Java Code Examples for org.bukkit.inventory.meta.FireworkMeta#addEffect()
The following examples show how to use
org.bukkit.inventory.meta.FireworkMeta#addEffect() .
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Example 1
Source File: CrateHandler.java From CratesPlus with GNU General Public License v3.0 | 6 votes |
public void spawnFirework(Location location) { Firework fw = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK); FireworkMeta fwm = fw.getFireworkMeta(); Random r = new Random(); int rt = r.nextInt(4) + 1; FireworkEffect.Type type = FireworkEffect.Type.BALL; if (rt == 1) type = FireworkEffect.Type.BALL; if (rt == 2) type = FireworkEffect.Type.BALL_LARGE; if (rt == 3) type = FireworkEffect.Type.BURST; if (rt == 4) type = FireworkEffect.Type.CREEPER; if (rt == 5) type = FireworkEffect.Type.STAR; int r1i = r.nextInt(17) + 1; int r2i = r.nextInt(17) + 1; Color c1 = getColor(r1i); Color c2 = getColor(r2i); FireworkEffect effect = FireworkEffect.builder().flicker(r.nextBoolean()).withColor(c1).withFade(c2).with(type).trail(r.nextBoolean()).build(); fwm.addEffect(effect); int rp = r.nextInt(2) + 1; fwm.setPower(rp); fw.setFireworkMeta(fwm); }
Example 2
Source File: FireworkUtil.java From DungeonsXL with GNU General Public License v3.0 | 5 votes |
/** * Spawns a randomized firework. * * @param location the location where the firework is fired * @return the Firework */ public static Firework spawnRandom(Location location) { Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK); FireworkMeta meta = firework.getFireworkMeta(); Random r = new Random(); int rt = r.nextInt(4) + 1; FireworkEffect.Type type = FireworkEffect.Type.BALL; if (rt == 1) { type = FireworkEffect.Type.BALL; } if (rt == 2) { type = FireworkEffect.Type.BALL_LARGE; } if (rt == 3) { type = FireworkEffect.Type.BURST; } if (rt == 4) { type = FireworkEffect.Type.CREEPER; } if (rt == 5) { type = FireworkEffect.Type.STAR; } FireworkEffect effect = FireworkEffect.builder().flicker(r.nextBoolean()).withColor(randomColor()).withFade(randomColor()).with(type).trail(r.nextBoolean()).build(); meta.addEffect(effect); int rp = r.nextInt(2) + 1; meta.setPower(rp); firework.setFireworkMeta(meta); return firework; }
Example 3
Source File: EscapePlan.java From NBTEditor with GNU General Public License v3.0 | 5 votes |
@Override public boolean onFire(FireworkPlayerDetails details, FireworkMeta meta) { if (details.getUserObject() == null) { // This was fired with right click, not by attacking another entity. if (details.getPlayer().getVehicle() != null) { return false; } details.setUserObject(details.getPlayer()); } details.getFirework().addPassenger((LivingEntity) details.getUserObject()); meta.setPower(2); meta.addEffect(FireworkEffect.builder().withColor(Color.YELLOW).withFade(Color.WHITE).withFlicker().withTrail().build()); return true; }
Example 4
Source File: Fireworks.java From CardinalPGM with MIT License | 5 votes |
public static Firework spawnFirework(Location loc, FireworkEffect effect, int power) { Firework firework = loc.getWorld().spawn(loc, Firework.class); FireworkMeta fireworkMeta = firework.getFireworkMeta(); fireworkMeta.addEffect(effect); fireworkMeta.setPower(power); firework.setFireworkMeta(fireworkMeta); firework.setMetadata(FIREWORK_METADATA, new FixedMetadataValue(Cardinal.getInstance(), true)); return firework; }
Example 5
Source File: BigBangEffect.java From EffectLib with MIT License | 5 votes |
protected void detonate(Location location, Vector v) { final Firework fw = (Firework) location.getWorld().spawnEntity(location.add(v), EntityType.FIREWORK); location.subtract(v); FireworkMeta meta = fw.getFireworkMeta(); meta.setPower(0); for (int i = 0; i < intensity; i++) { meta.addEffect(firework); } fw.setFireworkMeta(meta); fw.detonate(); }
Example 6
