react-icons/fa#FaGlasses TypeScript Examples

The following examples show how to use react-icons/fa#FaGlasses. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: Puzzle.tsx    From crosshare with GNU Affero General Public License v3.0 4 votes vote down vote up
Puzzle = ({
  loadingPlayState,
  puzzle,
  play,
  ...props
}: PuzzleProps & AuthPropsOptional) => {
  const [state, dispatch] = useReducer(
    puzzleReducer,
    {
      type: 'puzzle',
      wasEntryClick: false,
      active: { col: 0, row: 0, dir: Direction.Across },
      grid: addClues(
        fromCells({
          mapper: (e) => e,
          width: puzzle.size.cols,
          height: puzzle.size.rows,
          cells: play
            ? play.g
            : puzzle.grid.map((s) => (s === BLOCK ? BLOCK : ' ')),
          vBars: new Set(puzzle.vBars),
          hBars: new Set(puzzle.hBars),
          allowBlockEditing: false,
          highlighted: new Set(puzzle.highlighted),
          highlight: puzzle.highlight,
          hidden: new Set(puzzle.hidden),
        }),
        puzzle.clues
      ),
      showExtraKeyLayout: false,
      answers: puzzle.grid,
      alternateSolutions: puzzle.alternateSolutions,
      verifiedCells: new Set<number>(play ? play.vc : []),
      wrongCells: new Set<number>(play ? play.wc : []),
      revealedCells: new Set<number>(play ? play.rc : []),
      downsOnly: play?.do || false,
      isEnteringRebus: false,
      rebusValue: '',
      success: play ? play.f : false,
      ranSuccessEffects: play ? play.f : false,
      filled: false,
      autocheck: false,
      dismissedKeepTrying: false,
      dismissedSuccess: false,
      moderating: false,
      showingEmbedOverlay: false,
      displaySeconds: play ? play.t : 0,
      bankedSeconds: play ? play.t : 0,
      ranMetaSubmitEffects: false,
      ...(play &&
        play.ct_rv && {
          contestRevealed: true,
          contestSubmitTime: play.ct_t?.toMillis(),
        }),
      ...(play &&
        play.ct_sub && {
          ranMetaSubmitEffects: true,
          contestPriorSubmissions: play.ct_pr_subs,
          contestDisplayName: play.ct_n,
          contestSubmission: play.ct_sub,
          contestEmail: play.ct_em,
          contestSubmitTime: play.ct_t?.toMillis(),
        }),
      currentTimeWindowStart: 0,
      didCheat: play ? play.ch : false,
      clueView: false,
      cellsUpdatedAt: play ? play.ct : puzzle.grid.map(() => 0),
      cellsIterationCount: play ? play.uc : puzzle.grid.map(() => 0),
      cellsEverMarkedWrong: new Set<number>(play ? play.we : []),
      loadedPlayState: !loadingPlayState,
      waitToResize: true,
      isEditable(cellIndex) {
        return !this.verifiedCells.has(cellIndex) && !this.success;
      },
    },
    advanceActiveToNonBlock
  );

  const authContext = useContext(AuthContext);
  useEffect(() => {
    if (!authContext.notifications?.length) {
      return;
    }
    for (const notification of authContext.notifications) {
      if (notification.r) {
        // shouldn't be possible but be defensive
        continue;
      }
      if (!isNewPuzzleNotification(notification)) {
        continue;
      }
      if (notification.p === puzzle.id) {
        App.firestore()
          .collection('n')
          .doc(notification.id)
          .update({ r: true });
        return;
      }
    }
  }, [authContext.notifications, puzzle.id]);

  useEffect(() => {
    if (loadingPlayState === false) {
      const action: LoadPlayAction = {
        type: 'LOADPLAY',
        play: play,
        prefs: props.prefs,
        isAuthor: props.user ? props.user.uid === puzzle.authorId : false,
      };
      dispatch(action);
    }
  }, [loadingPlayState, play, props.user, props.prefs, puzzle.authorId]);

  // Every (unpaused) second dispatch a tick action which updates the display time
  useEffect(() => {
    function tick() {
      if (state.currentTimeWindowStart) {
        dispatch({ type: 'TICKACTION' });
      }
    }
    const id = setInterval(tick, 1000);
    return () => clearInterval(id);
  }, [state.currentTimeWindowStart, dispatch]);

