Java Code Examples for org.bukkit.entity.Firework#setFireworkMeta()
The following examples show how to use
org.bukkit.entity.Firework#setFireworkMeta() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: CustomFirework.java From NBTEditor with GNU General Public License v3.0 | 6 votes |
protected final Firework fire(Location location, IConsumableDetails details, Object userObject) { final Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK); FireworkMeta meta = firework.getFireworkMeta(); final FireworkPlayerDetails fDetails = FireworkPlayerDetails.fromConsumableDetails(details, firework, userObject); if (!onFire(fDetails, meta)) { firework.remove(); return null; } firework.setFireworkMeta(meta); final BukkitTask[] task = new BukkitTask[1]; task[0] = Bukkit.getScheduler().runTaskTimer(getPlugin(), new Runnable() { @Override public void run() { if (firework.isDead()) { onExplode(fDetails); task[0].cancel(); } firework.setTicksLived(Integer.MAX_VALUE); } }, 10 * (1 + meta.getPower()), 2); return firework; }
Example 2
Source File: CrateHandler.java From CratesPlus with GNU General Public License v3.0 | 6 votes |
public void spawnFirework(Location location) { Firework fw = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK); FireworkMeta fwm = fw.getFireworkMeta(); Random r = new Random(); int rt = r.nextInt(4) + 1; FireworkEffect.Type type = FireworkEffect.Type.BALL; if (rt == 1) type = FireworkEffect.Type.BALL; if (rt == 2) type = FireworkEffect.Type.BALL_LARGE; if (rt == 3) type = FireworkEffect.Type.BURST; if (rt == 4) type = FireworkEffect.Type.CREEPER; if (rt == 5) type = FireworkEffect.Type.STAR; int r1i = r.nextInt(17) + 1; int r2i = r.nextInt(17) + 1; Color c1 = getColor(r1i); Color c2 = getColor(r2i); FireworkEffect effect = FireworkEffect.builder().flicker(r.nextBoolean()).withColor(c1).withFade(c2).with(type).trail(r.nextBoolean()).build(); fwm.addEffect(effect); int rp = r.nextInt(2) + 1; fwm.setPower(rp); fw.setFireworkMeta(fwm); }
Example 3
Source File: FireworkShow.java From CS-CoreLib with GNU General Public License v3.0 | 5 votes |
public static Firework createFirework(Location l, Color color) { Firework fw = (Firework)l.getWorld().spawnEntity(l, EntityType.FIREWORK); FireworkMeta meta = fw.getFireworkMeta(); FireworkEffect effect = FireworkEffect.builder().flicker(CSCoreLib.randomizer().nextBoolean()).withColor(color).with(CSCoreLib.randomizer().nextInt(3) + 1 == 1 ? Type.BALL: Type.BALL_LARGE).trail(CSCoreLib.randomizer().nextBoolean()).build(); meta.addEffect(effect); meta.setPower(CSCoreLib.randomizer().nextInt(2) + 1); fw.setFireworkMeta(meta); return fw; }
Example 4
Source File: BigBangEffect.java From EffectLib with MIT License | 5 votes |
protected void detonate(Location location, Vector v) { final Firework fw = (Firework) location.getWorld().spawnEntity(location.add(v), EntityType.FIREWORK); location.subtract(v); FireworkMeta meta = fw.getFireworkMeta(); meta.setPower(0); for (int i = 0; i < intensity; i++) { meta.addEffect(firework); } fw.setFireworkMeta(meta); fw.detonate(); }
Example 5
Source File: Tools.java From ce with GNU Lesser General Public License v3.0 | 5 votes |
public static Firework shootFirework(Location loc, Random rand) { int type = rand.nextInt(5) + 1; Firework firework = loc.getWorld().spawn(loc, Firework.class); FireworkMeta meta = firework.getFireworkMeta(); Type ft = null; switch (type) { case 1: ft = Type.BALL; break; case 2: ft = Type.BALL_LARGE; break; case 3: ft = Type.BURST; break; case 4: ft = Type.CREEPER; break; case 5: ft = Type.STAR; break; } FireworkEffect effect = FireworkEffect.builder().flicker(rand.nextBoolean()).withColor(fireworkColor(rand.nextInt(16) + 1)).withFade(fireworkColor(rand.nextInt(16) + 1)) .trail(rand.nextBoolean()).with(ft).trail(rand.nextBoolean()).build(); meta.addEffect(effect); firework.setFireworkMeta(meta); return firework; }
Example 6
Source File: FireworkUtils.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
