cn.nukkit.network.protocol.InventoryContentPacket Java Examples

The following examples show how to use cn.nukkit.network.protocol.InventoryContentPacket. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: PlayerInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
public void sendArmorSlot(int index, Player[] players) {
    Item[] armor = this.getArmorContents();

    MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.slots = armor;
    pk.encode();
    pk.isEncoded = true;

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            InventorySlotPacket pk2 = new InventorySlotPacket();
            pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR;
            pk2.slot = index - this.getSize();
            pk2.item = this.getItem(index);
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
Example #2
Source File: BaseInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void sendContents(Player... players) {
    InventoryContentPacket pk = new InventoryContentPacket();
    pk.slots = new Item[this.getSize()];
    for (int i = 0; i < this.getSize(); ++i) {
        pk.slots[i] = this.getItem(i);
    }

    for (Player player : players) {
        int id = player.getWindowId(this);
        if (id == -1 || !player.spawned) {
            this.close(player);
            continue;
        }
        pk.inventoryId = id;
        player.dataPacket(pk);
    }
}
 
Example #3
Source File: PlayerInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void sendContents(Player[] players) {
    InventoryContentPacket pk = new InventoryContentPacket();
    pk.slots = new Item[this.getSize()];
    for (int i = 0; i < this.getSize(); ++i) {
        pk.slots[i] = this.getItem(i);
    }

    /*//Because PE is stupid and shows 9 less slots than you send it, give it 9 dummy slots so it shows all the REAL slots.
    for(int i = this.getSize(); i < this.getSize() + this.getHotbarSize(); ++i){
        pk.slots[i] = new ItemBlock(new BlockAir());
    }
        pk.slots[i] = new ItemBlock(new BlockAir());
    }*/

    for (Player player : players) {
        int id = player.getWindowId(this);
        if (id == -1 || !player.spawned) {
            this.close(player);
            continue;
        }
        pk.inventoryId = id;
        player.dataPacket(pk.clone());

    }
}
 
Example #4
Source File: PlayerInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
public void sendArmorSlot(int index, Player[] players) {
    Item[] armor = this.getArmorContents();

    MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.slots = armor;
    pk.encode();
    pk.isEncoded = true;

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            InventorySlotPacket pk2 = new InventorySlotPacket();
            pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR;
            pk2.slot = index - this.getSize();
            pk2.item = this.getItem(index);
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
Example #5
Source File: PlayerInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
public void sendArmorContents(Player[] players) {
    Item[] armor = this.getArmorContents();

    MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.slots = armor;
    pk.encode();
    pk.isEncoded = true;

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            InventoryContentPacket pk2 = new InventoryContentPacket();
            pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR;
            pk2.slots = armor;
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
Example #6
Source File: PlayerOffhandInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void sendContents(Player... players) {
    Item item = this.getItem(0);
    MobEquipmentPacket pk = this.createMobEquipmentPacket(item);

    for (Player player : players) {
        if (player == this.getHolder()) {
            InventoryContentPacket pk2 = new InventoryContentPacket();
            pk2.inventoryId = ContainerIds.OFFHAND;
            pk2.slots = new Item[]{item};
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
Example #7
Source File: BaseInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void sendContents(Player... players) {
    InventoryContentPacket pk = new InventoryContentPacket();
    pk.slots = new Item[this.getSize()];
    for (int i = 0; i < this.getSize(); ++i) {
        pk.slots[i] = this.getItem(i);
    }

    for (Player player : players) {
        int id = player.getWindowId(this);
        if (id == -1 || !player.spawned) {
            this.close(player);
            continue;
        }
        pk.inventoryId = id;
        player.dataPacket(pk);
    }
}
 
Example #8
Source File: PlayerInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void sendContents(Player[] players) {
    InventoryContentPacket pk = new InventoryContentPacket();
    pk.slots = new Item[this.getSize()];
    for (int i = 0; i < this.getSize(); ++i) {
        pk.slots[i] = this.getItem(i);
    }

