Java Code Examples for com.jme3.scene.Node#setMaterial()
The following examples show how to use
com.jme3.scene.Node#setMaterial() .
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Example 1
Source File: TestParallax.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
public void setupFloor() { mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"); Node floorGeom = new Node("floorGeom"); Quad q = new Quad(100, 100); q.scaleTextureCoordinates(new Vector2f(10, 10)); Geometry g = new Geometry("geom", q); g.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); floorGeom.attachChild(g); TangentBinormalGenerator.generate(floorGeom); floorGeom.setLocalTranslation(-50, 22, 60); //floorGeom.setLocalScale(100); floorGeom.setMaterial(mat); rootNode.attachChild(floorGeom); }
Example 2
Source File: TestParallaxPBR.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
public void setupFloor() { mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWallPBR.j3m"); //mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWallPBR2.j3m"); Node floorGeom = new Node("floorGeom"); Quad q = new Quad(100, 100); q.scaleTextureCoordinates(new Vector2f(10, 10)); Geometry g = new Geometry("geom", q); g.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); floorGeom.attachChild(g); TangentBinormalGenerator.generate(floorGeom); floorGeom.setLocalTranslation(-50, 22, 60); //floorGeom.setLocalScale(100); floorGeom.setMaterial(mat); rootNode.attachChild(floorGeom); }
Example 3
Source File: TestParallax.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public void setupFloor() { mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall2.j3m"); mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat); mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat); mat.setFloat("Shininess", 0); Node floorGeom = (Node) assetManager.loadAsset("Models/WaterTest/WaterTest.mesh.xml"); Geometry g = ((Geometry) floorGeom.getChild(0)); g.getMesh().scaleTextureCoordinates(new Vector2f(10, 10)); TangentBinormalGenerator.generate(floorGeom); floorGeom.setLocalTranslation(0, 22, 0); floorGeom.setLocalScale(100); floorGeom.setMaterial(mat); rootNode.attachChild(floorGeom); }
Example 4
Source File: TestManyLightsSingle.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected void reloadScene(Geometry g, Geometry boxGeo, Node cubeNodes) { MaterialDebugAppState debug = stateManager.getState(MaterialDebugAppState.class); Material m = debug.reloadMaterial(g.getMaterial()); if (m != null) { g.setMaterial(m); } m = debug.reloadMaterial(boxGeo.getMaterial()); if (m != null) { cubeNodes.setMaterial(m); } }