Java Code Examples for com.google.android.gms.games.GamesActivityResultCodes#RESULT_LEFT_ROOM
The following examples show how to use
com.google.android.gms.games.GamesActivityResultCodes#RESULT_LEFT_ROOM .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GameHelperUtils.java From ColorPhun with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 2
Source File: GameHelperUtils.java From ANE-Google-Play-Game-Services with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 3
Source File: GameHelperUtils.java From cordova-google-play-games-services with MIT License | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 4
Source File: GameHelperUtils.java From FlappyCow with MIT License | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 5
Source File: GameHelperUtils.java From tedroid with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 6
Source File: GameHelperUtils.java From Onesearch with MIT License | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 7
Source File: GameHelperUtils.java From io2014-codelabs with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 8
Source File: GameHelperUtils.java From io2014-codelabs with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 9
Source File: GameHelperUtils.java From Asteroid with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case AppCompatActivity.RESULT_OK: return "RESULT_OK"; case AppCompatActivity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 10
Source File: GameHelperUtils.java From google-play-game-services-ane with MIT License | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 11
Source File: GameHelperUtils.java From martianrun with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 12
Source File: GameHelperUtils.java From FixMath with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 13
Source File: GameHelperUtils.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 14
Source File: GameHelperUtils.java From Trivia-Knowledge with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example 15
Source File: DrawingActivity.java From 8bitartist with Apache License 2.0 | 4 votes |
@Override public void onActivityResult(int request, int response, Intent data) { super.onActivityResult(request, response, data); Log.i(TAG, "onActivityResult: code = " + request + ", response = " + response); // Coming back from resolving a sign-in request if (request == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (response == RESULT_OK) { mGoogleApiClient.connect(); } else { BaseGameUtils.showActivityResultError(this, request, response, R.string.sign_in_failed); } } // Coming back from a RealTime Multiplayer waiting room if (request == RC_WAITING_ROOM) { dismissSpinner(); Room room = data.getParcelableExtra(Multiplayer.EXTRA_ROOM); if (response == RESULT_OK) { Log.d(TAG, "Waiting Room: Success"); mRoom = room; startMatch(); } else if (response == RESULT_CANCELED) { Log.d(TAG, "Waiting Room: Canceled"); leaveRoom(); } else if (response == GamesActivityResultCodes.RESULT_LEFT_ROOM) { Log.d(TAG, "Waiting Room: Left Room"); leaveRoom(); } else if (response == GamesActivityResultCodes.RESULT_INVALID_ROOM) { Log.d(TAG, "Waiting Room: Invalid Room"); leaveRoom(); } } // We are coming back from the player selection UI, in preparation to start a match. if (request == RC_SELECT_PLAYERS) { if (response != Activity.RESULT_OK) { // user canceled Log.d(TAG, "onActivityResult: user canceled player selection."); return; } // Create a basic room configuration RoomConfig.Builder roomConfigBuilder = RoomConfig.builder(this) .setMessageReceivedListener(this) .setRoomStatusUpdateListener(this); // Set the auto match criteria int minAutoMatchPlayers = data.getIntExtra(Multiplayer.EXTRA_MIN_AUTOMATCH_PLAYERS, 0); int maxAutoMatchPlayers = data.getIntExtra(Multiplayer.EXTRA_MAX_AUTOMATCH_PLAYERS, 0); if (minAutoMatchPlayers > 0 || maxAutoMatchPlayers > 0) { Bundle autoMatchCriteria = RoomConfig.createAutoMatchCriteria( minAutoMatchPlayers, maxAutoMatchPlayers, 0); roomConfigBuilder.setAutoMatchCriteria(autoMatchCriteria); } // Set the invitees final ArrayList<String> invitees = data.getStringArrayListExtra(Games.EXTRA_PLAYER_IDS); if (invitees != null && invitees.size() > 0) { roomConfigBuilder.addPlayersToInvite(invitees); } // Build the room and start the match showSpinner(); Games.RealTimeMultiplayer.create(mGoogleApiClient, roomConfigBuilder.build()); } }
