Java Code Examples for net.minecraft.world.gen.layer.IntCache#getIntCache()
The following examples show how to use
net.minecraft.world.gen.layer.IntCache#getIntCache() .
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Example 1
Source File: GenLayerBiomeEdge.java From TofuCraftReload with MIT License | 6 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int par1, int par2, int par3, int par4) { int[] aint = this.parent.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i1 = 0; i1 < par4; ++i1) { for (int j1 = 0; j1 < par3; ++j1) { this.initChunkSeed((long)(j1 + par1), (long)(i1 + par2)); int k1 = aint[j1 + 1 + (i1 + 1) * (par3 + 2)]; if (!this.func_151636_a(aint, aint1, j1, i1, par3, k1, Biome.getIdForBiome(TofuBiomes.TOFU_EXTREME_HILLS), Biome.getIdForBiome(TofuBiomes.TOFU_HILLS_EDGE))) { aint1[j1 + i1 * par3] = k1; } } } return aint1; }
Example 2
Source File: GenLayerRiverMix.java From TofuCraftReload with MIT License | 6 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int par1, int par2, int par3, int par4) { int[] aint = this.biomePatternGeneratorChain.getInts(par1, par2, par3, par4); int[] aint1 = this.riverPatternGeneratorChain.getInts(par1, par2, par3, par4); int[] aint2 = IntCache.getIntCache(par3 * par4); for (int i1 = 0; i1 < par3 * par4; ++i1) { if (aint1[i1] == Biome.getIdForBiome(TofuBiomes.TOFU_RIVER)) { aint2[i1] = aint1[i1] & 255; } else { aint2[i1] = aint[i1]; } } return aint2; }
Example 3
Source File: GenLayerIsland.java From TofuCraftReload with MIT License | 6 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int par1, int par2, int par3, int par4) { int[] aint = IntCache.getIntCache(par3 * par4); for (int i1 = 0; i1 < par4; ++i1) { for (int j1 = 0; j1 < par3; ++j1) { this.initChunkSeed((long)(par1 + j1), (long)(par2 + i1)); aint[j1 + i1 * par3] = this.nextInt(10) == 0 ? 1 : 0; } } if (par1 > -par3 && par1 <= 0 && par2 > -par4 && par2 <= 0) { aint[-par1 + -par2 * par3] = 1; } return aint; }
Example 4
Source File: GenLayerBiome.java From TofuCraftReload with MIT License | 6 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ @Override public int[] getInts(int par1, int par2, int par3, int par4) { this.parent.getInts(par1, par2, par3, par4); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i1 = 0; i1 < par4; ++i1) { for (int j1 = 0; j1 < par3; ++j1) { this.initChunkSeed((j1 + par1), (i1 + par2)); int idx = this.nextInt(this.allowedBiomes.length); aint1[j1 + i1 * par3] = Biome.getIdForBiome(this.allowedBiomes[idx]); } } return aint1; }
Example 5
Source File: GenLayerEdge.java From TofuCraftReload with MIT License | 6 votes |
private int[] getIntsSpecial(int p_151625_1_, int p_151625_2_, int p_151625_3_, int p_151625_4_) { int[] aint = this.parent.getInts(p_151625_1_, p_151625_2_, p_151625_3_, p_151625_4_); int[] aint1 = IntCache.getIntCache(p_151625_3_ * p_151625_4_); for (int i1 = 0; i1 < p_151625_4_; ++i1) { for (int j1 = 0; j1 < p_151625_3_; ++j1) { this.initChunkSeed((long)(j1 + p_151625_1_), (long)(i1 + p_151625_2_)); int k1 = aint[j1 + i1 * p_151625_3_]; if (k1 != 0 && this.nextInt(13) == 0) { k1 |= 1 + this.nextInt(15) << 8 & 3840; } aint1[j1 + i1 * p_151625_3_] = k1; } } return aint1; }
