Java Code Examples for com.watabou.utils.Random#Float
The following examples show how to use
com.watabou.utils.Random#Float .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: BlobEmitter.java From pixel-dungeon with GNU General Public License v3.0 | 6 votes |
@Override protected void emit( int index ) { if (blob.volume <= 0) { return; } int[] map = blob.cur; float size = DungeonTilemap.SIZE; for (int i=0; i < LENGTH; i++) { if (map[i] > 0 && Dungeon.visible[i]) { float x = ((i % WIDTH) + Random.Float()) * size; float y = ((i / WIDTH) + Random.Float()) * size; factory.emit( this, index, x, y ); } } }
Example 2
Source File: Vampiric.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 6 votes |
@Override public int proc( Weapon weapon, Char attacker, Char defender, int damage ) { //chance to heal scales from 5%-30% based on missing HP float missingPercent = (attacker.HT - attacker.HP) / (float)attacker.HT; float healChance = 0.05f + .25f*missingPercent; if (Random.Float() < healChance){ //heals for 50% of damage dealt int healAmt = Math.round(damage * 0.5f); healAmt = Math.min( healAmt, attacker.HT - attacker.HP ); if (healAmt > 0 && attacker.isAlive()) { attacker.HP += healAmt; attacker.sprite.emitter().start( Speck.factory( Speck.HEALING ), 0.4f, 1 ); attacker.sprite.showStatus( CharSprite.POSITIVE, Integer.toString( healAmt ) ); } } return damage; }
Example 3
Source File: Vein.java From remixed-dungeon with GNU General Public License v3.0 | 6 votes |
@Override public void update() { if (setVisible(Dungeon.visible[pos])) { super.update(); if ((delay -= Game.elapsed) <= 0) { delay = Random.Float(); PointF p = DungeonTilemap.tileToWorld( pos ); ((Sparkle)recycle( Sparkle.class )).reset( p.x + Random.Float( DungeonTilemap.SIZE ), p.y + Random.Float( DungeonTilemap.SIZE ) ); } } }
Example 4
Source File: Dungeon.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static boolean posNeeded() { // adjusted slightly to account for larger dungeon size... still caps out at 9 upgrades by the end if (Dungeon.depth < 30) { int[] quota = {5, 2, 11, 4, 17, 6, 23, 7, 29, 8}; return chance(quota, limitedDrops.strengthPotions.count); } else { if (limitedDrops.strengthPotions.count > 10) { return false; } return Random.Float() < (float)((10) - limitedDrops.strengthPotions.count) / (depth + 1); } }
Example 5
Source File: MonkSprite.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void attack( int cell ) { super.attack( cell ); if (Random.Float() < 0.5f) { play( kick ); } }
Example 6
Source File: BadgesScene.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override public void update() { super.update(); if (Random.Float() < Game.elapsed * 0.1) { BadgeBanner.highlight( icon, badge.image ); } }
Example 7
Source File: WoolParticle.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public void reset( float x, float y ) { revive(); this.x = x; this.y = y; left = lifespan = Random.Float( 0.6f, 1f ); size = 5; speed.set( Random.Float( -10, +10 ), Random.Float( -10, +10 ) ); }
Example 8
Source File: PlatformRoom.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
private void splitPlatforms( Rect curPlatform, ArrayList<Rect> allPlatforms ){ int curArea = (curPlatform.width()+1) * (curPlatform.height()+1); //chance to split scales between 0% and 100% between areas of 25 and 36 if (Random.Float() < (curArea-25)/11f){ if (curPlatform.width() > curPlatform.height() || (curPlatform.width() == curPlatform.height() && Random.Int(2) == 0)){ //split the platform int splitX = Random.IntRange( curPlatform.left+2, curPlatform.right-2); splitPlatforms( new Rect( curPlatform.left, curPlatform.top, splitX-1, curPlatform.bottom) , allPlatforms); splitPlatforms( new Rect( splitX+1, curPlatform.top, curPlatform.right, curPlatform.bottom) , allPlatforms); //add a bridge between int bridgeY = Random.NormalIntRange(curPlatform.top, curPlatform.bottom); allPlatforms.add( new Rect( splitX - 1, bridgeY, splitX + 1, bridgeY)); } else { //split the platform int splitY = Random.IntRange( curPlatform.top+2, curPlatform.bottom-2); splitPlatforms( new Rect( curPlatform.left, curPlatform.top, curPlatform.right, splitY-1) , allPlatforms); splitPlatforms( new Rect( curPlatform.left, splitY+1, curPlatform.right, curPlatform.bottom) , allPlatforms); //add a bridge between int bridgeX = Random.NormalIntRange(curPlatform.left, curPlatform.right); allPlatforms.add( new Rect( bridgeX, splitY-1, bridgeX, splitY+1)); } } else { allPlatforms.add(curPlatform); } }
Example 9
Source File: SurfaceScene.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public Cloud( float y, boolean dayTime ) { super( Assets.SURFACE ); int index; do { index = Random.Int( 3 ); } while (index == lastIndex); switch (index) { case 0: frame( 88, 0, 49, 20 ); break; case 1: frame( 88, 20, 49, 22 ); break; case 2: frame( 88, 42, 50, 18 ); break; } lastIndex = index; this.y = y; scale.set( 1 - y / SKY_HEIGHT ); x = Random.Float( SKY_WIDTH + width() ) - width(); speed.x = scale.x * (dayTime ? +8 : -8); if (dayTime) { tint( 0xCCEEFF, 1 - scale.y ); } else { rm = gm = bm = +3.0f; ra = ga = ba = -2.1f; } }
