Java Code Examples for com.jme3.collision.CollisionResults#addCollision()
The following examples show how to use
com.jme3.collision.CollisionResults#addCollision() .
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Example 1
Source File: BresenhamTerrainPicker.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * This method adds the found Collision to an existing collisionResult. * @param results The results to add this collision to * @param patch The TerrainPatch which collided * @param intersection The actual intersection position * @param hit The hit triangle * @param distance The distance at which the hit occurred * @return Whether the collision was accepted to the list or whether it has been deduplicated */ private boolean addCollision(CollisionResults results, TerrainPatch patch, Vector3f intersection, Triangle hit, float distance) { CollisionResult cr = new CollisionResult(intersection.clone(), distance); cr.setGeometry(patch); cr.setContactNormal(hit.getNormal()); cr.setTriangleIndex(hit.getIndex()); // this will probably always be 0 for (int i = 0; i < results.size(); i++) { CollisionResult compare = results.getCollision(i); if (compare.getDistance() == cr.getDistance() && compare.getGeometry() == cr.getGeometry() && compare.getContactPoint().equals(cr.getContactPoint()) && compare.getContactNormal().equals(cr.getContactNormal())) { return false; // Collision already available, deduplicate. } } results.addCollision(cr); return true; }
Example 2
Source File: Ray.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public int collideWith(Collidable other, CollisionResults results) { if (other instanceof BoundingVolume) { BoundingVolume bv = (BoundingVolume) other; return bv.collideWith(this, results); } else if (other instanceof AbstractTriangle) { AbstractTriangle tri = (AbstractTriangle) other; float d = intersects(tri.get1(), tri.get2(), tri.get3()); if (Float.isInfinite(d) || Float.isNaN(d)) { return 0; } Vector3f point = new Vector3f(direction).multLocal(d).addLocal(origin); results.addCollision(new CollisionResult(point, d)); return 1; } else { throw new UnsupportedCollisionException(); } }
Example 3
Source File: BoundingSphere.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public int collideWith(Collidable other, CollisionResults results) { if (other instanceof Ray) { Ray ray = (Ray) other; return collideWithRay(ray, results); } else if (other instanceof Triangle){ Triangle t = (Triangle) other; return collideWithTri(t, results); } else if (other instanceof BoundingVolume) { if (intersects((BoundingVolume)other)) { CollisionResult result = new CollisionResult(); results.addCollision(result); return 1; } return 0; } else if (other instanceof Spatial) { return other.collideWith(this, results); } else { throw new UnsupportedCollisionException(); } }
Example 4
Source File: Octnode.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public final void intersectWhere(Ray r, Geometry[] geoms, float sceneMin, float sceneMax, CollisionResults results){ for (OCTTriangle t : tris){ float d = r.intersects(t.get1(), t.get2(), t.get3()); if (Float.isInfinite(d)) continue; Vector3f contactPoint = new Vector3f(r.getDirection()).multLocal(d).addLocal(r.getOrigin()); CollisionResult result = new CollisionResult(geoms[t.getGeometryIndex()], contactPoint, d, t.getTriangleIndex()); results.addCollision(result); } for (int i = 0; i < 8; i++){ Octnode child = children[i]; if (child == null) continue; if (child.bbox.intersects(r)){ child.intersectWhere(r, geoms, sceneMin, sceneMax, results); } } }
Example 5
Source File: Ray.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public int collideWith(Collidable other, CollisionResults results) { if (other instanceof BoundingVolume) { BoundingVolume bv = (BoundingVolume) other; return bv.collideWith(this, results); } else if (other instanceof AbstractTriangle) { AbstractTriangle tri = (AbstractTriangle) other; float d = intersects(tri.get1(), tri.get2(), tri.get3()); if (Float.isInfinite(d) || Float.isNaN(d)) { return 0; } Vector3f point = new Vector3f(direction).multLocal(d).addLocal(origin); results.addCollision(new CollisionResult(point, d)); return 1; } else { throw new UnsupportedCollisionException(); } }
