Java Code Examples for com.jogamp.opengl.GL2#glColor3d()
The following examples show how to use
com.jogamp.opengl.GL2#glColor3d() .
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Example 1
Source File: PrimitiveSolids.java From Robot-Overlord-App with GNU General Public License v2.0 | 6 votes |
static public void drawStar(GL2 gl2,Vector3d p,double size) { // save the current color double [] params = new double[4]; gl2.glGetDoublev(GL2.GL_CURRENT_COLOR, params, 0); boolean lightWasOn = OpenGLHelper.disableLightingStart(gl2); int depth = OpenGLHelper.drawAtopEverythingStart(gl2); size/=2.0f; gl2.glPushMatrix(); gl2.glTranslated(p.x, p.y, p.z); gl2.glBegin(GL2.GL_LINES); gl2.glColor3d(1, 0, 0); gl2.glVertex3d(0, 0, 0); gl2.glVertex3d(size, 0, 0); gl2.glColor3d(0, 1, 0); gl2.glVertex3d(0, 0, 0); gl2.glVertex3d(0, size, 0); gl2.glColor3d(0, 0, 1); gl2.glVertex3d(0, 0, 0); gl2.glVertex3d(0, 0, size); gl2.glEnd(); gl2.glPopMatrix(); OpenGLHelper.drawAtopEverythingEnd(gl2,depth); OpenGLHelper.disableLightingEnd(gl2,lightWasOn); // restore color gl2.glColor4dv(params,0); }
Example 2
Source File: Cuboid.java From Robot-Overlord-App with GNU General Public License v2.0 | 6 votes |
public void render(GL2 gl2) { gl2.glPushMatrix(); //MatrixHelper.applyMatrix(gl2, poseWorld); IntBuffer depthFunc = IntBuffer.allocate(1); gl2.glGetIntegerv(GL2.GL_DEPTH_FUNC, depthFunc); gl2.glDepthFunc(GL2.GL_ALWAYS); boolean isLit = gl2.glIsEnabled(GL2.GL_LIGHTING); gl2.glDisable(GL2.GL_LIGHTING); gl2.glColor3d(255,255,255); PrimitiveSolids.drawBoxWireframe(gl2, getBoundsBottom(),getBoundsTop()); if (isLit) gl2.glEnable(GL2.GL_LIGHTING); gl2.glDepthFunc(depthFunc.get()); gl2.glPopMatrix(); }
Example 3
Source File: Ray.java From Robot-Overlord-App with GNU General Public License v2.0 | 5 votes |
public void render(GL2 gl2) { gl2.glBegin(GL2.GL_LINES); gl2.glColor3d(1,0,0); gl2.glVertex3d(start.x, start.y, start.z); gl2.glColor3d(0,1,0); gl2.glVertex3d( start.x+direction.x*50, start.y+direction.y*50, start.z+direction.z*50); }
Example 4
Source File: Sixi2Live.java From Robot-Overlord-App with GNU General Public License v2.0 | 5 votes |
public void renderCartesianForce(GL2 gl2) { double len = Math.sqrt( cartesianForceDetected[0]*cartesianForceDetected[0]+ cartesianForceDetected[1]*cartesianForceDetected[1]+ cartesianForceDetected[2]*cartesianForceDetected[2]); if(len<1) return; //System.out.println(len); int previousState = OpenGLHelper.drawAtopEverythingStart(gl2); boolean lightWasOn = OpenGLHelper.disableLightingStart(gl2); gl2.glLineWidth(4); double scale=1; gl2.glPushMatrix(); Matrix4d m4 = endEffector.getPoseWorld(); gl2.glTranslated(m4.m03, m4.m13, m4.m23); gl2.glBegin(GL2.GL_LINES); gl2.glColor3d(0, 0.6, 1); gl2.glVertex3d(0,0,0); gl2.glVertex3d( cartesianForceDetected[0]*scale, cartesianForceDetected[1]*scale, cartesianForceDetected[2]*scale); gl2.glColor3d(1.0, 0.5, 0.5); PrimitiveSolids.drawCircleYZ(gl2, cartesianForceDetected[3]*scale, 20); gl2.glColor3d(0.5, 1.0, 0.5); PrimitiveSolids.drawCircleXZ(gl2, cartesianForceDetected[4]*scale, 20); gl2.glColor3d(0.5, 0.5, 1.0); PrimitiveSolids.drawCircleXY(gl2, cartesianForceDetected[5]*scale, 20); gl2.glPopMatrix(); gl2.glLineWidth(1); OpenGLHelper.disableLightingEnd(gl2, lightWasOn); OpenGLHelper.drawAtopEverythingEnd(gl2, previousState); }
Example 5
Source File: DHBuilderApp.java From Robot-Overlord-App with GNU General Public License v2.0 | 4 votes |