Example 6
Source File: GenLayerBiomePlanet.java From AdvancedRocketry with MIT License | 6 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. * @param properties */ @Override public int[] getInts(int p_75904_1_, int p_75904_2_, int p_75904_3_, int p_75904_4_) { //int[] aint = this.parent.getInts(p_75904_1_, p_75904_2_, p_75904_3_, p_75904_4_); int[] aint1 = IntCache.getIntCache(p_75904_3_ * p_75904_4_); for (int i1 = 0; i1 < p_75904_4_; ++i1) { for (int j1 = 0; j1 < p_75904_3_; ++j1) { this.initChunkSeed((long)(j1 + p_75904_1_), (long)(i1 + p_75904_2_)); aint1[j1 + i1 * p_75904_3_] = Biome.getIdForBiome(getWeightedBiomeEntry().biome); } } //TODO: DEBUG: //Arrays.fill(aint1, BiomeGenBase.desert.biomeID); return aint1; }
Example 7
Source File: GenLayerBiomesTofu.java From TofuCraftReload with MIT License | 5 votes |
@Override public int[] getInts(int x, int z, int width, int depth) { int[] dest = IntCache.getIntCache(width * depth); for (int dz = 0; dz < depth; dz++) { for (int dx = 0; dx < width; dx++) { this.initChunkSeed(dx + x, dz + z); dest[(dx + dz * width)] = Biome.getIdForBiome(this.allowedBiomes[nextInt(this.allowedBiomes.length)]); } } return dest; }
Example 8
Source File: BiomeGeneratorImplementation.java From malmo with MIT License | 5 votes |
@Override public int[] getInts(int par1, int par2, int par3, int par4) { int[] aint2 = IntCache.getIntCache(par3 * par4); for (int i = 0; i < aint2.length; i++) { aint2[i] = value; } return aint2; }
Example 9
Source File: GenLayerRiver.java From TofuCraftReload with MIT License | 5 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ @Override public int[] getInts(int par1, int par2, int par3, int par4) { int i1 = par1 - 1; int j1 = par2 - 1; int k1 = par3 + 2; int l1 = par4 + 2; int[] aint = this.parent.getInts(i1, j1, k1, l1); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i2 = 0; i2 < par4; ++i2) { for (int j2 = 0; j2 < par3; ++j2) { int k2 = this.func_151630_c(aint[j2 + 0 + (i2 + 1) * k1]); int l2 = this.func_151630_c(aint[j2 + 2 + (i2 + 1) * k1]); int i3 = this.func_151630_c(aint[j2 + 1 + (i2 + 0) * k1]); int j3 = this.func_151630_c(aint[j2 + 1 + (i2 + 2) * k1]); int k3 = this.func_151630_c(aint[j2 + 1 + (i2 + 1) * k1]); if (k3 == k2 && k3 == i3 && k3 == l2 && k3 == j3) { aint1[j2 + i2 * par3] = -1; } else { aint1[j2 + i2 * par3] = Biome.getIdForBiome(TofuBiomes.TOFU_RIVER); } } } return aint1; }
Example 10
Source File: GenLayerEdge.java From TofuCraftReload with MIT License | 5 votes |