Example 6
Source File: BoundingBox.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public int collideWith(Collidable other, CollisionResults results) { if (other instanceof Ray) { Ray ray = (Ray) other; return collideWithRay(ray, results); } else if (other instanceof Triangle) { Triangle t = (Triangle) other; if (intersects(t.get1(), t.get2(), t.get3())) { CollisionResult r = new CollisionResult(); results.addCollision(r); return 1; } return 0; } else { throw new UnsupportedCollisionException("With: " + other.getClass().getSimpleName()); } }
Example 7
Source File: BoundingSphere.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public int collideWith(Collidable other, CollisionResults results) { if (other instanceof Ray) { Ray ray = (Ray) other; return collideWithRay(ray, results); } else if (other instanceof Triangle){ Triangle t = (Triangle) other; float r2 = radius * radius; float d1 = center.distanceSquared(t.get1()); float d2 = center.distanceSquared(t.get2()); float d3 = center.distanceSquared(t.get3()); if (d1 <= r2 || d2 <= r2 || d3 <= r2) { CollisionResult r = new CollisionResult(); r.setDistance(FastMath.sqrt(Math.min(Math.min(d1, d2), d3)) - radius); results.addCollision(r); return 1; } return 0; } else { throw new UnsupportedCollisionException(); } }
Example 8
Source File: BIHNode.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
public final int intersectBrute(Ray r, Matrix4f worldMatrix, BIHTree tree, float sceneMin, float sceneMax, CollisionResults results) { float tHit = Float.POSITIVE_INFINITY; TempVars vars = TempVars.get(); Vector3f v1 = vars.vect1, v2 = vars.vect2, v3 = vars.vect3; int cols = 0; ArrayList<BIHStackData> stack = vars.bihStack; stack.clear(); stack.add(new BIHStackData(this, 0, 0)); stackloop: while (stack.size() > 0) { BIHStackData data = stack.remove(stack.size() - 1); BIHNode node = data.node; leafloop: while (node.axis != 3) { // while node is not a leaf BIHNode nearNode, farNode; nearNode = node.left; farNode = node.right; stack.add(new BIHStackData(farNode, 0, 0)); node = nearNode; } // a leaf for (int i = node.leftIndex; i <= node.rightIndex; i++) { tree.getTriangle(i, v1, v2, v3); if (worldMatrix != null) { worldMatrix.mult(v1, v1); worldMatrix.mult(v2, v2); worldMatrix.mult(v3, v3); } float t = r.intersects(v1, v2, v3); if (t < tHit) { tHit = t; Vector3f contactPoint = new Vector3f(r.direction).multLocal(tHit).addLocal(r.origin); CollisionResult cr = new CollisionResult(contactPoint, tHit); cr.setTriangleIndex(tree.getTriangleIndex(i)); results.addCollision(cr); cols++; } } } vars.release(); return cols; }
Example 9
Source File: BIHNode.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public final int intersectBrute(Ray r, Matrix4f worldMatrix, BIHTree tree, float sceneMin, float sceneMax, CollisionResults results) { float tHit = Float.POSITIVE_INFINITY; TempVars vars = TempVars.get(); Vector3f v1 = vars.vect1, v2 = vars.vect2, v3 = vars.vect3; int cols = 0; ArrayList<BIHStackData> stack = vars.bihStack; stack.clear(); stack.add(new BIHStackData(this, 0, 0)); stackloop: while (stack.size() > 0) { BIHStackData data = stack.remove(stack.size() - 1); BIHNode node = data.node; leafloop: while (node.axis != 3) { // while node is not a leaf BIHNode nearNode, farNode; nearNode = node.left; farNode = node.right; stack.add(new BIHStackData(farNode, 0, 0)); node = nearNode; } // a leaf for (int i = node.leftIndex; i <= node.rightIndex; i++) { tree.getTriangle(i, v1, v2, v3); if (worldMatrix != null) { worldMatrix.mult(v1, v1); worldMatrix.mult(v2, v2); worldMatrix.mult(v3, v3); } float t = r.intersects(v1, v2, v3); if (t < tHit) { tHit = t; Vector3f contactPoint = new Vector3f(r.direction).multLocal(tHit).addLocal(r.origin); CollisionResult cr = new CollisionResult(contactPoint, tHit); cr.setTriangleIndex(tree.getTriangleIndex(i)); results.addCollision(cr); cols++; } } } vars.release(); return cols; }