Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Label#setSize()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Label#setSize() .
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Example 1
Source File: DropVisualizer.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override public IFuture<Void> visualize(DroppedItem drop) { final Future<Void> future = new Future<Void>(); Group group = new Group(); Tile image = new Tile("item/" + drop.item.name); Label counter = new Label(String.valueOf(drop.count), Config.skin); counter.setSize(image.getWidth(), image.getHeight()); counter.setAlignment(Align.right | Align.bottom); group.addActor(image); group.addActor(counter); group.setTransform(false); visualizer.viewController.notificationLayer.addActor(group); group.setPosition(drop.target.getX() * ViewController.CELL_SIZE, drop.target.getY() * ViewController.CELL_SIZE); group.addAction(Actions.parallel( Actions.moveBy(0, 30, 1f, Interpolation.fade), Actions.alpha(0, 1f, Interpolation.fade), Actions.delay(0.4f, Actions.run(new Runnable() { @Override public void run() { future.happen(); } })) )); return future; }
Example 2
Source File: MenuScreen.java From Unlucky with MIT License | 5 votes |
public MenuScreen(final Unlucky game, final ResourceManager rm) { super(game, rm); menuStyle = new Label.LabelStyle(rm.pixel10, new Color(79 / 255.f, 79 / 255.f, 117 / 255.f, 1)); // one for each letter titleMoves = new Moving[7]; letters = new Image[7]; for (int i = 0; i < 7; i++) { titleMoves[i] = new Moving(new Vector2(), new Vector2(), 0); letters[i] = new Image(rm.title[i]); stage.addActor(letters[i]); } handlePlayButton(); handleOptionButtons(); battleLabel = new Label("Battle", menuStyle); battleLabel.setSize(80, 40); battleLabel.setFontScale(1.5f); battleLabel.setTouchable(Touchable.disabled); battleLabel.setAlignment(Align.center); battleLabel.setPosition(60, 35); stage.addActor(battleLabel); createCreditsScreen(); // menu music rm.menuTheme.setLooping(true); rm.menuTheme.play(); }
Example 3
Source File: Main.java From graphicsfuzz with Apache License 2.0 | 4 votes |
@Override public void create() { if(this.overrideLogger != null){ Gdx.app.setApplicationLogger(overrideLogger); } // Only DesktopLauncher sets this. if(gl30 == null) { // Gdx.gl30 could also be null though. gl30 = Gdx.gl30; } Gdx.graphics.getGL20().glEnable(GL20.GL_TEXTURE_2D); Gdx.graphics.getGL20().glEnable(GL20.GL_DEPTH_TEST); Gdx.graphics.getGL20().glDepthFunc(GL20.GL_LESS); standardMesh = buildFullScreenQuadMesh(); if(standaloneRenderJob != null) { if (standaloneRenderJob.isSetComputeSource()) { updateState(WorkerState.COMPUTE_STANDALONE_PREPARE); } else { updateState(WorkerState.IMAGE_STANDALONE_PREPARE); } return; } PlatformInfoUtil.getPlatformDetails(platformInfoJson); PlatformInfoUtil.getGlVersionInfo(platformInfoJson, gl30); sanityReferenceImage = createPixelBuffer(); sanityCheckImage = createPixelBuffer(); sanityCheckImageTmp = createPixelBuffer(); GdxStage = new Stage(new ScreenViewport()); Label.LabelStyle label1Style = new Label.LabelStyle(); label1Style.font = new BitmapFont(); label1Style.fontColor = Color.WHITE; DisplayContent = new StringBuilder(); DisplayLabel = new Label(DisplayContent.toString(), label1Style); DisplayLabel.setPosition(WIDTH + DISPLAY_TXT_MARGIN, 0); DisplayLabel .setSize(Gdx.graphics.getWidth() - WIDTH - DISPLAY_TXT_MARGIN - 10, Gdx.graphics.getHeight() - 10); DisplayLabel.setAlignment(Align.topLeft); DisplayContent = new StringBuilder(); GdxStage.addActor(DisplayLabel); }
Example 4
Source File: BattleScene.java From Unlucky with MIT License | 4 votes |
