Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Image#setVisible()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Image#setVisible() .
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Example 1
Source File: NodeStage.java From talos with Apache License 2.0 | 5 votes |
private void initActors() { GridRenderer gridRenderer = new GridRenderer(stage); stage.addActor(gridRenderer); moduleBoardWidget = new ModuleBoardWidget(this); stage.addActor(moduleBoardWidget); selectionRect = new Image(skin.getDrawable("orange_row")); selectionRect.setSize(0, 0); selectionRect.setVisible(false); stage.addActor(selectionRect); }
Example 2
Source File: PortraitUI.java From Norii with Apache License 2.0 | 5 votes |
private void createPortraitBorderTexture() { Utility.loadTextureAsset(PORTRAIT_BORDER_FILE_PATH); final TextureRegion trBorder = new TextureRegion(Utility.getTextureAsset(PORTRAIT_BORDER_FILE_PATH)); heroPortraitScalableBorder = new TextureRegionDrawable(trBorder); heroPortraitBorder = new Image(heroPortraitScalableBorder); heroPortraitBorder.setVisible(false); }
Example 3
Source File: MessageTests.java From gdx-ai with Apache License 2.0 | 5 votes |
@Override public void create () { Gdx.gl.glClearColor(.3f, .3f, .3f, 1); skin = new Skin(Gdx.files.internal("data/uiskin.json")); stage = new Stage(); stage.setDebugAll(DEBUG_STAGE); stageWidth = stage.getWidth(); stageHeight = stage.getHeight(); Gdx.input.setInputProcessor(stage); // Add translucent panel (it's only visible when AI is paused) final Image translucentPanel = new Image(skin, "translucent"); translucentPanel.setSize(stageWidth, stageHeight); translucentPanel.setVisible(false); stage.addActor(translucentPanel); // Create test selection window List<String> testList = createTestList(); testSelectionWindow = addTestSelectionWindow("Tests", testList, 0, -1); // Create status bar Table statusBar = new Table(skin); statusBar.left().bottom(); statusBar.row().height(26); statusBar.add(pauseButton = new PauseButton(translucentPanel, skin)).width(90).left(); statusBar.add(new FpsLabel("FPS: ", skin)).padLeft(15); statusBar.add(testDescriptionLabel = new Label("", skin)).padLeft(15); stage.addActor(statusBar); // Set selected behavior changeTest(0); }
Example 4
Source File: InventoryUI.java From Unlucky with MIT License | 4 votes |
public InventoryUI(final Unlucky game, Player player, final ResourceManager rm) { super(game, player, rm); ui = new MovingImageUI(rm.inventoryui372x212, new Vector2(200, 7), new Vector2(7, 7), 225.f, 186, 106); ui.setTouchable(Touchable.enabled); // create exit button ImageButton.ImageButtonStyle exitStyle = new ImageButton.ImageButtonStyle(); exitStyle.imageUp = new TextureRegionDrawable(rm.exitbutton18x18[0][0]); exitStyle.imageDown = new TextureRegionDrawable(rm.exitbutton18x18[1][0]); exitButton = new ImageButton(exitStyle); exitButton.setSize(9, 9); // Fonts and Colors Label.LabelStyle[] labelColors = new Label.LabelStyle[] { new Label.LabelStyle(rm.pixel10, new Color(1, 1, 1, 1)), // white new Label.LabelStyle(rm.pixel10, new Color(0, 190 / 255.f, 1, 1)), // blue new Label.LabelStyle(rm.pixel10, new Color(1, 212 / 255.f, 0, 1)), // yellow new Label.LabelStyle(rm.pixel10, new Color(0, 1, 60 / 255.f, 1)), // green new Label.LabelStyle(rm.pixel10, new Color(220 / 255.f, 0, 0, 1)) // red }; // create headers headers = new Label[3]; for (int i = 0; i < headers.length; i++) { headers[i] = new Label(headerStrs[i], labelColors[0]); headers[i].setSize(62, 4); headers[i].setFontScale(0.5f); headers[i].setTouchable(Touchable.disabled); headers[i].setAlignment(Align.left); } // create stats stats = new Label[5]; for (int i = 0; i < stats.length; i++) { stats[i] = new Label("", labelColors[0]); stats[i].setSize(62, 