Java Code Examples for android.opengl.GLES30#glDeleteTextures()
The following examples show how to use
android.opengl.GLES30#glDeleteTextures() .
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Example 1
Source File: GLSurface.java From libcommon with Apache License 2.0 | 6 votes |
/** * オフスクリーンフレームバッファを破棄 */ @Override protected void releaseFrameBuffer() { final int[] names = new int[1]; // デプスバッファがある時はデプスバッファを破棄 if (mDepthBufferObj >= 0) { names[0] = mDepthBufferObj; GLES30.glDeleteRenderbuffers(1, names, 0); mDepthBufferObj = -1; } // オフスクリーンのカラーバッファ用のテクスチャを破棄 if (mFBOTexId >= 0) { names[0] = mFBOTexId; GLES30.glDeleteTextures(1, names, 0); mFBOTexId = -1; } // オフスクリーンのフレームバッファーオブジェクトを破棄 if (mFrameBufferObj >= 0) { names[0] = mFrameBufferObj; GLES30.glDeleteFramebuffers(1, names, 0); mFrameBufferObj = -1; } }
Example 2
Source File: GLHelper.java From libcommon with Apache License 2.0 | 4 votes |
/** * delete specific texture */ public static void deleteTex(final int hTex) { if (DEBUG) Log.v(TAG, "deleteTex:"); final int[] tex = new int[] {hTex}; GLES30.glDeleteTextures(1, tex, 0); }
Example 3
Source File: GLHelper.java From libcommon with Apache License 2.0 | 4 votes |
/** * delete specific texture */ public static void deleteTex(@NonNull final int[] tex) { if (DEBUG) Log.v(TAG, "deleteTex:"); GLES30.glDeleteTextures(tex.length, tex, 0); }