public BattleScene(GameScreen gameScreen, TileMap tileMap, Player player, Battle battle, BattleUIHandler uiHandler, Stage stage, ResourceManager rm) { super(gameScreen, tileMap, player, battle, uiHandler, rm); this.stage = stage; BitmapFont font = rm.pixel10; Label.LabelStyle ls = new Label.LabelStyle(font, new Color(255, 255, 255, 255)); weakest = new Label.LabelStyle(font, new Color(200 / 255.f, 200 / 255.f, 200 / 255.f, 1)); weaker = new Label.LabelStyle(font, new Color(0, 225 / 255.f, 0, 1)); same = new Label.LabelStyle(font, new Color(1, 1, 1, 1)); stronger = new Label.LabelStyle(font, new Color(1, 175 / 255.f, 0, 1)); strongest = new Label.LabelStyle(font, new Color(225 / 255.f, 0, 0, 1)); // create player hud playerHud = new MovingImageUI(rm.playerhpbar145x40, new Vector2(-72, 100), new Vector2(0, 100), 100.f, 72, 20); playerHpBar = new HealthBar(player, stage, shapeRenderer, 48, 4, new Vector2(), new Color(0, 225 / 255.f, 0, 1)); playerHudLabel = new Label("", ls); playerHudLabel.setFontScale(0.5f); playerHudLabel.setSize(49, 6); playerHudLabel.setTouchable(Touchable.disabled); // create enemy hud enemyHud = new MovingImageUI(rm.enemyhpbar145x40, new Vector2(200, 100), new Vector2(128, 100), 100.f, 72, 20); enemyHpBar = new HealthBar(null, stage, shapeRenderer, 48, 4, new Vector2(), new Color(225 / 255.f, 0, 0, 1)); enemyHudLabel = new Label("", ls); enemyHudLabel.setFontScale(0.5f); enemyHudLabel.setSize(49, 6); enemyHudLabel.setTouchable(Touchable.disabled); // create player sprite playerSprite = new Moving(PLAYER_ORIGIN, new Vector2(35, 50), 75.f); // create enemy sprite enemySprite = new Moving(ENEMY_ORIGIN, new Vector2(120, 50), 75.f); // create animations attackAnims = new AnimationManager[3]; for (int i = 0; i < 3; i++) { attackAnims[i] = new AnimationManager(rm.battleAttacks64x64, 3, i, 1 / 6f); } healAnim = new AnimationManager(rm.battleHeal96x96, 3, 0, 1 / 5f); factory = new ParticleFactory((OrthographicCamera) stage.getCamera(), rm); stage.addActor(playerHud); stage.addActor(playerHudLabel); stage.addActor(enemyHud); stage.addActor(enemyHudLabel); }
Example 5
Source File: BattleEventHandler.java From Unlucky with MIT License | 4 votes |
public BattleEventHandler(GameScreen gameScreen, TileMap tileMap, Player player, Battle battle, BattleUIHandler uiHandler, Stage stage, final ResourceManager rm) { super(gameScreen, tileMap, player, battle, uiHandler, rm); this.stage = stage; // create main UI ui = new Image(rm.dialogBox400x80); ui.setSize(200, 40); ui.setPosition(0, 0); ui.setTouchable(Touchable.disabled); stage.addActor(ui); // create Labels BitmapFont bitmapFont = rm.pixel10; Label.LabelStyle font = new Label.LabelStyle(bitmapFont, new Color(0, 0, 0, 255)); textLabel = new Label("", font); textLabel.setWrap(true); textLabel.setTouchable(Touchable.disabled); textLabel.setFontScale(1.7f / 2); textLabel.setPosition(8, 6); textLabel.setSize(175, 26); textLabel.setAlignment(Align.topLeft); stage.addActor(textLabel); clickLabel = new Label("", font); clickLabel.setSize(200, 120); clickLabel.setPosition(0, 0); final Player p = player; clickLabel.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (dialogIndex + 1 == currentDialog.length && endCycle) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); // the text animation has run through every element of the text array endDialog(); handleBattleEvent(nextEvent); } // after a cycle of text animation ends, clicking the UI goes to the next cycle else if (endCycle && dialogIndex < currentDialog.length) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); dialogIndex++; reset(); currentText = currentDialog[dialogIndex]; anim = currentText.split(""); beginCycle = true; } // clicking on the box during a text animation completes it early else if (beginCycle && !endCycle) { resultingText = currentText; textLabel.setText(resultingText); beginCycle = false; endCycle = true; } } }); stage.addActor(clickLabel); }
Example 6
Source File: LevelUpScreen.java From Unlucky with MIT License | 4 votes |
