net.minecraft.client.renderer.culling.Frustum Java Examples
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net.minecraft.client.renderer.culling.Frustum.
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Example #1
Source File: LitematicaRenderer.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
private ICamera createCamera(Entity entity, float partialTicks) { double x = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double) partialTicks; double y = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double) partialTicks; double z = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double) partialTicks; this.entity = entity; this.camera = new Frustum(); this.camera.setPosition(x, y, z); return this.camera; }
Example #2
Source File: MixinRenderGlobal.java From Valkyrien-Skies with Apache License 2.0 | 5 votes |
@Inject(method = "renderBlockLayer(Lnet/minecraft/util/BlockRenderLayer;DILnet/minecraft/entity/Entity;)I", at = @At("HEAD")) private void preRenderBlockLayer(BlockRenderLayer blockLayerIn, double partialTicks, int pass, Entity entityIn, CallbackInfoReturnable callbackInfo) { RenderHelper.disableStandardItemLighting(); // This probably won't work with strange mods, but I'm too lazy to do it better ICamera icamera = new Frustum(); Entity entity = this.mc.getRenderViewEntity(); double d0 = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)partialTicks; double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)partialTicks; double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)partialTicks; icamera.setPosition(d0, d1, d2); for (PhysicsWrapperEntity wrapper : ValkyrienSkiesMod.VS_PHYSICS_MANAGER .getManagerForWorld(this.world) .getTickablePhysicsEntities()) { GL11.glPushMatrix(); if (wrapper.getPhysicsObject().getShipRenderer() != null && wrapper.getPhysicsObject() .getShipRenderer().shouldRender(icamera)) { wrapper.getPhysicsObject().getShipRenderer() .renderBlockLayer(blockLayerIn, partialTicks, pass, icamera); } GL11.glPopMatrix(); } GlStateManager.resetColor(); }