Example 10
Source File: Heap.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
public Heap setHauntedIfCursed( float chance ){ for (Item item : items) { if (item.cursed && Random.Float() < chance) { haunted = true; item.cursedKnown = true; break; } } return this; }
Example 11
Source File: WebParticle.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public void reset( float x, float y ) { revive(); this.x = x; this.y = y; left = lifespan; angle = Random.Float( 360 ); }
Example 12
Source File: Arrow.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
protected boolean activateSpecial(Char attacker, Char defender, int damage) { if (firedFrom != null) { return true; } return Random.Float(1f) < 0.25f; }
Example 13
Source File: WandOfRegrowth.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
@Override public void staffFx(MagesStaff.StaffParticle particle) { particle.color( ColorMath.random(0x004400, 0x88CC44) ); particle.am = 1f; particle.setLifespan(1f); particle.setSize( 1f, 1.5f); particle.shuffleXY(0.5f); float dst = Random.Float(11f); particle.x -= dst; particle.y += dst; }
Example 14
Source File: EarthParticle.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
public EarthParticle() { super(); color( ColorMath.random( 0x444444, 0x777766 ) ); angle = Random.Float( -30, 30 ); }
Example 15
Source File: NecroLevel.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void decorate() { for (int i=getWidth() + 1; i < getLength() - getWidth() - 1; i++) { if (map[i] == Terrain.EMPTY) { float c = 0.05f; if (map[i + 1] == Terrain.WALL && map[i + getWidth()] == Terrain.WALL) { c += 0.2f; } if (map[i - 1] == Terrain.WALL && map[i + getWidth()] == Terrain.WALL) { c += 0.2f; } if (map[i + 1] == Terrain.WALL && map[i - getWidth()] == Terrain.WALL) { c += 0.2f; } if (map[i - 1] == Terrain.WALL && map[i - getWidth()] == Terrain.WALL) { c += 0.2f; } if (Random.Float() < c) { map[i] = Terrain.EMPTY_DECO; } } } for (int i=0; i < getWidth(); i++) { if (map[i] == Terrain.WALL && (map[i + getWidth()] == Terrain.EMPTY || map[i + getWidth()] == Terrain.EMPTY_SP) && Random.Int( 6 ) == 0) { map[i] = Terrain.WALL_DECO; } } for (int i=getWidth(); i < getLength() - getWidth(); i++) { if (map[i] == Terrain.WALL && map[i - getWidth()] == Terrain.WALL && (map[i + getWidth()] == Terrain.EMPTY || map[i + getWidth()] == Terrain.EMPTY_SP) && Random.Int( 3 ) == 0) { map[i] = Terrain.WALL_DECO; } } }
Example 16
Source File: Element.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
public static boolean checkIfAmplified( float resistance ) { return resistance < VULNERABLE || resistance < Random.Float( VULNERABLE, DEFAULT ); }
Example 17
Source File: WindParticle.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
public WindParticle() { super(); lifespan = Random.Float( 1, 2 ); scale.set( size = Random.Float( 3 ) ); }
Example 18
Source File: PrisonLevel.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void decorate() { for (int i=getWidth() + 1; i < getLength() - getWidth() - 1; i++) { if (map[i] == Terrain.EMPTY) { float c = 0.05f; if (map[i + 1] == Terrain.WALL && map[i + getWidth()] == Terrain.WALL) { c += 0.2f; } if (map[i - 1] == Terrain.WALL && map[i + getWidth()] == Terrain.WALL) { c += 0.2f; } if (map[i + 1] == Terrain.WALL && map[i - getWidth()] == Terrain.WALL) { c += 0.2f; } if (map[i - 1] == Terrain.WALL && map[i - getWidth()] == Terrain.WALL) { c += 0.2f; } if (Random.Float() < c) { map[i] = Terrain.EMPTY_DECO; } } } for (int i=0; i < getWidth(); i++) { if (map[i] == Terrain.WALL && (map[i + getWidth()] == Terrain.EMPTY || map[i + getWidth()] == Terrain.EMPTY_SP) && Random.Int( 6 ) == 0) { map[i] = Terrain.WALL_DECO; } } for (int i=getWidth(); i < getLength() - getWidth(); i++) { if (map[i] == Terrain.WALL && map[i - getWidth()] == Terrain.WALL && (map[i + getWidth()] == Terrain.EMPTY || map[i + getWidth()] == Terrain.EMPTY_SP) && Random.Int( 3 ) == 0) { map[i] = Terrain.WALL_DECO; } } placeEntranceSign(); if(Dungeon.depth == 7 && hasExit(1)) { Room NecroExit = exitRoom(1); if(NecroExit!=null) { NecroExitPainter.paint(this, NecroExit); } } placeBarrels(Random.Int(5)); }
Example 19
Source File: Emitter.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 3 votes |
public void start( Factory factory, float interval, int quantity ) { this.factory = factory; this.lightMode = factory.lightMode(); this.interval = interval; this.quantity = quantity; count = 0; time = Random.Float( interval ); on = true; }
Example 20
Source File: HallsLevel.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 3 votes |
public Stream( int pos ) { super(); this.pos = pos; delay = Random.Float( 2 ); }