Java Code Examples for sun.misc.FloatConsts#EXP_BIAS
The following examples show how to use
sun.misc.FloatConsts#EXP_BIAS .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Math.java From jdk1.8-source-analysis with Apache License 2.0 | 5 votes |
/** * Returns the closest {@code int} to the argument, with ties * rounding to positive infinity. * * <p> * Special cases: * <ul><li>If the argument is NaN, the result is 0. * <li>If the argument is negative infinity or any value less than or * equal to the value of {@code Integer.MIN_VALUE}, the result is * equal to the value of {@code Integer.MIN_VALUE}. * <li>If the argument is positive infinity or any value greater than or * equal to the value of {@code Integer.MAX_VALUE}, the result is * equal to the value of {@code Integer.MAX_VALUE}.</ul> * * @param a a floating-point value to be rounded to an integer. * @return the value of the argument rounded to the nearest * {@code int} value. * @see java.lang.Integer#MAX_VALUE * @see java.lang.Integer#MIN_VALUE */ public static int round(float a) { int intBits = Float.floatToRawIntBits(a); int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1); int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 + FloatConsts.EXP_BIAS) - biasedExp; if ((shift & -32) == 0) { // shift >= 0 && shift < 32 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) | (FloatConsts.SIGNIF_BIT_MASK + 1)); if (intBits < 0) { r = -r; } // In the comments below each Java expression evaluates to the value // the corresponding mathematical expression: // (r) evaluates to a / ulp(a) // (r >> shift) evaluates to floor(a * 2) // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) return ((r >> shift) + 1) >> 1; } else { // a is either // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer // - an infinity or NaN return (int) a; } }
Example 2
Source File: Math.java From openjdk-jdk8u with GNU General Public License v2.0 | 5 votes |
/** * Returns the closest {@code int} to the argument, with ties * rounding to positive infinity. * * <p> * Special cases: * <ul><li>If the argument is NaN, the result is 0. * <li>If the argument is negative infinity or any value less than or * equal to the value of {@code Integer.MIN_VALUE}, the result is * equal to the value of {@code Integer.MIN_VALUE}. * <li>If the argument is positive infinity or any value greater than or * equal to the value of {@code Integer.MAX_VALUE}, the result is * equal to the value of {@code Integer.MAX_VALUE}.</ul> * * @param a a floating-point value to be rounded to an integer. * @return the value of the argument rounded to the nearest * {@code int} value. * @see java.lang.Integer#MAX_VALUE * @see java.lang.Integer#MIN_VALUE */ public static int round(float a) { int intBits = Float.floatToRawIntBits(a); int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1); int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 + FloatConsts.EXP_BIAS) - biasedExp; if ((shift & -32) == 0) { // shift >= 0 && shift < 32 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) | (FloatConsts.SIGNIF_BIT_MASK + 1)); if (intBits < 0) { r = -r; } // In the comments below each Java expression evaluates to the value // the corresponding mathematical expression: // (r) evaluates to a / ulp(a) // (r >> shift) evaluates to floor(a * 2) // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) return ((r >> shift) + 1) >> 1; } else { // a is either // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer // - an infinity or NaN return (int) a; } }
Example 3
Source File: Math.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
