Java Code Examples for com.badlogic.gdx.graphics.g3d.Attributes#get()
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com.badlogic.gdx.graphics.g3d.Attributes#get() .
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Example 1
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 6 votes |
private static long getTextureCoordinateMapMask(Attributes attributes){ // encode texture coordinate unit in a 5 bits integer. // 5 texture types with 1 bits per texture type. // 0 means no texture or unit 0 // 1 means unit 1 // only 2 units are supported. long mask = 0L; int maskShift = 0; for(long textureType : allTextureTypes){ PBRTextureAttribute attribute = attributes.get(PBRTextureAttribute.class, textureType); if(attribute != null){ mask |= (attribute.uvIndex & 1) << maskShift; } maskShift++; } return mask; }
Example 2
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 6 votes |
@Override protected void bindLights(Renderable renderable, Attributes attributes) { // XXX update color (to apply intensity) before default binding DirectionalLightsAttribute dla = attributes.get(DirectionalLightsAttribute.class, DirectionalLightsAttribute.Type); if(dla != null){ for(DirectionalLight light : dla.lights){ if(light instanceof DirectionalLightEx){ ((DirectionalLightEx) light).updateColor(); } } } super.bindLights(renderable, attributes); // XXX ColorAttribute ambiantLight = attributes.get(ColorAttribute.class, ColorAttribute.AmbientLight); if(ambiantLight != null){ program.setUniformf(u_ambientLight, ambiantLight.color.r, ambiantLight.color.g, ambiantLight.color.b); } }
Example 3
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 5 votes |
@Override public void set (BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes) { ColorAttribute attribute = combinedAttributes.get(ColorAttribute.class, PBRColorAttribute.BaseColorFactor); Color color = attribute == null ? Color.WHITE : attribute.color; shader.set(inputID, color); }
Example 4
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 5 votes |
@Override public void set (BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes) { PBRFloatAttribute metallicAttribute = combinedAttributes.get(PBRFloatAttribute.class, PBRFloatAttribute.Metallic); PBRFloatAttribute roughnessAttribute = combinedAttributes.get(PBRFloatAttribute.class, PBRFloatAttribute.Roughness); float metallic = metallicAttribute == null ? 1f : metallicAttribute.value; float roughness = roughnessAttribute == null ? 1f : roughnessAttribute.value; shader.set(inputID, v2.set(metallic, roughness)); }
Example 5
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 5 votes |
@Override public void set (BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes) { PBRTextureAttribute attribute = combinedAttributes.get(PBRTextureAttribute.class, PBRTextureAttribute.BRDFLUTTexture); if(attribute != null){ final int unit = shader.context.textureBinder.bind(attribute.textureDescription); shader.set(inputID, unit); } }
Example 6
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 4 votes |
@Override public void set (BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes) { PBRFloatAttribute normalScaleAttribute = combinedAttributes.get(PBRFloatAttribute.class, PBRFloatAttribute.NormalScale); float normalScale = normalScaleAttribute == null ? 1f : normalScaleAttribute.value; shader.set(inputID, normalScale); }
Example 7
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 4 votes |
@Override public void set (BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes) { PBRFloatAttribute occlusionStrengthAttribute = combinedAttributes.get(PBRFloatAttribute.class, PBRFloatAttribute.OcclusionStrength); float occlusionStrength = occlusionStrengthAttribute == null ? 1f : occlusionStrengthAttribute.value; shader.set(inputID, occlusionStrength); }
Example 8
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 4 votes |
@Override public void set (BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes) { PBRCubemapAttribute diffuseEnvAttribute = combinedAttributes.get(PBRCubemapAttribute.class, PBRCubemapAttribute.DiffuseEnv); final int unit = shader.context.textureBinder.bind(diffuseEnvAttribute.textureDescription); shader.set(inputID, unit); }
Example 9
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 4 votes |
@Override public void set (BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes) { PBRCubemapAttribute specularEnvAttribute = combinedAttributes.get(PBRCubemapAttribute.class, PBRCubemapAttribute.SpecularEnv); final int unit = shader.context.textureBinder.bind(specularEnvAttribute.textureDescription); shader.set(inputID, unit); }
Example 10
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 4 votes |
@Override public void set (BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes) { PBRFloatAttribute attribute = combinedAttributes.get(PBRFloatAttribute.class, PBRFloatAttribute.ShadowBias); float value = attribute == null ? 0f : attribute.value; shader.set(inputID, value); }
Example 11
Source File: PBRShader.java From gdx-gltf with Apache License 2.0 | 4 votes |
@Override public void set (BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes) { FogAttribute attribute = combinedAttributes.get(FogAttribute.class, FogAttribute.FogEquation); Vector3 value = attribute == null ? Vector3.Zero : attribute.value; shader.set(inputID, value); }