com.badlogic.gdx.graphics.g2d.ParticleEffect Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.g2d.ParticleEffect.
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Example #1
Source File: ActuatorEntity.java From Entitas-Java with MIT License | 6 votes |
public ActuatorEntity addParticleEffectActuator(ParticleEffect effect, boolean autoStart, float locaPosX, float locaPosY) { ParticleEffectActuator component = (ParticleEffectActuator) recoverComponent(ActuatorComponentsLookup.ParticleEffectActuator); if (component == null) { component = new ParticleEffectActuator(effect, autoStart, locaPosX, locaPosY); } else { component.particleEffect = effect; component.actuator = (indexOwner) -> { GameEntity owner = Indexed.getInteractiveEntity(indexOwner); RigidBody rc = owner.getRigidBody(); Transform transform = rc.body.getTransform(); effect.setPosition(transform.getPosition().x + locaPosX, transform.getPosition().y + locaPosY); effect.update(Gdx.graphics.getDeltaTime()); if (autoStart && effect.isComplete()) effect.start(); }; } addComponent(ActuatorComponentsLookup.ParticleEffectActuator, component); return this; }
Example #2
Source File: ActuatorEntity.java From Entitas-Java with MIT License | 6 votes |
public ActuatorEntity replaceParticleEffectActuator(ParticleEffect effect, boolean autoStart, float locaPosX, float locaPosY) { ParticleEffectActuator component = (ParticleEffectActuator) recoverComponent(ActuatorComponentsLookup.ParticleEffectActuator); if (component == null) { component = new ParticleEffectActuator(effect, autoStart, locaPosX, locaPosY); } else { component.particleEffect = effect; component.actuator = (indexOwner) -> { GameEntity owner = Indexed.getInteractiveEntity(indexOwner); RigidBody rc = owner.getRigidBody(); Transform transform = rc.body.getTransform(); effect.setPosition(transform.getPosition().x + locaPosX, transform.getPosition().y + locaPosY); effect.update(Gdx.graphics.getDeltaTime()); if (autoStart && effect.isComplete()) effect.start(); }; } replaceComponent(ActuatorComponentsLookup.ParticleEffectActuator, component); return this; }
Example #3
Source File: PlayerSmokeTrails.java From uracer-kotd with Apache License 2.0 | 5 votes |
public SmokeEffect (TrackEffect owner) { this.owner = owner; effect = new ParticleEffect(); effect.load(Gdx.files.internal("data/partfx/smoke-small.p"), Art.particles, ""); baseEmitter = effect.getEmitters().get(0); MaxParticleLifeMinMs = baseEmitter.getLife().getHighMin(); MaxParticleLifeMaxMs = baseEmitter.getLife().getHighMax(); OriginalParticleScaling = baseEmitter.getScale().getHighMax(); // MaxParticlesPerEmitterPerSec = baseEmitter.getEmission().getHighMax(); effect.start(); }
Example #4
Source File: ParticleEffectActuator.java From Entitas-Java with MIT License | 5 votes |
public ParticleEffectActuator(ParticleEffect effect, boolean autoStart, float locaPosX, float locaPosY) { this.particleEffect = effect; this.actuator = (indexOwner)-> { GameEntity owner = Indexed.getInteractiveEntity(indexOwner); RigidBody rc = owner.getRigidBody(); Transform transform = rc.body.getTransform(); effect.setPosition(transform.getPosition().x + locaPosX, transform.getPosition().y + locaPosY); effect.update(Gdx.graphics.getDeltaTime()); if(autoStart && effect.isComplete()) effect.start(); }; }
Example #5
Source File: Mariano.java From Entitas-Java with MIT License | 5 votes |
@Override public void loadAssets(Engine engine) { assetsManager = engine.getManager(AssetsManagerGDX.class); assetsManager.loadAsset(effect, ParticleEffect.class); assetsManager.loadTextureAtlas(atlas); }
Example #6
Source File: UdacityScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { batch = new SpriteBatch(); logo = new Texture("udacity_logo_white.png"); logoHeight = logo.getHeight() * LOGO_WIDTH / logo.getWidth(); ParticleEffect touchEffect = new ParticleEffect(); touchEffect.load(Gdx.files.internal("UdacityEmitter.p"), Gdx.files.internal("")); touchEffect.setEmittersCleanUpBlendFunction(false); touchEffectPool = new ParticleEffectPool(touchEffect, 1, 2); Gdx.input.setInputProcessor(this); }
Example #7
Source File: Particle.java From Bomberman_libGdx with MIT License | 5 votes |
public Particle(String particleFileString, float x, float y) { particleEffect = new ParticleEffect(); particleEffect.load(Gdx.files.internal(particleFileString), Gdx.files.internal("particles")); particleEffect.setPosition(x, y); particleEffect.scaleEffect(1 / GameManager.PPM); particleEffect.start(); }
Example #8
Source File: UdacityScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { batch = new SpriteBatch(); // TODO: Scavenger hunt! Where does this logo live? logo = new Texture("udacity_logo_white.png"); logoHeight = logo.getHeight() * LOGO_WIDTH / logo.getWidth(); ParticleEffect touchEffect = new ParticleEffect(); // TODO: Same question. Where does UdacityEmitter.p live? How are we loading it? touchEffect.load(Gdx.files.internal("UdacityEmitter.p"), Gdx.files.internal("")); touchEffect.setEmittersCleanUpBlendFunction(false); touchEffectPool = new ParticleEffectPool(touchEffect, 1, 2); Gdx.input.setInputProcessor(this); }
