cn.nukkit.network.protocol.types.ContainerIds Java Examples
The following examples show how to use
cn.nukkit.network.protocol.types.ContainerIds.
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Example #1
Source File: PlayerCursorInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void sendSlot(int index, Player... target) { InventorySlotPacket pk = new InventorySlotPacket(); pk.slot = index; pk.item = this.getItem(index); for (Player p : target) { if (p == this.getHolder()) { pk.inventoryId = ContainerIds.CURSOR; p.dataPacket(pk); } else { int id; if ((id = p.getWindowId(this)) == ContainerIds.NONE) { this.close(p); continue; } pk.inventoryId = id; p.dataPacket(pk); } } }
Example #2
Source File: PlayerInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void sendSlot(int index, Player... players) { InventorySlotPacket pk = new InventorySlotPacket(); pk.slot = index; pk.item = this.getItem(index).clone(); for (Player player : players) { if (player.equals(this.getHolder())) { pk.inventoryId = ContainerIds.INVENTORY; player.dataPacket(pk); } else { int id = player.getWindowId(this); if (id == -1) { this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk.clone()); } } }
Example #3
Source File: PlayerOffhandInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void sendSlot(int index, Player... players) { InventorySlotPacket pk = new InventorySlotPacket(); pk.slot = index; pk.item = this.getItem(index).clone(); for (Player player : players) { if (player.equals(this.getHolder())) { pk.inventoryId = ContainerIds.OFFHAND; player.dataPacket(pk); } else { int id = player.getWindowId(this); if (id == -1) { this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk.clone()); } } }
Example #4
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendSlot(int index, Player... players) { InventorySlotPacket pk = new InventorySlotPacket(); pk.slot = index; pk.item = this.getItem(index).clone(); for (Player player : players) { if (player.equals(this.getHolder())) { pk.inventoryId = ContainerIds.INVENTORY; player.dataPacket(pk); } else { int id = player.getWindowId(this); if (id == -1) { this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk.clone()); } } }
Example #5
Source File: CraftingTransaction.java From Nukkit with GNU General Public License v3.0 | 6 votes |
protected void sendInventories() { super.sendInventories(); /* * TODO: HACK! * we can't resend the contents of the crafting window, so we force the client to close it instead. * So people don't whine about messy desync issues when someone cancels CraftItemEvent, or when a crafting * transaction goes wrong. */ ContainerClosePacket pk = new ContainerClosePacket(); pk.windowId = ContainerIds.NONE; source.getServer().getScheduler().scheduleDelayedTask(new Task() { @Override public void onRun(int currentTick) { source.dataPacket(pk); } }, 20); this.source.resetCraftingGridType(); }
Example #6
Source File: PlayerUIInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendSlot(int index, Player... target) { InventorySlotPacket pk = new InventorySlotPacket(); pk.slot = index; pk.item = this.getItem(index); for (Player p : target) { if (p == this.getHolder()) { pk.inventoryId = ContainerIds.UI; p.dataPacket(pk); } else { int id; if ((id = p.getWindowId(this)) == ContainerIds.NONE) { this.close(p); continue; } pk.inventoryId = id; p.dataPacket(pk); } } }
Example #7
Source File: PlayerUIInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendContents(Player... target) { InventoryContentPacket pk = new InventoryContentPacket(); pk.slots = new Item[this.getSize()]; for (int i = 0; i < this.getSize(); ++i) { pk.slots[i] = this.getItem(i); } for (Player p : target) { if (p == this.getHolder()) { pk.inventoryId = ContainerIds.UI; p.dataPacket(pk); } else { int id; if ((id = p.getWindowId(this)) == ContainerIds.NONE) { this.close(p); continue; } pk.inventoryId = id; p.dataPacket(pk); } } }
Example #8
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendSlot(int index, Player... players) { InventorySlotPacket pk = new InventorySlotPacket(); pk.slot = index; pk.item = this.getItem(index).clone(); for (Player player : players) { if (player.equals(this.getHolder())) { pk.inventoryId = ContainerIds.INVENTORY; player.dataPacket(pk); } else { int id = player.getWindowId(this); if (id == -1) { this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk.clone()); } } }
Example #9
Source File: PlayerCursorInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void sendSlot(int index, Player... target) { InventorySlotPacket pk = new InventorySlotPacket(); pk.slot = index; pk.item = this.getItem(index); for (Player p : target) { if (p == this.getHolder()) { pk.inventoryId = ContainerIds.CURSOR; p.dataPacket(pk); } else { int id; if ((id = p.getWindowId(this)) == ContainerIds.NONE) { this.close(p); continue; } pk.inventoryId = id; p.dataPacket(pk); } } }
Example #10
