Java Code Examples for com.badlogic.gdx.graphics.g2d.Batch#setShader()
The following examples show how to use
com.badlogic.gdx.graphics.g2d.Batch#setShader() .
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Example 1
Source File: GradientImage.java From talos with Apache License 2.0 | 6 votes |
@Override public void draw(Batch batch, float parentAlpha) { ShaderProgram prevShader = batch.getShader(); batch.setShader(shaderProgram); shaderProgram.setUniformi(U_POINT_COUNT, points.size); for(int i = 0; i < points.size; i++){ ColorPoint point = points.get(i); stringBuilder.clear(); stringBuilder.append(U_ARR_NAME).append(i).append(U_PARAM_COLOR); shaderProgram.setUniformf(stringBuilder.toString(), point.color.r, point.color.g, point.color.b, 1f); stringBuilder.clear(); stringBuilder.append(U_ARR_NAME).append(i).append(U_PARAM_ALPHA); shaderProgram.setUniformf(stringBuilder.toString(), point.pos); } // do the rendering batch.draw(white, getX(), getY(), getWidth(), getHeight()); batch.setShader(prevShader); }
Example 2
Source File: NoiseImage.java From talos with Apache License 2.0 | 5 votes |
public void drawWithShader(Batch batch, float parentAlpha) { ShaderProgram prevShader = batch.getShader(); batch.setShader(shaderProgram); shaderProgram.setUniformf("frequency", frequency); // do the rendering batch.draw(white, getX(), getY(), getWidth(), getHeight()); batch.setShader(prevShader); }
Example 3
Source File: ShaderImage.java From vis-ui with Apache License 2.0 | 5 votes |
@Override public void draw (Batch batch, float parentAlpha) { ShaderProgram originalShader = batch.getShader(); batch.setShader(shader); setShaderUniforms(shader); super.draw(batch, parentAlpha); batch.setShader(originalShader); }
Example 4
Source File: GridSubImage.java From vis-ui with Apache License 2.0 | 5 votes |
public void draw (Batch batch, Image parent) { ShaderProgram originalShader = batch.getShader(); batch.setShader(gridShader); gridShader.setUniformf("u_width", parent.getWidth()); gridShader.setUniformf("u_height", parent.getHeight()); gridShader.setUniformf("u_gridSize", gridSize); batch.draw(whiteTexture, parent.getX() + parent.getImageX(), parent.getY() + parent.getImageY(), parent.getImageWidth() * parent.getScaleX(), parent.getImageHeight() * parent.getScaleY()); batch.setShader(originalShader); }