    /*//Because PE is stupid and shows 9 less slots than you send it, give it 9 dummy slots so it shows all the REAL slots.
    for(int i = this.getSize(); i < this.getSize() + this.getHotbarSize(); ++i){
        pk.slots[i] = new ItemBlock(Block.get(BlockID.AIR));
    }
        pk.slots[i] = new ItemBlock(Block.get(BlockID.AIR));
    }*/

    for (Player player : players) {
        int id = player.getWindowId(this);
        if (id == -1 || !player.spawned) {
            if (this.getHolder() != player) this.close(player);
            continue;
        }
        pk.inventoryId = id;
        player.dataPacket(pk.clone());

    }
}
 
Example #9
Source File: PlayerInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
public void sendArmorContents(Player[] players) {
    Item[] armor = this.getArmorContents();

    MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.slots = armor;
    pk.encode();
    pk.isEncoded = true;

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            InventoryContentPacket pk2 = new InventoryContentPacket();
            pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR;
            pk2.slots = armor;
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
Example #10
Source File: PlayerUIInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void sendContents(Player... target) {
    InventoryContentPacket pk = new InventoryContentPacket();
    pk.slots = new Item[this.getSize()];
    for (int i = 0; i < this.getSize(); ++i) {
        pk.slots[i] = this.getItem(i);
    }

    for (Player p : target) {
        if (p == this.getHolder()) {
            pk.inventoryId = ContainerIds.UI;
            p.dataPacket(pk);
        } else {
            int id;

            if ((id = p.getWindowId(this)) == ContainerIds.NONE) {
                this.close(p);
                continue;
            }
            pk.inventoryId = id;
            p.dataPacket(pk);
        }
    }
}
 
Example #11
Source File: PlayerOffhandInventory.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
public void sendContents(Player... players) {
	InventoryContentPacket pk = new InventoryContentPacket();
	pk.slots = new Item[this.getSize()];
	for (int i = 0; i < this.getSize(); ++i) {
		pk.slots[i] = this.getItem(i);
	}

	for (Player player : players) {
		int id = player.getWindowId(this);
		if (id == -1 || !player.spawned) {
			this.close(player);
			continue;
		}
		pk.inventoryId = id;
		player.dataPacket(pk.clone());
	}
}
 
Example #12
Source File: BaseInventory.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void sendContents(Player... players) {
    InventoryContentPacket pk = new InventoryContentPacket();
    pk.slots = new Item[this.getSize()];
    for (int i = 0; i < this.getSize(); ++i) {
        pk.slots[i] = this.getItem(i);
    }

    for (Player player : players) {
        int id = player.getWindowId(this);
        if (id == -1 || !player.spawned) {
            this.close(player);
            continue;
        }
        pk.inventoryId = id;
        player.dataPacket(pk);
    }
}
 
Example #13
Source File: PlayerInventory.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void sendContents(Player... players) {
    InventoryContentPacket pk = new InventoryContentPacket();
    pk.slots = new Item[this.getSize()];
    for (int i = 0; i < this.getSize(); ++i) {
        pk.slots[i] = this.getItem(i);
    }

    /*//Because PE is stupid and shows 9 less slots than you send it, give it 9 dummy slots so it shows all the REAL slots.
    for(int i = this.getSize(); i < this.getSize() + this.getHotbarSize(); ++i){
        pk.slots[i] = new ItemBlock(new BlockAir());
    }
        pk.slots[i] = new ItemBlock(new BlockAir());
    }*/

    for (Player player : players) {
        int id = player.getWindowId(this);
        if (id == -1 || !player.spawned) {
            this.close(player);
            continue;
        }
        pk.inventoryId = id;
        player.dataPacket(pk.clone());

    }
}
 
Example #14
Source File: PlayerInventory.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
public void sendArmorSlot(int index, Player[] players) {
    Item[] armor = this.getArmorContents();

    MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.slots = armor;
    pk.encode();
    pk.isEncoded = true;

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            InventorySlotPacket pk2 = new InventorySlotPacket();
            pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR;
            pk2.slot = index - this.getSize();
            pk2.item = this.getItem(index);
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
Example #15
Source File: PlayerInventory.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
public void sendArmorContents(Player[] players) {
    Item[] armor = this.getArmorContents();

    MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.slots = armor;
    pk.encode();
    pk.isEncoded = true;

    for (Player player : players) {
        if (player.equals(this.getHolder())) {
            InventoryContentPacket pk2 = new InventoryContentPacket();
            pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR;
            pk2.slots = armor;
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
Example #16
Source File: PlayerInventory.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
public void sendCreativeContents() {
    if (!(this.getHolder() instanceof Player)) {
        return;
    }
    Player p = (Player) this.getHolder();

    InventoryContentPacket pk = new InventoryContentPacket();
    pk.inventoryId = ContainerIds.CREATIVE;

    if (!p.isSpectator()) { //fill it for all gamemodes except spectator
        pk.slots = Item.getCreativeItems().toArray(new Item[0]);
    }

    p.dataPacket(pk);
}
 
Example #17
Source File: PlayerInventory.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
public void sendCreativeContents() {
    if (!(this.getHolder() instanceof Player)) {
        return;
    }
    Player p = (Player) this.getHolder();

    InventoryContentPacket pk = new InventoryContentPacket();
    pk.inventoryId = ContainerIds.CREATIVE;

    if (!p.isSpectator()) { //fill it for all gamemodes except spectator
        pk.slots = Item.getCreativeItems().stream().toArray(Item[]::new);
    }

    p.dataPacket(pk);
}
 
Example #18
Source File: PlayerInventory.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
public void sendCreativeContents() {
    if (!(this.getHolder() instanceof Player)) {
        return;
    }
    Player p = (Player) this.getHolder();

    InventoryContentPacket pk = new InventoryContentPacket();
    pk.inventoryId = ContainerIds.CREATIVE;

    if (!p.isSpectator()) { //fill it for all gamemodes except spectator
        pk.slots = Item.getCreativeItems().stream().toArray(Item[]::new);
    }

    p.dataPacket(pk);
}
 
Example #19
Source File: Network.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
private void registerPackets() {
    this.packetPool = new Class[256];