  // Pause when page goes out of focus
  function prodPause() {
    if (process.env.NODE_ENV !== 'development') {
      dispatch({ type: 'PAUSEACTION' });
      writePlayToDBIfNeeded();
    }
  }
  useEventListener('blur', prodPause);

  const [muted, setMuted] = usePersistedBoolean('muted', false);
  const [toggleKeyboard, setToggleKeyboard] = usePersistedBoolean(
    'keyboard',
    false
  );

  // Set up music player for success song
  const [audioContext, initAudioContext] = useContext(CrosshareAudioContext);
  const playSuccess = useRef<(() => void) | null>(null);
  useEffect(() => {
    if (!audioContext) {
      return initAudioContext();
    }
    if (!playSuccess.current && !muted && audioContext) {
      fetch('/success.mp3')
        .then((response) => response.arrayBuffer())
        .then((buffer) => {
          audioContext.decodeAudioData(buffer, (audioBuffer) => {
            playSuccess.current = () => {
              const source = audioContext.createBufferSource();
              source.buffer = audioBuffer;
              source.connect(audioContext.destination);
              source.start();
            };
          });
        });
    }
  }, [muted, audioContext, initAudioContext]);

  const writePlayToDBIfNeeded = useCallback(
    async (user?: firebase.User) => {
      console.log('doing write play');
      if (!state.loadedPlayState) {
        return;
      }
      if (puzzle.contestAnswers?.length) {
        // For a meta we need to have run both to skip
        if (state.ranSuccessEffects && state.ranMetaSubmitEffects) {
          return;
        }
      } else {
        // For a reg puzzle skip if success effects have run
        if (state.ranSuccessEffects) {
          return;
        }
      }
      const u = user || props.user;
      if (!u) {
        return;
      }
      if (!isDirty(u, puzzle.id)) {
        return;
      }
      writePlayToDB(u, puzzle.id)
        .then(() => {
          console.log('Finished writing play state to db');
        })
        .catch((reason) => {
          console.error('Failed to write play: ', reason);
        });
    },
    [
      puzzle.id,
      puzzle.contestAnswers,
      props.user,
      state.ranMetaSubmitEffects,
      state.ranSuccessEffects,
      state.loadedPlayState,
    ]
  );

  const cachePlayForUser = useCallback(
    (user: firebase.User | undefined) => {
      if (!state.loadedPlayState) {
        return;
      }
      const updatedAt = TimestampClass.now();
      const playTime =
        state.currentTimeWindowStart === 0
          ? state.bankedSeconds
          : state.bankedSeconds +
            (new Date().getTime() - state.currentTimeWindowStart) / 1000;

      const playForUser: PlayWithoutUserT = {
        c: puzzle.id,
        n: puzzle.title,
        ua: updatedAt,
        g: Array.from(state.grid.cells),
        ct: Array.from(state.cellsUpdatedAt),
        uc: Array.from(state.cellsIterationCount),
        vc: Array.from(state.verifiedCells),
        wc: Array.from(state.wrongCells),
        we: Array.from(state.cellsEverMarkedWrong),
        rc: Array.from(state.revealedCells),
        t: playTime,
        ch: state.didCheat,
        do: state.downsOnly,
        f: state.success,
        ...(state.contestRevealed && {
          ct_rv: state.contestRevealed,
          ct_t:
            state.contestSubmitTime !== undefined
              ? TimestampClass.fromMillis(state.contestSubmitTime)
              : undefined,
          ct_n: state.contestDisplayName,
        }),
        ...(state.contestSubmission && {
          ct_sub: state.contestSubmission,
          ct_pr_subs: state.contestPriorSubmissions || [],
          ct_t:
            state.contestSubmitTime !== undefined
              ? TimestampClass.fromMillis(state.contestSubmitTime)
              : undefined,
          ct_n: state.contestDisplayName,
          ...(state.contestEmail && {
            ct_em: state.contestEmail,
          }),
        }),
      };
      cachePlay(user, puzzle.id, playForUser);
    },
    [
      state.downsOnly,
      state.loadedPlayState,
      puzzle.id,
      state.cellsEverMarkedWrong,
      state.cellsIterationCount,
      state.cellsUpdatedAt,
      state.didCheat,
      state.grid.cells,
      state.revealedCells,
      state.success,
      state.verifiedCells,
      state.wrongCells,
      puzzle.title,
      state.bankedSeconds,
      state.currentTimeWindowStart,
      state.contestSubmission,
      state.contestSubmitTime,
      state.contestEmail,
      state.contestDisplayName,
      state.contestRevealed,
      state.contestPriorSubmissions,
    ]
  );