public static Firework createFirework(Location l, Color color) { Firework fw = (Firework) l.getWorld().spawnEntity(l, EntityType.FIREWORK); FireworkMeta meta = fw.getFireworkMeta(); meta.setDisplayName(ChatColor.GREEN + "Slimefun Research"); FireworkEffect effect = FireworkEffect.builder().flicker(ThreadLocalRandom.current().nextBoolean()).withColor(color).with(ThreadLocalRandom.current().nextInt(3) + 1 == 1 ? Type.BALL : Type.BALL_LARGE).trail(ThreadLocalRandom.current().nextBoolean()).build(); meta.addEffect(effect); meta.setPower(ThreadLocalRandom.current().nextInt(2) + 1); fw.setFireworkMeta(meta); return fw; }
Example 7
Source File: FireworkUtils.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
public static void launchFirework(Location l, Color color) { Firework fw = (Firework) l.getWorld().spawnEntity(l, EntityType.FIREWORK); FireworkMeta meta = fw.getFireworkMeta(); meta.setDisplayName(ChatColor.GREEN + "Slimefun Research"); FireworkEffect effect = getRandomEffect(ThreadLocalRandom.current(), color); meta.addEffect(effect); meta.setPower(ThreadLocalRandom.current().nextInt(2) + 1); fw.setFireworkMeta(meta); }
Example 8
Source File: FireworkUtil.java From DungeonsXL with GNU General Public License v3.0 | 5 votes |
/** * Spawns a randomized firework. * * @param location the location where the firework is fired * @return the Firework */ public static Firework spawnRandom(Location location) { Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK); FireworkMeta meta = firework.getFireworkMeta(); Random r = new Random(); int rt = r.nextInt(4) + 1; FireworkEffect.Type type = FireworkEffect.Type.BALL; if (rt == 1) { type = FireworkEffect.Type.BALL; } if (rt == 2) { type = FireworkEffect.Type.BALL_LARGE; } if (rt == 3) { type = FireworkEffect.Type.BURST; } if (rt == 4) { type = FireworkEffect.Type.CREEPER; } if (rt == 5) { type = FireworkEffect.Type.STAR; } FireworkEffect effect = FireworkEffect.builder().flicker(r.nextBoolean()).withColor(randomColor()).withFade(randomColor()).with(type).trail(r.nextBoolean()).build(); meta.addEffect(effect); int rp = r.nextInt(2) + 1; meta.setPower(rp); firework.setFireworkMeta(meta); return firework; }
Example 9
Source File: FireworkShow.java From CS-CoreLib with GNU General Public License v3.0 | 5 votes |
public static void playEffect(Location l, Color color) throws IllegalArgumentException, IllegalAccessException, InvocationTargetException { Firework fw = l.getWorld().spawn(l, Firework.class); Object worldObject = ReflectionUtils.getMethod(l.getWorld().getClass(), "getHandle").invoke(l.getWorld(),(Object[]) null); FireworkMeta meta = fw.getFireworkMeta(); meta.addEffect(FireworkEffect.builder().with(Type.BURST).flicker(false).trail(false).withColor(color).withFade(Color.WHITE).build()); fw.setFireworkMeta(meta); ReflectionUtils.getMethod(worldObject.getClass(), "broadcastEntityEffect").invoke(worldObject, new Object[] {ReflectionUtils.getMethod(fw.getClass(), "getHandle").invoke(fw, (Object[]) null), (byte) 17}); fw.remove(); }
Example 10
Source File: FireworkShow.java From CS-CoreLib with GNU General Public License v3.0 | 5 votes |
public static void launchFirework(Location l, Color color) { Firework fw = (Firework)l.getWorld().spawnEntity(l, EntityType.FIREWORK); FireworkMeta meta = fw.getFireworkMeta(); FireworkEffect effect = FireworkEffect.builder().flicker(CSCoreLib.randomizer().nextBoolean()).withColor(color).with(CSCoreLib.randomizer().nextInt(3) + 1 == 1 ? Type.BALL: Type.BALL_LARGE).trail(CSCoreLib.randomizer().nextBoolean()).build(); meta.addEffect(effect); meta.setPower(CSCoreLib.randomizer().nextInt(2) + 1); fw.setFireworkMeta(meta); }
Example 11
Source File: FireCracker.java From Crazy-Crates with MIT License | 5 votes |
private static void fireWork(Location loc, Color color) { final Firework fw = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK); FireworkMeta fm = fw.getFireworkMeta(); fm.addEffects(FireworkEffect.builder().with(FireworkEffect.Type.BALL).withColor(color).withColor(color).trail(false).flicker(false).build()); fm.setPower(0); fw.setFireworkMeta(fm); FireworkDamageEvent.addFirework(fw); new BukkitRunnable() { public void run() { fw.detonate(); } }.runTaskLaterAsynchronously(cc.getPlugin(), 1); }