Source File: Tools.java From ce with GNU Lesser General Public License v3.0 | 5 votes |
public static Firework shootFirework(Location loc, Random rand) { int type = rand.nextInt(5) + 1; Firework firework = loc.getWorld().spawn(loc, Firework.class); FireworkMeta meta = firework.getFireworkMeta(); Type ft = null; switch (type) { case 1: ft = Type.BALL; break; case 2: ft = Type.BALL_LARGE; break; case 3: ft = Type.BURST; break; case 4: ft = Type.CREEPER; break; case 5: ft = Type.STAR; break; } FireworkEffect effect = FireworkEffect.builder().flicker(rand.nextBoolean()).withColor(fireworkColor(rand.nextInt(16) + 1)).withFade(fireworkColor(rand.nextInt(16) + 1)) .trail(rand.nextBoolean()).with(ft).trail(rand.nextBoolean()).build(); meta.addEffect(effect); firework.setFireworkMeta(meta); return firework; }
Example 7
Source File: FireworkUtils.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
public static Firework createFirework(Location l, Color color) { Firework fw = (Firework) l.getWorld().spawnEntity(l, EntityType.FIREWORK); FireworkMeta meta = fw.getFireworkMeta(); meta.setDisplayName(ChatColor.GREEN + "Slimefun Research"); FireworkEffect effect = FireworkEffect.builder().flicker(ThreadLocalRandom.current().nextBoolean()).withColor(color).with(ThreadLocalRandom.current().nextInt(3) + 1 == 1 ? Type.BALL : Type.BALL_LARGE).trail(ThreadLocalRandom.current().nextBoolean()).build(); meta.addEffect(effect); meta.setPower(ThreadLocalRandom.current().nextInt(2) + 1); fw.setFireworkMeta(meta); return fw; }
Example 8
Source File: FireworkUtils.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
public static void launchFirework(Location l, Color color) { Firework fw = (Firework) l.getWorld().spawnEntity(l, EntityType.FIREWORK); FireworkMeta meta = fw.getFireworkMeta(); meta.setDisplayName(ChatColor.GREEN + "Slimefun Research"); FireworkEffect effect = getRandomEffect(ThreadLocalRandom.current(), color); meta.addEffect(effect); meta.setPower(ThreadLocalRandom.current().nextInt(2) + 1); fw.setFireworkMeta(meta); }
Example 9
Source File: FireworkMatchModule.java From PGM with GNU Affero General Public License v3.0 | 5 votes |
public static Firework spawnFirework(Location location, FireworkEffect effect, int power) { Preconditions.checkNotNull(location, "location"); Preconditions.checkNotNull(effect, "firework effect"); Preconditions.checkArgument(power >= 0, "power must be positive"); FireworkMeta meta = (FireworkMeta) Bukkit.getItemFactory().getItemMeta(Material.FIREWORK); meta.setPower(power); meta.addEffect(effect); Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK); firework.setFireworkMeta(meta); return firework; }
Example 10
Source File: FireworkShow.java From CS-CoreLib with GNU General Public License v3.0 | 5 votes |
public static void playEffect(Location l, Color color) throws IllegalArgumentException, IllegalAccessException, InvocationTargetException { Firework fw = l.getWorld().spawn(l, Firework.class); Object worldObject = ReflectionUtils.getMethod(l.getWorld().getClass(), "getHandle").invoke(l.getWorld(),(Object[]) null); FireworkMeta meta = fw.getFireworkMeta(); meta.addEffect(FireworkEffect.builder().with(Type.BURST).flicker(false).trail(false).withColor(color).withFade(Color.WHITE).build()); fw.setFireworkMeta(meta); ReflectionUtils.getMethod(worldObject.getClass(), "broadcastEntityEffect").invoke(worldObject, new Object[] {ReflectionUtils.getMethod(fw.getClass(), "getHandle").invoke(fw, (Object[]) null), (byte) 17}); fw.remove(); }
Example 11
Source File: FireworkShow.java From CS-CoreLib with GNU General Public License v3.0 | 5 votes |