  useEffect(() => {
    cachePlayForUser(props.user);
  }, [props.user, cachePlayForUser]);

  const router = useRouter();
  useEffect(() => {
    const listener = () => {
      writePlayToDBIfNeeded();
    };
    window.addEventListener('beforeunload', listener);
    router.events.on('routeChangeStart', listener);

    return () => {
      window.removeEventListener('beforeunload', listener);
      router.events.off('routeChangeStart', listener);
    };
  }, [writePlayToDBIfNeeded, router]);

  const { addToast } = useSnackbar();

  useEffect(() => {
    if (
      (state.contestSubmission || state.contestRevealed) &&
      !state.ranMetaSubmitEffects
    ) {
      const action: RanMetaSubmitEffectsAction = { type: 'RANMETASUBMIT' };
      dispatch(action);
      if (props.user) {
        cachePlayForUser(props.user);
        writePlayToDBIfNeeded(props.user);
      } else {
        signInAnonymously().then((u) => {
          cachePlayForUser(u);
          writePlayToDBIfNeeded(u);
        });
      }
    }
  }, [
    cachePlayForUser,
    state.contestSubmission,
    state.contestRevealed,
    state.ranMetaSubmitEffects,
    props.user,
    writePlayToDBIfNeeded,
  ]);

  useEffect(() => {
    if (state.success && !state.ranSuccessEffects) {
      const action: RanSuccessEffectsAction = { type: 'RANSUCCESS' };
      dispatch(action);

      if (props.user) {
        cachePlayForUser(props.user);
        writePlayToDBIfNeeded(props.user);
      } else {
        signInAnonymously().then((u) => {
          cachePlayForUser(u);
          writePlayToDBIfNeeded(u);
        });
      }

      let delay = 0;
      if (state.bankedSeconds <= 60) {
        addToast('? Solved in under a minute!');
        delay += 500;
      }
      if (!state.didCheat && state.downsOnly) {
        addToast('? Solved downs-only!', delay);
      } else if (!state.didCheat) {
        addToast('? Solved without check/reveal!', delay);
      }
      if (!muted && playSuccess.current) {
        playSuccess.current();
      }
    }
  }, [
    addToast,
    cachePlayForUser,
    muted,
    props.user,
    state.bankedSeconds,
    state.didCheat,
    state.downsOnly,
    state.ranSuccessEffects,
    state.success,
    writePlayToDBIfNeeded,
  ]);

  const physicalKeyboardHandler = useCallback(
    (e: KeyboardEvent) => {
      // Disable keyboard when paused / loading play
      if (!(state.success && state.dismissedSuccess)) {
        if (loadingPlayState || !state.currentTimeWindowStart) {
          return;
        }
      }

      const mkey = fromKeyboardEvent(e);
      if (isSome(mkey)) {
        const kpa: KeypressAction = { type: 'KEYPRESS', key: mkey.value };
        dispatch(kpa);
        e.preventDefault();
      }
    },
    [
      dispatch,
      loadingPlayState,
      state.currentTimeWindowStart,
      state.success,
      state.dismissedSuccess,
    ]
  );
  useEventListener('keydown', physicalKeyboardHandler);

  const pasteHandler = useCallback(
    (e: ClipboardEvent) => {
      const tagName = (e.target as HTMLElement)?.tagName?.toLowerCase();
      if (tagName === 'textarea' || tagName === 'input') {
        return;
      }

      const pa: PasteAction = {
        type: 'PASTE',
        content: e.clipboardData?.getData('Text') || '',
      };
      dispatch(pa);
      e.preventDefault();
    },
    [dispatch]
  );
  useEventListener('paste', pasteHandler);

  let [entry, cross] = entryAndCrossAtPosition(state.grid, state.active);
  if (entry === null && cross !== null) {
    dispatch({ type: 'CHANGEDIRECTION' });
    [entry, cross] = [cross, entry];
  }

  const keyboardHandler = useCallback(
    (key: string) => {
      const mkey = fromKeyString(key);
      if (isSome(mkey)) {
        const kpa: KeypressAction = { type: 'KEYPRESS', key: mkey.value };
        dispatch(kpa);
      }
    },
    [dispatch]
  );

  const { acrossEntries, downEntries } = useMemo(() => {
    return {
      acrossEntries: state.grid.entries.filter(
        (e) => e.direction === Direction.Across
      ),
      downEntries: state.grid.entries.filter(
        (e) => e.direction === Direction.Down
      ),
    };
  }, [state.grid.entries]);

  const isEmbed = useContext(EmbedContext);