private int[] getIntsHeatIce(int p_151624_1_, int p_151624_2_, int p_151624_3_, int p_151624_4_) { int i1 = p_151624_1_ - 1; int j1 = p_151624_2_ - 1; int k1 = 1 + p_151624_3_ + 1; int l1 = 1 + p_151624_4_ + 1; int[] aint = this.parent.getInts(i1, j1, k1, l1); int[] aint1 = IntCache.getIntCache(p_151624_3_ * p_151624_4_); for (int i2 = 0; i2 < p_151624_4_; ++i2) { for (int j2 = 0; j2 < p_151624_3_; ++j2) { int k2 = aint[j2 + 1 + (i2 + 1) * k1]; if (k2 == 4) { int l2 = aint[j2 + 1 + (i2 + 1 - 1) * k1]; int i3 = aint[j2 + 1 + 1 + (i2 + 1) * k1]; int j3 = aint[j2 + 1 - 1 + (i2 + 1) * k1]; int k3 = aint[j2 + 1 + (i2 + 1 + 1) * k1]; boolean flag = l2 == 2 || i3 == 2 || j3 == 2 || k3 == 2; boolean flag1 = l2 == 1 || i3 == 1 || j3 == 1 || k3 == 1; if (flag1 || flag) { k2 = 3; } } aint1[j2 + i2 * p_151624_3_] = k2; } } return aint1; }
Example 11
Source File: GenLayerZoom.java From TofuCraftReload with MIT License | 4 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ @Override public int[] getInts(int par1, int par2, int par3, int par4) { int i1 = par1 >> 1; int j1 = par2 >> 1; int k1 = (par3 >> 1) + 2; int l1 = (par4 >> 1) + 2; int[] aint = this.parent.getInts(i1, j1, k1, l1); int i2 = k1 - 1 << 1; int j2 = l1 - 1 << 1; int[] aint1 = IntCache.getIntCache(i2 * j2); int l2; for (int k2 = 0; k2 < l1 - 1; ++k2) { l2 = (k2 << 1) * i2; int i3 = 0; int j3 = aint[i3 + 0 + (k2 + 0) * k1]; for (int k3 = aint[i3 + 0 + (k2 + 1) * k1]; i3 < k1 - 1; ++i3) { this.initChunkSeed((long)(i3 + i1 << 1), (long)(k2 + j1 << 1)); int l3 = aint[i3 + 1 + (k2 + 0) * k1]; int i4 = aint[i3 + 1 + (k2 + 1) * k1]; aint1[l2] = j3; aint1[l2++ + i2] = this.selectRandom(new int[]{j3, k3}); aint1[l2] = this.selectRandom(new int[]{j3, l3}); aint1[l2++ + i2] = this.selectModeOrRandom(j3, l3, k3, i4); j3 = l3; k3 = i4; } } int[] aint2 = IntCache.getIntCache(par3 * par4); for (l2 = 0; l2 < par4; ++l2) { System.arraycopy(aint1, (l2 + (par2 & 1)) * i2 + (par1 & 1), aint2, l2 * par3, par3); } return aint2; }
Example 12
Source File: MutableGenLayer.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Override public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight) { int[] biomes = IntCache.getIntCache(areaWidth * areaHeight); Arrays.fill(biomes, biome); return biomes; }
Example 13
Source File: GenLayerTofuVoronoiZoom.java From TofuCraftReload with MIT License | 4 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or Biome ID's based on the particular GenLayer subclass. */ public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight) { areaX = areaX - 2; areaY = areaY - 2; int i = areaX >> 2; int j = areaY >> 2; int k = (areaWidth >> 2) + 2; int l = (areaHeight >> 2) + 2; int[] aint = this.parent.getInts(i, j, k, l); int i1 = k - 1 << 2; int j1 = l - 1 << 2; int[] aint1 = IntCache.getIntCache(i1 * j1); for (int k1 = 0; k1 < l - 1; ++k1) { int l1 = 0; int i2 = aint[l1 + 0 + (k1 + 0) * k]; for (int j2 = aint[l1 + 0 + (k1 + 1) * k]; l1 < k - 1; ++l1) { this.initChunkSeed((long)(l1 + i << 2), (long)(k1 + j << 2)); double d1 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D; double d2 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D; this.initChunkSeed((long)(l1 + i + 1 << 2), (long)(k1 + j << 2)); double d3 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D + 4.0D; double d4 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D; this.initChunkSeed((long)(l1 + i << 2), (long)(k1 + j + 1 << 2)); double d5 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D; double d6 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D + 4.0D; this.initChunkSeed((long)(l1 + i + 1 << 2), (long)(k1 + j + 1 << 2)); double d7 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D + 4.0D; double d8 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D + 4.0D; int k2 = aint[l1 + 1 + (k1 + 0) * k] & 255; int l2 = aint[l1 + 1 + (k1 + 1) * k] & 255; for (int i3 = 0; i3 < 4; ++i3) { int j3 = ((k1 << 2) + i3) * i1 + (l1 << 2); for (int k3 = 0; k3 < 4; ++k3) { double d9 = ((double)i3 - d2) * ((double)i3 - d2) + ((double)k3 - d1) * ((double)k3 - d1); double d10 = ((double)i3 - d4) * ((double)i3 - d4) + ((double)k3 - d3) * ((double)k3 - d3); double d11 = ((double)i3 - d6) * ((double)i3 - d6) + ((double)k3 - d5) * ((double)k3 - d5); double d12 = ((double)i3 - d8) * ((double)i3 - d8) + ((double)k3 - d7) * ((double)k3 - d7); if (d9 < d10 && d9 < d11 && d9 < d12) { aint1[j3++] = i2; } else if (d10 < d9 && d10 < d11 && d10 < d12) { aint1[j3++] = k2; } else if (d11 < d9 && d11 < d10 && d11 < d12) { aint1[j3++] = j2; } else { aint1[j3++] = l2; } } } i2 = k2; j2 = l2; } } int[] aint2 = IntCache.getIntCache(areaWidth * areaHeight); for (int l3 = 0; l3 < areaHeight; ++l3) { System.arraycopy(aint1, (l3 + (areaY & 3)) * i1 + (areaX & 3), aint2, l3 * areaWidth, areaWidth); } return aint2; }
Example 14
Source File: GenLayerShore.java From TofuCraftReload with MIT License | 4 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ @Override public int[] getInts(int par1, int par2, int par3, int par4) { int[] aint = this.parent.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i1 = 0; i1 < par4; ++i1) { for (int j1 = 0; j1 < par3; ++j1) { this.initChunkSeed((j1 + par1), (i1 + par2)); int k1 = aint[j1 + 1 + (i1 + 1) * (par3 + 2)]; int l1; int i2; int j2; int k2; if (k1 == Biome.getIdForBiome(TofuBiomes.TOFU_EXTREME_HILLS)) { l1 = aint[j1 + 1 + (i1 + 1 - 1) * (par3 + 2)]; i2 = aint[j1 + 1 + 1 + (i1 + 1) * (par3 + 2)]; j2 = aint[j1 + 1 - 1 + (i1 + 1) * (par3 + 2)]; k2 = aint[j1 + 1 + (i1 + 1 + 1) * (par3 + 2)]; if (l1 == Biome.getIdForBiome(TofuBiomes.TOFU_EXTREME_HILLS) && i2 == Biome.getIdForBiome(TofuBiomes.TOFU_EXTREME_HILLS) && j2 == Biome.getIdForBiome(TofuBiomes.TOFU_EXTREME_HILLS) && k2 == Biome.getIdForBiome(TofuBiomes.TOFU_EXTREME_HILLS)) { aint1[j1 + i1 * par3] = k1; } else { aint1[j1 + i1 * par3] = Biome.getIdForBiome(TofuBiomes.TOFU_HILLS_EDGE); } } else { aint1[j1 + i1 * par3] = k1; } } } return aint1; }
Example 15
