Java Code Examples for com.jogamp.opengl.GL4#glTextureStorage2D()
The following examples show how to use
com.jogamp.opengl.GL4#glTextureStorage2D() .
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Example 1
Source File: Gl_500_sample_location_grid_nv.java From jogl-samples with MIT License | 6 votes |
private boolean initTexture(GL4 gl4) { boolean validated = true; Vec2i windowSizeF = new Vec2i(windowSize).shiftR(framebufferScale); textureName.position(Texture.COLORBUFFER); gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTextureStorage2D(textureName.get(Texture.COLORBUFFER), 1, GL_RGBA8, windowSizeF.x, windowSizeF.y); textureName.position(Texture.RENDERBUFFER); gl4.glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.RENDERBUFFER), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.RENDERBUFFER), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureStorage2DMultisample(textureName.get(Texture.RENDERBUFFER), 4, GL_RGBA8, windowSizeF.x, windowSizeF.y, true); textureName.rewind(); return validated; }
Example 2
Source File: Gl_500_primitive_bindless_nv.java From jogl-samples with MIT License | 5 votes |
private boolean initTexture(GL4 gl4) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); assert (!texture.empty()); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName); gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MAX_LEVEL, texture.levels() - 1); gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_R, GL_RED); gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_B, GL_BLUE); gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_A, GL_ALPHA); gl4.glTextureStorage2D(textureName.get(0), texture.levels(), format.internal.value, texture.dimensions()[0], texture.dimensions()[1]); for (int level = 0; level < texture.levels(); ++level) { gl4.glTextureSubImage2D(textureName.get(0), level, 0, 0, texture.dimensions(level)[0], texture.dimensions(level)[1], format.external.value, format.type.value, texture.data(level)); } } catch (IOException ex) { Logger.getLogger(Gl_500_primitive_bindless_nv.class.getName()).log(Level.SEVERE, null, ex); } return true; }
Example 3
Source File: Gl_500_shader_group_nv.java From jogl-samples with MIT License | 5 votes |
private boolean initTexture(GL4 gl4) { gl4.glCreateTextures(GL_TEXTURE_2D, Texture.MAX, textureName); Vec2i framebufferSize = new Vec2i(windowSize).mul(FRAMEBUFFER_SCALE); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl4.glTextureStorage2D(textureName.get(Texture.COLORBUFFER), 1, GL_RGBA8, framebufferSize.x, framebufferSize.y); gl4.glTextureParameteri(textureName.get(Texture.RENDERBUFFER), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.RENDERBUFFER), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureStorage2D(textureName.get(Texture.RENDERBUFFER), 1, GL_DEPTH_COMPONENT24, framebufferSize.x, framebufferSize.y); gl4.glTextureParameteri(textureName.get(Texture.INVOCATION_COUNT), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.INVOCATION_COUNT), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureStorage2D(textureName.get(Texture.INVOCATION_COUNT), 1, GL_R32UI, framebufferSize.x, framebufferSize.y); return true; }
Example 4
Source File: Gl_430_direct_state_access_ext.java From jogl-samples with MIT License | 4 votes |
private boolean initTexture(GL4 gl4) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); jgli.Gl.Swizzles swizzles = jgli.Gl.translate(texture.swizzles()); textureName.position(Texture.TEXTURE); gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_SWIZZLE_R, swizzles.r.value); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_SWIZZLE_G, swizzles.g.value); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_SWIZZLE_B, swizzles.b.value); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_SWIZZLE_A, swizzles.a.value); gl4.glTextureStorage2D(textureName.get(Texture.TEXTURE), texture.levels(), format.internal.value, texture.dimensions(0)[0], texture.dimensions(0)[1]); for (int level = 0; level < texture.levels(); ++level) { gl4.glTextureSubImage2D(textureName.get(Texture.TEXTURE), level, 0, 0, texture.dimensions(level)[0], texture.dimensions(level)[1], format.external.value, format.type.value, texture.data(level)); } textureName.position(Texture.MULTISAMPLE); gl4.glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureStorage2DMultisample(textureName.get(Texture.MULTISAMPLE), 4, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, false); textureName.position(Texture.COLORBUFFER); gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureStorage2D(textureName.get(Texture.COLORBUFFER), 1, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y); textureName.rewind(); } catch (IOException ex) { Logger.getLogger(Gl_430_direct_state_access_ext.class.getName()).log(Level.SEVERE, null, ex); } return true; }
Example 5
Source File: Gl_450_direct_state_access.java From jogl-samples with MIT License | 4 votes |
private boolean initTexture(GL4 gl4) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); if (texture.empty()) { return false; } jgli.Gl.Format format = jgli.Gl.translate(texture.format()); textureName.position(Texture.TEXTURE); gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAX_LEVEL, texture.levels() - 1); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTextureStorage2D(textureName.get(Texture.TEXTURE), texture.levels(), format.internal.value, texture.dimensions(0)[0], texture.dimensions(0)[1]); for (int level = 0; level < texture.levels(); ++level) { gl4.glTextureSubImage2D(textureName.get(Texture.TEXTURE), level, 0, 0, texture.dimensions(level)[0], texture.dimensions(level)[1], format.external.value, format.type.value, texture.data(level)); } } catch (IOException ex) { Logger.getLogger(Gl_450_direct_state_access.class.getName()).log(Level.SEVERE, null, ex); } textureName.position(Texture.MULTISAMPLE); gl4.glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureStorage2DMultisample(textureName.get(Texture.MULTISAMPLE), 4, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, false); textureName.position(Texture.COLORBUFFER); gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureStorage2D(textureName.get(Texture.COLORBUFFER), 1, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y); textureName.rewind(); return true; }
Example 6
Source File: Gl_500_direct_state_access_gtc.java From jogl-samples with MIT License | 4 votes |
private boolean initTexture(GL4 gl4) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); if (texture.empty()) { return false; } jgli.Gl.Format format = jgli.Gl.translate(texture.format()); textureName.position(Texture.TEXTURE); gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAX_LEVEL, texture.levels() - 1); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTextureStorage2D(textureName.get(Texture.TEXTURE), texture.levels(), format.internal.value, texture.dimensions(0)[0], texture.dimensions(0)[1]); for (int level = 0; level < texture.levels(); ++level) { gl4.glTextureSubImage2D(textureName.get(Texture.TEXTURE), level, 0, 0, texture.dimensions(level)[0], texture.dimensions(level)[1], format.external.value, format.type.value, texture.data(level)); } textureName.position(Texture.MULTISAMPLE); gl4.glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureStorage2DMultisample(textureName.get(Texture.MULTISAMPLE), 4, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, false); textureName.position(Texture.COLORBUFFER); gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_BASE_LEVEL, 0); gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAX_LEVEL, 0); gl4.glTextureStorage2D(textureName.get(Texture.COLORBUFFER), 1, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y); textureName.rewind(); } catch (IOException ex) { Logger.getLogger(Gl_500_direct_state_access_gtc.class.getName()).log(Level.SEVERE, null, ex); } return true; }