/** * Returns the closest {@code int} to the argument, with ties * rounding to positive infinity. * * <p> * Special cases: * <ul><li>If the argument is NaN, the result is 0. * <li>If the argument is negative infinity or any value less than or * equal to the value of {@code Integer.MIN_VALUE}, the result is * equal to the value of {@code Integer.MIN_VALUE}. * <li>If the argument is positive infinity or any value greater than or * equal to the value of {@code Integer.MAX_VALUE}, the result is * equal to the value of {@code Integer.MAX_VALUE}.</ul> * * @param a a floating-point value to be rounded to an integer. * @return the value of the argument rounded to the nearest * {@code int} value. * @see java.lang.Integer#MAX_VALUE * @see java.lang.Integer#MIN_VALUE */ public static int round(float a) { int intBits = Float.floatToRawIntBits(a); int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1); int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 + FloatConsts.EXP_BIAS) - biasedExp; if ((shift & -32) == 0) { // shift >= 0 && shift < 32 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) | (FloatConsts.SIGNIF_BIT_MASK + 1)); if (intBits < 0) { r = -r; } // In the comments below each Java expression evaluates to the value // the corresponding mathematical expression: // (r) evaluates to a / ulp(a) // (r >> shift) evaluates to floor(a * 2) // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) return ((r >> shift) + 1) >> 1; } else { // a is either // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer // - an infinity or NaN return (int) a; } }
Example 4
Source File: FpUtils.java From javaide with GNU General Public License v3.0 | 5 votes |
/** * Returns unbiased exponent of a <code>float</code>. */ public static int getExponent(float f){ /* * Bitwise convert f to integer, mask out exponent bits, shift * to the right and then subtract out float's bias adjust to * get true exponent value */ return ((Float.floatToRawIntBits(f) & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1)) - FloatConsts.EXP_BIAS; }
Example 5
Source File: Math.java From jdk8u60 with GNU General Public License v2.0 | 5 votes |
/** * Returns the closest {@code int} to the argument, with ties * rounding to positive infinity. * * <p> * Special cases: * <ul><li>If the argument is NaN, the result is 0. * <li>If the argument is negative infinity or any value less than or * equal to the value of {@code Integer.MIN_VALUE}, the result is * equal to the value of {@code Integer.MIN_VALUE}. * <li>If the argument is positive infinity or any value greater than or * equal to the value of {@code Integer.MAX_VALUE}, the result is * equal to the value of {@code Integer.MAX_VALUE}.</ul> * * @param a a floating-point value to be rounded to an integer. * @return the value of the argument rounded to the nearest * {@code int} value. * @see java.lang.Integer#MAX_VALUE * @see java.lang.Integer#MIN_VALUE */ public static int round(float a) { int intBits = Float.floatToRawIntBits(a); int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1); int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 + FloatConsts.EXP_BIAS) - biasedExp; if ((shift & -32) == 0) { // shift >= 0 && shift < 32 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) | (FloatConsts.SIGNIF_BIT_MASK + 1)); if (intBits < 0) { r = -r; } // In the comments below each Java expression evaluates to the value // the corresponding mathematical expression: // (r) evaluates to a / ulp(a) // (r >> shift) evaluates to floor(a * 2) // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) return ((r >> shift) + 1) >> 1; } else { // a is either // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer // - an infinity or NaN return (int) a; } }
Example 6
Source File: Math.java From openjdk-8-source with GNU General Public License v2.0 | 5 votes |
/** * Returns the closest {@code int} to the argument, with ties * rounding to positive infinity. * * <p> * Special cases: * <ul><li>If the argument is NaN, the result is 0. * <li>If the argument is negative infinity or any value less than or * equal to the value of {@code Integer.MIN_VALUE}, the result is * equal to the value of {@code Integer.MIN_VALUE}. * <li>If the argument is positive infinity or any value greater than or * equal to the value of {@code Integer.MAX_VALUE}, the result is * equal to the value of {@code Integer.MAX_VALUE}.