Example 12
Source File: Methods.java From Crazy-Crates with MIT License | 5 votes |
public static void fireWork(Location loc) { final Firework fw = loc.getWorld().spawn(loc, Firework.class); FireworkMeta fm = fw.getFireworkMeta(); fm.addEffects(FireworkEffect.builder().with(FireworkEffect.Type.BALL_LARGE).withColor(Color.RED).withColor(Color.AQUA).withColor(Color.ORANGE).withColor(Color.YELLOW).trail(false).flicker(false).build()); fm.setPower(0); fw.setFireworkMeta(fm); FireworkDamageEvent.addFirework(fw); Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(plugin, fw :: detonate, 2); }
Example 13
Source File: EffFireworkLaunch.java From Skript with GNU General Public License v3.0 | 5 votes |
@Override protected void execute(Event e) { Number power = lifetime.getSingle(e); if (power == null) power = 1; for (Location location : locations.getArray(e)) { Firework firework = location.getWorld().spawn(location, Firework.class); FireworkMeta meta = firework.getFireworkMeta(); meta.addEffects(effects.getArray(e)); meta.setPower(power.intValue()); firework.setFireworkMeta(meta); } }
Example 14
Source File: SpawnFirework_Safe.java From EnchantmentsEnhance with GNU General Public License v3.0 | 5 votes |
public void launch(Player player, int fireworkCount) { for (int i = 0; i < fireworkCount; i++) { Firework fw = player.getWorld().spawn(player .getLocation(), Firework.class); FireworkMeta fwMeta = fw.getFireworkMeta(); fwMeta.addEffect(FireworkEffect.builder().flicker(random .nextBoolean()).withColor(colors[random.nextInt(14)]).withFade( colors[random.nextInt(14)]).with(types[random.nextInt(3)]) .trail(random.nextBoolean()).build()); fwMeta.setPower(random.nextInt(3)); fw.setFireworkMeta(fwMeta); } }
Example 15
Source File: LauncherGizmo.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
private Firework buildFirework(Location loc) { Firework firework = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK); FireworkMeta fwm = firework.getFireworkMeta(); fwm.addEffect(FireworkEffect.builder() .withColor(AMERICA_COLORS) .with(FireworkEffect.Type.STAR) .withTrail() .withFade(AMERICA_COLORS) .build()); firework.setFireworkMeta(fwm); firework.setVelocity(loc.getDirection().divide(new Vector(2, 1, 2))); return firework; }
Example 16
Source File: RocketUtils.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
public static Firework getRandomFirework(Location loc) { FireworkMeta fireworkMeta = (FireworkMeta) (new ItemStack(Material.FIREWORK)).getItemMeta(); Firework firework = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK); fireworkMeta.setPower(GizmoConfig.FIREWORK_POWER); fireworkMeta.addEffect(FireworkEffect.builder() .with(RocketUtils.randomFireworkType()) .withColor(RocketUtils.randomColor()) .trail(GizmoConfig.FIREWORK_TRAIL) .build()); firework.setFireworkMeta(fireworkMeta); return firework; }
Example 17
Source File: FireworkUtil.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
public static @Nonnull Firework spawnFirework(@Nonnull Location location, @Nonnull FireworkEffect effect, int power) { Preconditions.checkNotNull(location, "location"); Preconditions.checkNotNull(effect, "firework effect"); Preconditions.checkArgument(power >= 0, "power must be positive"); FireworkMeta meta = (FireworkMeta) Bukkit.getItemFactory().getItemMeta(Material.FIREWORK); meta.setPower(power); meta.addEffect(effect); Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK); firework.setFireworkMeta(meta); return firework; }
Example 18
Source File: FlagFireworks.java From HeavySpleef with GNU General Public License v3.0 | 4 votes |
