Java Code Examples for org.lwjgl.opengl.EXTFramebufferObject#glFramebufferRenderbufferEXT()
The following examples show how to use
org.lwjgl.opengl.EXTFramebufferObject#glFramebufferRenderbufferEXT() .
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Example 1
Source File: OutlineUtils.java From LiquidBounce with GNU General Public License v3.0 | 6 votes |
/** * Sets up the FBO with depth and stencil * * @param fbo Framebuffer */ private static void setupFBO(final Framebuffer fbo) { // Deletes old render buffer extensions such as depth // Args: Render Buffer ID EXTFramebufferObject.glDeleteRenderbuffersEXT(fbo.depthBuffer); // Generates a new render buffer ID for the depth and stencil extension final int stencil_depth_buffer_ID = EXTFramebufferObject.glGenRenderbuffersEXT(); // Binds new render buffer by ID // Args: Target (GL_RENDERBUFFER_EXT), ID EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, stencil_depth_buffer_ID); // Adds the depth and stencil extension // Args: Target (GL_RENDERBUFFER_EXT), Extension (GL_DEPTH_STENCIL_EXT), // Width, Height EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, EXTPackedDepthStencil.GL_DEPTH_STENCIL_EXT, Minecraft.getMinecraft().displayWidth, Minecraft.getMinecraft().displayHeight); // Adds the stencil attachment // Args: Target (GL_FRAMEBUFFER_EXT), Attachment // (GL_STENCIL_ATTACHMENT_EXT), Target (GL_RENDERBUFFER_EXT), ID EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_STENCIL_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, stencil_depth_buffer_ID); // Adds the depth attachment // Args: Target (GL_FRAMEBUFFER_EXT), Attachment // (GL_DEPTH_ATTACHMENT_EXT), Target (GL_RENDERBUFFER_EXT), ID EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, stencil_depth_buffer_ID); }
Example 2
Source File: Rendertarget.java From opsu-dance with GNU General Public License v3.0 | 6 votes |
/** * Creates a Rendertarget with a Texture that it renders the color buffer in * and a renderbuffer that it renders the depth to. * @param width the width * @param height the height * @return the newly created Rendertarget instance */ public static Rendertarget createRTTFramebuffer(int width, int height) { int old_framebuffer = GL11.glGetInteger(EXTFramebufferObject.GL_FRAMEBUFFER_BINDING_EXT); int old_texture = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D); Rendertarget buffer = new Rendertarget(width,height); buffer.bind(); int fboTexture = buffer.textureID; GL11.glBindTexture(GL11.GL_TEXTURE_2D, fboTexture); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, 4, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_INT, (ByteBuffer) null); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, buffer.depthBufferID); EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL11.GL_DEPTH_COMPONENT, width, height); EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, buffer.depthBufferID); EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, fboTexture, 0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, old_texture); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, old_framebuffer); return buffer; }
Example 3
Source File: FrameBufferContainer.java From LookingGlass with GNU General Public License v3.0 | 6 votes |
private void allocateFrameBuffer() { if (this.framebuffer != 0) return; this.framebuffer = EXTFramebufferObject.glGenFramebuffersEXT(); //Release via: EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer); this.depthBuffer = EXTFramebufferObject.glGenRenderbuffersEXT(); //Release via: EXTFramebufferObject.glDeleteRenderbuffersEXT(depthBuffer); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, this.framebuffer); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, depthBuffer); if (MinecraftForgeClient.getStencilBits() == 0) EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT24, width, height); else EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, org.lwjgl.opengl.EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT, width, height); EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, depthBuffer); if (MinecraftForgeClient.getStencilBits() != 0) EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_STENCIL_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, depthBuffer); this.texture = GL11.glGenTextures(); //Release via: GL11.glDeleteTextures(colorTexture); GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.texture); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, width, height, 0, GL11.GL_RGBA, GL11.GL_INT, (java.nio.ByteBuffer) null); EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, this.texture, 0); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0); }
Example 4
Source File: Rendertarget.java From opsu with GNU General Public License v3.0 | 6 votes |
/** * Creates a Rendertarget with a Texture that it renders the color buffer in * and a renderbuffer that it renders the depth to. * @param width the width * @param height the height * @return the newly created Rendertarget instance */ public static Rendertarget createRTTFramebuffer(int width, int height) { int old_framebuffer = GL11.glGetInteger(EXTFramebufferObject.GL_FRAMEBUFFER_BINDING_EXT); int old_texture = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D); Rendertarget buffer = new Rendertarget(width,height); buffer.bind(); int fboTexture = buffer.textureID; GL11.glBindTexture(GL11.GL_TEXTURE_2D, fboTexture); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, 4, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_INT, (ByteBuffer) null); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, buffer.depthBufferID); EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL11.GL_DEPTH_COMPONENT, width, height); EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, buffer.depthBufferID); EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, fboTexture, 0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, old_texture); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, old_framebuffer); return buffer; }
Example 5
Source File: LwjglGLFboEXT.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) { EXTFramebufferObject.glFramebufferRenderbufferEXT(param1, param2, param3, param4); }
Example 6
Source File: LwjglGLFboEXT.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void glFramebufferRenderbufferEXT(final int target, final int attachment, final int renderBufferTarget, final int renderBuffer) { EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderBufferTarget, renderBuffer); }