Example #9
Source File: LegacyCompareTest.java From talos with Apache License 2.0 | 4 votes |
public LegacyActor (FileHandle effect, TextureAtlas atlas) { particleEffect = new ParticleEffect(); particleEffect.loadEmitters(effect); particleEffect.loadEmitterImages(atlas); particleEffect.start(); }
Example #10
Source File: ParticleEffectActor.java From Norii with Apache License 2.0 | 4 votes |
public ParticleEffectActor(ParticleEffect particleEffect) { super(); this.particleEffect = particleEffect; }
Example #11
Source File: Utility.java From Norii with Apache License 2.0 | 4 votes |
public static void loadParticleAsset(final String particleFilenamePath) { loadAsset(particleFilenamePath, ParticleEffect.class, new ParticleEffectLoader(filePathResolver)); }
Example #12
Source File: Utility.java From Norii with Apache License 2.0 | 4 votes |
public static ParticleEffect getParticleAsset(final String particleFilenamePath) { return (ParticleEffect) getAsset(particleFilenamePath, ParticleEffect.class); }
Example #13
Source File: Mariano.java From Entitas-Java with MIT License | 4 votes |
@Override public GameEntity create(Engine engine, Entitas entitas) { PhysicsManagerGDX physics = engine.getManager(PhysicsManagerGDX.class); BodyBuilder bodyBuilder = physics.getBodyBuilder(); TextureAtlas textureAtlas = assetsManager.getTextureAtlas(atlas); ParticleEffect dustEffect = assetsManager.get(effect, ParticleEffect.class); Array<TextureAtlas.AtlasRegion> heroWalking = textureAtlas.findRegions("Andando"); Array<TextureAtlas.AtlasRegion> heroJump = textureAtlas.findRegions("Saltando"); Array<TextureAtlas.AtlasRegion> heroFall = textureAtlas.findRegions("Cayendo"); Array<TextureAtlas.AtlasRegion> heroIdle = textureAtlas.findRegions("Parado"); Map<String, Animation<TextureRegion>> animationStates = EntitasCollections.createMap(String.class, Animation.class); animationStates.put("walking", new Animation(0.02f, heroWalking, Animation.PlayMode.LOOP)); animationStates.put("jump", new Animation(0.02f * 7, heroJump, Animation.PlayMode.NORMAL)); animationStates.put("fall", new Animation(0.02f * 5, heroFall, Animation.PlayMode.NORMAL)); animationStates.put("idle", new Animation(0.02f * 4, heroIdle, Animation.PlayMode.LOOP)); Body bodyPlayer = bodyBuilder.fixture(bodyBuilder.fixtureDefBuilder() .boxShape(0.35f, 1) .density(1)) .type(BodyDef.BodyType.DynamicBody) .fixedRotation() .position(0, 5) .mass(1) .build(); GameEntity entity = entitas.game.createEntity(); entity.addRigidBody(bodyPlayer) .addAnimations(animationStates, animationStates.get("idle"), 0) .addTags("Mariano") .setInteractive(true) .addTextureView(null, new Bounds(0.9f, 1.15f), false, false, 1, 1, Color.WHITE) .addInputController((inputManager, context) -> { boolean isGround = false; SensorEntity sensor = Indexed.getSensorsEntity(entity, "CollisionGround"); if (sensor.getCollisionSensor().collisionSignal) isGround = true; Vector2 impulse = new Vector2(); if (inputManager.isKeyDown(Input.Keys.D)) { impulse.x = 2; if (isGround) entity.getAnimations().currentAnimation = entity.getAnimations().animationStates.get("walking"); entity.getTextureView().flipX = false; } else if (inputManager.isKeyDown(Input.Keys.A)) { impulse.x = -2; if (isGround) entity.getAnimations().currentAnimation = entity.getAnimations().animationStates.get("walking"); entity.getTextureView().flipX = true; } if (inputManager.isKeyDown(Input.Keys.W)) { if (isGround) impulse.y = 4; entity.getAnimations().currentAnimation = entity.getAnimations().animationStates.get("jump"); } Vector2 vel = bodyPlayer.getLinearVelocity(); if (!inputManager.isKeyDown(Input.Keys.A) && !inputManager.isKeyDown(Input.Keys.D) && isGround) { bodyPlayer.setLinearVelocity(new Vector2(0, vel.y)); entity.getAnimations().currentAnimation = entity.getAnimations().animationStates.get("idle"); } if (Math.abs(vel.x) > 7) { vel.x = Math.signum(vel.x) * 7; bodyPlayer.setLinearVelocity(new Vector2(vel.x, vel.y)); } if (!isGround && vel.y < 0) { entity.getAnimations().currentAnimation = entity.getAnimations().animationStates.get("fall"); } bodyPlayer.applyLinearImpulse(impulse, bodyPlayer.getWorldCenter(), false); }); entitas.sensor.createEntity() .addCollisionSensor("Ground") .addLink(entity.getCreationIndex(), "CollisionGround"); entitas.actuator.createEntity() .addCameraActuator(((EngineGDX) engine).getCamera(), (short) 0.3f, 0.08f, 6, 1, "Mariano") .addLink(entity.getCreationIndex(), "CameraActuator", true); entitas.actuator.createEntity() .addParticleEffectActuator(dustEffect,true,-1,-1) .addLink(entity.getCreationIndex(), "EffectActuator", true); return entity; }
Example #14
Source File: Mariano.java From Entitas-Java with MIT License | 4 votes |
@Override public void loadAssets(Engine engine) { assetsManager = engine.getManager(BaseAssetsManager.class); assetsManager.loadAsset(effect, ParticleEffect.class); assetsManager.loadTextureAtlas(atlas); }