@mui/material/colors#orange TypeScript Examples
The following examples show how to use
@mui/material/colors#orange.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: Dashboard.tsx From NekoMaid with MIT License | 4 votes |
Dashboard: React.FC = () => {
const plugin = usePlugin()
const { version, hasGeoIP } = useGlobalData()
const [status, setStatus] = useState<Status[]>([])
const [current, setCurrent] = useState<CurrentStatus | undefined>()
useEffect(() => {
const offSetStatus = plugin.once('dashboard:info', setStatus)
const offCurrent = plugin.on('dashboard:current', (data: CurrentStatus) => setCurrent(old => {
if (old && isEqual(old.players, data.players)) data.players = old.players
return data
}))
plugin.switchPage('dashboard')
return () => {
offSetStatus()
offCurrent()
}
}, [])
const playerCount = current?.players?.length || 0
const prev = status[status.length - 1]?.players || 0
const percent = (prev ? playerCount / prev - 1 : playerCount) * 100
const tpsColor = !current || current.tps >= 18 ? green : current.tps >= 15 ? yellow : red
return <Box sx={{ minHeight: '100%', py: 3 }}>
<Toolbar />
<Container maxWidth={false}>
<Grid container spacing={3}>
<Grid item lg={3} sm={6} xl={3} xs={12}>
<TopCard
title={lang.dashboard.version}
content={current ? version : <Skeleton animation='wave' width={150} />}
icon={<Handyman />}
color={orange[600]}
>
<Box sx={{ pt: 2, display: 'flex', alignItems: 'flex-end' }}>
{!current || current.behinds < 0
? <Refresh htmlColor={blue[900]} />
: current?.behinds === 0
? <Check htmlColor={green[900]} />
: <Update htmlColor={yellow[900]} />}
<Typography color='textSecondary' variant='caption'> {!current || current.behinds === -3
? lang.dashboard.updateChecking
: current.behinds < 0
? <Link underline='hover' color='inherit' sx={{ cursor: 'pointer' }} onClick={() => {
toast(lang.dashboard.updateChecking)
plugin.emit('dashboard:checkUpdate')
}}>{lang.dashboard.updateFailed}</Link>
: current.behinds === 0 ? lang.dashboard.updated : lang.dashboard.behinds(current.behinds)}</Typography>
</Box>
</TopCard>
</Grid>
<Grid item lg={3} sm={6} xl={3} xs={12}>
<TopCard
title={lang.dashboard.onlinePlayers}
content={current ? playerCount : <Skeleton animation='wave' width={150} />}
icon={<People />}
color={deepPurple[600]}
>
<Box sx={{ pt: 2, display: 'flex', alignItems: 'flex-end' }}>
{percent === 0 ? <Remove color='primary' /> : percent < 0 ? <ArrowDownward color='error' /> : <ArrowUpward color='success' />}
<Typography
sx={{ color: (percent === 0 ? blue : percent < 0 ? red : green)[900], mr: 1 }}
variant='body2'
>{Math.abs(percent).toFixed(0)}%</Typography>
<Typography color='textSecondary' variant='caption'>{lang.dashboard.lastHour}</Typography>
</Box>
</TopCard>
</Grid>
<Grid item lg={3} sm={6} xl={3} xs={12}>
<TopCard
title='TPS'
content={current ? (current.tps === -1 ? '?' : current.tps.toFixed(2)) : <Skeleton animation='wave' width={150} />}
icon={!current || current.tps >= 18 || current.tps === -1
? <SentimentVerySatisfied />
: current.tps >= 15 ? <SentimentSatisfied /> : <SentimentDissatisfied />}
color={tpsColor[600]}
>
<Box sx={{ pt: 2.1, display: 'flex', alignItems: 'flex-end' }}>
<Typography
sx={{ color: tpsColor[900], mr: 1 }}
variant='body2'
>{!current || current.mspt === -1 ? '?' : current.mspt.toFixed(2) + 'ms'}</Typography>
<Typography color='textSecondary' variant='caption'>{lang.dashboard.mspt}</Typography>
</Box>
</TopCard>
</Grid>
<Grid item lg={3} sm={6} xl={3} xs={12}>
<TopCard
title={lang.dashboard.uptime}
content={current ? <Uptime time={current.time} /> : <Skeleton animation='wave' width={150} />}
icon={<AccessTime />}
color={blue[600]}
>