    this.registerPacket(ProtocolInfo.ADD_BEHAVIOR_TREE_PACKET, AddBehaviorTreePacket.class);//new
    this.registerPacket(ProtocolInfo.ADD_ENTITY_PACKET, AddEntityPacket.class);
    this.registerPacket(ProtocolInfo.ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket.class);
    this.registerPacket(ProtocolInfo.ADD_PAINTING_PACKET, AddPaintingPacket.class);
    this.registerPacket(ProtocolInfo.ADD_PLAYER_PACKET, AddPlayerPacket.class);
    this.registerPacket(ProtocolInfo.ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket.class);
    this.registerPacket(ProtocolInfo.ANIMATE_PACKET, AnimatePacket.class);
    this.registerPacket(ProtocolInfo.AVAILABLE_COMMANDS_PACKET, AvailableCommandsPacket.class);
    this.registerPacket(ProtocolInfo.BATCH_PACKET, BatchPacket.class);
    this.registerPacket(ProtocolInfo.BLOCK_ENTITY_DATA_PACKET, BlockEntityDataPacket.class);
    this.registerPacket(ProtocolInfo.BLOCK_EVENT_PACKET, BlockEventPacket.class);
    this.registerPacket(ProtocolInfo.BLOCK_PICK_REQUEST_PACKET, BlockPickRequestPacket.class);
    this.registerPacket(ProtocolInfo.BOOK_EDIT_PACKET, BookEditPacket.class);//new
    this.registerPacket(ProtocolInfo.BOSS_EVENT_PACKET, BossEventPacket.class);
    this.registerPacket(ProtocolInfo.CAMERA_PACKET, CameraPacket.class);//new
    this.registerPacket(ProtocolInfo.CHANGE_DIMENSION_PACKET, ChangeDimensionPacket.class);
    this.registerPacket(ProtocolInfo.CHUNK_RADIUS_UPDATED_PACKET, ChunkRadiusUpdatedPacket.class);
    this.registerPacket(ProtocolInfo.CLIENTBOUND_MAP_ITEM_DATA_PACKET, ClientboundMapItemDataPacket.class);
    this.registerPacket(ProtocolInfo.COMMAND_BLOCK_UPDATE_PACKET, CommandBlockUpdatePacket.class);//new
    this.registerPacket(ProtocolInfo.COMMAND_REQUEST_PACKET, CommandRequestPacket.class);
    this.registerPacket(ProtocolInfo.CONTAINER_CLOSE_PACKET, ContainerClosePacket.class);
    this.registerPacket(ProtocolInfo.CONTAINER_OPEN_PACKET, ContainerOpenPacket.class);
    this.registerPacket(ProtocolInfo.CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket.class);
    this.registerPacket(ProtocolInfo.CRAFTING_DATA_PACKET, CraftingDataPacket.class);
    this.registerPacket(ProtocolInfo.CRAFTING_EVENT_PACKET, CraftingEventPacket.class);
    this.registerPacket(ProtocolInfo.DISCONNECT_PACKET, DisconnectPacket.class);
    this.registerPacket(ProtocolInfo.ENTITY_EVENT_PACKET, EntityEventPacket.class);
    this.registerPacket(ProtocolInfo.ENTITY_FALL_PACKET, EntityFallPacket.class);
    this.registerPacket(ProtocolInfo.EXPLODE_PACKET, ExplodePacket.class);
    this.registerPacket(ProtocolInfo.FULL_CHUNK_DATA_PACKET, FullChunkDataPacket.class);
    this.registerPacket(ProtocolInfo.GAME_RULES_CHANGED_PACKET, GameRulesChangedPacket.class);
    this.registerPacket(ProtocolInfo.GUI_DATA_PICK_ITEM_PACKET, GUIDataPickItemPacket.class);//new
    this.registerPacket(ProtocolInfo.HURT_ARMOR_PACKET, HurtArmorPacket.class);
    this.registerPacket(ProtocolInfo.INTERACT_PACKET, InteractPacket.class);
    this.registerPacket(ProtocolInfo.INVENTORY_CONTENT_PACKET, InventoryContentPacket.class);
    this.registerPacket(ProtocolInfo.INVENTORY_SLOT_PACKET, InventorySlotPacket.class);
    this.registerPacket(ProtocolInfo.INVENTORY_TRANSACTION_PACKET, InventoryTransactionPacket.class);
    this.registerPacket(ProtocolInfo.ITEM_FRAME_DROP_ITEM_PACKET, ItemFrameDropItemPacket.class);
    this.registerPacket(ProtocolInfo.LEVEL_EVENT_PACKET, LevelEventPacket.class);
    this.registerPacket(ProtocolInfo.LEVEL_SOUND_EVENT_PACKET, LevelSoundEventPacket.class);
    this.registerPacket(ProtocolInfo.LOGIN_PACKET, LoginPacket.class);
    this.registerPacket(ProtocolInfo.MAP_INFO_REQUEST_PACKET, MapInfoRequestPacket.class);
    this.registerPacket(ProtocolInfo.MOB_ARMOR_EQUIPMENT_PACKET, MobArmorEquipmentPacket.class);
    this.registerPacket(ProtocolInfo.MOB_EQUIPMENT_PACKET, MobEquipmentPacket.class);
    this.registerPacket(ProtocolInfo.MODAL_FORM_REQUEST_PACKET, ModalFormRequestPacket.class);//new
    this.registerPacket(ProtocolInfo.MODAL_FORM_RESPONSE_PACKET, ModalFormResponsePacket.class);//new
    this.registerPacket(ProtocolInfo.MOVE_ENTITY_PACKET, MoveEntityPacket.class);
    this.registerPacket(ProtocolInfo.MOVE_PLAYER_PACKET, MovePlayerPacket.class);
