Java Code Examples for org.jfree.util.SortOrder#ASCENDING
The following examples show how to use
org.jfree.util.SortOrder#ASCENDING .
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Example 1
Source File: LegendTitle.java From openstock with GNU General Public License v3.0 | 6 votes |
/** * Creates a new legend title with the specified arrangement. * * @param source the source. * @param hLayout the horizontal item arrangement (<code>null</code> not * permitted). * @param vLayout the vertical item arrangement (<code>null</code> not * permitted). */ public LegendTitle(LegendItemSource source, Arrangement hLayout, Arrangement vLayout) { this.sources = new LegendItemSource[] {source}; this.items = new BlockContainer(hLayout); this.hLayout = hLayout; this.vLayout = vLayout; this.backgroundPaint = null; this.legendItemGraphicEdge = RectangleEdge.LEFT; this.legendItemGraphicAnchor = RectangleAnchor.CENTER; this.legendItemGraphicLocation = RectangleAnchor.CENTER; this.legendItemGraphicPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.itemFont = DEFAULT_ITEM_FONT; this.itemPaint = DEFAULT_ITEM_PAINT; this.itemLabelPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.sortOrder = SortOrder.ASCENDING; }
Example 2
Source File: LegendTitle.java From ccu-historian with GNU General Public License v3.0 | 6 votes |
/** * Creates a new legend title with the specified arrangement. * * @param source the source. * @param hLayout the horizontal item arrangement (<code>null</code> not * permitted). * @param vLayout the vertical item arrangement (<code>null</code> not * permitted). */ public LegendTitle(LegendItemSource source, Arrangement hLayout, Arrangement vLayout) { this.sources = new LegendItemSource[] {source}; this.items = new BlockContainer(hLayout); this.hLayout = hLayout; this.vLayout = vLayout; this.backgroundPaint = null; this.legendItemGraphicEdge = RectangleEdge.LEFT; this.legendItemGraphicAnchor = RectangleAnchor.CENTER; this.legendItemGraphicLocation = RectangleAnchor.CENTER; this.legendItemGraphicPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.itemFont = DEFAULT_ITEM_FONT; this.itemPaint = DEFAULT_ITEM_PAINT; this.itemLabelPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.sortOrder = SortOrder.ASCENDING; }
Example 3
Source File: LegendTitle.java From SIMVA-SoS with Apache License 2.0 | 6 votes |
/** * Creates a new legend title with the specified arrangement. * * @param source the source. * @param hLayout the horizontal item arrangement (<code>null</code> not * permitted). * @param vLayout the vertical item arrangement (<code>null</code> not * permitted). */ public LegendTitle(LegendItemSource source, Arrangement hLayout, Arrangement vLayout) { this.sources = new LegendItemSource[] {source}; this.items = new BlockContainer(hLayout); this.hLayout = hLayout; this.vLayout = vLayout; this.backgroundPaint = null; this.legendItemGraphicEdge = RectangleEdge.LEFT; this.legendItemGraphicAnchor = RectangleAnchor.CENTER; this.legendItemGraphicLocation = RectangleAnchor.CENTER; this.legendItemGraphicPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.itemFont = DEFAULT_ITEM_FONT; this.itemPaint = DEFAULT_ITEM_PAINT; this.itemLabelPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.sortOrder = SortOrder.ASCENDING; }
Example 4
Source File: LegendTitle.java From ECG-Viewer with GNU General Public License v2.0 | 6 votes |
/** * Creates a new legend title with the specified arrangement. * * @param source the source. * @param hLayout the horizontal item arrangement (<code>null</code> not * permitted). * @param vLayout the vertical item arrangement (<code>null</code> not * permitted). */ public LegendTitle(LegendItemSource source, Arrangement hLayout, Arrangement vLayout) { this.sources = new LegendItemSource[] {source}; this.items = new BlockContainer(hLayout); this.hLayout = hLayout; this.vLayout = vLayout; this.backgroundPaint = null; this.legendItemGraphicEdge = RectangleEdge.LEFT; this.legendItemGraphicAnchor = RectangleAnchor.CENTER; this.legendItemGraphicLocation = RectangleAnchor.CENTER; this.legendItemGraphicPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.itemFont = DEFAULT_ITEM_FONT; this.itemPaint = DEFAULT_ITEM_PAINT; this.itemLabelPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.sortOrder = SortOrder.ASCENDING; }
Example 5
Source File: LegendTitle.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
