Java Code Examples for com.jme3.math.Ray#intersects()
The following examples show how to use
com.jme3.math.Ray#intersects() .
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Example 1
Source File: Octnode.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public final void intersectWhere(Ray r, Geometry[] geoms, float sceneMin, float sceneMax, CollisionResults results){ for (OCTTriangle t : tris){ float d = r.intersects(t.get1(), t.get2(), t.get3()); if (Float.isInfinite(d)) continue; Vector3f contactPoint = new Vector3f(r.getDirection()).multLocal(d).addLocal(r.getOrigin()); CollisionResult result = new CollisionResult(geoms[t.getGeometryIndex()], contactPoint, d, t.getTriangleIndex()); results.addCollision(result); } for (int i = 0; i < 8; i++){ Octnode child = children[i]; if (child == null) continue; if (child.bbox.intersects(r)){ child.intersectWhere(r, geoms, sceneMin, sceneMax, results); } } }
Example 2
Source File: BIHNode.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
public final int intersectBrute(Ray r, Matrix4f worldMatrix, BIHTree tree, float sceneMin, float sceneMax, CollisionResults results) { float tHit = Float.POSITIVE_INFINITY; TempVars vars = TempVars.get(); Vector3f v1 = vars.vect1, v2 = vars.vect2, v3 = vars.vect3; int cols = 0; ArrayList<BIHStackData> stack = vars.bihStack; stack.clear(); stack.add(new BIHStackData(this, 0, 0)); stackloop: while (stack.size() > 0) { BIHStackData data = stack.remove(stack.size() - 1); BIHNode node = data.node; leafloop: while (node.axis != 3) { // while node is not a leaf BIHNode nearNode, farNode; nearNode = node.left; farNode = node.right; stack.add(new BIHStackData(farNode, 0, 0)); node = nearNode; } // a leaf for (int i = node.leftIndex; i <= node.rightIndex; i++) { tree.getTriangle(i, v1, v2, v3); if (worldMatrix != null) { worldMatrix.mult(v1, v1); worldMatrix.mult(v2, v2); worldMatrix.mult(v3, v3); } float t = r.intersects(v1, v2, v3); if (t < tHit) { tHit = t; Vector3f contactPoint = new Vector3f(r.direction).multLocal(tHit).addLocal(r.origin); CollisionResult cr = new CollisionResult(contactPoint, tHit); cr.setTriangleIndex(tree.getTriangleIndex(i)); results.addCollision(cr); cols++; } } } vars.release(); return cols; }
Example 3
Source File: BIHNode.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public final int intersectBrute(Ray r, Matrix4f worldMatrix, BIHTree tree, float sceneMin, float sceneMax, CollisionResults results) { float tHit = Float.POSITIVE_INFINITY; TempVars vars = TempVars.get(); Vector3f v1 = vars.vect1, v2 = vars.vect2, v3 = vars.vect3; int cols = 0; ArrayList<BIHStackData> stack = vars.bihStack; stack.clear(); stack.add(new BIHStackData(this, 0, 0)); stackloop: while (stack.size() > 0) { BIHStackData data = stack.remove(stack.size() - 1); BIHNode node = data.node; leafloop: while (node.axis != 3) { // while node is not a leaf BIHNode nearNode, farNode; nearNode = node.left; farNode = node.right; stack.add(new BIHStackData(farNode, 0, 0)); node = nearNode; } // a leaf for (int i = node.leftIndex; i <= node.rightIndex; i++) { tree.getTriangle(i, v1, v2, v3); if (worldMatrix != null) { worldMatrix.mult(v1, v1); worldMatrix.mult(v2, v2); worldMatrix.mult(v3, v3); } float t = r.intersects(v1, v2, v3); if (t < tHit) { tHit = t; Vector3f contactPoint = new Vector3f(r.direction).multLocal(tHit).addLocal(r.origin); CollisionResult cr = new CollisionResult(contactPoint, tHit); cr.setTriangleIndex(tree.getTriangleIndex(i)); results.addCollision(cr); cols++; } } } vars.release(); return cols; }