Java Code Examples for com.badlogic.gdx.graphics.g2d.SpriteBatch#disableBlending()
The following examples show how to use
com.badlogic.gdx.graphics.g2d.SpriteBatch#disableBlending() .
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Example 1
Source File: DebugHelper.java From uracer-kotd with Apache License 2.0 | 5 votes |
private void renderGraphicalStats (SpriteBatch batch, int y) { batch.enableBlending(); batch.setColor(1, 1, 1, 0.8f); batch.draw(stats.getRegion(), ScaleUtils.PlayWidth - stats.getWidth(), y); batch.setColor(1, 1, 1, 1f); batch.disableBlending(); }
Example 2
Source File: GameRenderer.java From uracer-kotd with Apache License 2.0 | 5 votes |
public void debugRender () { if (debug) { SpriteBatch batch = batchRenderer.beginTopLeft(); batch.setTransformMatrix(xform); batch.disableBlending(); GameEvents.gameRenderer.batch = batch; GameEvents.gameRenderer.trigger(this, GameRendererEvent.Type.BatchDebug); batchRenderer.end(); batch.setTransformMatrix(identity); GameEvents.gameRenderer.batch = null; GameEvents.gameRenderer.trigger(this, GameRendererEvent.Type.Debug); } }
Example 3
Source File: LightShafts.java From uracer-kotd with Apache License 2.0 | 5 votes |
private void debug (SpriteBatch batch) { Gdx.gl.glDisable(GL20.GL_BLEND); Gdx.gl.glDisable(GL20.GL_CULL_FACE); Gdx.gl.glDisable(GL20.GL_DEPTH_TEST); batch.disableBlending(); dbgTextureW(batch, 360, occlusionMap.getResultTexture(), 50); }
Example 4
Source File: Ssao.java From uracer-kotd with Apache License 2.0 | 5 votes |
private void debug (SpriteBatch batch) { Gdx.gl.glDisable(GL20.GL_BLEND); Gdx.gl.glDisable(GL20.GL_CULL_FACE); Gdx.gl.glDisable(GL20.GL_DEPTH_TEST); batch.disableBlending(); dbgTextureW(batch, 180, normalDepthMap, 12); dbgTextureW(batch, 360, occlusionMap.getResultTexture(), 24); }
Example 5
Source File: Scene.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public void draw(SpriteBatch batch) { if (background != null) { batch.disableBlending(); batch.setProjectionMatrix(camera.calculateParallaxMatrix(1, 1)); batch.begin(); float x = 0; for (AtlasRegion tile : background) { batch.draw(tile, x, 0f); x += tile.getRegionWidth(); } batch.end(); batch.enableBlending(); } // draw layers from bottom to top for (int i = layers.size() - 1; i >= 0; i--) { SceneLayer layer = layers.get(i); batch.setProjectionMatrix(camera.calculateParallaxMatrix(layer.getParallaxMultiplier(), 1)); batch.begin(); layer.draw(batch); batch.end(); } }
Example 6
Source File: MatrixSpellerScreen.java From buffer_bci with GNU General Public License v3.0 | 5 votes |
@Override public void draw(){ // Clear screen. Gdx.gl.glClearColor(0,0,0,0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); SpriteBatch batch = new SpriteBatch(); batch.begin(); batch.disableBlending(); int si=0; for (int x = 0; x < symbols.length; x++) { for (int y = 0; y < symbols[0].length; y++) { if( si< _ss.length ){ if( _ss[si] <= 0 ){ // background bgGrid[x][y].draw(batch); } else if ( _ss[si] == 1 ){ // foreground fgGrid[x][y].draw(batch); } else if ( _ss[si] == 2 ){ // target tgtGrid[x][y].draw(batch); } else if ( _ss[si] == 3 ){ // feedback fbGrid[x][y].draw(batch); } } else { // if not given then set to BG bgGrid[x][y].draw(batch); } si++; } } batch.end(); }
Example 7
Source File: DebugCarEngineVolumes.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void renderBatch (SpriteBatch batch) { if (isActive() && meters.size > 0) { Matrix4 prev = batch.getTransformMatrix(); batch.setTransformMatrix(idt); batch.enableBlending(); float prevHeight = 0; int index = 0; int drawx = 410; int drawy = 0; SpriteBatchUtils.drawString(batch, "car engine soundset", drawx, drawy); SpriteBatchUtils.drawString(batch, "=======================", drawx, drawy + Art.DebugFontHeight); String text; for (DebugMeter m : meters) { int x = drawx, y = drawy + Art.DebugFontHeight * 2; // offset by index y += index * (prevHeight + 1); // compute color float alpha = 1; Color c = ColorUtils.paletteRYG(1.5f - m.getValue() * 1.5f, alpha); { // render track number text = sampleNames[index]; batch.setColor(1, 1, 1, alpha); SpriteBatchUtils.drawString(batch, text, x, y); batch.setColor(1, 1, 1, 1); // render meter after text int meter_x = x + (text.length() * Art.DebugFontWidth) + 2; m.color.set(c); m.setPosition(meter_x, y); m.render(batch); // render volume numerical value text = String.format("%.02f", m.getValue()); batch.setColor(1, 1, 1, alpha); SpriteBatchUtils.drawString(batch, text, meter_x + m.getWidth() + 2, y); batch.setColor(1, 1, 1, 1); } index++; prevHeight = m.getHeight(); } batch.setTransformMatrix(prev); batch.disableBlending(); } }
Example 8
Source File: DebugMusicVolumes.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void renderBatch (SpriteBatch batch) { if (isActive() && meters.size > 0) { Matrix4 prev = batch.getTransformMatrix(); batch.setTransformMatrix(idt); batch.enableBlending(); float prevHeight = 0; int index = 0; int drawx = 275; int drawy = 0; int maxMusicIndex = tensiveMusic.getCurrentMusicIndexLimit(); SpriteBatchUtils.drawString(batch, "music tracks max=" + maxMusicIndex, drawx, drawy); SpriteBatchUtils.drawString(batch, "==================", drawx, drawy + Art.DebugFontHeight); String text; for (DebugMeter m : meters) { int x = drawx, y = drawy + Art.DebugFontHeight * 2; // offset by index y += index * (prevHeight + 1); // compute color float alpha = index > maxMusicIndex ? 0.5f : 1; Color c = ColorUtils.paletteRYG(1.5f - m.getValue() * 1.5f, alpha); { // render track number text = "T" + (index + 1); batch.setColor(1, 1, 1, alpha); SpriteBatchUtils.drawString(batch, text, x, y); batch.setColor(1, 1, 1, 1); // render meter after text int meter_x = x + (text.length() * Art.DebugFontWidth) + 2; m.color.set(c); m.setPosition(meter_x, y); m.render(batch); // render volume numerical value text = String.format("%.02f", m.getValue()); batch.setColor(1, 1, 1, alpha); SpriteBatchUtils.drawString(batch, text, meter_x + m.getWidth() + 2, y); batch.setColor(1, 1, 1, 1); } index++; prevHeight = m.getHeight(); } SpriteBatchUtils.drawString(batch, "total volume = " + String.format("%.02f", totalVolume), drawx, Art.DebugFontHeight * (meters.size + 3)); batch.setTransformMatrix(prev); batch.disableBlending(); } }