Java Code Examples for net.minecraft.util.Facing#offsetsYForSide()
The following examples show how to use
net.minecraft.util.Facing#offsetsYForSide() .
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Example 1
Source File: TileEntityPressureChamberInterface.java From PneumaticCraft with GNU General Public License v3.0 | 6 votes |
private void outputInChamber(){ TileEntityPressureChamberValve valve = getCore(); if(valve != null) { for(int i = 0; i < 6; i++) { int x = xCoord + Facing.offsetsXForSide[i]; int y = yCoord + Facing.offsetsYForSide[i]; int z = zCoord + Facing.offsetsZForSide[i]; if(valve.isCoordWithinChamber(worldObj, x, y, z)) { enoughAir = Math.abs(valve.currentAir) > inventory[0].stackSize * PneumaticValues.USAGE_CHAMBER_INTERFACE; if(enoughAir) { valve.addAir((valve.currentAir > 0 ? -1 : 1) * inventory[0].stackSize * PneumaticValues.USAGE_CHAMBER_INTERFACE, ForgeDirection.UNKNOWN); EntityItem item = new EntityItem(worldObj, x + 0.5D, y + 0.5D, z + 0.5D, inventory[0].copy()); worldObj.spawnEntityInWorld(item); setInventorySlotContents(0, null); break; } } } } }
Example 2
Source File: TileEntityQBlock.java From qcraft-mod with Apache License 2.0 | 5 votes |
private boolean isTouchingLiquid() { for( int i = 1; i < 6; ++i ) // ignore down { int x = xCoord + Facing.offsetsXForSide[ i ]; int y = yCoord + Facing.offsetsYForSide[ i ]; int z = zCoord + Facing.offsetsZForSide[ i ]; Block block = worldObj.getBlock( x, y, z ); if( block != null && block instanceof BlockLiquid ) { return true; } } return false; }
Example 3
Source File: TileEntityQuantumComputer.java From qcraft-mod with Apache License 2.0 | 5 votes |
private boolean checkCooling() { for( int i = 0; i < 6; ++i ) { int x = xCoord + Facing.offsetsXForSide[ i ]; int y = yCoord + Facing.offsetsYForSide[ i ]; int z = zCoord + Facing.offsetsZForSide[ i ]; Block block = worldObj.getBlock( x, y, z ); if( block != null && (block.getMaterial() == Material.ice || block.getMaterial() == Material.packedIce) ) { return true; } } return false; }
Example 4
Source File: BlockQuantumLogic.java From qcraft-mod with Apache License 2.0 | 5 votes |
private boolean getRedstoneSignal( World world, int i, int j, int k, int dir ) { i += Facing.offsetsXForSide[ dir ]; j += Facing.offsetsYForSide[ dir ]; k += Facing.offsetsZForSide[ dir ]; int side = Facing.oppositeSide[ dir ]; return QuantumUtil.getRedstoneSignal( world, i, j, k, side ); }
Example 5
Source File: ItemEntityEgg.java From Et-Futurum with The Unlicense | 5 votes |
@Override public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) { if (world.isRemote) return true; else { Block block = world.getBlock(x, y, z); x += Facing.offsetsXForSide[side]; y += Facing.offsetsYForSide[side]; z += Facing.offsetsZForSide[side]; double d0 = 0.0D; if (side == 1 && block.getRenderType() == 11) d0 = 0.5D; Entity entity = spawnEntity(world, stack.getItemDamage(), x + 0.5D, y + d0, z + 0.5D); if (entity != null) { if (entity instanceof EntityLivingBase && stack.hasDisplayName()) ((EntityLiving) entity).setCustomNameTag(stack.getDisplayName()); if (!player.capabilities.isCreativeMode) stack.stackSize--; } return true; } }
Example 6
Source File: TileEntityQuantumComputer.java From qcraft-mod with Apache License 2.0 | 4 votes |
