Java Code Examples for com.watabou.noosa.NinePatch#size()
The following examples show how to use
com.watabou.noosa.NinePatch#size() .
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Example 1
Source File: BadgesScene.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Music.INSTANCE.play( Assets.TRACK_MAIN_THEME, true ); Music.INSTANCE.volume( 1f ); uiCamera.visible = false; int w = Camera.main.width; int h = Camera.main.height; Archs archs = new Archs(); archs.setSize( w, h ); add( archs ); int pw = Math.min( MAX_PANE_WIDTH, w - 6 ); int ph = h - 30; NinePatch panel = Chrome.get( Chrome.Type.WINDOW ); panel.size( pw, ph ); panel.x = (w - pw) / 2; panel.y = (h - ph) / 2; add( panel ); BitmapText title = PixelScene.createText( TXT_TITLE, 9 ); title.hardlight( Window.TITLE_COLOR ); title.measure(); title.x = align( (w - title.width()) / 2 ); title.y = align( (panel.y - title.baseLine()) / 2 ); add( title ); ScrollPane list = new BadgesList( true ); add( list ); list.setRect( panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight() ); ExitButton btnExit = new ExitButton(); btnExit.setPos( Camera.main.width - btnExit.width(), 0 ); add( btnExit ); fadeIn(); // Badges.loadingListener = new Callback() { // @Override // public void call() { // if (Game.scene() == BadgesScene.this) { // YetAnotherPixelDungeon.switchNoFade(BadgesScene.class); // } // } // }; }
Example 2
Source File: WelcomeScene.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); final int gameversion = ShatteredPixelDungeon.version(); BitmapTextMultiline title; BitmapTextMultiline text; if (gameversion == 0) { text = createMultiline(TXT_Welcome, 8); title = createMultiline(TTL_Welcome, 16); } else if (gameversion <= Game.versionCode) { text = createMultiline(TXT_Update, 6 ); title = createMultiline(TTL_Update, 9 ); } else { text = createMultiline( TXT_Future, 8 ); title = createMultiline( TTL_Future, 16 ); } int w = Camera.main.width; int h = Camera.main.height; int pw = w - 10; int ph = h - 50; title.maxWidth = pw; title.measure(); title.hardlight(Window.SHPX_COLOR); title.x = align( (w - title.width()) / 2 ); title.y = align( 8 ); add( title ); NinePatch panel = Chrome.get(Chrome.Type.WINDOW); panel.size( pw, ph ); panel.x = (w - pw) / 2; panel.y = (h - ph) / 2; add( panel ); ScrollPane list = new ScrollPane( new Component() ); add( list ); list.setRect( panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight()); list.scrollTo( 0, 0 ); Component content = list.content(); content.clear(); text.maxWidth = (int) panel.innerWidth(); text.measure(); content.add(text); content.setSize( panel.innerWidth(), text.height() ); RedButton okay = new RedButton("Okay!") { @Override protected void onClick() { ShatteredPixelDungeon.version(Game.versionCode); Game.switchScene(TitleScene.class); } }; /* okay.setRect(text.x, text.y + text.height() + 5, 55, 18); add(okay); RedButton changes = new RedButton("Changes") { @Override protected void onClick() { parent.add(new WndChanges()); } }; changes.setRect(text.x + 65, text.y + text.height() + 5, 55, 18); add(changes);*/ okay.setRect((w - pw) / 2, h - 22, pw, 18); add(okay); Archs archs = new Archs(); archs.setSize( Camera.main.width, Camera.main.height ); addToBack( archs ); fadeIn(); }
Example 3
Source File: BadgesScene.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Music.INSTANCE.play( Assets.THEME, true ); Music.INSTANCE.volume( 1f ); uiCamera.visible = false; int w = Camera.main.width; int h = Camera.main.height; Archs archs = new Archs(); archs.setSize( w, h ); add( archs ); int pw = Math.min( MAX_PANE_WIDTH, w - 6 ); int ph = h - 30; NinePatch panel = Chrome.get( Chrome.Type.WINDOW ); panel.size( pw, ph ); panel.x = (w - pw) / 2; panel.y = (h - ph) / 2; add( panel ); BitmapText title = PixelScene.createText( TXT_TITLE, 9 ); title.hardlight( Window.TITLE_COLOR ); title.measure(); title.x = align( (w - title.width()) / 2 ); title.y = align( (panel.y - title.baseLine()) / 2 ); add( title ); Badges.loadGlobal(); ScrollPane list = new BadgesList( true ); add( list ); list.setRect( panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight() ); ExitButton btnExit = new ExitButton(); btnExit.setPos( Camera.main.width - btnExit.width(), 0 ); add( btnExit ); fadeIn(); Badges.loadingListener = new Callback() { @Override public void call() { if (Game.scene() == BadgesScene.this) { ShatteredPixelDungeon.switchNoFade( BadgesScene.class ); } } }; }
Example 4
