Java Code Examples for com.badlogic.gdx.graphics.Texture.TextureWrap#ClampToEdge

The following examples show how to use com.badlogic.gdx.graphics.Texture.TextureWrap#ClampToEdge . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GLTFTypes.java    From gdx-gltf with Apache License 2.0 5 votes vote down vote up
private static TextureWrap mapTextureWrap(Integer wrap) {
	if(wrap == null) return TextureWrap.Repeat;
	switch(wrap){
	case 33071: return TextureWrap.ClampToEdge;
	case 33648: return TextureWrap.MirroredRepeat;
	case 10497: return TextureWrap.Repeat;
	}
	throw new GdxRuntimeException("unexpected texture wrap " + wrap);
}
 
Example 2
Source File: PostProcessor.java    From uracer-kotd with Apache License 2.0 4 votes vote down vote up
/** Construct a new PostProcessor with the given parameters, defaulting to <em>TextureWrap.ClampToEdge</em> as texture wrap mode */
public PostProcessor (int fboWidth, int fboHeight, boolean useDepth, boolean useAlphaChannel, boolean use32Bits) {
	this(fboWidth, fboHeight, useDepth, useAlphaChannel, use32Bits, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge);
}
 
Example 3
Source File: PostProcessor.java    From uracer-kotd with Apache License 2.0 4 votes vote down vote up
/** Construct a new PostProcessor with the given parameters and viewport, defaulting to <em>TextureWrap.ClampToEdge</em> as
 * texture wrap mode */
public PostProcessor (Rectangle viewport, boolean useDepth, boolean useAlphaChannel, boolean use32Bits) {
	this((int)viewport.width, (int)viewport.height, useDepth, useAlphaChannel, use32Bits, TextureWrap.ClampToEdge,
		TextureWrap.ClampToEdge);
	setViewport(viewport);
}
 
Example 4
Source File: TexturePacker.java    From gdx-texture-packer-gui with Apache License 2.0 4 votes vote down vote up
private String getRepeatValue () {
	if (settings.wrapX == TextureWrap.Repeat && settings.wrapY == TextureWrap.Repeat) return "xy";
	if (settings.wrapX == TextureWrap.Repeat && settings.wrapY == TextureWrap.ClampToEdge) return "x";
	if (settings.wrapX == TextureWrap.ClampToEdge && settings.wrapY == TextureWrap.Repeat) return "y";
	return "none";
}
 
Example 5
Source File: PostProcessor.java    From RuinsOfRevenge with MIT License 4 votes vote down vote up
/** Construct a new PostProcessor with the given parameters. */
public PostProcessor( int fboWidth, int fboHeight, boolean useDepth, boolean useAlphaChannel, boolean use32Bits ) {
	this( fboWidth, fboHeight, useDepth, useAlphaChannel, use32Bits, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge );
}