net.minecraft.client.renderer.entity.layers.LayerRenderer Java Examples
The following examples show how to use
net.minecraft.client.renderer.entity.layers.LayerRenderer.
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Example #1
Source File: RenderGuard.java From ToroQuest with GNU General Public License v3.0 | 6 votes |
public RenderGuard(RenderManager renderManagerIn) { super(renderManagerIn, new ModelGuard(), 0.5F); LayerRenderer<?> layerrenderer = (LayerRenderer) this.layerRenderers.get(0); defaultModel = (ModelGuard) mainModel; addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { modelLeggings = new ModelZombie(0.5F, true); modelArmor = new ModelZombie(1.0F, true); } }; addLayer(layerbipedarmor); // addLayer(new LayerCape(this)); this.defaultLayers = Lists.newArrayList(this.layerRenderers); }
Example #2
Source File: HyperiumRendererLivingEntity.java From Hyperium with GNU Lesser General Public License v3.0 | 5 votes |
public void renderLayers(T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale, List<LayerRenderer<T>> layerRenderers) { for (LayerRenderer<T> layerrenderer : layerRenderers) { boolean f = layerrenderer.shouldCombineTextures(); if (Settings.OLD_ARMOUR) f = true; boolean flag = ((IMixinRendererLivingEntity<T>) parent).callSetBrightness(entitylivingbaseIn, partialTicks, f); layerrenderer.doRenderLayer(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale); if (flag) ((IMixinRendererLivingEntity) parent).callUnsetBrightness(); } }
Example #3
Source File: RenderCyberZombie.java From Cyberware with MIT License | 5 votes |
public RenderCyberZombie(RenderManager renderManagerIn) { super(renderManagerIn); List<LayerRenderer<EntityZombie>> defaultLayers = ReflectionHelper.getPrivateValue(RenderZombie.class, this, 10); defaultLayers.add(new LayerZombieHighlight(this)); ReflectionHelper.setPrivateValue(RenderZombie.class, this, defaultLayers, 10); }
Example #4
Source File: MixinRenderPlayer.java From Hyperium with GNU Lesser General Public License v3.0 | 2 votes |
/** * Not using the normal armor layer, but a slightly modified one. This is done * to prevent weird rendering bugs because of armor being on different layers in * the textures. These bugs were caused because the armor needs to be slit up in * two for the knees and elbows * * @author 9Y0 */ @SuppressWarnings("unchecked") @ModifyArg(method = "<init>(Lnet/minecraft/client/renderer/entity/RenderManager;Z)V", at = @At(value = "INVOKE", ordinal = 0, target = "Lnet/minecraft/client/renderer/entity/RenderPlayer;addLayer(Lnet/minecraft/client/renderer/entity/layers/LayerRenderer;)Z")) public <V extends EntityLivingBase, U extends LayerRenderer<V>> U injectTwoPartLayerBipedArmor(U original) { return (U) new TwoPartLayerBipedArmor(this); }
Example #5
Source File: IMixinRendererLivingEntity.java From Hyperium with GNU Lesser General Public License v3.0 | votes |
@Invoker <V extends EntityLivingBase, U extends LayerRenderer<V>> boolean callAddLayer(U layer);