</ul> * * @param a a floating-point value to be rounded to an integer. * @return the value of the argument rounded to the nearest * {@code int} value. * @see java.lang.Integer#MAX_VALUE * @see java.lang.Integer#MIN_VALUE */ public static int round(float a) { int intBits = Float.floatToRawIntBits(a); int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1); int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 + FloatConsts.EXP_BIAS) - biasedExp; if ((shift & -32) == 0) { // shift >= 0 && shift < 32 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) | (FloatConsts.SIGNIF_BIT_MASK + 1)); if (intBits < 0) { r = -r; } // In the comments below each Java expression evaluates to the value // the corresponding mathematical expression: // (r) evaluates to a / ulp(a) // (r >> shift) evaluates to floor(a * 2) // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) return ((r >> shift) + 1) >> 1; } else { // a is either // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer // - an infinity or NaN return (int) a; } }
Example 7
Source File: Math.java From dragonwell8_jdk with GNU General Public License v2.0 | 5 votes |
/** * Returns the closest {@code int} to the argument, with ties * rounding to positive infinity. * * <p> * Special cases: * <ul><li>If the argument is NaN, the result is 0. * <li>If the argument is negative infinity or any value less than or * equal to the value of {@code Integer.MIN_VALUE}, the result is * equal to the value of {@code Integer.MIN_VALUE}. * <li>If the argument is positive infinity or any value greater than or * equal to the value of {@code Integer.MAX_VALUE}, the result is * equal to the value of {@code Integer.MAX_VALUE}.</ul> * * @param a a floating-point value to be rounded to an integer. * @return the value of the argument rounded to the nearest * {@code int} value. * @see java.lang.Integer#MAX_VALUE * @see java.lang.Integer#MIN_VALUE */ public static int round(float a) { int intBits = Float.floatToRawIntBits(a); int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1); int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 + FloatConsts.EXP_BIAS) - biasedExp; if ((shift & -32) == 0) { // shift >= 0 && shift < 32 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) | (FloatConsts.SIGNIF_BIT_MASK + 1)); if (intBits < 0) { r = -r; } // In the comments below each Java expression evaluates to the value // the corresponding mathematical expression: // (r) evaluates to a / ulp(a) // (r >> shift) evaluates to floor(a * 2) // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) return ((r >> shift) + 1) >> 1; } else { // a is either // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer // - an infinity or NaN return (int) a; } }
Example 8
Source File: FpUtils.java From j2objc with Apache License 2.0 | 5 votes |
/** * Returns unbiased exponent of a {@code float}. */ public static int getExponent(float f){ /* * Bitwise convert f to integer, mask out exponent bits, shift * to the right and then subtract out float's bias adjust to * get true exponent value */ return ((Float.floatToRawIntBits(f) & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1)) - FloatConsts.EXP_BIAS; }
Example 9
Source File: Math.java From jdk8u_jdk with GNU General Public License v2.0 | 5 votes |
/** * Returns the closest {@code int} to the argument, with ties * rounding to positive infinity. * * <p> * Special cases: * <ul><li>If the argument is NaN, the result is 0. * <li>If the argument is negative infinity or any value less than or * equal to the value of {@code Integer.MIN_VALUE}, the result is * equal to the value of {@code Integer.MIN_VALUE}. * <li>If the argument is positive infinity or any value greater than or * equal to the value of {@code Integer.MAX_VALUE}, the result is * equal to the value of {@code Integer.MAX_VALUE}.</ul> * * @param a a floating-point value to be rounded to an integer. * @return the value of the argument rounded to the nearest * {@code int} value. * @see java.lang.Integer#MAX_VALUE * @see java.lang.Integer#MIN_VALUE */ public static int round(float a) { int intBits = Float.floatToRawIntBits(a); int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1); int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 + FloatConsts.EXP_BIAS) - biasedExp; if ((shift & -32) == 0) { // shift >= 0 && shift < 32 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) | (FloatConsts.SIGNIF_BIT_MASK + 1)); if (intBits < 0) { r = -r; } // In the comments below each Java expression evaluates to the value // the corresponding mathematical expression: // (r) evaluates to a / ulp(a) // (r >> shift) evaluates to floor(a * 2) // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) return ((r >> shift) + 1) >> 1; } else { // a is either // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer // - an infinity or NaN return (int) a; } }
