Java Code Examples for org.apache.batik.gvt.GraphicsNode#getBounds()
The following examples show how to use
org.apache.batik.gvt.GraphicsNode#getBounds() .
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Example 1
Source File: VehicleMapLayer.java From mars-sim with GNU General Public License v3.0 | 5 votes |
/** * Creates a buffered image from a SVG graphics node. * @param svg the SVG graphics node. * @param width the width of the produced image. * @param length the length of the produced image. * @return the created buffered image. */ private BufferedImage createBufferedImage(GraphicsNode svg, double width, double length) { int imageWidth = (int) (width * scale); if (imageWidth <= 0) { imageWidth = 1; } int imageLength = (int) (length * scale); if (imageLength <= 0) { imageLength = 1; } BufferedImage bufferedImage = new BufferedImage( imageWidth, imageLength, BufferedImage.TYPE_INT_ARGB ); // Determine bounds. Rectangle2D bounds = svg.getBounds(); // Determine transform information. double scalingWidth = width / bounds.getWidth() * scale; double scalingLength = length / bounds.getHeight() * scale; // Draw the SVG image on the buffered image. Graphics2D g2d = (Graphics2D) bufferedImage.getGraphics(); g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); svg.setTransform(AffineTransform.getScaleInstance(scalingWidth, scalingLength)); svg.paint(g2d); // Cleanup and return image g2d.dispose(); return bufferedImage; }
Example 2
Source File: SVGDrawable.java From pentaho-reporting with GNU Lesser General Public License v2.1 | 5 votes |
public SVGDrawable( final GraphicsNode rootNode ) { if ( rootNode == null ) { throw new NullPointerException(); } this.rootNode = rootNode; final Rectangle2D bounds = rootNode.getBounds(); if ( bounds != null ) { this.width = bounds.getWidth(); this.height = bounds.getHeight(); } }
Example 3
Source File: StructureMapLayer.java From mars-sim with GNU General Public License v3.0 | 4 votes |
/** * Draws a structure on the map. * @param isSVG true if using a SVG image. * @param g2d the graphics2D context. * @param xLoc the X location from center of settlement (meters). * @param yLoc the y Location from center of settlement (meters). * @param width the structure width (meters). * @param length the structure length (meters). * @param facing the structure facing (degrees from North clockwise). * @param svg the SVG graphics node. * @param patternSVG the pattern SVG graphics node (null if no pattern). * @param color the color to display the rectangle if no SVG image. */ private void drawStructure( boolean isSVG, Graphics2D g2d, double xLoc, double yLoc, double width, double length, double facing, GraphicsNode svg, GraphicsNode patternSVG, Color color) { // Save original graphics transforms. AffineTransform saveTransform = g2d.getTransform(); // Save original stroke Stroke oldStroke = g2d.getStroke(); // Determine bounds. Rectangle2D bounds = null; if (isSVG) bounds = svg.getBounds(); else bounds = new Rectangle2D.Double(0, 0, width, length); // Determine transform information. double scalingWidth = width / bounds.getWidth() * scale; double scalingLength = length / bounds.getHeight() * scale; double boundsPosX = bounds.getX() * scalingWidth; double boundsPosY = bounds.getY() * scalingLength; double centerX = width * scale / 2D; double centerY = length * scale / 2D; double translationX = (-1D * xLoc * scale) - centerX - boundsPosX; double translationY = (-1D * yLoc * scale) - centerY - boundsPosY; double facingRadian = facing / 180D * Math.PI; AffineTransform newTransform = new AffineTransform(); AffineTransform newTransform1 = new AffineTransform(); // Apply graphic transforms for structure. newTransform.translate(translationX, translationY); newTransform.rotate(facingRadian, centerX + boundsPosX, centerY + boundsPosY); if (isSVG) { // Draw buffered image of structure. BufferedImage image = getBufferedImage(svg, width, length, patternSVG); if (image != null) { g2d.transform(newTransform); if (mapPanel != null) { g2d.drawImage(image, 0, 0, mapPanel); } } } else { // Else draw colored rectangle for construction site. // Draw filled rectangle. newTransform.scale(scalingWidth, scalingLength); g2d.transform(newTransform); g2d.setColor(color); g2d.fill(bounds); if (color.equals(SELECTED_CONSTRUCTION_SITE_COLOR)) { // Draw the dashed border g2d.setPaint(SITE_BORDER_COLOR); g2d.setStroke(dashed); g2d.draw(bounds); g2d.setStroke(oldStroke); } } if (selected) { newTransform1.scale(scalingWidth, scalingLength); g2d.transform(newTransform1); // Draw the dashed border over the selected building g2d.setPaint(SELECTED_BUILDING_BORDER_COLOR); g2d.setStroke(THICK_DASHES); g2d.draw(bounds); // Restore the stroke g2d.setStroke(oldStroke); } // Restore original graphic transforms. g2d.setTransform(saveTransform); }
Example 4
Source File: StructureMapLayer.java From mars-sim with GNU General Public License v3.0 | 4 votes |
/** * Creates a buffered image from a SVG graphics node. * @param svg the SVG graphics node. * @param width the structure width (meters). * @param length the structure length (meters). * @param patternSVG the pattern SVG graphics node (null if no pattern). * @return the created buffered image. */ private BufferedImage createBufferedImage(GraphicsNode svg, double width, double length, GraphicsNode patternSVG) { int imageWidth = (int) (width * scale); if (imageWidth <= 0) { imageWidth = 1; } int imageLength = (int) (length * scale); if (imageLength <= 0) { imageLength = 1; } BufferedImage bufferedImage = new BufferedImage( imageWidth, imageLength, BufferedImage.TYPE_INT_ARGB ); // Determine bounds. Rectangle2D bounds = svg.getBounds(); // Determine transform information. double scalingWidth = width / bounds.getWidth() * scale; double scalingLength = length / bounds.getHeight() * scale; // Draw the SVG image on the buffered image. Graphics2D g2d = (Graphics2D) bufferedImage.getGraphics(); g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); svg.setTransform(AffineTransform.getScaleInstance(scalingWidth, scalingLength)); svg.paint(g2d); // Draw repeating pattern SVG image on the buffered image. if (patternSVG != null) { double patternScaling = 0D; double patternWidth = 0D; double patternLength = 0D; double originalProportions = bounds.getWidth() / bounds.getHeight(); double finalProportions = width / length; Rectangle2D patternBounds = patternSVG.getBounds(); if ((finalProportions / originalProportions) >= 1D) { patternScaling = scalingLength; patternLength = length * (patternBounds.getHeight() / bounds.getHeight()); patternWidth = patternLength * (patternBounds.getWidth() / patternBounds.getHeight()); } else { patternScaling = scalingWidth; patternWidth = width * (patternBounds.getWidth() / bounds.getWidth()); patternLength = patternWidth * (patternBounds.getHeight() / patternBounds.getWidth()); } AffineTransform patternTransform = new AffineTransform(); patternTransform.scale(patternScaling, patternScaling); for (double x = 0D; x < length; x += patternLength) { patternTransform.translate(0D, x * bounds.getHeight()); double y = 0D; for (; y < width; y += patternWidth) { patternTransform.translate(y * bounds.getWidth(), 0D); patternSVG.setTransform(patternTransform); patternSVG.paint(g2d); patternTransform.translate(y * bounds.getWidth() * -1D, 0D); } patternTransform.translate(0D, x * bounds.getHeight() * -1D); } } // Cleanup and return image g2d.dispose(); return bufferedImage; }
Example 5
Source File: VehicleMapLayer.java From mars-sim with GNU General Public License v3.0 | 4 votes |