4); stats[i].setFontScale(0.5f); stats[i].setTouchable(Touchable.disabled); stats[i].setAlignment(Align.left); } stats[0].setStyle(labelColors[3]); stats[1].setStyle(labelColors[4]); stats[2].setStyle(labelColors[1]); stats[3].setStyle(labelColors[2]); stats[4].setStyle(labelColors[2]); selectedSlot = new Image(rm.selectedslot28x28); selectedSlot.setVisible(false); tooltip = new ItemTooltip(rm.skin); tooltip.setPosition(90, 15); enabled = new ImageButton.ImageButtonStyle(); enabled.imageUp = new TextureRegionDrawable(rm.invbuttons92x28[0][0]); enabled.imageDown = new TextureRegionDrawable(rm.invbuttons92x28[1][0]); disabled = new ImageButton.ImageButtonStyle(); disabled.imageUp = new TextureRegionDrawable(rm.invbuttons92x28[2][0]); invButtons = new ImageButton[2]; invButtonLabels = new Label[2]; String[] texts = { "ENCHANT", "SELL" }; for (int i = 0; i < 2; i++) { invButtons[i] = new ImageButton(disabled); invButtons[i].setTouchable(Touchable.disabled); invButtonLabels[i] = new Label(texts[i], labelColors[0]); invButtonLabels[i].setFontScale(0.5f); invButtonLabels[i].setTouchable(Touchable.disabled); invButtonLabels[i].setSize(46, 14); invButtonLabels[i].setAlignment(Align.center); } exitButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { end(); if (!game.player.settings.muteSfx) rm.buttonclick0.play(game.player.settings.sfxVolume); if (inMenu) { removeInventoryActors(); game.menuScreen.transitionIn = 1; renderHealthBars = false; game.inventoryScreen.setSlideScreen(game.menuScreen, true); } else { Gdx.input.setInputProcessor(gameScreen.multiplexer); } } }); handleStageEvents(); handleInvButtonEvents(); }
Example 5
Source File: MainMenuScreen.java From Bomberman_libGdx with MIT License | 4 votes |
@Override public void show() { viewport = new FitViewport(640, 480); stage = new Stage(viewport, batch); font = new BitmapFont(Gdx.files.internal("fonts/foo.fnt")); Label.LabelStyle labelStyle = new Label.LabelStyle(font, Color.WHITE); Label titleLabel = new Label("Bomberman", labelStyle); titleLabel.setFontScale(1.6f); titleLabel.setPosition(140, 360); Label easyLabel = new Label("Easy", labelStyle); easyLabel.setPosition((640 - easyLabel.getWidth()) / 2, 240); Label normalLabel = new Label("Normal", labelStyle); normalLabel.setPosition((640 - normalLabel.getWidth()) / 2, 180); Label hardLabel = new Label("Hard", labelStyle); hardLabel.setPosition((640 - hardLabel.getWidth()) / 2, 120); Pixmap pixmap = new Pixmap(640, 480, Pixmap.Format.RGB888); pixmap.setColor(240.0f / 255.0f, 128 / 255.0f, 0, 1.0f); pixmap.fill(); backgroundTexture = new Texture(pixmap); pixmap.dispose(); Image background = new Image(backgroundTexture); indicatorX = 160f; indicatorY = 240f; TextureAtlas textureAtlas = GameManager.getInstance().getAssetManager().get("img/actors.pack", TextureAtlas.class); indicator0 = new Image(new TextureRegion(textureAtlas.findRegion("MainMenuLogo"), 0, 0, 40, 26)); indicator0.setSize(80f, 52f); indicator0.setPosition(indicatorX, indicatorY); indicator1 = new Image(new TextureRegion(textureAtlas.findRegion("MainMenuLogo"), 40, 0, 40, 26)); indicator1.setSize(80f, 52f); indicator1.setPosition(indicatorX, indicatorY); indicator1.setVisible(false); indicationsTexture = new Texture("img/indications.png"); indications = new Image(indicationsTexture); indications.setPosition(640f - indications.getWidth() - 12f, 12f); stage.addActor(background); stage.addActor(indications); stage.addActor(titleLabel); stage.addActor(easyLabel); stage.addActor(normalLabel); stage.addActor(hardLabel); stage.addActor(indicator0); stage.addActor(indicator1); currentSelection = 0; selected = false; GameManager.getInstance().playMusic("SuperBomberman-Title.ogg", true); }
Example 6
