com.badlogic.gdx.graphics.g2d.ParticleEffectPool Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.g2d.ParticleEffectPool.
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Example #1
Source File: RangedDamageVisualizer.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override public IFuture<Void> visualize(RangedDamageResult result) { final Future<Void> future = new Future<Void>(); SoundManager.instance.playSound("ability-firestorm"); if (Config.particles.exists("ability-" + result.ability.name + "-hit")) { ParticleEffectPool effectPool = Config.particles.get("ability-" + result.ability.name + "-hit"); ParticleActor actor = new ParticleActor(effectPool.obtain()); visualizer.viewController.effectLayer.addActor(actor); actor.freeOnComplete(); actor.setPosition( result.target.getX() * ViewController.CELL_SIZE + ViewController.CELL_SIZE / 2, result.target.getY() * ViewController.CELL_SIZE + ViewController.CELL_SIZE / 2 ); } if (result.success) { visualizer.viewController.visualize(new Death(result.creature, result.target)).addListener(future); } else { visualizer.viewController.visualize(new Defence(result.target, AttackType.weapon)).addListener(future); } return future; }
Example #2
Source File: UdacityScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { batch = new SpriteBatch(); logo = new Texture("udacity_logo_white.png"); logoHeight = logo.getHeight() * LOGO_WIDTH / logo.getWidth(); ParticleEffect touchEffect = new ParticleEffect(); touchEffect.load(Gdx.files.internal("UdacityEmitter.p"), Gdx.files.internal("")); touchEffect.setEmittersCleanUpBlendFunction(false); touchEffectPool = new ParticleEffectPool(touchEffect, 1, 2); Gdx.input.setInputProcessor(this); }
Example #3
Source File: UdacityScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { batch = new SpriteBatch(); // TODO: Scavenger hunt! Where does this logo live? logo = new Texture("udacity_logo_white.png"); logoHeight = logo.getHeight() * LOGO_WIDTH / logo.getWidth(); ParticleEffect touchEffect = new ParticleEffect(); // TODO: Same question. Where does UdacityEmitter.p live? How are we loading it? touchEffect.load(Gdx.files.internal("UdacityEmitter.p"), Gdx.files.internal("")); touchEffect.setEmittersCleanUpBlendFunction(false); touchEffectPool = new ParticleEffectPool(touchEffect, 1, 2); Gdx.input.setInputProcessor(this); }
Example #4
Source File: ParticlePool.java From Norii with Apache License 2.0 | 4 votes |
public ParticlePool(ParticleType particletype) { Utility.loadParticleAsset(particletype.getParticleFileLocation()); particleEffectPool = new ParticleEffectPool(Utility.getParticleAsset(particletype.getParticleFileLocation()),INITIAL_CAPACITY,MAX_PARTICLES_IN_POOL); }
Example #5
Source File: Particles.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
public Particles(ObjectMap<String, ParticleEffectPool> data) { this.data = data; }
Example #6
Source File: Particles.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
public ParticleEffectPool get(String name) { if (!data.containsKey(name)) throw new IllegalArgumentException("there is no such particle: " + name); return data.get(name); }
Example #7
Source File: ParticleActor.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
public ParticleActor(ParticleEffectPool.PooledEffect effect) { this.effect = effect; }