public static Firework createFirework(Location l, Color color) { Firework fw = (Firework)l.getWorld().spawnEntity(l, EntityType.FIREWORK); FireworkMeta meta = fw.getFireworkMeta(); FireworkEffect effect = FireworkEffect.builder().flicker(CSCoreLib.randomizer().nextBoolean()).withColor(color).with(CSCoreLib.randomizer().nextInt(3) + 1 == 1 ? Type.BALL: Type.BALL_LARGE).trail(CSCoreLib.randomizer().nextBoolean()).build(); meta.addEffect(effect); meta.setPower(CSCoreLib.randomizer().nextInt(2) + 1); fw.setFireworkMeta(meta); return fw; }
Example 12
Source File: FireworkShow.java From CS-CoreLib with GNU General Public License v3.0 | 5 votes |
public static void launchFirework(Location l, Color color) { Firework fw = (Firework)l.getWorld().spawnEntity(l, EntityType.FIREWORK); FireworkMeta meta = fw.getFireworkMeta(); FireworkEffect effect = FireworkEffect.builder().flicker(CSCoreLib.randomizer().nextBoolean()).withColor(color).with(CSCoreLib.randomizer().nextInt(3) + 1 == 1 ? Type.BALL: Type.BALL_LARGE).trail(CSCoreLib.randomizer().nextBoolean()).build(); meta.addEffect(effect); meta.setPower(CSCoreLib.randomizer().nextInt(2) + 1); fw.setFireworkMeta(meta); }
Example 13
Source File: SpawnFirework_Safe.java From EnchantmentsEnhance with GNU General Public License v3.0 | 5 votes |
public void launch(Player player, int fireworkCount) { for (int i = 0; i < fireworkCount; i++) { Firework fw = player.getWorld().spawn(player .getLocation(), Firework.class); FireworkMeta fwMeta = fw.getFireworkMeta(); fwMeta.addEffect(FireworkEffect.builder().flicker(random .nextBoolean()).withColor(colors[random.nextInt(14)]).withFade( colors[random.nextInt(14)]).with(types[random.nextInt(3)]) .trail(random.nextBoolean()).build()); fwMeta.setPower(random.nextInt(3)); fw.setFireworkMeta(fwMeta); } }
Example 14
Source File: LauncherGizmo.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
private Firework buildFirework(Location loc) { Firework firework = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK); FireworkMeta fwm = firework.getFireworkMeta(); fwm.addEffect(FireworkEffect.builder() .withColor(AMERICA_COLORS) .with(FireworkEffect.Type.STAR) .withTrail() .withFade(AMERICA_COLORS) .build()); firework.setFireworkMeta(fwm); firework.setVelocity(loc.getDirection().divide(new Vector(2, 1, 2))); return firework; }
Example 15
Source File: RocketUtils.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
public static Firework getRandomFirework(Location loc) { FireworkMeta fireworkMeta = (FireworkMeta) (new ItemStack(Material.FIREWORK)).getItemMeta(); Firework firework = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK); fireworkMeta.setPower(GizmoConfig.FIREWORK_POWER); fireworkMeta.addEffect(FireworkEffect.builder() .with(RocketUtils.randomFireworkType()) .withColor(RocketUtils.randomColor()) .trail(GizmoConfig.FIREWORK_TRAIL) .build()); firework.setFireworkMeta(fireworkMeta); return firework; }
Example 16
Source File: FireworkUtil.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
public static @Nonnull Firework spawnFirework(@Nonnull Location location, @Nonnull FireworkEffect effect, int power) { Preconditions.checkNotNull(location, "location"); Preconditions.checkNotNull(effect, "firework effect"); Preconditions.checkArgument(power >= 0, "power must be positive"); FireworkMeta meta = (FireworkMeta) Bukkit.getItemFactory().getItemMeta(Material.FIREWORK); meta.setPower(power); meta.addEffect(effect); Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK); firework.setFireworkMeta(meta); return firework; }
Example 17
Source File: FireworkEffectPlayer.java From civcraft with GNU General Public License v2.0 | 4 votes |