/** * Draws a vehicle on the map. * @param isSVG true if using a SVG image. * @param g2d the graphics2D context. * @param xLoc the X location from center of settlement (meters). * @param yLoc the y Location from center of settlement (meters). * @param width the vehicle width (meters). * @param length the vehicle length (meters). * @param facing the vehicle facing (degrees from North clockwise). * @param svg the SVG graphics node. * @param color the color to display the rectangle if no SVG image. */ private void drawVehicle(boolean isSVG, Graphics2D g2d, double xLoc, double yLoc, double width, double length, double facing, GraphicsNode svg, Color color) { // Save original graphics transforms. AffineTransform saveTransform = g2d.getTransform(); // Determine bounds. Rectangle2D bounds = null; if (isSVG) bounds = svg.getBounds(); else bounds = new Rectangle2D.Double(0, 0, width, length); // Determine transform information. double scalingWidth = width / bounds.getWidth() * scale; double scalingLength = length / bounds.getHeight() * scale; double boundsPosX = bounds.getX() * scalingWidth; double boundsPosY = bounds.getY() * scalingLength; double centerX = width * scale / 2D; double centerY = length * scale / 2D; double translationX = (-1D * xLoc * scale) - centerX - boundsPosX; double translationY = (-1D * yLoc * scale) - centerY - boundsPosY; double facingRadian = facing / 180D * Math.PI; // Apply graphic transforms for vehicle. AffineTransform newTransform = new AffineTransform(); newTransform.translate(translationX, translationY); newTransform.rotate(facingRadian, centerX + boundsPosX, centerY + boundsPosY); if (isSVG) { // Draw SVG image. // newTransform.scale(scalingWidth, scalingLength); // svg.setTransform(newTransform); // svg.paint(g2d); // Draw buffered image of vehicle. BufferedImage image = getBufferedImage(svg, width, length); if (image != null) { g2d.transform(newTransform); g2d.drawImage(image, 0, 0, mapPanel); } } else { // Draw filled rectangle. newTransform.scale(scalingWidth, scalingLength); g2d.transform(newTransform); g2d.setColor(color); g2d.fill(bounds); } // Restore original graphic transforms. g2d.setTransform(saveTransform); }
Example 6
Source File: VehicleMapLayer.java From mars-sim with GNU General Public License v3.0 | 4 votes |
/** * Draws an overlay for a vehicle on the map. * @param g2d the graphics2D context. * @param xLoc the X location from center of settlement (meters). * @param yLoc the y Location from center of settlement (meters). * @param width the vehicle width (meters). * @param length the vehicle length (meters). * @param facing the vehicle facing (degrees from North clockwise). * @param vehicleSvg the vehicle SVG graphics node. * @param overlaySvg the overlay SVG graphics node. */ private void drawVehicleOverlay(Graphics2D g2d, double xLoc, double yLoc, double vehicleWidth, double vehicleLength, double facing, GraphicsNode vehicleSvg, GraphicsNode overlaySvg) { // Save original graphics transforms. AffineTransform saveTransform = g2d.getTransform(); // Determine bounds. Rectangle2D partBounds = overlaySvg.getBounds(); Rectangle2D vehicleBounds = vehicleSvg.getBounds(); // Determine part width and length. double partWidth = (partBounds.getWidth() / vehicleBounds.getWidth()) * vehicleWidth; double partLength = (partBounds.getHeight() / vehicleBounds.getHeight()) * vehicleLength; // Determine transform information. double scalingWidth = partWidth / partBounds.getWidth() * scale; double scalingLength = partLength / partBounds.getHeight() * scale; double boundsPosX = partBounds.getX() * scalingWidth; double boundsPosY = partBounds.getY() * scalingLength; double centerX = partWidth * scale / 2D; double centerY = partLength * scale / 2D; double translationX = (-1D * xLoc * scale) - centerX - boundsPosX; double translationY = (-1D * yLoc * scale) - centerY - boundsPosY; double facingRadian = facing / 180D * Math.PI; // Apply graphic transforms for vehicle part. AffineTransform newTransform = new AffineTransform(); newTransform.translate(translationX, translationY); newTransform.rotate(facingRadian, centerX + boundsPosX, centerY + boundsPosY); // Draw buffered image of vehicle. BufferedImage image = getBufferedImage(overlaySvg, partWidth, partLength); if (image != null) { g2d.transform(newTransform); g2d.drawImage(image, 0, 0, mapPanel); } // Restore original graphic transforms. g2d.setTransform(saveTransform); }