Java Code Examples for net.minecraft.util.BlockRenderLayer#values()
The following examples show how to use
net.minecraft.util.BlockRenderLayer#values() .
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Example 1
Source File: MultiLayerModel.java From OpenModsLib with MIT License | 6 votes |
public MultiLayerBakedModel(Map<BlockRenderLayer, IBakedModel> models, IBakedModel base, IBakedModel missing, ImmutableMap<TransformType, TRSRTransformation> cameraTransforms) { super(base, cameraTransforms); this.models = ImmutableMap.copyOf(models); this.missing = missing; final List<BakedQuad> quads = Lists.newArrayList(); for (BlockRenderLayer layer : BlockRenderLayer.values()) { final IBakedModel model = models.get(layer); if (model != null) { buildQuadsForLayer(quads, model); } } this.quads = ImmutableList.copyOf(quads); }
Example 2
Source File: GuiComponentSideSelector.java From OpenModsLib with MIT License | 6 votes |
private void drawBlock() { final Tessellator tessellator = Tessellator.getInstance(); final BufferBuilder wr = tessellator.getBuffer(); final BlockRendererDispatcher dispatcher = parent.getMinecraft().getBlockRendererDispatcher(); for (BlockRenderLayer layer : BlockRenderLayer.values()) { if (blockState.getBlock().canRenderInLayer(blockState, layer)) { net.minecraftforge.client.ForgeHooksClient.setRenderLayer(layer); wr.setTranslation(-0.5, -0.5, -0.5); wr.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); dispatcher.renderBlock(blockState, FakeBlockAccess.ORIGIN, access, wr); tessellator.draw(); } } wr.setTranslation(0.0D, 0.0D, 0.0D); net.minecraftforge.client.ForgeHooksClient.setRenderLayer(null); }
Example 3
Source File: BufferBuilderCache.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public BufferBuilderCache() { this.worldRenderers = new BufferBuilder[BlockRenderLayer.values().length]; this.overlayBufferBuilders = new BufferBuilder[OverlayRenderType.values().length]; this.worldRenderers[BlockRenderLayer.SOLID.ordinal()] = new BufferBuilder(2097152); this.worldRenderers[BlockRenderLayer.CUTOUT.ordinal()] = new BufferBuilder(131072); this.worldRenderers[BlockRenderLayer.CUTOUT_MIPPED.ordinal()] = new BufferBuilder(131072); this.worldRenderers[BlockRenderLayer.TRANSLUCENT.ordinal()] = new BufferBuilder(262144); for (int i = 0; i < this.overlayBufferBuilders.length; ++i) { this.overlayBufferBuilders[i] = new BufferBuilder(262144); } }
Example 4
Source File: MultiLayerModel.java From OpenModsLib with MIT License | 5 votes |
@Override public MultiLayerModel process(ImmutableMap<String, String> customData) { final ModelUpdater updater = new ModelUpdater(customData); final Optional<ResourceLocation> base = updater.get("base", ModelUpdater.MODEL_LOCATION, this.base); final Map<BlockRenderLayer, ResourceLocation> models = Maps.newHashMap(); for (BlockRenderLayer layer : BlockRenderLayer.values()) { final ResourceLocation result = updater.get(layer.toString(), ModelUpdater.MODEL_LOCATION, this.models.get(layer)); if (result != null) models.put(layer, result); } return updater.hasChanged()? new MultiLayerModel(base, models) : this; }
Example 5
Source File: WorldSceneRenderer.java From GregTech with GNU Lesser General Public License v3.0 | 4 votes |
/** * Renders scene on given coordinates with given width and height, and RGB background color * Note that this will ignore any transformations applied currently to projection/view matrix, * so specified coordinates are scaled MC gui coordinates. * It will return matrices of projection and view in previous state after rendering */ public void render(int x, int y, int width, int height, int backgroundColor) { Vec2f mousePosition = setupCamera(x, y, width, height, backgroundColor); if (renderCallback != null) { renderCallback.preRenderScene(this); } Minecraft minecraft = Minecraft.getMinecraft(); minecraft.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); BlockRendererDispatcher dispatcher = minecraft.getBlockRendererDispatcher(); BlockRenderLayer oldRenderLayer = MinecraftForgeClient.getRenderLayer(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferBuilder = tessellator.getBuffer(); bufferBuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); for (BlockPos pos : renderedBlocks) { if (renderFilter != null && !renderFilter.test(pos)) continue; //do not render if position is skipped IBlockState blockState = world.getBlockState(pos); for(BlockRenderLayer renderLayer : BlockRenderLayer.values()) { if (!blockState.getBlock().canRenderInLayer(blockState, renderLayer)) continue; ForgeHooksClient.setRenderLayer(renderLayer); dispatcher.renderBlock(blockState, pos, world, bufferBuilder); } } tessellator.draw(); ForgeHooksClient.setRenderLayer(oldRenderLayer); if (mousePosition != null) { this.lastHitBlock = handleMouseHit(mousePosition); } else { this.lastHitBlock = null; } if (lastHitBlock != null) { GlStateManager.disableTexture2D(); CCRenderState renderState = CCRenderState.instance(); renderState.startDrawing(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR, tessellator.getBuffer()); ColourMultiplier multiplier = new ColourMultiplier(0); renderState.setPipeline(new Translation(lastHitBlock), multiplier); BlockFace blockFace = new BlockFace(); renderState.setModel(blockFace); for (EnumFacing renderSide : EnumFacing.VALUES) { float diffuse = LightUtil.diffuseLight(renderSide); int color = (int) (255 * diffuse); multiplier.colour = RenderUtil.packColor(color, color, color, 100); blockFace.loadCuboidFace(Cuboid6.full, renderSide.getIndex()); renderState.render(); } renderState.draw(); GlStateManager.enableTexture2D(); } resetCamera(); }