Java Code Examples for com.jme3.math.Transform#combineWithParent()
The following examples show how to use
com.jme3.math.Transform#combineWithParent() .
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Example 1
Source File: DacLinks.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Calculate the physics transform to match the specified skeleton bone. * * @param bone the skeleton bone to match (not null, unaffected) * @param localOffset the location of the body's center (in the bone's local * coordinates, not null, unaffected) * @param storeResult storage for the result (modified if not null) * @return the calculated physics transform (either storeResult or a new * transform, not null) */ Transform physicsTransform(Joint bone, Vector3f localOffset, Transform storeResult) { Transform result = (storeResult == null) ? new Transform() : storeResult; /* * Start with the body's transform in the bone's local coordinates. */ result.setTranslation(localOffset); result.setRotation(rotateIdentity); result.setScale(1f); /* * Convert to mesh coordinates. */ Transform localToMesh = bone.getModelTransform(); result.combineWithParent(localToMesh); /* * Convert to world (physics-space) coordinates. */ Transform meshToWorld = meshTransform(null); result.combineWithParent(meshToWorld); return result; }
Example 2
Source File: CollisionShapeFactory.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Calculate the correct transform for a collision shape relative to the * ancestor for which the shape was generated. * * @param spat * @param parent * @return a new instance (not null) */ private static Transform getTransform(Spatial spat, Spatial parent) { Transform shapeTransform = new Transform(); Spatial parentNode = spat.getParent() != null ? spat.getParent() : spat; Spatial currentSpatial = spat; //if we have parents combine their transforms while (parentNode != null) { if (parent == currentSpatial) { //real parent -> only apply scale, not transform Transform trans = new Transform(); trans.setScale(currentSpatial.getLocalScale()); shapeTransform.combineWithParent(trans); parentNode = null; } else { shapeTransform.combineWithParent(currentSpatial.getLocalTransform()); parentNode = currentSpatial.getParent(); currentSpatial = parentNode; } } return shapeTransform; }
Example 3
Source File: CollisionShapeFactory.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/** * returns the correct transform for a collisionshape in relation * to the ancestor for which the collisionshape is generated * @param spat * @param parent * @return */ private static Transform getTransform(Spatial spat, Spatial parent) { Transform shapeTransform = new Transform(); Spatial parentNode = spat.getParent() != null ? spat.getParent() : spat; Spatial currentSpatial = spat; //if we have parents combine their transforms while (parentNode != null) { if (parent == currentSpatial) { //real parent -> only apply scale, not transform Transform trans = new Transform(); trans.setScale(currentSpatial.getLocalScale()); shapeTransform.combineWithParent(trans); parentNode = null; } else { shapeTransform.combineWithParent(currentSpatial.getLocalTransform()); parentNode = currentSpatial.getParent(); currentSpatial = parentNode; } } return shapeTransform; }
Example 4
Source File: CollisionShapeFactory.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/** * returns the correct transform for a collisionshape in relation * to the ancestor for which the collisionshape is generated * @param spat * @param parent * @return */ private static Transform getTransform(Spatial spat, Spatial parent) { Transform shapeTransform = new Transform(); Spatial parentNode = spat.getParent() != null ? spat.getParent() : spat; Spatial currentSpatial = spat; //if we have parents combine their transforms while (parentNode != null) { if (parent == currentSpatial) { //real parent -> only apply scale, not transform Transform trans = new Transform(); trans.setScale(currentSpatial.getLocalScale()); shapeTransform.combineWithParent(trans); parentNode = null; } else { shapeTransform.combineWithParent(currentSpatial.getLocalTransform()); parentNode = currentSpatial.getParent(); currentSpatial = parentNode; } } return shapeTransform; }
Example 5
Source File: TorsoLink.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Calculate the local bone transform to match the physics transform of the * rigid body. * * @param storeResult storage for the result (modified if not null) * @return the calculated bone transform (in local coordinates, either * storeResult or a new transform, not null) */ private Transform localBoneTransform(Transform storeResult) { Transform result = (storeResult == null) ? new Transform() : storeResult; Vector3f location = result.getTranslation(); Quaternion orientation = result.getRotation(); Vector3f scale = result.getScale(); /* * Start with the rigid body's transform in physics/world coordinates. */ PhysicsRigidBody body = getRigidBody(); body.getPhysicsLocation(result.getTranslation()); body.getPhysicsRotation(result.getRotation()); result.setScale(body.getCollisionShape().getScale()); /* * Convert to mesh coordinates. */ Transform worldToMesh = getControl().meshTransform(null).invert(); result.combineWithParent(worldToMesh); /* * Subtract the body's local offset, rotated and scaled. */ Vector3f meshOffset = localOffset(null); meshOffset.multLocal(scale); orientation.mult(meshOffset, meshOffset); location.subtractLocal(meshOffset); return result; }
Example 6
Source File: BoneLink.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Calculate the local bone transform to match the physics transform of the * rigid body. * * @param storeResult storage for the result (modified if not null) * @return the calculated bone transform (in local coordinates, either * storeResult or a new transform, not null) */ private Transform localBoneTransform(Transform storeResult) { Transform result = (storeResult == null) ? new Transform() : storeResult; Vector3f location = result.getTranslation(); Quaternion orientation = result.getRotation(); Vector3f scale = result.getScale(); /* * Start with the rigid body's transform in physics/world coordinates. */ PhysicsRigidBody body = getRigidBody(); body.getPhysicsLocation(result.getTranslation()); body.getPhysicsRotation(result.getRotation()); result.setScale(body.getCollisionShape().getScale()); /* * Convert to mesh coordinates. */ Transform worldToMesh = getControl().meshTransform(null).invert(); result.combineWithParent(worldToMesh); /* * Convert to the bone's local coordinate system by factoring out the * parent bone's transform. */ Joint parentBone = getBone().getParent(); RagUtils.meshToLocal(parentBone, result); /* * Subtract the body's local offset, rotated and scaled. */ Vector3f parentOffset = localOffset(null); parentOffset.multLocal(scale); orientation.mult(parentOffset, parentOffset); location.subtractLocal(parentOffset); return result; }
Example 7
Source File: FbxNode.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private static void relocateSpatial(Spatial spatial, Transform originalWorldTransform, Transform newWorldTransform) { Transform localTransform = new Transform(); localTransform.set(originalWorldTransform); localTransform.combineWithParent(newWorldTransform.invert()); spatial.setLocalTransform(localTransform); }
Example 8
Source File: FbxToJmeTrack.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private static void applyInverse(Vector3f translation, Quaternion rotation, Vector3f scale, Transform inverseBindPose) { Transform t = new Transform(); t.setTranslation(translation); t.setRotation(rotation); if (scale != null) { t.setScale(scale); } t.combineWithParent(inverseBindPose); t.getTranslation(translation); t.getRotation(rotation); if (scale != null) { t.getScale(scale); } }
Example 9
Source File: SeparateJointModelTransform.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void applyBindPose(Transform localTransform, Matrix4f inverseModelBindMatrix, Joint parent) { localTransform.fromTransformMatrix(inverseModelBindMatrix.invert()); if (parent != null) { localTransform.combineWithParent(parent.getModelTransform().invert()); } }