Java Code Examples for java.awt.event.KeyEvent#VK_W
The following examples show how to use
java.awt.event.KeyEvent#VK_W .
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Example 1
Source File: Search.java From TrakEM2 with GNU General Public License v3.0 | 6 votes |
private void tryCloseTab(KeyEvent ke) { switch (ke.getKeyCode()) { case KeyEvent.VK_W: if (!ke.isControlDown()) return; int ntabs = search_tabs.getTabCount(); if (0 == ntabs) { instance.destroy(); return; } search_tabs.remove(search_tabs.getSelectedIndex()); return; default: return; } }
Example 2
Source File: DefaultInteractionEventHandler.java From constellation with Apache License 2.0 | 6 votes |
/** * Respond to a key press event on the graph. This will respond to keys that * interact directly with the graph's visuals, such as W,A,S,D to pan. Most * key presses in CONSTELLATION, for example Ctrl+A, will be picked up by * the netbeans framework and cause plugins to be executed. * <p> * This is called continually whenever a key is held down (at the key repeat * rate of the operating system). * * @param event The KeyEvent related to the key press. */ @Override public void keyPressed(final KeyEvent event) { final int keyCode = event.getKeyCode(); // Avoid the control key so we don't interfere with ^S for save, for example. final boolean isCtrl = event.isControlDown(); final boolean isShift = event.isShiftDown(); if (keyCode == KeyEvent.VK_PAGE_UP || keyCode == KeyEvent.VK_PAGE_DOWN || (!isCtrl && (keyCode == KeyEvent.VK_A || keyCode == KeyEvent.VK_D || keyCode == KeyEvent.VK_S || keyCode == KeyEvent.VK_W))) { queue.add(wg -> { if (wg != null) { final Camera camera = new Camera(VisualGraphUtilities.getCamera(wg)); if (keyCode == KeyEvent.VK_PAGE_UP) { CameraUtilities.changeMixRatio(camera, true, isCtrl); eventState.addEventName(MIX_ACTION_NAME); } else if (keyCode == KeyEvent.VK_PAGE_DOWN) { CameraUtilities.changeMixRatio(camera, false, isCtrl); eventState.addEventName(MIX_ACTION_NAME); } else if (keyCode == KeyEvent.VK_A) { CameraUtilities.pan(camera, -0.5f * (isShift ? 10 : 1), 0); eventState.addEventName(PAN_ACTION_NAME); } else if (keyCode == KeyEvent.VK_D) { CameraUtilities.pan(camera, 0.5f * (isShift ? 10 : 1), 0); eventState.addEventName(PAN_ACTION_NAME); } else if (keyCode == KeyEvent.VK_S) { CameraUtilities.pan(camera, 0, -0.5f * (isShift ? 10 : 1)); eventState.addEventName(PAN_ACTION_NAME); } else if (keyCode == KeyEvent.VK_W) { CameraUtilities.pan(camera, 0, 0.5f * (isShift ? 10 : 1)); eventState.addEventName(PAN_ACTION_NAME); } VisualGraphUtilities.setCamera(wg, camera); scheduleCameraChangeOperation(); } return STANDARD_DELAY; }); } }
Example 3
Source File: Block.java From JavaGame with MIT License | 6 votes |
/** * ���̰����¼� * * @param e */ public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_UP: case KeyEvent.VK_W: rotate = true; down = left = right = false; break; case KeyEvent.VK_DOWN: case KeyEvent.VK_S: down = true; rotate = left = right = false; break; case KeyEvent.VK_LEFT: case KeyEvent.VK_A: left = true; rotate = right = down = false; break; case KeyEvent.VK_RIGHT: case KeyEvent.VK_D: right = true; rotate = left = down = false; break; } }
Example 4
Source File: Plane.java From JavaGame with MIT License | 6 votes |
/** * �ɿ����̵ķ��� * * @param e * �����¼� */ public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: left = false; break; case KeyEvent.VK_S: down = false; break; case KeyEvent.VK_D: right = false; break; case KeyEvent.VK_W: up = false; break; case KeyEvent.VK_J:// ���ӵ� fire = false; break; } }
Example 5