Example 10
Source File: Math.java From AndroidComponentPlugin with Apache License 2.0 | 5 votes |
/** * Returns the closest {@code int} to the argument, with ties * rounding to positive infinity. * * <p> * Special cases: * <ul><li>If the argument is NaN, the result is 0. * <li>If the argument is negative infinity or any value less than or * equal to the value of {@code Integer.MIN_VALUE}, the result is * equal to the value of {@code Integer.MIN_VALUE}. * <li>If the argument is positive infinity or any value greater than or * equal to the value of {@code Integer.MAX_VALUE}, the result is * equal to the value of {@code Integer.MAX_VALUE}.</ul> * * @param a a floating-point value to be rounded to an integer. * @return the value of the argument rounded to the nearest * {@code int} value. * @see java.lang.Integer#MAX_VALUE * @see java.lang.Integer#MIN_VALUE */ public static int round(float a) { int intBits = Float.floatToRawIntBits(a); int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1); int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 + FloatConsts.EXP_BIAS) - biasedExp; if ((shift & -32) == 0) { // shift >= 0 && shift < 32 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) | (FloatConsts.SIGNIF_BIT_MASK + 1)); if (intBits < 0) { r = -r; } // In the comments below each Java expression evaluates to the value // the corresponding mathematical expression: // (r) evaluates to a / ulp(a) // (r >> shift) evaluates to floor(a * 2) // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) return ((r >> shift) + 1) >> 1; } else { // a is either // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer // - an infinity or NaN return (int) a; } }
Example 11
Source File: Math.java From hottub with GNU General Public License v2.0 | 5 votes |
/** * Returns the closest {@code int} to the argument, with ties * rounding to positive infinity. * * <p> * Special cases: * <ul><li>If the argument is NaN, the result is 0. * <li>If the argument is negative infinity or any value less than or * equal to the value of {@code Integer.MIN_VALUE}, the result is * equal to the value of {@code Integer.MIN_VALUE}. * <li>If the argument is positive infinity or any value greater than or * equal to the value of {@code Integer.MAX_VALUE}, the result is * equal to the value of {@code Integer.MAX_VALUE}.</ul> * * @param a a floating-point value to be rounded to an integer. * @return the value of the argument rounded to the nearest * {@code int} value. * @see java.lang.Integer#MAX_VALUE * @see java.lang.Integer#MIN_VALUE */ public static int round(float a) { int intBits = Float.floatToRawIntBits(a); int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1); int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 + FloatConsts.EXP_BIAS) - biasedExp; if ((shift & -32) == 0) { // shift >= 0 && shift < 32 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) | (FloatConsts.SIGNIF_BIT_MASK + 1)); if (intBits < 0) { r = -r; } // In the comments below each Java expression evaluates to the value // the corresponding mathematical expression: // (r) evaluates to a / ulp(a) // (r >> shift) evaluates to floor(a * 2) // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) return ((r >> shift) + 1) >> 1; } else { // a is either // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer // - an infinity or NaN return (int) a; } }
Example 12
Source File: Math.java From openjdk-8 with GNU General Public License v2.0 | 5 votes |