/** * Creates a new legend title with the specified arrangement. * * @param source the source. * @param hLayout the horizontal item arrangement (<code>null</code> not * permitted). * @param vLayout the vertical item arrangement (<code>null</code> not * permitted). */ public LegendTitle(LegendItemSource source, Arrangement hLayout, Arrangement vLayout) { this.sources = new LegendItemSource[] {source}; this.items = new BlockContainer(hLayout); this.hLayout = hLayout; this.vLayout = vLayout; this.backgroundPaint = null; this.legendItemGraphicEdge = RectangleEdge.LEFT; this.legendItemGraphicAnchor = RectangleAnchor.CENTER; this.legendItemGraphicLocation = RectangleAnchor.CENTER; this.legendItemGraphicPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.itemFont = DEFAULT_ITEM_FONT; this.itemPaint = DEFAULT_ITEM_PAINT; this.itemLabelPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.sortOrder = SortOrder.ASCENDING; }
Example 6
Source File: LegendTitle.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
/** * Creates a new legend title with the specified arrangement. * * @param source the source. * @param hLayout the horizontal item arrangement (<code>null</code> not * permitted). * @param vLayout the vertical item arrangement (<code>null</code> not * permitted). */ public LegendTitle(LegendItemSource source, Arrangement hLayout, Arrangement vLayout) { this.sources = new LegendItemSource[] {source}; this.items = new BlockContainer(hLayout); this.hLayout = hLayout; this.vLayout = vLayout; this.backgroundPaint = null; this.legendItemGraphicEdge = RectangleEdge.LEFT; this.legendItemGraphicAnchor = RectangleAnchor.CENTER; this.legendItemGraphicLocation = RectangleAnchor.CENTER; this.legendItemGraphicPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.itemFont = DEFAULT_ITEM_FONT; this.itemPaint = DEFAULT_ITEM_PAINT; this.itemLabelPadding = new RectangleInsets(2.0, 2.0, 2.0, 2.0); this.sortOrder = SortOrder.ASCENDING; }
Example 7
Source File: CategoryPlot.java From openstock with GNU General Public License v3.0 | 4 votes |
/** * Draws a representation of a dataset within the dataArea region using the * appropriate renderer. * * @param g2 the graphics device. * @param dataArea the region in which the data is to be drawn. * @param index the dataset and renderer index. * @param info an optional object for collection dimension information. * @param crosshairState a state object for tracking crosshair info * (<code>null</code> permitted). * * @return A boolean that indicates whether or not real data was found. * * @since 1.0.11 */ public boolean render(Graphics2D g2, Rectangle2D dataArea, int index, PlotRenderingInfo info, CategoryCrosshairState crosshairState) { boolean foundData = false; CategoryDataset currentDataset = getDataset(index); CategoryItemRenderer renderer = getRenderer(index); CategoryAxis domainAxis = getDomainAxisForDataset(index); ValueAxis rangeAxis = getRangeAxisForDataset(index); boolean hasData = !DatasetUtilities.isEmptyOrNull(currentDataset); if (hasData && renderer != null) { foundData = true; CategoryItemRendererState state = renderer.initialise(g2, dataArea, this, index, info); state.setCrosshairState(crosshairState); int columnCount = currentDataset.getColumnCount(); int rowCount = currentDataset.getRowCount(); int passCount = renderer.getPassCount(); for (int pass = 0; pass < passCount; pass++) { if (this.columnRenderingOrder == SortOrder.ASCENDING) { for (int column = 0; column < columnCount; column++) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } else { for (int column = columnCount - 1; column >= 0; column--) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } } } return foundData; }
Example 8
Source File: CategoryPlot.java From ccu-historian with GNU General Public License v3.0 | 4 votes |
/** * Draws a representation of a dataset within the dataArea region using the * appropriate renderer. * * @param g2 the graphics device. * @param dataArea the region in which the data is to be drawn. * @param index the dataset and renderer index. * @param info an optional object for collection dimension information. * @param crosshairState a state object for tracking crosshair info * (<code>null</code> permitted). * * @return A boolean that indicates whether or not real data was found. * * @since 1.0.11 */ public boolean render(Graphics2D g2, Rectangle2D dataArea, int index, PlotRenderingInfo info, CategoryCrosshairState crosshairState) { boolean foundData = false; CategoryDataset currentDataset = getDataset(index); CategoryItemRenderer renderer = getRenderer(index); CategoryAxis domainAxis = getDomainAxisForDataset(index); ValueAxis rangeAxis = getRangeAxisForDataset(index); boolean hasData = !DatasetUtilities.isEmptyOrNull(currentDataset); if (hasData && renderer != null) { foundData = true; CategoryItemRendererState state = renderer.initialise(g2, dataArea, this, index, info); state.setCrosshairState(crosshairState); int columnCount = currentDataset.getColumnCount(); int rowCount = currentDataset.getRowCount(); int passCount = renderer.getPassCount(); for (int pass = 0; pass < passCount; pass++) { if (this.columnRenderingOrder == SortOrder.ASCENDING) { for (int column = 0; column < columnCount; column++) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } else { for (int column = columnCount - 1; column >= 0; column--) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } } } return foundData; }