/** * Play a pretty firework at the location with the FireworkEffect when called * @param world * @param loc * @param fe * @throws Exception */ public void playFirework(World world, Location loc, FireworkEffect fe) throws Exception { // Bukkity load (CraftFirework) Firework fw = (Firework) world.spawn(loc, Firework.class); // the net.minecraft.server.World Object nms_world = null; Object nms_firework = null; /* * The reflection part, this gives us access to funky ways of messing around with things */ if(world_getHandle == null) { // get the methods of the craftbukkit objects world_getHandle = getMethod(world.getClass(), "getHandle"); firework_getHandle = getMethod(fw.getClass(), "getHandle"); } // invoke with no arguments nms_world = world_getHandle.invoke(world, (Object[]) null); nms_firework = firework_getHandle.invoke(fw, (Object[]) null); // null checks are fast, so having this seperate is ok if(nms_world_broadcastEntityEffect == null) { // get the method of the nms_world nms_world_broadcastEntityEffect = getMethod(nms_world.getClass(), "broadcastEntityEffect"); } /* * Now we mess with the metadata, allowing nice clean spawning of a pretty firework (look, pretty lights!) */ // metadata load FireworkMeta data = (FireworkMeta) fw.getFireworkMeta(); // clear existing data.clearEffects(); // power of one data.setPower(1); // add the effect data.addEffect(fe); // set the meta fw.setFireworkMeta(data); /* * Finally, we broadcast the entity effect then kill our fireworks object */ // invoke with arguments nms_world_broadcastEntityEffect.invoke(nms_world, new Object[] {nms_firework, (byte) 17}); // remove from the game // fw. fw.remove(); }
Example 18
Source File: Util.java From Civs with GNU General Public License v3.0 | 4 votes |
public static void spawnRandomFirework(Player player) { if (Civs.getInstance() == null) { return; } Firework firework = (Firework) player.getWorld().spawnEntity(player.getLocation(), EntityType.FIREWORK); FireworkMeta fireworkMeta = firework.getFireworkMeta(); //Our random generator Random random = new Random(); //Get the type int rt = random.nextInt(4) + 1; FireworkEffect.Type type = null; if (rt == 1) type = FireworkEffect.Type.BALL; if (rt == 2) type = FireworkEffect.Type.BALL_LARGE; if (rt == 3) type = FireworkEffect.Type.BURST; if (rt == 4) type = FireworkEffect.Type.CREEPER; if (rt == 5) type = FireworkEffect.Type.STAR; if (type == null) { return; } //Get our random colours int r1i = random.nextInt(17) + 1; int r2i = random.nextInt(17) + 1; Color c1 = getColor(r1i); Color c2 = getColor(r2i); //Create our effect with this FireworkEffect effect = FireworkEffect.builder() .flicker(random.nextBoolean()).withColor(c1).withFade(c2) .with(type).trail(random.nextBoolean()).build(); //Then apply the effect to the meta fireworkMeta.addEffect(effect); //Generate some random power and set it int rp = random.nextInt(2) + 1; fireworkMeta.setPower(rp); //Then apply this to our rocket firework.setFireworkMeta(fireworkMeta); }
Example 19
Source File: FlagFireworks.java From HeavySpleef with GNU General Public License v3.0 | 4 votes |
@Subscribe public void onPlayerWinGame(PlayerWinGameEvent event) { for (Location location : getValue()) { int amount = random.nextInt(3) + 3; for (int i = 0; i < amount; i++) { Location spawn; int trys = 0; do { int x = random.nextInt(8) - 4; int y = random.nextInt(8) - 4; int z = random.nextInt(8) - 4; spawn = location.clone().add(x, y, z); Block block = spawn.getBlock(); if (!block.isLiquid() && block.getType() != Material.AIR) { //Do another search spawn = null; } } while (spawn == null && ++trys < MAX_TRYS); if (spawn == null) { continue; } Firework firework = (Firework) spawn.getWorld().spawnEntity(spawn, EntityType.FIREWORK); FireworkMeta meta = firework.getFireworkMeta(); Type type = typeValues.get(random.nextInt(typeValues.size())); Color c1 = colorValues.get(random.nextInt(colorValues.size())); Color c2 = colorValues.get(random.nextInt(colorValues.size())); FireworkEffect effect = FireworkEffect.builder() .flicker(random.nextBoolean()) .withColor(c1) .withFade(c2) .with(type) .trail(random.nextBoolean()) .build(); meta.addEffect(effect); int rp = random.nextInt(3); meta.setPower(rp); firework.setFireworkMeta(meta); } } }