/** * Returns the closest {@code int} to the argument, with ties * rounding to positive infinity. * * <p> * Special cases: * <ul><li>If the argument is NaN, the result is 0. * <li>If the argument is negative infinity or any value less than or * equal to the value of {@code Integer.MIN_VALUE}, the result is * equal to the value of {@code Integer.MIN_VALUE}. * <li>If the argument is positive infinity or any value greater than or * equal to the value of {@code Integer.MAX_VALUE}, the result is * equal to the value of {@code Integer.MAX_VALUE}.</ul> * * @param a a floating-point value to be rounded to an integer. * @return the value of the argument rounded to the nearest * {@code int} value. * @see java.lang.Integer#MAX_VALUE * @see java.lang.Integer#MIN_VALUE */ public static int round(float a) { int intBits = Float.floatToRawIntBits(a); int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1); int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 + FloatConsts.EXP_BIAS) - biasedExp; if ((shift & -32) == 0) { // shift >= 0 && shift < 32 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) | (FloatConsts.SIGNIF_BIT_MASK + 1)); if (intBits < 0) { r = -r; } // In the comments below each Java expression evaluates to the value // the corresponding mathematical expression: // (r) evaluates to a / ulp(a) // (r >> shift) evaluates to floor(a * 2) // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) return ((r >> shift) + 1) >> 1; } else { // a is either // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer // - an infinity or NaN return (int) a; } }
Example 13
Source File: BigInteger.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
/** * Converts this BigInteger to a {@code float}. This * conversion is similar to the * <i>narrowing primitive conversion</i> from {@code double} to * {@code float} as defined in section 5.1.3 of * <cite>The Java™ Language Specification</cite>: * if this BigInteger has too great a magnitude * to represent as a {@code float}, it will be converted to * {@link Float#NEGATIVE_INFINITY} or {@link * Float#POSITIVE_INFINITY} as appropriate. Note that even when * the return value is finite, this conversion can lose * information about the precision of the BigInteger value. * * @return this BigInteger converted to a {@code float}. */ public float floatValue() { if (signum == 0) { return 0.0f; } int exponent = ((mag.length - 1) << 5) + bitLengthForInt(mag[0]) - 1; // exponent == floor(log2(abs(this))) if (exponent < Long.SIZE - 1) { return longValue(); } else if (exponent > Float.MAX_EXPONENT) { return signum > 0 ? Float.POSITIVE_INFINITY : Float.NEGATIVE_INFINITY; } /* * We need the top SIGNIFICAND_WIDTH bits, including the "implicit" * one bit. To make rounding easier, we pick out the top * SIGNIFICAND_WIDTH + 1 bits, so we have one to help us round up or * down. twiceSignifFloor will contain the top SIGNIFICAND_WIDTH + 1 * bits, and signifFloor the top SIGNIFICAND_WIDTH. * * It helps to consider the real number signif = abs(this) * * 2^(SIGNIFICAND_WIDTH - 1 - exponent). */ int shift = exponent - FloatConsts.SIGNIFICAND_WIDTH; int twiceSignifFloor; // twiceSignifFloor will be == abs().shiftRight(shift).intValue() // We do the shift into an int directly to improve performance. int nBits = shift & 0x1f; int nBits2 = 32 - nBits; if (nBits == 0) { twiceSignifFloor = mag[0]; } else { twiceSignifFloor = mag[0] >>> nBits; if (twiceSignifFloor == 0) { twiceSignifFloor = (mag[0] << nBits2) | (mag[1] >>> nBits); } } int signifFloor = twiceSignifFloor >> 1; signifFloor &= FloatConsts.SIGNIF_BIT_MASK; // remove the implied bit /* * We round up if either the fractional part of signif is strictly * greater than 0.5 (which is true if the 0.5 bit is set and any lower * bit is set), or if the fractional part of signif is >= 0.5 and * signifFloor is odd (which is true if both the 0.5 bit and the 1 bit * are set). This is equivalent to the desired HALF_EVEN rounding. */ boolean increment = (twiceSignifFloor & 1) != 0 && ((signifFloor & 1) != 0 || abs().getLowestSetBit() < shift); int signifRounded = increment ? signifFloor + 1 : signifFloor; int bits = ((exponent + FloatConsts.EXP_BIAS)) << (FloatConsts.SIGNIFICAND_WIDTH - 1); bits += signifRounded; /* * If signifRounded == 2^24, we'd need to set all of the significand * bits to zero and add 1 to the exponent. This is exactly the behavior * we get from just adding signifRounded to bits directly. If the * exponent is Float.MAX_EXPONENT, we round up (correctly) to * Float.POSITIVE_INFINITY. */ bits |= signum & FloatConsts.SIGN_BIT_MASK; return Float.intBitsToFloat(bits); }