  /* `clueMap` is a map from ENTRYWORD => '5D: This is the clue' - we use this
   *    for comment clue tooltips. */
  const clueMap = useMemo(() => {
    return getEntryToClueMap(state.grid, state.answers);
  }, [state.grid, state.answers]);

  /* `refs` is a set of referenced entry indexes for each entry in the grid - we use this
   * for grid highlights when an entry is selected.
   *
   * `refPositions` is an array for each entry of [reffedEntry, clueTextStart, clueTextEnd] tuples
   */
  const [refs, refPositions] = useMemo(() => {
    return getRefs(state.grid);
  }, [state.grid]);

  const scrollToCross = useMatchMedia(SMALL_AND_UP_RULES);

  const overlayBaseProps: PuzzleOverlayBaseProps = {
    publishTime: puzzle.isPrivateUntil || puzzle.publishTime,
    coverImage: props.coverImage,
    profilePicture: props.profilePicture,
    downsOnly: state.downsOnly,
    clueMap: clueMap,
    user: props.user,
    nextPuzzle: props.nextPuzzle,
    puzzle: puzzle,
    isMuted: muted,
    solveTime: state.displaySeconds,
    didCheat: state.didCheat,
    dispatch: dispatch,
  };

  let puzzleView: ReactNode;

  const entryIdx = entryIndexAtPosition(state.grid, state.active);
  let refed: Set<number> = new Set();
  if (entryIdx !== null) {
    refed = refs[entryIdx] || new Set();
  }

  const shouldConceal =
    state.currentTimeWindowStart === 0 &&
    !(state.success && state.dismissedSuccess);
  if (state.clueView) {
    puzzleView = (
      <TwoCol
        left={
          <ClueList
            isEnteringRebus={state.isEnteringRebus}
            rebusValue={state.rebusValue}
            wasEntryClick={state.wasEntryClick}
            allEntries={state.grid.entries}
            refPositions={refPositions}
            refed={refed}
            dimCompleted={true}
            active={state.active}
            grid={state.grid}
            showEntries={true}
            conceal={shouldConceal}
            header={t`Across`}
            entries={acrossEntries}
            current={entry?.index}
            cross={cross?.index}
            scrollToCross={scrollToCross}
            dispatch={dispatch}
            downsOnly={state.downsOnly && !state.success}
          />
        }
        right={
          <ClueList
            isEnteringRebus={state.isEnteringRebus}
            rebusValue={state.rebusValue}
            wasEntryClick={state.wasEntryClick}
            allEntries={state.grid.entries}
            refPositions={refPositions}
            refed={refed}
            dimCompleted={true}
            active={state.active}
            grid={state.grid}
            showEntries={true}
            conceal={shouldConceal}
            header={t`Down`}
            entries={downEntries}
            current={entry?.index}
            cross={cross?.index}
            scrollToCross={scrollToCross}
            dispatch={dispatch}
            downsOnly={state.downsOnly && !state.success}
          />
        }
      />
    );
  } else {
    puzzleView = (
      <SquareAndCols
        leftIsActive={state.active.dir === Direction.Across}
        waitToResize={state.waitToResize}
        dispatch={dispatch}
        aspectRatio={state.grid.width / state.grid.height}
        square={(width: number, _height: number) => {
          return (
            <GridView
              isEnteringRebus={state.isEnteringRebus}
              rebusValue={state.rebusValue}
              squareWidth={width}
              grid={state.grid}
              active={state.active}
              entryRefs={refs}
              dispatch={dispatch}
              revealedCells={state.revealedCells}
              verifiedCells={state.verifiedCells}
              wrongCells={state.wrongCells}
              showAlternates={state.success ? state.alternateSolutions : null}
              answers={state.answers}
            />
          );
        }}
        header={
          <div
            css={{
              height: SQUARE_HEADER_HEIGHT,
              fontSize: 18,
              lineHeight: '24px',
              backgroundColor: 'var(--lighter)',
              overflowY: 'scroll',
              scrollbarWidth: 'none',
              display: 'flex',
            }}
          >
            {entry ? (
              <div css={{ margin: 'auto 1em' }}>
                <span
                  css={{
                    fontWeight: 'bold',
                    paddingRight: '0.5em',
                  }}
                >
                  {entry.labelNumber}
                  {entry.direction === Direction.Across ? 'A' : 'D'}
                </span>
                <span
                  css={{
                    color: shouldConceal ? 'transparent' : 'var(--text)',
                    textShadow: shouldConceal
                      ? '0 0 1em var(--conceal-text)'
                      : '',
                  }}
                >
                  <ClueText
                    refPositions={refPositions}
                    entryIndex={entry.index}
                    allEntries={state.grid.entries}
                    grid={state.grid}
                    downsOnly={state.downsOnly && !state.success}
                  />
                </span>
              </div>
            ) : (
              ''
            )}
          </div>
        }
        left={
          <ClueList
            wasEntryClick={state.wasEntryClick}
            scrollToCross={scrollToCross}
            allEntries={state.grid.entries}
            refPositions={refPositions}
            refed={refed}
            dimCompleted={true}
            active={state.active}
            grid={state.grid}
            showEntries={false}
            conceal={shouldConceal}
            header={t`Across`}
            entries={acrossEntries}
            current={entry?.index}
            cross={cross?.index}
            dispatch={dispatch}
            downsOnly={state.downsOnly && !state.success}
          />
        }
        right={
          <ClueList
            wasEntryClick={state.wasEntryClick}
            scrollToCross={scrollToCross}
            allEntries={state.grid.entries}
            refPositions={refPositions}
            refed={refed}
            dimCompleted={true}
            active={state.active}
            grid={state.grid}
            showEntries={false}
            conceal={shouldConceal}
            header={t`Down`}
            entries={downEntries}
            current={entry?.index}
            cross={cross?.index}
            dispatch={dispatch}
            downsOnly={state.downsOnly && !state.success}
          />
        }
      />
    );
  }