Source File: PlayerOffhandInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendContents(Player... players) { Item item = this.getItem(0); MobEquipmentPacket pk = this.createMobEquipmentPacket(item); for (Player player : players) { if (player == this.getHolder()) { InventoryContentPacket pk2 = new InventoryContentPacket(); pk2.inventoryId = ContainerIds.OFFHAND; pk2.slots = new Item[]{item}; player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example #11
Source File: PlayerOffhandInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendSlot(int index, Player... players) { Item item = this.getItem(0); MobEquipmentPacket pk = this.createMobEquipmentPacket(item); for (Player player : players) { if (player == this.getHolder()) { InventorySlotPacket pk2 = new InventorySlotPacket(); pk2.inventoryId = ContainerIds.OFFHAND; pk2.item = item; player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example #12
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void sendCreativeContents() { if (!(this.getHolder() instanceof Player)) { return; } Player p = (Player) this.getHolder(); InventoryContentPacket pk = new InventoryContentPacket(); pk.inventoryId = ContainerIds.CREATIVE; if (!p.isSpectator()) { //fill it for all gamemodes except spectator pk.slots = Item.getCreativeItems().toArray(new Item[0]); } p.dataPacket(pk); }
Example #13
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void sendCreativeContents() { if (!(this.getHolder() instanceof Player)) { return; } Player p = (Player) this.getHolder(); InventoryContentPacket pk = new InventoryContentPacket(); pk.inventoryId = ContainerIds.CREATIVE; if (!p.isSpectator()) { //fill it for all gamemodes except spectator pk.slots = Item.getCreativeItems().stream().toArray(Item[]::new); } p.dataPacket(pk); }
Example #14
Source File: CraftingTransaction.java From Nukkit with GNU General Public License v3.0 | 5 votes |
protected void sendInventories() { super.sendInventories(); /* * TODO: HACK! * we can't resend the contents of the crafting window, so we force the client to close it instead. * So people don't whine about messy desync issues when someone cancels CraftItemEvent, or when a crafting * transaction goes wrong. */ ContainerClosePacket pk = new ContainerClosePacket(); pk.windowId = ContainerIds.NONE; this.source.dataPacket(pk); this.source.resetCraftingGridType(); }
Example #15
Source File: Player.java From Nukkit with GNU General Public License v3.0 | 5 votes |
protected void addDefaultWindows() { this.addWindow(this.getInventory(), ContainerIds.INVENTORY, true); this.playerUIInventory = new PlayerUIInventory(this); this.addWindow(this.playerUIInventory, ContainerIds.UI, true); this.addWindow(this.offhandInventory, ContainerIds.OFFHAND, true); this.craftingGrid = this.playerUIInventory.getCraftingGrid(); this.addWindow(this.craftingGrid, ContainerIds.NONE); //TODO: more windows }
Example #16
Source File: PlayerOffhandInventory.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private MobEquipmentPacket createMobEquipmentPacket(Item item) { MobEquipmentPacket pk = new MobEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.item = item; pk.inventorySlot = 1; pk.windowId = ContainerIds.OFFHAND; pk.encode(); pk.isEncoded = true; return pk; }
Example #17
Source File: PlayerOffhandInventory.java From Jupiter with GNU General Public License v3.0 | 5 votes |
public void sendOffhandItem(Player[] players) { Item item = this.getItem(0); MobEquipmentPacket pk = new MobEquipmentPacket(); pk.item = item; pk.inventorySlot = pk.hotbarSlot = 0; pk.windowId = ContainerIds.OFFHAND; for (Player player : players) { pk.entityRuntimeId = this.getHolder().getId(); player.dataPacket(pk); } }
Example #18
Source File: PlayerInventory.java From Jupiter with GNU General Public License v3.0 | 5 votes |
public void sendCreativeContents() { if (!(this.getHolder() instanceof Player)) { return; } Player p = (Player) this.getHolder(); InventoryContentPacket pk = new InventoryContentPacket(); pk.inventoryId = ContainerIds.CREATIVE; if (!p.isSpectator()) { //fill it for all gamemodes except spectator pk.slots = Item.getCreativeItems().stream().toArray(Item[]::new); } p.dataPacket(pk); }
Example #19
Source File: Player.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public void setCraftingGrid(CraftingGrid grid) { this.craftingGrid = grid; this.addWindow(grid, ContainerIds.NONE); }
Example #20
Source File: CraftingTransaction.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public void sendInventories() { ContainerClosePacket pk = new ContainerClosePacket(); pk.windowId = ContainerIds.NONE; this.source.dataPacket(pk); }
Example #21
Source File: Player.java From Nukkit with GNU General Public License v3.0 | 3 votes |
protected void addDefaultWindows() { this.addWindow(this.getInventory(), ContainerIds.INVENTORY, true); this.cursorInventory = new PlayerCursorInventory(this); this.addWindow(this.cursorInventory, ContainerIds.CURSOR, true); this.craftingGrid = new CraftingGrid(this); //TODO: more windows }