Java Code Examples for com.jme3.asset.AssetManager#registerLoader()
The following examples show how to use
com.jme3.asset.AssetManager#registerLoader() .
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Example 1
Source File: TestAbsoluteLocators.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public static void main(String[] args){ AssetManager am = JmeSystem.newAssetManager(); am.registerLoader(AWTLoader.class, "jpg"); am.registerLoader(WAVLoader.class, "wav"); // register absolute locator am.registerLocator("/", ClasspathLocator.class); // find a sound AudioData audio = am.loadAudio("Sound/Effects/Gun.wav"); // find a texture Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg"); if (audio == null) throw new RuntimeException("Cannot find audio!"); else System.out.println("Audio loaded from Sounds/Effects/Gun.wav"); if (tex == null) throw new RuntimeException("Cannot find texture!"); else System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg"); System.out.println("Success!"); }
Example 2
Source File: TestAbsoluteLocators.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static void main(String[] args){ AssetManager am = new DesktopAssetManager(); am.registerLoader(AWTLoader.class.getName(), "jpg"); am.registerLoader(WAVLoader.class.getName(), "wav"); // register absolute locator am.registerLocator("/", ClasspathLocator.class.getName()); // find a sound AudioData audio = am.loadAudio("Sound/Effects/Gun.wav"); // find a texture Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg"); if (audio == null) throw new RuntimeException("Cannot find audio!"); else System.out.println("Audio loaded from Sounds/Effects/Gun.wav"); if (tex == null) throw new RuntimeException("Cannot find texture!"); else System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg"); System.out.println("Success!"); }
Example 3
Source File: TestCustomLoader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
public static void main(String[] args){ AssetManager assetManager = JmeSystem.newAssetManager(); assetManager.registerLocator("/", ClasspathLocator.class); assetManager.registerLoader(TextLoader.class, "fnt"); System.out.println(assetManager.loadAsset("Interface/Fonts/Console.fnt")); }
Example 4
Source File: BlenderAssetManagerConfigurator.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void prepareManager(AssetManager manager) { manager.registerLoader(com.jme3.scene.plugins.blender.BlenderModelLoader.class, "blend"); }