  const checkRevealMenus = useMemo(
    () => (
      <>
        <TopBarDropDown icon={<FaEye />} text={t`Reveal`}>
          {() => (
            <>
              <TopBarDropDownLink
                icon={<RevealSquare />}
                text={t`Reveal Square`}
                onClick={() => {
                  const ca: CheatAction = {
                    type: 'CHEAT',
                    unit: CheatUnit.Square,
                    isReveal: true,
                  };
                  dispatch(ca);
                }}
              />
              <TopBarDropDownLink
                icon={<RevealEntry />}
                text={t`Reveal Word`}
                onClick={() => {
                  const ca: CheatAction = {
                    type: 'CHEAT',
                    unit: CheatUnit.Entry,
                    isReveal: true,
                  };
                  dispatch(ca);
                }}
              />
              <TopBarDropDownLink
                icon={<RevealPuzzle />}
                text={t`Reveal Puzzle`}
                onClick={() => {
                  const ca: CheatAction = {
                    type: 'CHEAT',
                    unit: CheatUnit.Puzzle,
                    isReveal: true,
                  };
                  dispatch(ca);
                }}
              />
            </>
          )}
        </TopBarDropDown>
        {!state.autocheck ? (
          <TopBarDropDown icon={<FaCheck />} text={t`Check`}>
            {() => (
              <>
                <TopBarDropDownLink
                  icon={<FaCheckSquare />}
                  text={t`Autocheck`}
                  onClick={() => {
                    const action: ToggleAutocheckAction = {
                      type: 'TOGGLEAUTOCHECK',
                    };
                    dispatch(action);
                  }}
                />
                <TopBarDropDownLink
                  icon={<CheckSquare />}
                  text={t`Check Square`}
                  onClick={() => {
                    const ca: CheatAction = {
                      type: 'CHEAT',
                      unit: CheatUnit.Square,
                    };
                    dispatch(ca);
                  }}
                />
                <TopBarDropDownLink
                  icon={<CheckEntry />}
                  text={t`Check Word`}
                  onClick={() => {
                    const ca: CheatAction = {
                      type: 'CHEAT',
                      unit: CheatUnit.Entry,
                    };
                    dispatch(ca);
                  }}
                />
                <TopBarDropDownLink
                  icon={<CheckPuzzle />}
                  text={t`Check Puzzle`}
                  onClick={() => {
                    const ca: CheatAction = {
                      type: 'CHEAT',
                      unit: CheatUnit.Puzzle,
                    };
                    dispatch(ca);
                  }}
                />
              </>
            )}
          </TopBarDropDown>
        ) : (
          <TopBarLink
            icon={<FaCheckSquare />}
            text={t`Autochecking`}
            onClick={() => {
              const action: ToggleAutocheckAction = { type: 'TOGGLEAUTOCHECK' };
              dispatch(action);
            }}
          />
        )}
      </>
    ),
    [state.autocheck]
  );