Example 14
Source File: BigInteger.java From TencentKona-8 with GNU General Public License v2.0 | 4 votes |
/** * Converts this BigInteger to a {@code float}. This * conversion is similar to the * <i>narrowing primitive conversion</i> from {@code double} to * {@code float} as defined in section 5.1.3 of * <cite>The Java™ Language Specification</cite>: * if this BigInteger has too great a magnitude * to represent as a {@code float}, it will be converted to * {@link Float#NEGATIVE_INFINITY} or {@link * Float#POSITIVE_INFINITY} as appropriate. Note that even when * the return value is finite, this conversion can lose * information about the precision of the BigInteger value. * * @return this BigInteger converted to a {@code float}. */ public float floatValue() { if (signum == 0) { return 0.0f; } int exponent = ((mag.length - 1) << 5) + bitLengthForInt(mag[0]) - 1; // exponent == floor(log2(abs(this))) if (exponent < Long.SIZE - 1) { return longValue(); } else if (exponent > Float.MAX_EXPONENT) { return signum > 0 ? Float.POSITIVE_INFINITY : Float.NEGATIVE_INFINITY; } /* * We need the top SIGNIFICAND_WIDTH bits, including the "implicit" * one bit. To make rounding easier, we pick out the top * SIGNIFICAND_WIDTH + 1 bits, so we have one to help us round up or * down. twiceSignifFloor will contain the top SIGNIFICAND_WIDTH + 1 * bits, and signifFloor the top SIGNIFICAND_WIDTH. * * It helps to consider the real number signif = abs(this) * * 2^(SIGNIFICAND_WIDTH - 1 - exponent). */ int shift = exponent - FloatConsts.SIGNIFICAND_WIDTH; int twiceSignifFloor; // twiceSignifFloor will be == abs().shiftRight(shift).intValue() // We do the shift into an int directly to improve performance. int nBits = shift & 0x1f; int nBits2 = 32 - nBits; if (nBits == 0) { twiceSignifFloor = mag[0]; } else { twiceSignifFloor = mag[0] >>> nBits; if (twiceSignifFloor == 0) { twiceSignifFloor = (mag[0] << nBits2) | (mag[1] >>> nBits); } } int signifFloor = twiceSignifFloor >> 1; signifFloor &= FloatConsts.SIGNIF_BIT_MASK; // remove the implied bit /* * We round up if either the fractional part of signif is strictly * greater than 0.5 (which is true if the 0.5 bit is set and any lower * bit is set), or if the fractional part of signif is >= 0.5 and * signifFloor is odd (which is true if both the 0.5 bit and the 1 bit * are set). This is equivalent to the desired HALF_EVEN rounding. */ boolean increment = (twiceSignifFloor & 1) != 0 && ((signifFloor & 1) != 0 || abs().getLowestSetBit() < shift); int signifRounded = increment ? signifFloor + 1 : signifFloor; int bits = ((exponent + FloatConsts.EXP_BIAS)) << (FloatConsts.SIGNIFICAND_WIDTH - 1); bits += signifRounded; /* * If signifRounded == 2^24, we'd need to set all of the significand * bits to zero and add 1 to the exponent. This is exactly the behavior * we get from just adding signifRounded to bits directly. If the * exponent is Float.MAX_EXPONENT, we round up (correctly) to * Float.POSITIVE_INFINITY. */ bits |= signum & FloatConsts.SIGN_BIT_MASK; return Float.intBitsToFloat(bits); }
Example 15
Source File: BigInteger.java From j2objc with Apache License 2.0 | 4 votes |
/** * Converts this BigInteger to a {@code float}. This * conversion is similar to the * <i>narrowing primitive conversion</i> from {@code double} to * {@code float} as defined in section 5.1.3 of * <cite>The Java™ Language Specification</cite>: * if this BigInteger has too great a magnitude * to represent as a {@code float}, it will be converted to * {@link Float#NEGATIVE_INFINITY} or {@link * Float#POSITIVE_INFINITY} as appropriate. Note that even when * the return value is finite, this conversion can lose * information about the precision of the BigInteger value. * * @return this BigInteger converted to a {@code float}. */ public float floatValue() { if (signum == 0) { return 0.0f; } int exponent = ((mag.length - 1) << 5) + bitLengthForInt(mag[0]) - 1; // exponent == floor(log2(abs(this))) if (exponent < Long.SIZE - 1) { return longValue(); } else if (exponent > Float.MAX_EXPONENT) { return signum > 0 ? Float.POSITIVE_INFINITY : Float.NEGATIVE_INFINITY; } /* * We need the top SIGNIFICAND_WIDTH bits, including the "implicit" * one bit. To make rounding easier, we pick out the top * SIGNIFICAND_WIDTH + 1 bits, so we have one to help us round up or * down. twiceSignifFloor will contain the top SIGNIFICAND_WIDTH + 1 * bits, and signifFloor the top SIGNIFICAND_WIDTH. * * It helps to consider the real number signif = abs(this) * * 2^(SIGNIFICAND_WIDTH - 1 - exponent). */ int shift = exponent - FloatConsts.SIGNIFICAND_WIDTH; int twiceSignifFloor; // twiceSignifFloor will be == abs().shiftRight(shift).intValue() // We do the shift into an int directly to improve performance. int nBits = shift & 0x1f; int nBits2 = 32 - nBits; if (nBits == 0) { twiceSignifFloor = mag[0]; } else { twiceSignifFloor = mag[0] >>> nBits; if (twiceSignifFloor == 0) { twiceSignifFloor = (mag[0] << nBits2) | (mag[1] >>> nBits); } } int signifFloor = twiceSignifFloor >> 1; signifFloor &= FloatConsts.SIGNIF_BIT_MASK; // remove the implied bit /* * We round up if either the fractional part of signif is strictly * greater than 0.5 (which is true if the 0.5 bit is set and any lower * bit is set), or if the fractional part of signif is >= 0.5 and * signifFloor is odd (which is true if both the 0.5 bit and the 1 bit * are set). This is equivalent to the desired HALF_EVEN rounding. */ boolean increment = (twiceSignifFloor & 1) != 0 && ((signifFloor & 1) != 0 || abs().getLowestSetBit() < shift); int signifRounded = increment ? signifFloor + 1 : signifFloor; int bits = ((exponent + FloatConsts.EXP_BIAS)) << (FloatConsts.SIGNIFICAND_WIDTH - 1); bits += signifRounded; /* * If signifRounded == 2^24, we'd need to set all of the significand * bits to zero and add 1 to the exponent. This is exactly the behavior * we get from just adding signifRounded to bits directly. If the * exponent is Float.MAX_EXPONENT, we round up (correctly) to * Float.POSITIVE_INFINITY. */ bits |= signum & FloatConsts.SIGN_BIT_MASK; return Float.intBitsToFloat(bits); }
Example 16
Source File: BigInteger.java From openjdk-jdk8u with GNU General Public License v2.0 | 4 votes |
/** * Converts this BigInteger to a {@code float}. This * conversion is similar to the * <i>narrowing primitive conversion</i> from {@code double} to * {@code float} as defined in section 5.1.3 of * <cite>The Java™ Language Specification</cite>: * if this BigInteger has too great a magnitude * to represent as a {@code float}, it will be converted to * {@link Float#NEGATIVE_INFINITY} or {@link * Float#POSITIVE_INFINITY} as appropriate. Note that even when * the return value is finite, this conversion can lose * information about the precision of the BigInteger value. * * @return this BigInteger converted to a {@code float}. */ public float floatValue() { if (signum == 0) { return 0.0f; } int exponent = ((mag.length - 1) << 5) + bitLengthForInt(mag[0]) - 1; // exponent == floor(log2(abs(this))) if (exponent < Long.SIZE - 1) { return longValue(); } else if (exponent > Float.MAX_EXPONENT) { return signum > 0 ? Float.POSITIVE_INFINITY : Float.NEGATIVE_INFINITY; } /* * We need the top SIGNIFICAND_WIDTH bits, including the "implicit" * one bit. To make rounding easier, we pick out the top * SIGNIFICAND_WIDTH + 1 bits, so we have one to help us round up or * down. twiceSignifFloor will contain the top SIGNIFICAND_WIDTH + 1 * bits, and signifFloor the top SIGNIFICAND_WIDTH. * * It helps to consider the real number signif = abs(this) * * 2^(SIGNIFICAND_WIDTH - 1 - exponent). */ int shift = exponent - FloatConsts.SIGNIFICAND_WIDTH; int twiceSignifFloor; // twiceSignifFloor will be == abs().shiftRight(shift).intValue() // We do the shift into an int directly to improve performance. int nBits = shift & 0x1f; int nBits2 = 32 - nBits; if (nBits == 0) { twiceSignifFloor = mag[0]; } else { twiceSignifFloor = mag[0] >>> nBits; if (twiceSignifFloor == 0) { twiceSignifFloor = (mag[0] << nBits2) | (mag[1] >>> nBits); } } int signifFloor = twiceSignifFloor >> 1; signifFloor &= FloatConsts.SIGNIF_BIT_MASK; // remove the implied bit /* * We round up if either the fractional part of signif is strictly * greater than 0.5 (which is true if the 0.5 