Java Code Examples for net.minecraft.world.IWorld#isAir()
The following examples show how to use
net.minecraft.world.IWorld#isAir() .
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Example 1
Source File: SpiderLairFeature.java From the-hallow with MIT License | 6 votes |
@Override public boolean generate(IWorld iWorld, ChunkGenerator<? extends ChunkGeneratorConfig> chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig defaultFeatureConfig) { if (iWorld.getBlockState(pos.down()).getBlock() == HallowedBlocks.DECEASED_GRASS_BLOCK) { setSpawner(iWorld, pos, EntityType.SPIDER); for (int i = 0; i < 64; ++i) { BlockPos pos_2 = pos.add(random.nextInt(6) - random.nextInt(6), random.nextInt(3) - random.nextInt(3), random.nextInt(6) - random.nextInt(6)); if (iWorld.isAir(pos_2) || iWorld.getBlockState(pos_2).getBlock() == HallowedBlocks.DECEASED_GRASS_BLOCK) { iWorld.setBlockState(pos_2, Blocks.COBWEB.getDefaultState(), 2); } } BlockPos chestPos = pos.add(random.nextInt(4) - random.nextInt(4), 0, random.nextInt(4) - random.nextInt(4)); iWorld.setBlockState(chestPos, StructurePiece.method_14916(iWorld, chestPos, Blocks.CHEST.getDefaultState()), 2); LootableContainerBlockEntity.setLootTable(iWorld, random, chestPos, TheHallow.id("chests/spider_lair")); return true; } else { return false; } }
Example 2
Source File: HallowedCactusFeature.java From the-hallow with MIT License | 6 votes |
@Override public boolean generate(IWorld world, ChunkGenerator<? extends ChunkGeneratorConfig> generator, Random random, BlockPos pos, DefaultFeatureConfig config) { for (int i = 0; i < 10; i++) { BlockPos pos2 = pos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8)); if (world.isAir(pos2)) { int height = 1 + random.nextInt(random.nextInt(3) + 1); for (int j = 0; j < height; j++) { if (HallowedBlocks.RESTLESS_CACTUS.getDefaultState().canPlaceAt(world, pos2)) { world.setBlockState(pos2.up(j), HallowedBlocks.RESTLESS_CACTUS.getDefaultState(), 2); } } } } return true; }
Example 3
Source File: DeaderBushFeature.java From the-hallow with MIT License | 5 votes |
@Override public boolean generate(IWorld world, ChunkGenerator<? extends ChunkGeneratorConfig> generator, Random random, BlockPos pos, DefaultFeatureConfig config) { for (BlockState state1 = world.getBlockState(pos); (state1.isAir() || state1.matches(BlockTags.LEAVES)) && pos.getY() > 0; state1 = world.getBlockState(pos)) { pos = pos.down(); } for (int int_1 = 0; int_1 < 4; ++int_1) { BlockPos pos2 = pos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8)); if (world.isAir(pos2) && state.canPlaceAt(world, pos2)) { world.setBlockState(pos2, state, 2); } } return true; }
Example 4
Source File: DeceasedWildCropFeature.java From the-hallow with MIT License | 5 votes |
@Override public boolean generate(IWorld world, ChunkGenerator<? extends ChunkGeneratorConfig> chunkGenerator, Random random, BlockPos blockPos, DefaultFeatureConfig defaultFeatureConfig) { int numCrop = 0; for (int i = 0; i < 64; ++i) { BlockPos randomBlockPos = blockPos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8)); if (world.isAir(randomBlockPos) && world.getBlockState(randomBlockPos.down()).getBlock() == HallowedBlocks.DECEASED_GRASS_BLOCK) { world.setBlockState(randomBlockPos, this.crop, 2); ++numCrop; } } return numCrop > 0; }
Example 5
Source File: RandomizedWildCropFeature.java From the-hallow with MIT License | 5 votes |
@Override public boolean generate(IWorld world, ChunkGenerator<? extends ChunkGeneratorConfig> chunkGenerator, Random random, BlockPos blockPos, DefaultFeatureConfig defaultFeatureConfig) { int numCrop = 0; for (int i = 0; i < 64; ++i) { BlockPos randomBlockPos = blockPos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8)); if (world.isAir(randomBlockPos) && world.getBlockState(randomBlockPos.down()).getBlock() == HallowedBlocks.DECEASED_GRASS_BLOCK) { world.setBlockState(randomBlockPos, this.choiceSelector.getSelection(random, randomBlockPos), 2); ++numCrop; } } return numCrop > 0; }
Example 6
Source File: WitchWellFeature.java From the-hallow with MIT License | 4 votes |
@Override public boolean generate(IWorld world, ChunkGenerator<? extends ChunkGeneratorConfig> gen, Random random, BlockPos pos, DefaultFeatureConfig config) { pos = pos.up(); while (world.isAir(pos) && pos.getY() > 2) { pos = pos.down(); } if (!CAN_GENERATE.test(world.getBlockState(pos))) { return false; } // Check for solid ground for (int x = -2; x <= 2; ++x) { for (int z = -2; z <= 2; ++z) { if (world.isAir(pos.add(x, -1, z)) && world.isAir(pos.add(x, -2, z))) { return false; } } } //System.out.println("Generating at " + pos); // Below-ground layer for (int y = -1; y <= 0; ++y) { for (int x = -2; x <= 2; ++x) { for (int z = -2; z <= 2; ++z) { world.setBlockState(pos.add(x, y, z), this.wall, 2); } } } // Fluid world.setBlockState(pos, this.fluid, 2); for (Direction direction : Direction.Type.HORIZONTAL) { world.setBlockState(pos.offset(direction), this.fluid, 2); } // Above-ground layer for (int x = -2; x <= 2; ++x) { for (int z = -2; z <= 2; ++z) { if (x == -2 || x == 2 || z == -2 || z == 2) { world.setBlockState(pos.add(x, 1, z), this.wall, 2); } } } // Slabs in the above-ground layer world.setBlockState(pos.add(2, 1, 0), this.slab, 2); world.setBlockState(pos.add(-2, 1, 0), this.slab, 2); world.setBlockState(pos.add(0, 1, 2), this.slab, 2); world.setBlockState(pos.add(0, 1, -2), this.slab, 2); // Witched pumpkin int pumpkinX = random.nextBoolean() ? -2 : 2; int pumpkinZ = random.nextBoolean() ? -2 : 2; Direction pumpkinFacing = Direction.fromHorizontal(random.nextInt(4)); world.setBlockState(pos.add(pumpkinX, 2, pumpkinZ), getPumpkin(pumpkinFacing), 2); world.setBlockState(pos.add(0, 3, 0), this.lantern, 2); // Roof for (int x = -1; x <= 1; ++x) { for (int z = -1; z <= 1; ++z) { if (x == 0 && z == 0) { world.setBlockState(pos.add(x, 4, z), this.wall, 2); } else { world.setBlockState(pos.add(x, 4, z), this.slab, 2); } } } // Pillars for (int y = 1; y <= 3; ++y) { world.setBlockState(pos.add(-1, y, -1), this.wall, 2); world.setBlockState(pos.add(-1, y, 1), this.wall, 2); world.setBlockState(pos.add(1, y, -1), this.wall, 2); world.setBlockState(pos.add(1, y, 1), this.wall, 2); } return true; }