public LevelUpScreen(GameScreen gameScreen, TileMap tileMap, Player player, ResourceManager rm) { super(gameScreen, tileMap, player, rm); // create bg ImageButton.ImageButtonStyle style = new ImageButton.ImageButtonStyle(); style.imageUp = new TextureRegionDrawable(rm.levelupscreen400x240); ui = new ImageButton(style); ui.setSize(200, 120); ui.setPosition(0, 0); ui.setTouchable(Touchable.disabled); stage.addActor(ui); handleClick(); // create animation levelUpAnim = new AnimationManager(rm.levelUp96x96, 4, 0, 1 / 4f); // create labels BitmapFont font = rm.pixel10; Label.LabelStyle titleFont = new Label.LabelStyle(font, new Color(0, 205 / 255.f, 20 / 255.f, 1)); Label.LabelStyle stdWhite = new Label.LabelStyle(font, new Color(1, 1, 1, 1)); Label.LabelStyle yellow = new Label.LabelStyle(font, new Color(1, 212 / 255.f, 0, 1)); Label.LabelStyle blue = new Label.LabelStyle(font, new Color(0, 190 / 255.f, 1, 1)); title = new Label("LEVEL UP!", titleFont); title.setSize(200, 20); title.setPosition(0, 95); title.setFontScale(2.5f); title.setAlignment(Align.center); title.setTouchable(Touchable.disabled); stage.addActor(title); levelDesc = new Label("You reached level 1", stdWhite); levelDesc.setSize(200, 20); levelDesc.setPosition(0, 80); levelDesc.setAlignment(Align.center); levelDesc.setTouchable(Touchable.disabled); stage.addActor(levelDesc); statsDescs = new Label[statNames.length]; stats = new Label[statNames.length]; increases = new Label[statNames.length]; for (int i = 0; i < statNames.length; i++) { statsDescs[i] = new Label(statNames[i], stdWhite); statsDescs[i].setSize(10, 10); statsDescs[i].setFontScale(1.3f / 2); statsDescs[i].setPosition(100, 17 + (i * 12)); statsDescs[i].setAlignment(Align.left); statsDescs[i].setTouchable(Touchable.disabled); stage.addActor(statsDescs[i]); stats[i] = new Label("1330", blue); stats[i].setSize(10, 10); stats[i].setFontScale(1.3f / 2); stats[i].setPosition(140, 17 + (i * 12)); stats[i].setAlignment(Align.left); stats[i].setTouchable(Touchable.disabled); stage.addActor(stats[i]); increases[i] = new Label("+20", yellow); increases[i].setSize(10, 10); increases[i].setFontScale(1.3f / 2); increases[i].setPosition(170, 17 + (i * 12)); increases[i].setAlignment(Align.left); increases[i].setTouchable(Touchable.disabled); stage.addActor(increases[i]); } clickToContinue = new Label("Click to continue", stdWhite); clickToContinue.setSize(200, 10); clickToContinue.setFontScale(0.5f); clickToContinue.setPosition(0, 2); clickToContinue.setAlignment(Align.center); clickToContinue.setTouchable(Touchable.disabled); stage.addActor(clickToContinue); }
Example 7
Source File: DialogScreen.java From Unlucky with MIT License | 4 votes |
public DialogScreen(GameScreen gameScreen, TileMap tileMap, Player player, final ResourceManager rm) { super(gameScreen, tileMap, player, rm); // create main UI ui = new Image(rm.dialogBox400x80); ui.setSize(200, 40); ui.setPosition(0, 0); ui.setTouchable(Touchable.disabled); stage.addActor(ui); // create Labels BitmapFont bitmapFont = rm.pixel10; Label.LabelStyle font = new Label.LabelStyle(bitmapFont, new Color(0, 0, 0, 255)); textLabel = new Label("", font); textLabel.setWrap(true); textLabel.setTouchable(Touchable.disabled); textLabel.setFontScale(1.7f / 2); textLabel.setPosition(8, 6); textLabel.setSize(350 / 2, 52 / 2); textLabel.setAlignment(Align.topLeft); stage.addActor(textLabel); clickLabel = new Label("", font); clickLabel.setSize(200, 120); clickLabel.setPosition(0, 0); final Player p = player; clickLabel.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (dialogIndex + 1 == currentDialog.length && endCycle) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); // the text animation has run through every element of the text array endDialog(); handleEvent(nextEvent); } // after a cycle of text animation ends, clicking the UI goes to the next cycle else if (endCycle && dialogIndex < currentDialog.length) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); dialogIndex++; reset(); currentText = currentDialog[dialogIndex]; anim = currentText.split(""); beginCycle = true; } // clicking on the box during a text animation completes it early else if (beginCycle && !endCycle) { resultingText = currentText; textLabel.setText(resultingText); beginCycle = false; endCycle = true; } } }); stage.addActor(clickLabel); }