bit is set and any lower * bit is set), or if the fractional part of signif is >= 0.5 and * signifFloor is odd (which is true if both the 0.5 bit and the 1 bit * are set). This is equivalent to the desired HALF_EVEN rounding. */ boolean increment = (twiceSignifFloor & 1) != 0 && ((signifFloor & 1) != 0 || abs().getLowestSetBit() < shift); int signifRounded = increment ? signifFloor + 1 : signifFloor; int bits = ((exponent + FloatConsts.EXP_BIAS)) << (FloatConsts.SIGNIFICAND_WIDTH - 1); bits += signifRounded; /* * If signifRounded == 2^24, we'd need to set all of the significand * bits to zero and add 1 to the exponent. This is exactly the behavior * we get from just adding signifRounded to bits directly. If the * exponent is Float.MAX_EXPONENT, we round up (correctly) to * Float.POSITIVE_INFINITY. */ bits |= signum & FloatConsts.SIGN_BIT_MASK; return Float.intBitsToFloat(bits); }
Example 17
Source File: Math.java From TencentKona-8 with GNU General Public License v2.0 | 3 votes |
/** * Returns the unbiased exponent used in the representation of a * {@code float}. Special cases: * * <ul> * <li>If the argument is NaN or infinite, then the result is * {@link Float#MAX_EXPONENT} + 1. * <li>If the argument is zero or subnormal, then the result is * {@link Float#MIN_EXPONENT} -1. * </ul> * @param f a {@code float} value * @return the unbiased exponent of the argument * @since 1.6 */ public static int getExponent(float f) { /* * Bitwise convert f to integer, mask out exponent bits, shift * to the right and then subtract out float's bias adjust to * get true exponent value */ return ((Float.floatToRawIntBits(f) & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1)) - FloatConsts.EXP_BIAS; }
Example 18
Source File: Math.java From jdk8u60 with GNU General Public License v2.0 | 3 votes |
/** * Returns the unbiased exponent used in the representation of a * {@code float}. Special cases: * * <ul> * <li>If the argument is NaN or infinite, then the result is * {@link Float#MAX_EXPONENT} + 1. * <li>If the argument is zero or subnormal, then the result is * {@link Float#MIN_EXPONENT} -1. * </ul> * @param f a {@code float} value * @return the unbiased exponent of the argument * @since 1.6 */ public static int getExponent(float f) { /* * Bitwise convert f to integer, mask out exponent bits, shift * to the right and then subtract out float's bias adjust to * get true exponent value */ return ((Float.floatToRawIntBits(f) & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1)) - FloatConsts.EXP_BIAS; }
Example 19
Source File: Math.java From openjdk-8 with GNU General Public License v2.0 | 3 votes |
/** * Returns the unbiased exponent used in the representation of a * {@code float}. Special cases: * * <ul> * <li>If the argument is NaN or infinite, then the result is * {@link Float#MAX_EXPONENT} + 1. * <li>If the argument is zero or subnormal, then the result is * {@link Float#MIN_EXPONENT} -1. * </ul> * @param f a {@code float} value * @return the unbiased exponent of the argument * @since 1.6 */ public static int getExponent(float f) { /* * Bitwise convert f to integer, mask out exponent bits, shift * to the right and then subtract out float's bias adjust to * get true exponent value */ return ((Float.floatToRawIntBits(f) & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1)) - FloatConsts.EXP_BIAS; }
Example 20
Source File: Math.java From JDKSourceCode1.8 with MIT License | 3 votes |
/** * Returns the unbiased exponent used in the representation of a * {@code float}. Special cases: * * <ul> * <li>If the argument is NaN or infinite, then the result is * {@link Float#MAX_EXPONENT} + 1. * <li>If the argument is zero or subnormal, then the result is * {@link Float#MIN_EXPONENT} -1. * </ul> * @param f a {@code float} value * @return the unbiased exponent of the argument * @since 1.6 */ public static int getExponent(float f) { /* * Bitwise convert f to integer, mask out exponent bits, shift * to the right and then subtract out float's bias adjust to * get true exponent value */ return ((Float.floatToRawIntBits(f) & FloatConsts.EXP_BIT_MASK) >> (FloatConsts.SIGNIFICAND_WIDTH - 1)) - FloatConsts.EXP_BIAS; }