Source File: SteeringBehaviorsTest.java From gdx-ai with Apache License 2.0 | 4 votes |
@Override public void create () { Gdx.gl.glClearColor(.3f, .3f, .3f, 1); greenFish = new TextureRegion(new Texture("data/green_fish.png")); cloud = new TextureRegion(new Texture("data/particle-cloud.png")); badlogicSmall = new TextureRegion(new Texture("data/badlogicsmall.jpg")); target = new TextureRegion(new Texture("data/target.png")); skin = new Skin(Gdx.files.internal("data/uiskin.json")); stage = new Stage(); stage.setDebugAll(DEBUG_STAGE); stageWidth = stage.getWidth(); stageHeight = stage.getHeight(); Gdx.input.setInputProcessor(new InputMultiplexer(stage)); // Add translucent panel (it's only visible when AI is paused) final Image translucentPanel = new Image(skin, "translucent"); translucentPanel.setSize(stageWidth, stageHeight); translucentPanel.setVisible(false); stage.addActor(translucentPanel); // Create test selection window Array<List<String>> engineTests = new Array<List<String>>(); for (int k = 0; k < tests.length; k++) { engineTests.add(createTestList(k)); } testSelectionWindow = addTestSelectionWindow("Behaviors", ENGINES, engineTests, 0, -1); // Create status bar Table statusBar = new Table(skin); statusBar.left().bottom(); statusBar.row().height(26); statusBar.add(pauseButton = new PauseButton(translucentPanel, skin)).width(90).left(); statusBar.add(new FpsLabel("FPS: ", skin)).padLeft(15); statusBar.add(testHelpLabel = new Label("", skin)).padLeft(15); stage.addActor(statusBar); // Set selected behavior changeTest(0, 0); }
Example 7
Source File: ParallelVsSequenceTest.java From gdx-ai with Apache License 2.0 | 4 votes |
public TestScreen (final ParallelVsSequenceTest test, Skin skin) { this.test = test; this.skin = skin; lastUpdateTime = 0; gameOver = false; greenFishTextureRegion = new TextureRegion(new Texture("data/green_fish.png")); badlogicTextureRegion = new TextureRegion(new Texture("data/badlogicsmall.jpg")); targetTextureRegion = new TextureRegion(new Texture("data/target.png")); shapeRenderer = new ShapeRenderer(); stage = new Stage(); Stack testStack = new Stack(); stage.addActor(testStack); // Add translucent panel (it's only visible when AI is paused) final Image translucentPanel = new Image(skin, "translucent"); translucentPanel.setSize(stage.getWidth(), stage.getHeight()); translucentPanel.setVisible(false); stage.addActor(translucentPanel); // Create status bar Table statusBar = new Table(skin); statusBar.left().bottom(); statusBar.row().height(26); statusBar.add(pauseButton = new PauseButton(translucentPanel, skin)).width(90).left(); statusBar.add(new FpsLabel("FPS: ", skin)).padLeft(15); statusBar.add(new IntValueLabel("Sequence (Fish): ", 0, skin) { @Override public int getValue () { return sequencePredator.score; } }).padLeft(15); statusBar.add(new IntValueLabel("Parallel (Badlogics): ", 0, skin) { @Override public int getValue () { return parallelPredator.score; } }).padLeft(15); stage.addActor(statusBar); // Add test table testStack.setSize(stage.getWidth(), stage.getHeight()); testStack.add(testTable = new Table() { @Override public void act (float delta) { float time = GdxAI.getTimepiece().getTime(); if (lastUpdateTime != time) { lastUpdateTime = time; super.act(GdxAI.getTimepiece().getDeltaTime()); } } }); testStack.layout(); this.sheeps = new Array<Sheep>(); for (int i = 0; i < 30; i++) { Sheep sheep = new Sheep(targetTextureRegion); sheep.setMaxLinearAcceleration(50); sheep.setMaxLinearSpeed(80); sheep.setMaxAngularAcceleration(10); // greater than 0 because independent facing is enabled sheep.setMaxAngularSpeed(5); Wander<Vector2> wanderSB = new Wander<Vector2>(sheep) // .setFaceEnabled(true) // We want to use Face internally (independent