Source File: Plane.java From JavaGame with MIT License | 6 votes |
/** * �ɿ����̵ķ��� * * @param e * �����¼� */ public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: left = false; break; case KeyEvent.VK_S: down = false; break; case KeyEvent.VK_D: right = false; break; case KeyEvent.VK_W: up = false; break; case KeyEvent.VK_J:// ���ӵ� fire = false; break; } }
Example 6
Source File: KeyManager.java From New-Beginner-Java-Game-Programming-Src with Creative Commons Zero v1.0 Universal | 6 votes |
public void tick(){ for(int i = 0;i < keys.length;i++){ if(cantPress[i] && !keys[i]){ cantPress[i] = false; }else if(justPressed[i]){ cantPress[i] = true; justPressed[i] = false; } if(!cantPress[i] && keys[i]){ justPressed[i] = true; } } up = keys[KeyEvent.VK_W]; down = keys[KeyEvent.VK_S]; left = keys[KeyEvent.VK_A]; right = keys[KeyEvent.VK_D]; aUp = keys[KeyEvent.VK_UP]; aDown = keys[KeyEvent.VK_DOWN]; aLeft = keys[KeyEvent.VK_LEFT]; aRight = keys[KeyEvent.VK_RIGHT]; }
Example 7
Source File: KeyManager.java From New-Beginner-Java-Game-Programming-Src with Creative Commons Zero v1.0 Universal | 6 votes |
public void tick(){ for(int i = 0;i < keys.length;i++){ if(cantPress[i] && !keys[i]){ cantPress[i] = false; }else if(justPressed[i]){ cantPress[i] = true; justPressed[i] = false; } if(!cantPress[i] && keys[i]){ justPressed[i] = true; } } up = keys[KeyEvent.VK_W]; down = keys[KeyEvent.VK_S]; left = keys[KeyEvent.VK_A]; right = keys[KeyEvent.VK_D]; aUp = keys[KeyEvent.VK_UP]; aDown = keys[KeyEvent.VK_DOWN]; aLeft = keys[KeyEvent.VK_LEFT]; aRight = keys[KeyEvent.VK_RIGHT]; }
Example 8
Source File: GUILabelingTool.java From Pixie with MIT License | 5 votes |
/** * Handling of keyboard events when Alt key is pressed. * * @param key the key code */ private void handleAltKey(int key) { switch (key) { case KeyEvent.VK_A: // increase left gc.changeSizeSelection(-1, 0, 0, 0); break; case KeyEvent.VK_W: // increase top gc.changeSizeSelection(0, -1, 0, 0); break; case KeyEvent.VK_D: // increase right gc.changeSizeSelection(0, 0, 1, 0); break; case KeyEvent.VK_S: // increase bottom gc.changeSizeSelection(0, 0, 0, 1); break; case KeyEvent.VK_Z: // decrease box gc.changeSizeSelection(1, 1, -1, -1); break; case KeyEvent.VK_X: // increase box gc.changeSizeSelection(-1, -1, 1, 1); break; default: // do nothing break; } }
Example 9
Source File: BlockLoader.java From JavaGame with MIT License | 5 votes |
public void keyPressed(KeyEvent e) { if (!isPressed) { int direction = e.getKeyCode(); switch (direction) { case KeyEvent.VK_UP: case KeyEvent.VK_W: direction = Block.DIRECTION_UP; isPressed = true; break; case KeyEvent.VK_DOWN: case KeyEvent.VK_S: direction = Block.DIRECTION_DOWN; isPressed = true; break; case KeyEvent.VK_LEFT: case KeyEvent.VK_A: direction = Block.DIRECTION_LEFT; isPressed = true; break; case KeyEvent.VK_RIGHT: case KeyEvent.VK_D: direction = Block.DIRECTION_RIGHT; isPressed = true; break; default: direction = -1; break; } if (isPressed) { for (Block block : blockList) { block.keyPressed(direction); } } } // newBlock(); }
Example 10
Source File: NativeDisplayKeyListener.java From salty-engine with Apache License 2.0 | 5 votes |