    this.registerPacket(ProtocolInfo.NPC_REQUEST_PACKET, NPCRequestPacket.class);//new
    this.registerPacket(ProtocolInfo.PLAYER_ACTION_PACKET, PlayerActionPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_HOTBAR_PACKET, PlayerListPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_INPUT_PACKET, PlayerInputPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_LIST_PACKET, PlayerListPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_SKIN_PACKET, PlayerSkinPacket.class);//new
    this.registerPacket(ProtocolInfo.PLAY_SOUND_PACKET, PlaySoundPacket.class);
    this.registerPacket(ProtocolInfo.PLAY_STATUS_PACKET, PlayStatusPacket.class);
    this.registerPacket(ProtocolInfo.REMOVE_ENTITY_PACKET, RemoveEntityPacket.class);
    this.registerPacket(ProtocolInfo.REQUEST_CHUNK_RADIUS_PACKET, RequestChunkRadiusPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_DATA_PACKET, ResourcePackChunkDataPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_REQUEST_PACKET, ResourcePackChunkRequestPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_CLIENT_RESPONSE_PACKET, ResourcePackClientResponsePacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_DATA_INFO_PACKET, ResourcePackDataInfoPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACKS_INFO_PACKET, ResourcePacksInfoPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_STACK_PACKET, ResourcePackStackPacket.class);
    this.registerPacket(ProtocolInfo.RESPAWN_PACKET, RespawnPacket.class);
    this.registerPacket(ProtocolInfo.RIDER_JUMP_PACKET, RiderJumpPacket.class);
    this.registerPacket(ProtocolInfo.SERVER_SETTINGS_REQUEST_PACKET, ServerSettingsRequestPacket.class);//new
    this.registerPacket(ProtocolInfo.SERVER_SETTINGS_RESPONSE_PACKET, ServerSettingsResponsePacket.class);//new
    this.registerPacket(ProtocolInfo.SERVER_TO_CLIENT_HANDSHAKE_PACKET, ServerToClientHandshakePacket.class);//new
    this.registerPacket(ProtocolInfo.SET_COMMANDS_ENABLED_PACKET, SetCommandsEnabledPacket.class);
    this.registerPacket(ProtocolInfo.SET_DEFAULT_GAME_TYPE_PACKET, SetDefaultGameTypePacket.class);
    this.registerPacket(ProtocolInfo.SET_DIFFICULTY_PACKET, SetDifficultyPacket.class);
    this.registerPacket(ProtocolInfo.SET_ENTITY_DATA_PACKET, SetEntityDataPacket.class);
    this.registerPacket(ProtocolInfo.SET_ENTITY_LINK_PACKET, SetEntityLinkPacket.class);
    this.registerPacket(ProtocolInfo.SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket.class);
    this.registerPacket(ProtocolInfo.SET_HEALTH_PACKET, SetHealthPacket.class);
    this.registerPacket(ProtocolInfo.SET_PLAYER_GAME_TYPE_PACKET, SetPlayerGameTypePacket.class);
    this.registerPacket(ProtocolInfo.SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket.class);
    this.registerPacket(ProtocolInfo.SET_TITLE_PACKET, SetTitlePacket.class);
    this.registerPacket(ProtocolInfo.SET_TIME_PACKET, SetTimePacket.class);
    this.registerPacket(ProtocolInfo.SHOW_CREDITS_PACKET, ShowCreditsPacket.class);
    this.registerPacket(ProtocolInfo.SHOW_PROFILE_PACKET, ShowProfilePacket.class);
    this.registerPacket(ProtocolInfo.SPAWN_EXPERIENCE_ORB_PACKET, SpawnExperienceOrbPacket.class);
    this.registerPacket(ProtocolInfo.START_GAME_PACKET, StartGamePacket.class);
    this.registerPacket(ProtocolInfo.STOP_SOUND_PACKET, StopSoundPacket.class);//new
    this.registerPacket(ProtocolInfo.STRUCTURE_BLOCK_UPDATE_PACKET, StructureBlockUpdatePacket.class);//new
    this.registerPacket(ProtocolInfo.SUB_CLIENT_LOGIN_PACKET, SubClientLoginPacket.class);//new
    this.registerPacket(ProtocolInfo.TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket.class);
    this.registerPacket(ProtocolInfo.TELEMETRY_EVENT_PACKET, TelemetryEventPacket.class);//new
    this.registerPacket(ProtocolInfo.TEXT_PACKET, TextPacket.class);
    this.registerPacket(ProtocolInfo.TRANSFER_PACKET, TransferPacket.class);//new
    this.registerPacket(ProtocolInfo.UPDATE_ATTRIBUTES_PACKET, UpdateAttributesPacket.class);//new
    this.registerPacket(ProtocolInfo.UPDATE_BLOCK_PACKET, UpdateBlockPacket.class);
    this.registerPacket(ProtocolInfo.UPDATE_EQUIPMENT_PACKET, UpdateEquipmentPacket.class);//new
    this.registerPacket(ProtocolInfo.UPDATE_TRADE_PACKET, UpdateTradePacket.class);
}