<Box sx={{ pt: 2.7, display: 'flex', alignItems: 'center' }}>
<Typography color='textSecondary' variant='caption' sx={{ marginRight: 1 }}>{lang.dashboard.memory}</Typography>
<Tooltip title={current?.totalMemory ? prettyBytes(current.memory) + ' / ' + prettyBytes(current.totalMemory) : ''}>
<LinearProgress
variant='determinate'
value={current?.totalMemory ? current.memory / current.totalMemory * 100 : 0}
sx={{ flex: '1' }}
/>
</Tooltip>
</Box>
</TopCard>
</Grid>
<Grid item lg={8} md={12} xl={9} xs={12}>{useMemo(() => <Charts data={status} />, [status])}</Grid>
<Grid item lg={4} md={12} xl={3} xs={12}><Players players={current?.players} /></Grid>
{hasGeoIP && current?.players && typeof current.players[0] !== 'string' && <Grid item xs={12}>
<Accordion TransitionProps={{ unmountOnExit: true }} disableGutters>
<AccordionSummary expandIcon={<ExpandMore />}>
<Typography>{lang.dashboard.playersDistribution}</Typography>
</AccordionSummary>
<Divider />
<WorldMap players={current.players as Player[]} />
</Accordion>
</Grid>}
</Grid>
</Container>
</Box>
}
Example #2
Source File: PSBTDetail.tsx From sapio-studio with Mozilla Public License 2.0 | 4 votes |
export function PSBTDetail(props: IProps) {
const psbt_selection_form = React.useRef<HTMLSelectElement>(null);
const [psbt, setPSBT] = React.useState<Bitcoin.Psbt>(props.psbts[0]!);
const [flash, setFlash] = React.useState<JSX.Element | null>(null);
if (props.psbts.length === 0) return null;
function show_flash(
msg: string | JSX.Element,
color: string,
onclick?: () => void
) {
const click = onclick ?? (() => null);
const elt = (
<h3 style={{ color: color }} onClick={click}>
{msg}
</h3>
);
setFlash(elt);
setTimeout(() => setFlash(<div></div>), 2000);
}
const psbt_handler = new PSBTHandler(show_flash);
const selectable_psbts = props.psbts.map((w, i) => (
<MenuItem key={i} value={i}>
{i} -- {w.toBase64().substr(0, 16)}...
</MenuItem>
));
const [idx, set_idx] = React.useState(0);
React.useEffect(() => {
if (idx < props.psbts.length && idx >= 0) {
setPSBT(props.psbts[idx]!);
}
}, [idx, props.psbts]);
// missing horizontal
return (
<div className="PSBTDetail">
<InputLabel id="label-select-psbt">PSBT Selection</InputLabel>
<Select
labelId="label-select-psbt"
label="PSBT Selection"
variant="outlined"
ref={psbt_selection_form}
onChange={() => {
const idx: number =
parseInt(psbt_selection_form.current?.value ?? '0') ??
0;
set_idx(idx);
}}
>
{selectable_psbts}
</Select>
{flash}
<Hex
className="txhex"
value={psbt.toBase64()}
label="Selected PSBT"
></Hex>
<div className="PSBTActions">
<Tooltip title="Save PSBT to Disk">
<IconButton
aria-label="save-psbt-disk"
onClick={() => psbt_handler.save_psbt(psbt.toBase64())}
>
<SaveIcon style={{ color: red[500] }} />
</IconButton>
</Tooltip>
<Tooltip title="Sign PSBT using Node">
<IconButton
aria-label="sign-psbt-node"
onClick={async () => {
const new_psbt = await psbt_handler.sign_psbt(
psbt.toBase64()
);
// TODO: Confirm this saves to model?
psbt.combine(new_psbt);
setPSBT(psbt);
}}
>
<VpnKeyIcon style={{ color: yellow[500] }} />
</IconButton>
</Tooltip>
<Tooltip title="Combine PSBT from File">
<IconButton
aria-label="combine-psbt-file"
onClick={async () => {
// TODO: Confirm this saves to model?
await psbt_handler.combine_psbt(psbt);
setPSBT(psbt);
}}
>
<MergeTypeIcon style={{ color: purple[500] }} />
</IconButton>
</Tooltip>
<Tooltip title="Finalize and Broadcast PSBT with Node">
<IconButton
aria-label="combine-psbt-file"
onClick={async () => {
await psbt_handler.finalize_psbt(psbt.toBase64());
setPSBT(psbt);
}}
>
<SendIcon style={{ color: orange[500] }} />
</IconButton>
</Tooltip>
<div></div>
</div>
</div>
);
}