Example 9
Source File: CategoryPlot.java From SIMVA-SoS with Apache License 2.0 | 4 votes |
/** * Draws a representation of a dataset within the dataArea region using the * appropriate renderer. * * @param g2 the graphics device. * @param dataArea the region in which the data is to be drawn. * @param index the dataset and renderer index. * @param info an optional object for collection dimension information. * @param crosshairState a state object for tracking crosshair info * (<code>null</code> permitted). * * @return A boolean that indicates whether or not real data was found. * * @since 1.0.11 */ public boolean render(Graphics2D g2, Rectangle2D dataArea, int index, PlotRenderingInfo info, CategoryCrosshairState crosshairState) { boolean foundData = false; CategoryDataset currentDataset = getDataset(index); CategoryItemRenderer renderer = getRenderer(index); CategoryAxis domainAxis = getDomainAxisForDataset(index); ValueAxis rangeAxis = getRangeAxisForDataset(index); boolean hasData = !DatasetUtilities.isEmptyOrNull(currentDataset); if (hasData && renderer != null) { foundData = true; CategoryItemRendererState state = renderer.initialise(g2, dataArea, this, index, info); state.setCrosshairState(crosshairState); int columnCount = currentDataset.getColumnCount(); int rowCount = currentDataset.getRowCount(); int passCount = renderer.getPassCount(); for (int pass = 0; pass < passCount; pass++) { if (this.columnRenderingOrder == SortOrder.ASCENDING) { for (int column = 0; column < columnCount; column++) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } else { for (int column = columnCount - 1; column >= 0; column--) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } } } return foundData; }
Example 10
Source File: CategoryPlot.java From ECG-Viewer with GNU General Public License v2.0 | 4 votes |
/** * Draws a representation of a dataset within the dataArea region using the * appropriate renderer. * * @param g2 the graphics device. * @param dataArea the region in which the data is to be drawn. * @param index the dataset and renderer index. * @param info an optional object for collection dimension information. * @param crosshairState a state object for tracking crosshair info * (<code>null</code> permitted). * * @return A boolean that indicates whether or not real data was found. * * @since 1.0.11 */ public boolean render(Graphics2D g2, Rectangle2D dataArea, int index, PlotRenderingInfo info, CategoryCrosshairState crosshairState) { boolean foundData = false; CategoryDataset currentDataset = getDataset(index); CategoryItemRenderer renderer = getRenderer(index); CategoryAxis domainAxis = getDomainAxisForDataset(index); ValueAxis rangeAxis = getRangeAxisForDataset(index); boolean hasData = !DatasetUtilities.isEmptyOrNull(currentDataset); if (hasData && renderer != null) { foundData = true; CategoryItemRendererState state = renderer.initialise(g2, dataArea, this, index, info); state.setCrosshairState(crosshairState); int columnCount = currentDataset.getColumnCount(); int rowCount = currentDataset.getRowCount(); int passCount = renderer.getPassCount(); for (int pass = 0; pass < passCount; pass++) { if (this.columnRenderingOrder == SortOrder.ASCENDING) { for (int column = 0; column < columnCount; column++) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } else { for (int column = columnCount - 1; column >= 0; column--) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } } } return foundData; }
Example 11
Source File: CategoryPlot.java From opensim-gui with Apache License 2.0 | 4 votes |