@Override public void keyPressed(final KeyEvent e) { if (keyboardHandler != null) { keyboardHandler.keyPressed(e); } currentKey = e.getKeyChar(); if (e.getKeyCode() == KeyEvent.VK_W || e.getKeyCode() == KeyEvent.VK_UP) { inputUp = true; } if (e.getKeyCode() == KeyEvent.VK_S || e.getKeyCode() == KeyEvent.VK_DOWN) { inputDown = true; } if (e.getKeyCode() == KeyEvent.VK_A || e.getKeyCode() == KeyEvent.VK_LEFT) { inputLeft = true; } if (e.getKeyCode() == KeyEvent.VK_D || e.getKeyCode() == KeyEvent.VK_RIGHT) { inputRight = true; } if (SceneManager.getCurrentScene().getUI() != null) { SceneManager.getCurrentScene().getUI().keyPressed(e); } Input.keyboardInput.handleKeyPressed(e); updateInputStates(); Input.lastInput = e; Input.getKeyboardHandlers().forEach(keyboardInputHandler -> keyboardInputHandler.keyPressed(e)); }
Example 11
Source File: BoundingBoxWindow.java From Pixie with MIT License | 5 votes |
/** * Handle the keyboard events when Alt key is pressed. * * @param key the key code */ private void handleAltKey(int key) { switch (key) { case KeyEvent.VK_A: // increase left changeSize(-1, 0, 0, 0); break; case KeyEvent.VK_W: // increase top changeSize(0, -1, 0, 0); break; case KeyEvent.VK_D: // increase right changeSize(0, 0, 1, 0); break; case KeyEvent.VK_S: // increase bottom changeSize(0, 0, 0, 1); break; case KeyEvent.VK_Z: // decrease box changeSize(1, 1, -1, -1); break; case KeyEvent.VK_X: // increase box changeSize(-1, -1, 1, 1); break; default: // do nothing break; } }
Example 12
Source File: GUILabelingTool.java From Pixie with MIT License | 4 votes |
/** * Handling of the keyboard events. * * @param key the key code */ private void handleNormalKey(int key) { switch (key) { case KeyEvent.VK_LEFT: if (!jTFJumpFrame.isFocusOwner()) { getFrame(Constants.PREV_FRAME); } break; case KeyEvent.VK_RIGHT: if (!jTFJumpFrame.isFocusOwner()) { // get the next frame; save the data and load other data if there exists any getFrame(Constants.NEXT_FRAME); } break; case KeyEvent.VK_A: // move the crop to the left gc.moveSelection(-1, 0); break; case KeyEvent.VK_D: // move the crop to the right gc.moveSelection(1, 0); break; case KeyEvent.VK_W: // move the crop up gc.moveSelection(0, -1); break; case KeyEvent.VK_S: // move the crop down gc.moveSelection(0, 1); break; case KeyEvent.VK_DELETE: gc.removeSelection(); break; case KeyEvent.VK_ESCAPE: cancelCurrentObject(); break; default: // do nothing break; } }
Example 13
Source File: KeyManager.java From New-Beginner-Java-Game-Programming-Src with Creative Commons Zero v1.0 Universal | 4 votes |
public void tick(){ up = keys[KeyEvent.VK_W]; down = keys[KeyEvent.VK_S]; left = keys[KeyEvent.VK_A]; right = keys[KeyEvent.VK_D]; }
Example 14
Source File: InputHandler.java From JavaGame with GNU Affero General Public License v3.0 | 4 votes |
private void toggleKey(int keyCode, boolean isPressed) { if (!isIgnoreInput()) { if (keyCode == KeyEvent.VK_Z && isAzertyCountry || keyCode == KeyEvent.VK_W && !isAzertyCountry || keyCode == KeyEvent.VK_UP) { up.toggle(isPressed); } if (keyCode == KeyEvent.VK_Q && isAzertyCountry || keyCode == KeyEvent.VK_A && !isAzertyCountry || keyCode == KeyEvent.VK_LEFT) { left.toggle(isPressed); } if (keyCode == KeyEvent.VK_S || keyCode == KeyEvent.VK_DOWN) { down.toggle(isPressed); } if (keyCode == KeyEvent.VK_D || keyCode == KeyEvent.VK_RIGHT) { right.toggle(isPressed); } } if (isIgnoreInput()) { up.toggle(false); down.toggle(false); left.toggle(false); right.toggle(false); } if (keyCode == KeyEvent.VK_M) { if(!toggleMusic){ Game.getBackgroundMusic().play(); print.print("Playing Music", PrintTypes.MUSIC); toggleMusic = true; } } if (keyCode == KeyEvent.VK_COMMA) { Game.getBackgroundMusic().stop(); if(toggleMusic) print.print("Stopping Music", PrintTypes.MUSIC); toggleMusic = false; } if (keyCode == KeyEvent.VK_W && isAzertyCountry || keyCode == KeyEvent.VK_Z && !isAzertyCountry) { // if (map == 0){ // Game.getGame().setMap("/levels/water_level.png"); // map++; // } else{ // Game.getGame().setMap("/levels/custom_level.png"); // map--; // } if (Game.getMap() == 2) { if (Game.isNpc()) { Game.setNpc(false); } Game.setChangeLevel(true); } } if (keyCode == KeyEvent.VK_N) { if (Game.getPlayer().isMoving()) { setIgnoreInput(true); int n = popup.Warn("Stop moving before spawning dummy AI"); if (n == 0) { setIgnoreInput(false); } return; } if (!Game.isNpc()) { Game.setNpc(true); Game.npcSpawn(); print.print("Dummy has been spawned", PrintTypes.GAME); } } if (keyCode == KeyEvent.VK_K) { if (Game.isNpc()) { Game.setNpc(false); Game.npcKill(); print.print("Dummy has been removed", PrintTypes.GAME); } } if (keyCode == KeyEvent.VK_A && isAzertyCountry || keyCode == KeyEvent.VK_Q && !isAzertyCountry) this.quitGame(); if (keyCode == KeyEvent.VK_BACK_QUOTE) { if (!Game.isClosing() && !Game.isDevMode()) { Game.setDevMode(true); new Thread(new SleepThread()); } } }
Example 15
Source File: KeyManager.java From New-Beginner-Java-Game-Programming-Src with Creative Commons Zero v1.0 Universal | 4 votes |
public void tick(){ up = keys[KeyEvent.VK_W]; down = keys[KeyEvent.VK_S]; left = keys[KeyEvent.VK_A]; right = keys[KeyEvent.VK_D]; }
Example 16
Source File: KeyManager.java From New-Beginner-Java-Game-Programming-Src with Creative Commons Zero v1.0 Universal | 4 votes |
public void tick(){ up = keys[KeyEvent.VK_W]; down = keys[KeyEvent.VK_S]; left = keys[KeyEvent.VK_A]; right = keys[KeyEvent.VK_D]; }
Example 17
Source File: KeyManager.java From New-Beginner-Java-Game-Programming-Src with Creative Commons Zero v1.0 Universal | 4 votes |
public void tick(){ up = keys[KeyEvent.VK_W]; down = keys[KeyEvent.VK_S]; left = keys[KeyEvent.VK_A]; right = keys[KeyEvent.VK_D]; }
Example 18
Source File: KeyManager.java From New-Beginner-Java-Game-Programming-Src with Creative Commons Zero v1.0 Universal | 4 votes |
public void tick(){ up = keys[KeyEvent.VK_W]; down = keys[KeyEvent.VK_S]; left = keys[KeyEvent.VK_A]; right = keys[KeyEvent.VK_D]; }
Example 19
Source File: DarkColorChooserPanel.java From darklaf with MIT License | 4 votes |
@Override public int getMnemonic() { return KeyEvent.VK_W; }
Example 20
Source File: Robot.java From xnx3 with Apache License 2.0 | 4 votes |
/** * 将字符型转换为按键码,可直接使用 {@link #press(int)}调用 * @param key 字符型文字,包含 0~9 a~z . * @return 按键码 */ public int StringToKey(String key){ switch (key) { case "a": return KeyEvent.VK_A; case "b": return KeyEvent.VK_B; case "c": return KeyEvent.VK_C; case "d": return KeyEvent.VK_D; case "e": return KeyEvent.VK_E; case "f": return KeyEvent.VK_F; case "g": return KeyEvent.VK_G; case "h": return KeyEvent.VK_H; case "i": return KeyEvent.VK_I; case "j": return KeyEvent.VK_J; case "k": return KeyEvent.VK_K; case "l": return KeyEvent.VK_L; case "m": return KeyEvent.VK_M; case "n": return KeyEvent.VK_N; case "o": return KeyEvent.VK_O; case "p": return KeyEvent.VK_P; case "q": return KeyEvent.VK_Q; case "r": return KeyEvent.VK_R; case "s": return KeyEvent.VK_S; case "t": return KeyEvent.VK_T; case "u": return KeyEvent.VK_U; case "v": return KeyEvent.VK_V; case "w": return KeyEvent.VK_W; case "x": return KeyEvent.VK_X; case "y": return KeyEvent.VK_Y; case "z": return KeyEvent.VK_Z; case "0": return KeyEvent.VK_0; case "1": return KeyEvent.VK_1; case "2": return KeyEvent.VK_2; case "3": return KeyEvent.VK_3; case "4": return KeyEvent.VK_4; case "5": return KeyEvent.VK_5; case "6": return KeyEvent.VK_6; case "7": return KeyEvent.VK_7; case "8": return KeyEvent.VK_8; case "9": return KeyEvent.VK_9; case ".": return KeyEvent.VK_PERIOD; default: break; } return 0; }