Java Code Examples for com.watabou.gltextures.TextureCache#contains()
The following examples show how to use
com.watabou.gltextures.TextureCache#contains() .
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Example 1
Source File: Halo.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
public Halo() { super(); if (!TextureCache.contains( CACHE_KEY )) { Bitmap bmp = Bitmap.createBitmap( RADIUS * 2, RADIUS * 2, Bitmap.Config.ARGB_8888 ); Canvas canvas = new Canvas( bmp ); Paint paint = new Paint(); paint.setColor( 0xFFFFFFFF ); canvas.drawCircle( RADIUS, RADIUS, RADIUS * 0.75f, paint ); paint.setColor( 0x88FFFFFF ); canvas.drawCircle( RADIUS, RADIUS, RADIUS, paint ); TextureCache.add( CACHE_KEY, new SmartTexture( bmp ) ); } texture( CACHE_KEY ); origin.set( RADIUS ); }
Example 2
Source File: Halo.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 6 votes |
public Halo() { super(); if (!TextureCache.contains( CACHE_KEY )) { Bitmap bmp = Bitmap.createBitmap( RADIUS * 2, RADIUS * 2, Bitmap.Config.ARGB_8888 ); Canvas canvas = new Canvas( bmp ); Paint paint = new Paint(); paint.setColor( 0xFFFFFFFF ); canvas.drawCircle( RADIUS, RADIUS, RADIUS * 0.75f, paint ); paint.setColor( 0x88FFFFFF ); canvas.drawCircle( RADIUS, RADIUS, RADIUS, paint ); TextureCache.add( CACHE_KEY, new SmartTexture( bmp ) ); } texture( CACHE_KEY ); origin.set( RADIUS ); }
Example 3
Source File: Halo.java From pixel-dungeon with GNU General Public License v3.0 | 6 votes |
public Halo() { super(); if (!TextureCache.contains( CACHE_KEY )) { Bitmap bmp = Bitmap.createBitmap( RADIUS * 2, RADIUS * 2, Bitmap.Config.ARGB_8888 ); Canvas canvas = new Canvas( bmp ); Paint paint = new Paint(); paint.setColor( 0xFFFFFFFF ); canvas.drawCircle( RADIUS, RADIUS, RADIUS * 0.75f, paint ); paint.setColor( 0x88FFFFFF ); canvas.drawCircle( RADIUS, RADIUS, RADIUS, paint ); TextureCache.add( CACHE_KEY, new SmartTexture( bmp ) ); } texture( CACHE_KEY ); origin.set( RADIUS ); }
Example 4
Source File: CircleMask.java From remixed-dungeon with GNU General Public License v3.0 | 6 votes |
public static void ensureTexture() { if (!TextureCache.contains( CACHE_KEY )) { Bitmap bmp = Bitmap.createBitmap( RADIUS * 2, RADIUS * 2, Bitmap.Config.ARGB_8888 ); Canvas canvas = new Canvas( bmp ); Paint paint = new Paint(); canvas.drawColor(Color.WHITE, PorterDuff.Mode.SRC); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC)); paint.setColor( 0xf7ffffff); canvas.drawCircle( RADIUS, RADIUS, RADIUS, paint ); paint.setColor( 0x77ffffff); canvas.drawCircle( RADIUS, RADIUS, RADIUS*0.75f, paint ); paint.setColor( 0x00ffffff); canvas.drawCircle( RADIUS, RADIUS, RADIUS*0.5f, paint ); TextureCache.add( CACHE_KEY, new SmartTexture( bmp ) ); } }
Example 5
Source File: Halo.java From remixed-dungeon with GNU General Public License v3.0 | 6 votes |
public Halo() { if (!TextureCache.contains( CACHE_KEY )) { Bitmap bmp = Bitmap.createBitmap( RADIUS * 2, RADIUS * 2, Bitmap.Config.ARGB_8888 ); Canvas canvas = new Canvas( bmp ); Paint paint = new Paint(); paint.setColor( 0xFFFFFFFF ); canvas.drawCircle( RADIUS, RADIUS, RADIUS * 0.75f, paint ); paint.setColor( 0x88FFFFFF ); canvas.drawCircle( RADIUS, RADIUS, RADIUS, paint ); TextureCache.add( CACHE_KEY, new SmartTexture( bmp ) ); } texture( CACHE_KEY ); origin.set( RADIUS ); }
Example 6
Source File: Halo.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public Halo() { super(); if (!TextureCache.contains( CACHE_KEY )) { Pixmap pixmap = new Pixmap(2*RADIUS+1, 2*RADIUS+1, Pixmap.Format.RGBA8888); pixmap.setColor( 0xFFFFFF08 ); for (int i = 0; i < RADIUS; i+=2) { pixmap.fillCircle(RADIUS, RADIUS, (RADIUS - i)); } TextureCache.add( CACHE_KEY, new SmartTexture( pixmap ) ); } texture( CACHE_KEY ); }
Example 7
Source File: Halo.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
public Halo() { super(); if (!TextureCache.contains( CACHE_KEY )) { Pixmap pixmap = new Pixmap(RADIUS * 2, RADIUS * 2, Pixmap.Format.RGBA8888); pixmap.setColor( 0xFFFFFF0A ); for (int i = 0; i < 50; i++) { pixmap.fillCircle(RADIUS, RADIUS, (int)(RADIUS * (i+1)/50f)); } TextureCache.add( CACHE_KEY, new SmartTexture( pixmap ) ); } texture( CACHE_KEY ); }