Source File: WelcomeScene.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); String[] upds = { Game.getVar(R.string.Welcome_Text_29_1), Game.getVar(R.string.Welcome_Text_29_2), Game.getVar(R.string.Welcome_Text_29_3), Game.getVar(R.string.Welcome_Text_29_4), Game.getVar(R.string.Welcome_Text_29_5) }; int displayUpdates = Math.min(upds.length, 5); Text[] updTexts = new Text[displayUpdates]; for (int i = 0; i < displayUpdates; i++) { updTexts[i] = createMultiline(GuiProperties.regularFontSize()); } Text title = createMultiline(Game.getVar(R.string.Welcome_Title), GuiProperties.bigTitleFontSize()); int w = Camera.main.width; int h = Camera.main.height; int pw = w - 10; title.maxWidth(pw); title.x = align((w - title.width()) / 2); title.y = align(8); add(title); NinePatch panel = Chrome.get(Chrome.Type.WINDOW); panel.x = (w - pw) / 2; panel.y = title.y + title.height() + GAP * 2; int ph = (int) (h - panel.y - 22); panel.size(pw, ph); add(panel); ScrollPane list = new ScrollPane(new Component()); add(list); list.setRect(panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight()); list.scrollTo(0, 0); Component content = list.content(); content.clear(); float yPos = 0; for (int i = 0; i < displayUpdates; i++) { updTexts[i].maxWidth((int) panel.innerWidth()); updTexts[i].text(upds[upds.length - i - 1]); updTexts[i].setPos(0, yPos); yPos += updTexts[i].height() + GAP; content.add(updTexts[i]); } content.setSize(panel.innerWidth(), yPos); RedButton okay = new RedButton(Game.getVar(R.string.Welcome_Ok)) { @Override protected void onClick() { RemixedDungeon.version(Game.versionCode); RemixedDungeon.versionString(Game.version); if (Preferences.INSTANCE.getInt(Preferences.KEY_COLLECT_STATS, 1) == 0) { Game.switchScene(AllowStatisticsCollectionScene.class); } else { Game.switchScene(TitleScene.class); } } }; okay.setRect((w - pw) / 2, h - 22, pw, 18); add(okay); Archs archs = new Archs(); archs.setSize(Camera.main.width, Camera.main.height); addToBack(archs); fadeIn(); }
Example 5
Source File: BadgesScene.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Music.INSTANCE.play( Assets.THEME, true ); Music.INSTANCE.volume( 1f ); uiCamera.setVisible(false); int w = Camera.main.width; int h = Camera.main.height; Archs archs = new Archs(); archs.setSize( w, h ); add( archs ); int pw = Math.min( 160, w - 6 ); int ph = h - 30; NinePatch panel = Chrome.get( Chrome.Type.WINDOW ); panel.size( pw, ph ); panel.x = (w - pw) / 2; panel.y = (h - ph) / 2; add( panel ); Text title = PixelScene.createText( Game.getVar(R.string.BadgesScene_Title), GuiProperties.titleFontSize()); title.hardlight( Window.TITLE_COLOR ); title.x = align( (w - title.width()) / 2 ); title.y = align( (panel.y - title.baseLine()) / 2 ); add( title ); Badges.loadGlobal(); ScrollPane list = new BadgesList( true ); add( list ); list.setRect( panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight() ); ExitButton btnExit = new ExitButton(); btnExit.setPos( Camera.main.width - btnExit.width(), 0 ); add( btnExit ); fadeIn(); }
Example 6
Source File: AllowStatisticsCollectionScene.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Text title = createMultiline( Game.getVar(R.string.AllowStatisticsCollectionScene_Title), GuiProperties.bigTitleFontSize()); int w = Camera.main.width; int h = Camera.main.height; int pw = w - 10; title.maxWidth(pw); title.x = align((w - title.width()) / 2); title.y = align(8); add(title); NinePatch panel = Chrome.get(Chrome.Type.WINDOW); panel.x = (w - pw) / 2; panel.y = title.y + title.height() + GAP * 2; int ph = (int) (h - panel.y - 22); panel.size(pw, ph); add(panel); ScrollPane list = new ScrollPane(new Component()); add(list); list.setRect(panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight()); list.scrollTo(0, 0); Component content = list.content(); content.clear(); float yPos = 0; Text text = createMultiline(Game.getVar(R.string.AllowStatisticsCollectionScene_Request), GuiProperties.regularFontSize()); text.maxWidth((int) panel.innerWidth()); content.add(text); yPos += text.height() + GAP; content.setSize(panel.innerWidth(), yPos); RedButton allow = new RedButton(Game.getVar(R.string.AllowStatisticsCollectionScene_Allow)) { @Override protected void onClick() { Preferences.INSTANCE.put(Preferences.KEY_COLLECT_STATS, 100); Game.switchScene(TitleScene.class); } }; RedButton deny = new RedButton(Game.getVar(R.string.AllowStatisticsCollectionScene_Deny)) { @Override protected void onClick() { Preferences.INSTANCE.put(Preferences.KEY_COLLECT_STATS, -100); Game.switchScene(TitleScene.class); } }; allow.setRect((w - pw) / 2, h - 22, pw/2 - GAP, 18); deny.setRect((w - pw) / 2 + pw/2 , h - 22, pw/2-GAP, 18); add(allow); add(deny); Archs archs = new Archs(); archs.setSize(Camera.main.width, Camera.main.height); addToBack(archs); fadeIn(); }