@Subscribe public void onPlayerWinGame(PlayerWinGameEvent event) { for (Location location : getValue()) { int amount = random.nextInt(3) + 3; for (int i = 0; i < amount; i++) { Location spawn; int trys = 0; do { int x = random.nextInt(8) - 4; int y = random.nextInt(8) - 4; int z = random.nextInt(8) - 4; spawn = location.clone().add(x, y, z); Block block = spawn.getBlock(); if (!block.isLiquid() && block.getType() != Material.AIR) { //Do another search spawn = null; } } while (spawn == null && ++trys < MAX_TRYS); if (spawn == null) { continue; } Firework firework = (Firework) spawn.getWorld().spawnEntity(spawn, EntityType.FIREWORK); FireworkMeta meta = firework.getFireworkMeta(); Type type = typeValues.get(random.nextInt(typeValues.size())); Color c1 = colorValues.get(random.nextInt(colorValues.size())); Color c2 = colorValues.get(random.nextInt(colorValues.size())); FireworkEffect effect = FireworkEffect.builder() .flicker(random.nextBoolean()) .withColor(c1) .withFade(c2) .with(type) .trail(random.nextBoolean()) .build(); meta.addEffect(effect); int rp = random.nextInt(3); meta.setPower(rp); firework.setFireworkMeta(meta); } } }
Example 19
Source File: FireworkEffectPlayer.java From civcraft with GNU General Public License v2.0 | 4 votes |
/** * Play a pretty firework at the location with the FireworkEffect when called * @param world * @param loc * @param fe * @throws Exception */ public void playFirework(World world, Location loc, FireworkEffect fe) throws Exception { // Bukkity load (CraftFirework) Firework fw = (Firework) world.spawn(loc, Firework.class); // the net.minecraft.server.World Object nms_world = null; Object nms_firework = null; /* * The reflection part, this gives us access to funky ways of messing around with things */ if(world_getHandle == null) { // get the methods of the craftbukkit objects world_getHandle = getMethod(world.getClass(), "getHandle"); firework_getHandle = getMethod(fw.getClass(), "getHandle"); } // invoke with no arguments nms_world = world_getHandle.invoke(world, (Object[]) null); nms_firework = firework_getHandle.invoke(fw, (Object[]) null); // null checks are fast, so having this seperate is ok if(nms_world_broadcastEntityEffect == null) { // get the method of the nms_world nms_world_broadcastEntityEffect = getMethod(nms_world.getClass(), "broadcastEntityEffect"); } /* * Now we mess with the metadata, allowing nice clean spawning of a pretty firework (look, pretty lights!) */ // metadata load FireworkMeta data = (FireworkMeta) fw.getFireworkMeta(); // clear existing data.clearEffects(); // power of one data.setPower(1); // add the effect data.addEffect(fe); // set the meta fw.setFireworkMeta(data); /* * Finally, we broadcast the entity effect then kill our fireworks object */ // invoke with arguments nms_world_broadcastEntityEffect.invoke(nms_world, new Object[] {nms_firework, (byte) 17}); // remove from the game // fw. fw.remove(); }
Example 20
Source File: Util.java From Civs with GNU General Public License v3.0 | 4 votes |
public static void spawnRandomFirework(Player player) { if (Civs.getInstance() == null) { return; } Firework firework = (Firework) player.getWorld().spawnEntity(player.getLocation(), EntityType.FIREWORK); FireworkMeta fireworkMeta = firework.getFireworkMeta(); //Our random generator Random random = new Random(); //Get the type int rt = random.nextInt(4) + 1; FireworkEffect.Type type = null; if (rt == 1) type = FireworkEffect.Type.BALL; if (rt == 2) type = FireworkEffect.Type.BALL_LARGE; if (rt == 3) type = FireworkEffect.Type.BURST; if (rt == 4) type = FireworkEffect.Type.CREEPER; if (rt == 5) type = FireworkEffect.Type.STAR; if (type == null) { return; } //Get our random colours int r1i = random.nextInt(17) + 1; int r2i = random.nextInt(17) + 1; Color c1 = getColor(r1i); Color c2 = getColor(r2i); //Create our effect with this FireworkEffect effect = FireworkEffect.builder() .flicker(random.nextBoolean()).withColor(c1).withFade(c2) .with(type).trail(random.nextBoolean()).build(); //Then apply the effect to the meta fireworkMeta.addEffect(effect); //Generate some random power and set it int rp = random.nextInt(2) + 1; fireworkMeta.setPower(rp); //Then apply this to our rocket firework.setFireworkMeta(fireworkMeta); }