Source File: GenLayerHills.java From TofuCraftReload with MIT License | 4 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ @Override public int[] getInts(int par1, int par2, int par3, int par4) { int[] aint = this.parent.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2); int[] aint1 = this.genLayer.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2); int[] aint2 = IntCache.getIntCache(par3 * par4); for (int i1 = 0; i1 < par4; ++i1) { for (int j1 = 0; j1 < par3; ++j1) { this.initChunkSeed((j1 + par1), (i1 + par2)); int k1 = aint[j1 + 1 + (i1 + 1) * (par3 + 2)]; int l1 = aint1[j1 + 1 + (i1 + 1) * (par3 + 2)]; if (l1 >= 2 && (l1 - 2) % 29 == 1) { aint2[j1 + i1 * par3] = k1; } else if (this.nextInt(3) != 0) { aint2[j1 + i1 * par3] = k1; } else { int i2 = k1; int j2; if (k1 == Biome.getIdForBiome(TofuBiomes.TOFU_PLAINS)) { i2 = Biome.getIdForBiome(TofuBiomes.TOFU_PLAIN_HILLS); } else if (k1 == Biome.getIdForBiome(TofuBiomes.TOFU_FOREST)) { i2 = Biome.getIdForBiome(TofuBiomes.TOFU_FOREST_HILLS); } if (i2 == k1) { aint2[j1 + i1 * par3] = k1; } else { j2 = aint[j1 + 1 + (i1 + 1 - 1) * (par3 + 2)]; int k2 = aint[j1 + 1 + 1 + (i1 + 1) * (par3 + 2)]; int l2 = aint[j1 + 1 - 1 + (i1 + 1) * (par3 + 2)]; int i3 = aint[j1 + 1 + (i1 + 1 + 1) * (par3 + 2)]; int j3 = 0; if (compareBiomesById(j2, k1)) { ++j3; } if (compareBiomesById(k2, k1)) { ++j3; } if (compareBiomesById(l2, k1)) { ++j3; } if (compareBiomesById(i3, k1)) { ++j3; } if (j3 >= 3) { aint2[j1 + i1 * par3] = i2; } else { aint2[j1 + i1 * par3] = k1; } } } } } return aint2; }
Example 16
Source File: GenLayerAddIsland.java From TofuCraftReload with MIT License | 4 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ @Override public int[] getInts(int par1, int par2, int par3, int par4) { int i1 = par1 - 1; int j1 = par2 - 1; int k1 = par3 + 2; int l1 = par4 + 2; int[] aint = this.parent.getInts(i1, j1, k1, l1); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i2 = 0; i2 < par4; ++i2) { for (int j2 = 0; j2 < par3; ++j2) { int k2 = aint[j2 + 0 + (i2 + 0) * k1]; int l2 = aint[j2 + 2 + (i2 + 0) * k1]; int i3 = aint[j2 + 0 + (i2 + 2) * k1]; int j3 = aint[j2 + 2 + (i2 + 2) * k1]; int k3 = aint[j2 + 1 + (i2 + 1) * k1]; this.initChunkSeed((j2 + par1), (i2 + par2)); if (k3 == 0 && (k2 != 0 || l2 != 0 || i3 != 0 || j3 != 0)) { int l3 = 1; int i4 = 1; if (k2 != 0 && this.nextInt(l3++) == 0) { i4 = k2; } if (l2 != 0 && this.nextInt(l3++) == 0) { i4 = l2; } if (i3 != 0 && this.nextInt(l3++) == 0) { i4 = i3; } if (j3 != 0 && this.nextInt(l3++) == 0) { i4 = j3; } if (this.nextInt(3) == 0) { aint1[j2 + i2 * par3] = i4; } else if (i4 == Biome.getIdForBiome(Biomes.ICE_PLAINS)) { aint1[j2 + i2 * par3] = Biome.getIdForBiome(Biomes.FROZEN_OCEAN); } else { aint1[j2 + i2 * par3] = 0; } } else if (k3 > 0 && (k2 == 0 || l2 == 0 || i3 == 0 || j3 == 0)) { if (this.nextInt(5) == 0) { if (k3 == Biome.getIdForBiome(Biomes.ICE_PLAINS)) { aint1[j2 + i2 * par3] = Biome.getIdForBiome(Biomes.FROZEN_OCEAN); } else { aint1[j2 + i2 * par3] = 0; } } else { aint1[j2 + i2 * par3] = k3; } } else { aint1[j2 + i2 * par3] = k3; } } } return aint1; }
Example 17
Source File: GenLayerVoronoiExtended.java From AdvancedRocketry with MIT License | 4 votes |
/** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int p_75904_1_, int p_75904_2_, int p_75904_3_, int p_75904_4_) { p_75904_1_ -= 2; p_75904_2_ -= 2; int i1 = p_75904_1_ >> 2; int j1 = p_75904_2_ >> 2; int k1 = (p_75904_3_ >> 2) + 2; int l1 = (p_75904_4_ >> 2) + 2; int[] aint = this.parent.getInts(i1, j1, k1, l1); int i2 = k1 - 1 << 2; int j2 = l1 - 1 << 2; int[] aint1 = IntCache.getIntCache(i2 * j2); int l2; for (int k2 = 0; k2 < l1 - 1; ++k2) { l2 = 0; int i3 = aint[l2 + 0 + (k2 + 0) * k1]; for (int j3 = aint[l2 + 0 + (k2 + 1) * k1]; l2 < k1 - 1; ++l2) { double d0 = 3.6D; this.initChunkSeed((long)(l2 + i1 << 2), (long)(k2 + j1 << 2)); double d1 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D; double d2 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D; this.initChunkSeed((long)(l2 + i1 + 1 << 2), (long)(k2 + j1 << 2)); double d3 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D + 4.0D; double d4 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D; this.initChunkSeed((long)(l2 + i1 << 2), (long)(k2 + j1 + 1 << 2)); double d5 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D; double d6 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D + 4.0D; this.initChunkSeed((long)(l2 + i1 + 1 << 2), (long)(k2 + j1 + 1 << 2)); double d7 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D + 4.0D; double d8 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * 3.6D + 4.0D; int k3 = aint[l2 + 1 + (k2 + 0) * k1]; int l3 = aint[l2 + 1 + (k2 + 1) * k1]; for (int i4 = 0; i4 < 4; ++i4) { int j4 = ((k2 << 2) + i4) * i2 + (l2 << 2); for (int k4 = 0; k4 < 4; ++k4) { double d9 = ((double)i4 - d2) * ((double)i4 - d2) + ((double)k4 - d1) * ((double)k4 - d1); double d10 = ((double)i4 - d4) * ((double)i4 - d4) + ((double)k4 - d3) * ((double)k4 - d3); double d11 = ((double)i4 - d6) * ((double)i4 - d6) + ((double)k4 - d5) * ((double)k4 - d5); double d12 = ((double)i4 - d8) * ((double)i4 - d8) + ((double)k4 - d7) * ((double)k4 - d7); if (d9 < d10 && d9 < d11 && d9 < d12) { aint1[j4++] = i3; } else if (d10 < d9 && d10 < d11 && d10 < d12) { aint1[j4++] = k3; } else if (d11 < d9 && d11 < d10 && d11 < d12) { aint1[j4++] = j3; } else { aint1[j4++] = l3; } } } i3 = k3; j3 = l3; } } int[] aint2 = IntCache.getIntCache(p_75904_3_ * p_75904_4_); for (l2 = 0; l2 < p_75904_4_; ++l2) { System.arraycopy(aint1, (l2 + (p_75904_2_ & 3)) * i2 + (p_75904_1_ & 3), aint2, l2 * p_75904_3_, p_75904_3_); } return aint2; }
Example 18
Source File: MutableGenLayer.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Override public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight) { int[] biomes = IntCache.getIntCache(areaWidth * areaHeight); Arrays.fill(biomes, biome); return biomes; }
Example 19
Source File: MutableGenLayer.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Override public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight) { int[] biomes = IntCache.getIntCache(areaWidth * areaHeight); Arrays.fill(biomes, biome); return biomes; }
Example 20
Source File: MutableGenLayer.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Override public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight) { int[] biomes = IntCache.getIntCache(areaWidth * areaHeight); Arrays.fill(biomes, biome); return biomes; }