  const moreMenu = useMemo(
    () => (
      <>
        <TopBarDropDown icon={<FaEllipsisH />} text={t`More`}>
          {() => (
            <>
              {!state.success ? (
                <TopBarDropDownLink
                  icon={<Rebus />}
                  text={t`Enter Rebus`}
                  shortcutHint={<EscapeKey />}
                  onClick={() => {
                    const kpa: KeypressAction = {
                      type: 'KEYPRESS',
                      key: { k: KeyK.Escape },
                    };
                    dispatch(kpa);
                  }}
                />
              ) : (
                ''
              )}
              {muted ? (
                <TopBarDropDownLink
                  icon={<FaVolumeUp />}
                  text={t`Unmute`}
                  onClick={() => setMuted(false)}
                />
              ) : (
                <TopBarDropDownLink
                  icon={<FaVolumeMute />}
                  text={t`Mute`}
                  onClick={() => setMuted(true)}
                />
              )}
              <TopBarDropDownLink
                icon={<FaKeyboard />}
                text={t`Toggle Keyboard`}
                onClick={() => setToggleKeyboard(!toggleKeyboard)}
              />
              {props.isAdmin ? (
                <>
                  <TopBarDropDownLink
                    icon={<FaGlasses />}
                    text="Moderate"
                    onClick={() => dispatch({ type: 'TOGGLEMODERATING' })}
                  />
                  <TopBarDropDownLinkA
                    href="/admin"
                    icon={<FaUserLock />}
                    text="Admin"
                  />
                </>
              ) : (
                ''
              )}
              {props.isAdmin || props.user?.uid === puzzle.authorId ? (
                <>
                  <TopBarDropDownLinkA
                    href={`/stats/${puzzle.id}`}
                    icon={<IoMdStats />}
                    text={t`Stats`}
                  />
                  <TopBarDropDownLinkA
                    href={`/edit/${puzzle.id}`}
                    icon={<FaEdit />}
                    text={t`Edit`}
                  />
                  {!isEmbed ? (
                    <TopBarDropDownLink
                      icon={<ImEmbed />}
                      text={t`Embed`}
                      onClick={() => dispatch({ type: 'TOGGLEEMBEDOVERLAY' })}
                    />
                  ) : (
                    ''
                  )}
                </>
              ) : (
                ''
              )}
              <TopBarDropDownLinkSimpleA
                href={'/api/pdf/' + puzzle.id}
                icon={<FaPrint />}
                text={t`Print Puzzle`}
              />
              {puzzle.hBars.length || puzzle.vBars.length ? (
                ''
              ) : (
                <TopBarDropDownLinkSimpleA
                  href={'/api/puz/' + puzzle.id}
                  icon={<FaRegFile />}
                  text={t`Download .puz File`}
                />
              )}
              <TopBarDropDownLinkA
                href="/account"
                icon={<FaUser />}
                text={t`Account / Settings`}
              />
              <TopBarDropDownLinkA
                href="/construct"
                icon={<FaHammer />}
                text={t`Construct a Puzzle`}
              />
            </>
          )}
        </TopBarDropDown>
      </>
    ),
    [
      muted,
      props.isAdmin,
      props.user?.uid,
      puzzle,
      setMuted,
      state.success,
      toggleKeyboard,
      setToggleKeyboard,
      isEmbed,
    ]
  );

  const description = puzzle.blogPost
    ? puzzle.blogPost.slice(0, 160) + '...'
    : puzzle.clues.map(getClueText).slice(0, 10).join('; ');

  const locale = router.locale || 'en';