/** * Draws a representation of a dataset within the dataArea region using the * appropriate renderer. * * @param g2 the graphics device. * @param dataArea the region in which the data is to be drawn. * @param index the dataset and renderer index. * @param info an optional object for collection dimension information. * * @return A boolean that indicates whether or not real data was found. */ public boolean render(Graphics2D g2, Rectangle2D dataArea, int index, PlotRenderingInfo info) { boolean foundData = false; CategoryDataset currentDataset = getDataset(index); CategoryItemRenderer renderer = getRenderer(index); CategoryAxis domainAxis = getDomainAxisForDataset(index); ValueAxis rangeAxis = getRangeAxisForDataset(index); boolean hasData = !DatasetUtilities.isEmptyOrNull(currentDataset); if (hasData && renderer != null) { foundData = true; CategoryItemRendererState state = renderer.initialise( g2, dataArea, this, index, info ); int columnCount = currentDataset.getColumnCount(); int rowCount = currentDataset.getRowCount(); int passCount = renderer.getPassCount(); for (int pass = 0; pass < passCount; pass++) { if (this.columnRenderingOrder == SortOrder.ASCENDING) { for (int column = 0; column < columnCount; column++) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } else { for (int column = columnCount - 1; column >= 0; column--) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } } } return foundData; }
Example 12
Source File: CategoryPlot.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * Draws a representation of a dataset within the dataArea region using the * appropriate renderer. * * @param g2 the graphics device. * @param dataArea the region in which the data is to be drawn. * @param index the dataset and renderer index. * @param info an optional object for collection dimension information. * @param crosshairState a state object for tracking crosshair info * (<code>null</code> permitted). * * @return A boolean that indicates whether or not real data was found. * * @since 1.0.11 */ public boolean render(Graphics2D g2, Rectangle2D dataArea, int index, PlotRenderingInfo info, CategoryCrosshairState crosshairState) { boolean foundData = false; CategoryDataset currentDataset = getDataset(index); CategoryItemRenderer renderer = getRenderer(index); CategoryAxis domainAxis = getDomainAxisForDataset(index); ValueAxis rangeAxis = getRangeAxisForDataset(index); boolean hasData = !DatasetUtilities.isEmptyOrNull(currentDataset); if (hasData && renderer != null) { foundData = true; CategoryItemRendererState state = renderer.initialise(g2, dataArea, this, index, info); state.setCrosshairState(crosshairState); int columnCount = currentDataset.getColumnCount(); int rowCount = currentDataset.getRowCount(); int passCount = renderer.getPassCount(); for (int pass = 0; pass < passCount; pass++) { if (this.columnRenderingOrder == SortOrder.ASCENDING) { for (int column = 0; column < columnCount; column++) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } else { for (int column = columnCount - 1; column >= 0; column--) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } } } return foundData; }
Example 13
Source File: CategoryPlot.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * Draws a representation of a dataset within the dataArea region using the * appropriate renderer. * * @param g2 the graphics device. * @param dataArea the region in which the data is to be drawn. * @param index the dataset and renderer index. * @param info an optional object for collection dimension information. * @param crosshairState a state object for tracking crosshair info * (<code>null</code> permitted). * * @return A boolean that indicates whether or not real data was found. * * @since 1.0.11 */ public boolean render(Graphics2D g2, Rectangle2D dataArea, int index, PlotRenderingInfo info, CategoryCrosshairState crosshairState) { boolean foundData = false; CategoryDataset currentDataset = getDataset(index); CategoryItemRenderer renderer = getRenderer(index); CategoryAxis domainAxis = getDomainAxisForDataset(index); ValueAxis rangeAxis = getRangeAxisForDataset(index); boolean hasData = !DatasetUtilities.isEmptyOrNull(currentDataset); if (hasData && renderer != null) { foundData = true; CategoryItemRendererState state = renderer.initialise(g2, dataArea, this, index, info); state.setCrosshairState(crosshairState); int columnCount = currentDataset.getColumnCount(); int rowCount = currentDataset.getRowCount(); int passCount = renderer.getPassCount(); for (int pass = 0; pass < passCount; pass++) { if (this.columnRenderingOrder == SortOrder.ASCENDING) { for (int column = 0; column < columnCount; column++) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } else { for (int column = columnCount - 1; column >= 0; column--) { if (this.rowRenderingOrder == SortOrder.ASCENDING) { for (int row = 0; row < rowCount; row++) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } else { for (int row = rowCount - 1; row >= 0; row--) { renderer.drawItem(g2, state, dataArea, this, domainAxis, rangeAxis, currentDataset, row, column, pass); } } } } } } return foundData; }