private ArrayList<PortalLocation> findRestOfPortal(int[] cornerPair) { ArrayList<PortalLocation> returnValue = new ArrayList(); int x1 = cornerPair[0]; //x = east/west = dir 4 5 int y1 = cornerPair[1]; //y = up/down = dir 0 1 int z1 = cornerPair[2]; //z = north/south = dir 2 3 int x2 = cornerPair[3]; int y2 = cornerPair[4]; int z2 = cornerPair[5]; int lookDir = cornerPair[6]; //direction the portal should be looking int searchDir = ((lookDir - (lookDir % 2)) % 4) + 2; //converts {2, 3, 4, 5} to {4, 4, 2, 2} if (Math.abs(y1 - y2) < 4 && (Math.abs(x1 - x2) < 3) && (Math.abs(z1 - z2) < 3)) { //if the portal would be too small if this pair of corners would make a portal return null; } else if (y1 == y2){ //both corners and the glass between them would form the upper OR lower portal border for (int dir = 0; dir < 2; dir++) { int tempY = y2; for (int i = 0; i < QCraft.maxPortalSize + 1; i++) { //check for maximal portal size tempY += Facing.offsetsYForSide[ dir ]; if (!isGlass(x1, tempY, z1) || !isGlass(x2, tempY,z2)) { //once connected glass stops break; } } if (isGlass(x1, tempY, z1) || isGlass(x2, tempY, z2) || Math.abs(y1 - tempY) < 4) { //if not both are non-glass OR the portal wouldn't be high enough continue; } if (isPortalCorner(x1, tempY, z1, lookDir) && isPortalCorner(x2, tempY, z2, lookDir)) { int c1; int c2; if (x1 == x2) { c1 = z1; c2 = z2; } else { c1 = x1; c2 = x2; } //check for completeness of last horizontal border. for(int i = Math.min(c1, c2) + 1; i < Math.max(c1, c2); i++ ) { if (!isGlass((x1 == x2) ? x1 : i, tempY, (z1 == z2) ? z1 : i )) { break; } if (i == Math.max(c1, c2) - 1) { returnValue.add(new PortalLocation(x1, y1, z1, x2, tempY, z2, worldObj.provider.dimensionId)); } } } } } else { //if the z and x coordinates of both corners are equal (corners are above eachother) for (int dir = searchDir; dir < searchDir+2 ; dir++) { int tempX = x2; int tempZ = z2; for (int i = 0; i < QCraft.maxPortalSize + 1; i++) { //check for maximal portal size tempX += Facing.offsetsXForSide[ dir ]; tempZ += Facing.offsetsZForSide[ dir ]; if (!isGlass(tempX, y1, tempZ) || !isGlass(tempX, y2,tempZ)) { //once connected glass stops break; } } if (isGlass(tempX, y1, tempZ) || isGlass(tempX, y2, tempZ) || (Math.abs(x1 - tempX) < 3 && Math.abs(z1 - tempZ) < 3) ) { //if not both are non-glass OR the portal wouldn't be high enough continue; } if (isPortalCorner(tempX, y1, tempZ, lookDir) && isPortalCorner(tempX, y2, tempZ, lookDir)) { //check for completeness of last vertical border. for(int i = Math.min(y1, y2) + 1; i < Math.max(y1, y2); i++ ) { if (!isGlass(tempX, i, tempZ )) { break; } if (i == Math.max(y1, y2) - 1) { returnValue.add(new PortalLocation(x1, y1, z1, tempX, y2, tempZ, worldObj.provider.dimensionId)); } } } } } return returnValue; //contains 0 up to 2 portal locations }
Example 7
Source File: TileEntityQuantumComputer.java From qcraft-mod with Apache License 2.0 | 4 votes |
private PortalLocation findPortal() { ArrayList<PortalLocation> portalLocations = new ArrayList(); tooManyPossiblePortals = false; for( int dir = 0; dir < 6; ++dir ) { // See if this adjoining block is part of a portal: int x = xCoord + Facing.offsetsXForSide[ dir ]; int y = yCoord + Facing.offsetsYForSide[ dir ]; int z = zCoord + Facing.offsetsZForSide[ dir ]; if( !isGlass( x, y, z ) && !isPortalCorner( x, y, z, 2 ) && !isPortalCorner( x, y, z, 4 ) ) { continue; } ArrayList<PortalLocation> tempLocations = findPortalsAt(x, y, z); if ( (tempLocations.size() == 2 && ! (isPortalCorner( x, y, z, 2 ) || isPortalCorner( x, y, z, 4 ) ) ) || tempLocations.size() > 2) { tooManyPossiblePortals = true; return null; } portalLocations.addAll(tempLocations); if (portalLocations.size() > 2) { tooManyPossiblePortals = true; return null; } } if (portalLocations.size() < 1) { return null; } else if (portalLocations.size() == 2) { PortalLocation portal1 = portalLocations.get(0); PortalLocation portal2 = portalLocations.get(1); if( Math.min(portal1.m_x1, portal1.m_x2) == Math.min(portal2.m_x1, portal2.m_x2) && Math.min(portal1.m_y1, portal1.m_y2) == Math.min(portal2.m_y1, portal2.m_y2) && Math.min(portal1.m_z1, portal1.m_z2) == Math.min(portal2.m_z1, portal2.m_z2)) { return portalLocations.get(0); } else { tooManyPossiblePortals = true; return null; } } else if (portalLocations.size() > 2) { tooManyPossiblePortals = true; return null; } else { return portalLocations.get(0); } }