: id++, name: dep, category: 3 })
      }
      links.push({ source, target: map[dep] })
    })
    it.softDepends.forEach(dep => {
      if (!(dep in map)) {
        map[dep] = id
        data.push({ id: id++, name: dep, category: 2 })
      }
      links.push({ source, target: map[dep] })
    })
  })
  return <Box sx={{ minHeight: '100%', py: 3 }}>
    <Toolbar />
    <Container maxWidth={false}>
      <Grid container spacing={3}>
        <Grid item xs={12}>
          <Card>
            <CardHeader title={lang.plugins.title} />
            <Divider />
            <TableContainer>
              <Table>
                <TableHead>
                  <TableRow>
                    <TableCell sx={{ paddingRight: 0 }}>{lang.plugins.enable}</TableCell>
                    <TableCell>{lang.plugins.name}</TableCell>
                    <TableCell>{lang.plugins.version}</TableCell>
                    <TableCell>{lang.plugins.author}</TableCell>
                    <TableCell>{lang.plugins.description}</TableCell>
                    <TableCell align='right'>{lang.operations}</TableCell>
                  </TableRow>
                </TableHead>
                <TableBody>
                  {plugins.map(it => {
                    const canBeDisabled = canPluginBeDisabled(it.name)
                    const disabledForever = it.file.endsWith('.disabled')
                    return <TableRow key={it.name}>
                      <TableCell padding='checkbox'>
                        <Checkbox
                          color='primary'
                          checked={it.enabled}
                          disabled={disabledForever || canBeDisabled}
                          onChange={() => plugin.emit('plugins:enable', it.file, it.name, action)
                        } />
                      </TableCell>
                      <TableCell><Tooltip title={it.file}><span>{it.name}</span></Tooltip></TableCell>
                      <TableCell>{it.website
                        ? <Link underline='hover' rel='noopener' target='_blank' href={it.website}>{it.version}</Link>
                        : it.version
                      }</TableCell>
                      <TableCell>{it.author}</TableCell>
                      <TableCell>{it.description}</TableCell>
                      <TableCell align='right' sx={{ whiteSpace: 'nowrap' }}>
                        <Tooltip title={lang.plugins[disabledForever ? 'enablePlugin' : 'disableForever']}><span>
                          <IconButton
                            disabled={it.enabled || (it.loaded && !canLoadPlugin)}
                            onClick={() => plugin.emit('plugins:disableForever', it.file, action)}
                          >{disabledForever ? <LockOpen /> : <Lock />}</IconButton>
                        </span></Tooltip>
                        {disabledForever && <Tooltip title={lang.plugins.delete}><span>
                            <IconButton
                              color='error'
                              disabled={canBeDisabled}
                              onClick={() => dialog({
                                okButton: { color: 'error' },
                                content: <>{lang.plugins.confirmDelete(<span className='bold'>{it.file.replace(/\.disabled$/, '')}</span>)}&nbsp;
                                  <span className='bold' style={{ color: theme.palette.error.main }}>({lang.unrecoverable})</span></>
                              }).then(res => res && plugin.emit('plugins:delete', it.file, action))}
                            ><DeleteForever /></IconButton>
                          </span></Tooltip>}
                      </TableCell>
                    </TableRow>
                  })}
                </TableBody>
              </Table>
            </TableContainer>
          </Card>
        </Grid>
        <Grid item xs={12}>
          <Card>
            <CardHeader title={lang.plugins.dependency} />
            <Divider />
            <ReactECharts style={{ marginTop: theme.spacing(1), height: 450 }} theme={theme.palette.mode === 'dark' ? 'dark' : undefined} option={{
              backgroundColor: 'rgba(0, 0, 0, 0)',
              legend: { data: lang.plugins.categories },
              series: [
                {
                  edgeSymbol: ['none', 'arrow'],
                  symbolSize: 13,
                  type: 'graph',
                  layout: 'force',
                  data,
                  links,
                  categories: lang.plugins.categories.map(name => ({ name, base: name })),
                  roam: true,
                  label: {
                    show: true,
                    position: 'right',
                    formatter: '{b}'
                  },
                  labelLayout: {
                    hideOverlap: true
                  }
                }
              ]
            }} />
          </Card>
        </Grid>
      </Grid>
    </Container>
  </Box>
}