  return (
    <>
      <Global
        styles={FULLSCREEN_CSS}
      />
      <Head>
        <title>{puzzle.title} | Crosshare crossword puzzle</title>
        <I18nTags
          locale={locale}
          canonicalPath={`/crosswords/${puzzle.id}/${slugify(puzzle.title)}`}
        />
        <meta key="og:title" property="og:title" content={puzzle.title} />
        <meta
          key="og:description"
          property="og:description"
          content={description}
        />
        <meta
          key="og:image"
          property="og:image"
          content={'https://crosshare.org/api/ogimage/' + puzzle.id}
        />
        <meta key="og:image:width" property="og:image:width" content="1200" />
        <meta key="og:image:height" property="og:image:height" content="630" />
        <meta
          key="og:image:alt"
          property="og:image:alt"
          content="An image of the puzzle grid"
        />
        <meta key="description" name="description" content={description} />
      </Head>
      <div
        css={{
          display: 'flex',
          flexDirection: 'column',
          height: '100%',
        }}
      >
        <div css={{ flex: 'none' }}>
          <TopBar title={puzzle.title}>
            {!loadingPlayState ? (
              !state.success ? (
                <>
                  <TopBarLink
                    icon={<FaPause />}
                    hoverText={t`Pause Game`}
                    text={timeString(state.displaySeconds, true)}
                    onClick={() => {
                      dispatch({ type: 'PAUSEACTION' });
                      writePlayToDBIfNeeded();
                    }}
                    keepText={true}
                  />
                  <TopBarLink
                    icon={state.clueView ? <SpinnerFinished /> : <FaListOl />}
                    text={state.clueView ? t`Grid` : t`Clues`}
                    onClick={() => {
                      const a: ToggleClueViewAction = {
                        type: 'TOGGLECLUEVIEW',
                      };
                      dispatch(a);
                    }}
                  />
                  {checkRevealMenus}
                  {moreMenu}
                </>
              ) : (
                <>
                  <TopBarLink
                    icon={<FaComment />}
                    text={
                      puzzle.contestAnswers?.length
                        ? !isMetaSolution(
                            state.contestSubmission,
                            puzzle.contestAnswers
                          ) && !state.contestRevealed
                          ? t`Contest Prompt / Submission`
                          : t`Comments / Leaderboard`
                        : t`Show Comments`
                    }
                    onClick={() => dispatch({ type: 'UNDISMISSSUCCESS' })}
                  />
                  {moreMenu}
                </>
              )
            ) : (
              moreMenu
            )}
          </TopBar>
        </div>
        {state.filled && !state.success && !state.dismissedKeepTrying ? (
          <KeepTryingOverlay dispatch={dispatch} />
        ) : (
          ''
        )}
        {state.success && !state.dismissedSuccess ? (
          <PuzzleOverlay
            {...overlayBaseProps}
            overlayType={OverlayType.Success}
            contestSubmission={state.contestSubmission}
            contestHasPrize={puzzle.contestHasPrize}
            contestRevealed={state.contestRevealed}
            contestRevealDelay={puzzle.contestRevealDelay}
          />
        ) : (
          ''
        )}
        {state.moderating ? (
          <ModeratingOverlay puzzle={puzzle} dispatch={dispatch} />
        ) : (
          ''
        )}
        {state.showingEmbedOverlay && props.user ? (
          <EmbedOverlay user={props.user} puzzle={puzzle} dispatch={dispatch} />
        ) : (
          ''
        )}
        {state.currentTimeWindowStart === 0 &&
        !state.success &&
        !(state.filled && !state.dismissedKeepTrying) ? (
          state.bankedSeconds === 0 ? (
            <PuzzleOverlay
              {...overlayBaseProps}
              overlayType={OverlayType.BeginPause}
              dismissMessage={t`Begin Puzzle`}
              message={t`Ready to get started?`}
              loadingPlayState={loadingPlayState || !state.loadedPlayState}
            />
          ) : (
            <PuzzleOverlay
              {...overlayBaseProps}
              overlayType={OverlayType.BeginPause}
              dismissMessage={t`Resume`}
              message={t`Your puzzle is paused`}
              loadingPlayState={loadingPlayState || !state.loadedPlayState}
            />
          )
        ) : (
          ''
        )}
        <div
          css={{
            flex: '1 1 auto',
            overflow: 'scroll',
            scrollbarWidth: 'none',
            position: 'relative',
          }}
        >
          {puzzleView}
        </div>
        <div css={{ flex: 'none', width: '100%' }}>
          <Keyboard
            toggleKeyboard={toggleKeyboard}
            keyboardHandler={keyboardHandler}
            muted={muted}
            showExtraKeyLayout={state.showExtraKeyLayout}
            includeBlockKey={false}
          />
        </div>
      </div>
    </>
  );
}