Java Code Examples for com.jogamp.opengl.GL3#glFramebufferTexture()
The following examples show how to use
com.jogamp.opengl.GL3#glFramebufferTexture() .
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Example 1
Source File: Gl_320_fbo_shadow.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(0), 0); gl3.glDrawBuffer(GL_NONE); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl3.glDrawBuffer(GL_BACK); if (!isFramebufferComplete(gl3, 0)) { return false; } return true; }
Example 2
Source File: Gl_320_fbo_integer_blit.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.RENDERBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(Framebuffer.RENDER))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.SPLASHBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(Framebuffer.RESOLVE))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return checkError(gl3, "initFramebuffer"); }
Example 3
Source File: Gl_320_fbo_multisample_explicit.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferRenderName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferRenderName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE_COLORBUFFER), 0); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.MULTISAMPLE_DEPTHBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferRenderName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 4
Source File: Gl_320_fbo_blit.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl3.glGenRenderbuffers(1, colorRenderbufferName); gl3.glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbufferName.get(0)); gl3.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER)); gl3.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderbufferName.get(0)); if (!isFramebufferComplete(gl3, framebufferName.get(Framebuffer.RENDER))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(Framebuffer.RESOLVE))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return checkError(gl3, "initFramebuffer"); }
Example 5
Source File: Gl_320_fbo_srgb.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); int encodingLinear = GL_LINEAR; int encodingSRGB = GL_SRGB; int[] encoding = {0}; gl3.glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_BACK_LEFT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, encoding, 0); return true; }
Example 6
Source File: Gl_320_fbo_multisample_integer.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE), 0); if (!isFramebufferComplete(gl3, framebufferName.get(Framebuffer.RENDER))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(Framebuffer.RESOLVE))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return checkError(gl3, "initFramebuffer"); }
Example 7
Source File: Gl_330_blend_rtt.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); for (int i = Texture.R; i <= Texture.B; ++i) { gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + (i - Texture.R), texture2dName.get(i), 0); } int[] drawBuffers = new int[3]; drawBuffers[0] = GL_COLOR_ATTACHMENT0; drawBuffers[1] = GL_COLOR_ATTACHMENT1; drawBuffers[2] = GL_COLOR_ATTACHMENT2; gl3.glDrawBuffers(3, drawBuffers, 0); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } return checkError(gl3, "initFramebuffer"); }
Example 8
Source File: Gl_320_fbo_srgb_blend.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } int encodingLinear = GL_LINEAR; int encodingSRGB = GL_SRGB; gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); int[] encoding = {0}; gl3.glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_BACK_LEFT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, encoding, 0); return true; }
Example 9
Source File: Gl_320_fbo_depth_multisample.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL3 gl3) { boolean validated = true; gl3.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.DEPTH_MULTISAMPLE)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.MULTISAMPLE), 0); gl3.glDrawBuffer(GL_NONE); if (!isFramebufferComplete(gl3, framebufferName.get(Framebuffer.DEPTH_MULTISAMPLE))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return validated && checkError(gl3, "initFramebuffer"); }
Example 10
Source File: Gl_320_primitive_line_msaa.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(Texture.MAX, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Texture.RENDERBUFFER)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.RENDERBUFFER), 0); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Texture.COLORBUFFER)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(Texture.RENDERBUFFER))) { return false; } if (!isFramebufferComplete(gl3, framebufferName.get(Texture.COLORBUFFER))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 11