Example 16
Source File: RealTimeMultiplayer.java From godot-gpgs with MIT License | 4 votes |
/** * Intent Activity result parser * @param request The request of the Intent * @param response The response of the Intent * @param intent The Intent */ public void onActivityResult(int request, int response, Intent intent) { switch(request) { case RealTimeMultiplayer.RC_SELECT_PLAYERS: // Return if the user cancel if (response != Activity.RESULT_OK) return; // get the invitee list Bundle extras = intent.getExtras(); final ArrayList<String> invitees = intent.getStringArrayListExtra(Games.EXTRA_PLAYER_IDS); // Get auto-match criteria Bundle autoMatchCriteria = null; int minAutoMatchPlayers = intent.getIntExtra(Multiplayer.EXTRA_MIN_AUTOMATCH_PLAYERS, 0); int maxAutoMatchPlayers = intent.getIntExtra(Multiplayer.EXTRA_MAX_AUTOMATCH_PLAYERS, 0); if (minAutoMatchPlayers > 0) autoMatchCriteria = RoomConfig.createAutoMatchCriteria(minAutoMatchPlayers, maxAutoMatchPlayers, 0); else autoMatchCriteria = null; // Create the room and specify a variant if appropriate RoomConfig.Builder roomConfigBuilder = makeBasicRoomConfigBuilder(); roomConfigBuilder.addPlayersToInvite(invitees); if (autoMatchCriteria != null) roomConfigBuilder.setAutoMatchCriteria(autoMatchCriteria); RoomConfig roomConfig = roomConfigBuilder.build(); Games.RealTimeMultiplayer.create(googleApiClient, roomConfig); // Prevent screen from sleeping during handshake activity.getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); break; case RealTimeMultiplayer.RC_WAITING_ROOM: // we got the result from the "waiting room" UI. if (response == Activity.RESULT_OK) { // ready to start playing Log.d(TAG, "GPGS: Starting game (waiting room returned OK)."); GodotLib.calldeferred(instanceId, "_on_gpgs_rtm_start_game", new Object[] { }); } else if (response == GamesActivityResultCodes.RESULT_LEFT_ROOM) { // player indicated that they want to leave the room leaveRoom(); } else if (response == Activity.RESULT_CANCELED) { // Dialog was cancelled (user pressed back key, for instance). In our game, // this means leaving the room too. In more elaborate games, this could mean // something else (like minimizing the waiting room UI). leaveRoom(); } break; case RealTimeMultiplayer.RC_INVITATION_INBOX: // we got the result from the "select invitation" UI (invitation inbox). We're // ready to accept the selected invitation: handleInvitationInboxResult(response, intent); break; } }
Example 17
Source File: MainActivity.java From android-basic-samples with Apache License 2.0 | 4 votes |
@Override public void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { Task<GoogleSignInAccount> task = GoogleSignIn.getSignedInAccountFromIntent(intent); try { GoogleSignInAccount account = task.getResult(ApiException.class); onConnected(account); } catch (ApiException apiException) { String message = apiException.getMessage(); if (message == null || message.isEmpty()) { message = getString(R.string.signin_other_error); } onDisconnected(); new AlertDialog.Builder(this) .setMessage(message) .setNeutralButton(android.R.string.ok, null) .show(); } } else if (requestCode == RC_SELECT_PLAYERS) { // we got the result from the "select players" UI -- ready to create the room handleSelectPlayersResult(resultCode, intent); } else if (requestCode == RC_INVITATION_INBOX) { // we got the result from the "select invitation" UI (invitation inbox). We're // ready to accept the selected invitation: handleInvitationInboxResult(resultCode, intent); } else if (requestCode == RC_WAITING_ROOM) { // we got the result from the "waiting room" UI. if (resultCode == Activity.RESULT_OK) { // ready to start playing Log.d(TAG, "Starting game (waiting room returned OK)."); startGame(true); } else if (resultCode == GamesActivityResultCodes.RESULT_LEFT_ROOM) { // player indicated that they want to leave the room leaveRoom(); } else if (resultCode == Activity.RESULT_CANCELED) { // Dialog was cancelled (user pressed back key, for instance). In our game, // this means leaving the room too. In more elaborate games, this could mean // something else (like minimizing the waiting room UI). leaveRoom(); } } super.onActivityResult(requestCode, resultCode, intent); }