Example 8
Source File: SettingsScreen.java From Unlucky with MIT License | 4 votes |
public SettingsScreen(final Unlucky game, final ResourceManager rm) { super(game, rm); // exit button stage.addActor(exitButton); exitButton.addListener(new ClickListener() { public void clicked(InputEvent event, float x, float y) { if (!game.player.settings.muteSfx) rm.buttonclick0.play(game.player.settings.sfxVolume); if (inGame) { game.gameScreen.resetGame = false; setFadeScreen(game.gameScreen); game.gameScreen.hud.settingsDialog.show(game.gameScreen.hud.getStage()); } else { game.menuScreen.transitionIn = 2; setSlideScreen(game.menuScreen, false); } } }); // create title label banner = new Image(rm.skin, "default-slider"); banner.setPosition(8, 102); banner.setSize(164, 12); stage.addActor(banner); bannerLabel = new Label("SETTINGS", rm.skin); bannerLabel.setStyle(new Label.LabelStyle(rm.pixel10, new Color(1, 212 / 255.f, 0, 1))); bannerLabel.setSize(50, 12); bannerLabel.setTouchable(Touchable.disabled); bannerLabel.setPosition(14, 102); bannerLabel.setAlignment(Align.left); stage.addActor(bannerLabel); bg = new Image(rm.skin, "default-slider"); bg.setPosition(8, 8); bg.setSize(184, 88); stage.addActor(bg); white = new Label.LabelStyle(rm.pixel10, Color.WHITE); description = new Label("SOUND MISC", new Label.LabelStyle(rm.pixel10, new Color(1, 212 / 255.f, 0, 1))); description.setFontScale(0.75f); description.setTouchable(Touchable.disabled); description.setPosition(14, 85); stage.addActor(description); // create settings labels settingLabels = new Label[7]; String[] settingStrs = new String[] { "MUSIC VOLUME", "SFX VOLUME", "MUTE MUSIC:", "MUTE SFX:", "SHOW ENEMY LEVELS:", "WEATHER ANIMATIONS:", "SHOW FPS:" }; for (int i = 0; i < 7; i++) { settingLabels[i] = new Label(settingStrs[i], white); settingLabels[i].setTouchable(Touchable.disabled); settingLabels[i].setFontScale(0.5f); stage.addActor(settingLabels[i]); } for (int i = 0; i < 2; i++) settingLabels[i].setPosition(14, 76 - i * 24); for (int i = 2; i < 4; i++) settingLabels[i].setPosition(14, 26 - (i - 2) * 14); for (int i = 4; i < 7; i++) settingLabels[i].setPosition(111, 72 - (i - 4) * 16); createSliders(); createCheckboxes(); }
Example 9
Source File: DefaultSceneScreen.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
void showUIText(Text t) { // Type UI texts will show at the same time that TextManagerUI texts. String style = t.style == null ? "ui-text" : t.style; Label msg = new Label(t.str, getUI().getSkin(), style); msg.setWrap(true); msg.setAlignment(Align.center, Align.center); if (t.color != null) msg.setColor(t.color); msg.setSize(msg.getWidth() + DPIUtils.getMarginSize() * 2, msg.getHeight() + DPIUtils.getMarginSize() * 2); stage.addActor(msg); unprojectTmp.set(t.x, t.y, 0); getWorld().getSceneCamera().scene2screen(getStage().getViewport(), unprojectTmp); float posx, posy; if (t.x == TextManager.POS_CENTER) { posx = (getStage().getViewport().getScreenWidth() - msg.getWidth()) / 2; } else if (t.x == TextManager.POS_SUBTITLE) { posx = DPIUtils.getMarginSize(); } else { posx = unprojectTmp.x; } if (t.y == TextManager.POS_CENTER) { posy = (getStage().getViewport().getScreenHeight() - msg.getHeight()) / 2; } else if (t.y == TextManager.POS_SUBTITLE) { posy = getStage().getViewport().getScreenHeight() - msg.getHeight() - DPIUtils.getMarginSize() * 3; } else { posy = unprojectTmp.y; } msg.setPosition(posx, posy); msg.getColor().a = 0; msg.addAction(sequence(Actions.fadeIn(0.4f, Interpolation.fade), Actions.delay(t.time, sequence(fadeOut(0.4f, Interpolation.fade), Actions.removeActor())))); }