facing is on) .setAlignTolerance(0.001f) // Used by Face .setDecelerationRadius(5) // Used by Face .setTimeToTarget(0.1f) // Used by Face .setWanderOffset(90) // .setWanderOrientation(10) // .setWanderRadius(40) // .setWanderRate(MathUtils.PI2 * 4); sheep.setSteeringBehavior(wanderSB); setRandomNonOverlappingPosition(sheep, sheeps, 5); setRandomOrientation(sheep); testTable.addActor(sheep); sheeps.add(sheep); } sequencePredator = createPredator(false); parallelPredator = createPredator(true); // Create GameOver panel gameOverButton = new TextButton("Game Over", skin); gameOverButton.setVisible(false); gameOverButton.addListener(new ChangeListener() { @Override public void changed (ChangeEvent event, Actor actor) { test.backToPreviousScreen(); } }); testTable.add(gameOverButton); }
Example 8
Source File: ResumeVsJoinTest.java From gdx-ai with Apache License 2.0 | 4 votes |
public TestScreen (final ResumeVsJoinTest test, Skin skin) { this.test = test; this.skin = skin; lastUpdateTime = 0; gameOver = false; greenFishTextureRegion = new TextureRegion(new Texture("data/green_fish.png")); badlogicTextureRegion = new TextureRegion(new Texture("data/badlogicsmall.jpg")); targetTextureRegion = new TextureRegion(new Texture("data/target.png")); shapeRenderer = new ShapeRenderer(); stage = new Stage(); Stack testStack = new Stack(); stage.addActor(testStack); // Add translucent panel (it's only visible when AI is paused) final Image translucentPanel = new Image(skin, "translucent"); translucentPanel.setSize(stage.getWidth(), stage.getHeight()); translucentPanel.setVisible(false); stage.addActor(translucentPanel); // Create status bar Table statusBar = new Table(skin); statusBar.left().bottom(); statusBar.row().height(26); statusBar.add(pauseButton = new PauseButton(translucentPanel, skin)).width(90).left(); statusBar.add(new FpsLabel("FPS: ", skin)).padLeft(15); statusBar.add(new IntValueLabel("Resume (Fish): ", 0, skin) { @Override public int getValue () { return resumePredator.score; } }).padLeft(15); statusBar.add(new IntValueLabel("Join (Badlogics): ", 0, skin) { @Override public int getValue () { return joinPredator.score; } }).padLeft(15); stage.addActor(statusBar); // Add test table testStack.setSize(stage.getWidth(), stage.getHeight()); testStack.add(testTable = new Table() { @Override public void act (float delta) { float time = GdxAI.getTimepiece().getTime(); if (lastUpdateTime != time) { lastUpdateTime = time; super.act(GdxAI.getTimepiece().getDeltaTime()); } } }); testStack.layout(); this.sheeps = new Array<Sheep>(); for (int i = 0; i < 30; i++) { Sheep sheep = new Sheep(targetTextureRegion); sheep.setMaxLinearAcceleration(50); sheep.setMaxLinearSpeed(80); sheep.setMaxAngularAcceleration(10); // greater than 0 because independent facing is enabled sheep.setMaxAngularSpeed(5); Wander<Vector2> wanderSB = new Wander<Vector2>(sheep) // .setFaceEnabled(true) // We want to use Face internally (independent facing is on) .setAlignTolerance(0.001f) // Used by Face .setDecelerationRadius(5) // Used by Face .setTimeToTarget(0.1f) // Used by Face .setWanderOffset(90) // .setWanderOrientation(10) // .setWanderRadius(40) // .setWanderRate(MathUtils.PI2 * 4); sheep.setSteeringBehavior(wanderSB); setRandomNonOverlappingPosition(sheep, sheeps, 5); setRandomOrientation(sheep); testTable.addActor(sheep); sheeps.add(sheep); } resumePredator = createPredator(false); joinPredator = createPredator(true); // Create GameOver panel gameOverButton = new TextButton("Game Over", skin); gameOverButton.setVisible(false); gameOverButton.addListener(new ChangeListener() { @Override public void changed (ChangeEvent event, Actor actor) { test.backToPreviousScreen(); } }); testTable.add(gameOverButton); }