Source File: Gl_320_fbo_blend.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 12
Source File: Gl_320_fbo_integer.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.RENDERBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return checkError(gl3, "initFramebuffer"); }
Example 13
Source File: Gl_320_fbo_multisample.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(Framebuffer.MAX, framebufferName); int[] buffersRender = new int[]{GL_COLOR_ATTACHMENT0}; gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE), 0); gl3.glDrawBuffers(1, buffersRender, 0); if (!isFramebufferComplete(gl3, framebufferName.get(Framebuffer.RENDER))) { return false; } int[] buffersResolve = new int[]{GL_COLOR_ATTACHMENT0}; gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl3.glDrawBuffers(1, buffersResolve, 0); if (!isFramebufferComplete(gl3, framebufferName.get(Framebuffer.RESOLVE))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl3.glDrawBuffer(GL_BACK); if (!isFramebufferComplete(gl3, 0)) { return false; } return checkError(gl3, "initFramebuffer"); }
Example 14
Source File: Gl_320_fbo_depth_stencil.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 15
Source File: Gl_320_fbo_layered.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureColorbufferName.get(0), 0); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 16
Source File: Gl_320_fbo_depth.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0); gl3.glDrawBuffer(GL_NONE); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 17
Source File: Gl_320_fbo_blend_points.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 18
Source File: Gl_320_fbo.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 19
Source File: Gl_320_fbo_srgb_decode_ext.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL3 gl3) { gl3.glGenFramebuffers(1, framebufferName); gl3.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl3.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0); if (!isFramebufferComplete(gl3, framebufferName.get(0))) { return false; } gl3.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 20
Source File: GraphDisplayer.java From constellation with Apache License 2.0 | 4 votes |
@Override public void init(GLAutoDrawable drawable) { final GL3 gl = drawable.getGL().getGL3(); String graphVp = null; String graphFp = null; try { graphVp = getVertexShader(); graphFp = getFragmentShader(); } catch (final IOException ex) { LOGGER.log(Level.SEVERE, "Can''t read graph texture shaders", ex); } graphTextureShader = GLTools.loadShaderSourceWithAttributes(gl, "graphTex", graphVp, null, graphFp, vertexTarget, "position", textureCoordinatesTarget, "inputTextureCoordinates", ShaderManager.FRAG_BASE, "fragColor"); graphTextureBatch.initialise(GRAPH_TEXTURE_NUMBER_OF_VERTICES); graphTextureBatch.stage(vertexTarget, -1f, -1f); graphTextureBatch.stage(vertexTarget, 1f, -1f); graphTextureBatch.stage(vertexTarget, -1f, 1f); graphTextureBatch.stage(vertexTarget, 1f, 1f); graphTextureBatch.stage(textureCoordinatesTarget, 0f, 0f); graphTextureBatch.stage(textureCoordinatesTarget, 1f, 0f); graphTextureBatch.stage(textureCoordinatesTarget, 0f, 1f); graphTextureBatch.stage(textureCoordinatesTarget, 1f, 1f); graphTextureBatch.finalise(gl); // Create the FBO to draw the graph onto. gl.glGenFramebuffers(1, graphFboName, 0); gl.glBindFramebuffer(GL3.GL_DRAW_FRAMEBUFFER, graphFboName[0]); // Create a texture for colour information. gl.glGenTextures(1, graphColorTextureName, 0); gl.glBindTexture(GL3.GL_TEXTURE_2D, graphColorTextureName[0]); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA8, 10, 10, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, null); gl.glFramebufferTexture(GL3.GL_DRAW_FRAMEBUFFER, GL3.GL_COLOR_ATTACHMENT0, graphColorTextureName[0], 0); graphDrawBuffers[0] = GL3.GL_COLOR_ATTACHMENT0; // Create a texture for depth information and attach it. gl.glGenTextures(1, graphDepthTextureName, 0); gl.glBindTexture(GL3.GL_TEXTURE_2D, graphDepthTextureName[0]); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_DEPTH_COMPONENT16, 10, 10, 0, GL3.GL_DEPTH_COMPONENT, GL.GL_FLOAT, null); gl.glFramebufferTexture(GL3.GL_DRAW_FRAMEBUFFER, GL3.GL_DEPTH_ATTACHMENT, graphDepthTextureName[0], 0); graphColorTextureShaderLocation = gl.glGetUniformLocation(graphTextureShader, "graphTexture"); graphDepthTextureShaderLocation = gl.glGetUniformLocation(graphTextureShader, "depthTexture"); createShaderLocations(gl); }