@Override public void render(GL2 gl2) { gl2.glPushMatrix(); MatrixHelper.applyMatrix(gl2, pose); anchor.render(gl2); if(!inTest) { for( int i=0;i<BONE_NAMES.length;++i) { models[i].render(gl2); } } else { links.get(0).render(gl2); } boolean showBones=false; if(showBones==true) { Vector3d p0 = MatrixHelper.getPosition(this.getPoseWorld()); for( int i=0;i<BONE_NAMES.length;++i) { Matrix4d m = links.get(i).getPoseWorld(); Vector3d p1 = MatrixHelper.getPosition(m); IntBuffer depthFunc = IntBuffer.allocate(1); gl2.glGetIntegerv(GL2.GL_DEPTH_FUNC, depthFunc); gl2.glDepthFunc(GL2.GL_ALWAYS); gl2.glDisable(GL2.GL_TEXTURE_2D); gl2.glDisable(GL2.GL_LIGHTING); gl2.glPushMatrix(); gl2.glColor3d(1, 1, 1); gl2.glBegin(GL2.GL_LINES); gl2.glVertex3d(p0.x,p0.y,p0.z); gl2.glVertex3d(p1.x,p1.y,p1.z); gl2.glEnd(); p0=p1; gl2.glDepthFunc(depthFunc.get()); MatrixHelper.applyMatrix(gl2, m); PrimitiveSolids.drawStar(gl2, 15); gl2.glPopMatrix(); } } gl2.glPopMatrix(); // don't call super.render() }
Example 6
Source File: ViewportEntity.java From Robot-Overlord-App with GNU General Public License v2.0 | 4 votes |
public void showPickingTest(GL2 gl2) { renderChosenProjection(gl2); gl2.glPushMatrix(); Ray r = rayPick(); double cx=cursorX; double cy=cursorY; int w = canvasWidth; int h = canvasHeight; setCursor(0,0); Ray tl = rayPick(); setCursor(w,0); Ray tr = rayPick(); setCursor(0,h); Ray bl = rayPick(); setCursor(w,h); Ray br = rayPick(); cursorX=cx; cursorY=cy; double scale=20; tl.direction.scale(scale); tr.direction.scale(scale); bl.direction.scale(scale); br.direction.scale(scale); r.direction .scale(scale); Vector3d tl2 = new Vector3d(tl.direction); Vector3d tr2 = new Vector3d(tr.direction); Vector3d bl2 = new Vector3d(bl.direction); Vector3d br2 = new Vector3d(br.direction); Vector3d r2 = new Vector3d(r.direction ); tl2.add(tl.start); tr2.add(tr.start); bl2.add(bl.start); br2.add(br.start); r2.add(r.start); gl2.glDisable(GL2.GL_TEXTURE_2D); gl2.glDisable(GL2.GL_LIGHTING); gl2.glColor3d(1, 0, 0); gl2.glBegin(GL2.GL_LINES); gl2.glVertex3d(tl.start.x, tl.start.y, tl.start.z); gl2.glVertex3d(tl2.x, tl2.y, tl2.z); gl2.glVertex3d(tr.start.x, tr.start.y, tr.start.z); gl2.glVertex3d(tr2.x, tr2.y, tr2.z); gl2.glVertex3d(bl.start.x, bl.start.y, bl.start.z); gl2.glVertex3d(bl2.x, bl2.y, bl2.z); gl2.glVertex3d(br.start.x, br.start.y, br.start.z); gl2.glVertex3d(br2.x, br2.y, br2.z); gl2.glColor3d(1, 1, 1); gl2.glVertex3d(r.start.x, r.start.y, r.start.z); gl2.glVertex3d(r2.x,r2.y,r2.z); gl2.glEnd(); gl2.glColor3d(0, 1, 0); gl2.glBegin(GL2.GL_LINE_LOOP); gl2.glVertex3d(tl2.x, tl2.y, tl2.z); gl2.glVertex3d(tr2.x, tr2.y, tr2.z); gl2.glVertex3d(br2.x, br2.y, br2.z); gl2.glVertex3d(bl2.x, bl2.y, bl2.z); gl2.glEnd(); gl2.glColor3d(0, 0, 1); gl2.glBegin(GL2.GL_LINE_LOOP); gl2.glVertex3d(tl.start.x, tl.start.y, tl.start.z); gl2.glVertex3d(tr.start.x, tr.start.y, tr.start.z); gl2.glVertex3d(br.start.x, br.start.y, br.start.z); gl2.glVertex3d(bl.start.x, bl.start.y, bl.start.z); gl2.glEnd(); PrimitiveSolids.drawStar(gl2,r2,5); gl2.glPopMatrix(); }
Example 7
Source File: ViewCubeEntity.java From Robot-Overlord-App with GNU General Public License v2.0 | 4 votes |
public void render(GL2 gl2) { RobotOverlord ro = (RobotOverlord)getRoot(); ViewportEntity cameraView = ro.viewport; gl2.glClear(GL2.GL_DEPTH_BUFFER_BIT); gl2.glEnable(GL2.GL_DEPTH_TEST); gl2.glEnable(GL2.GL_CULL_FACE); gl2.glBlendFunc(GL2.GL_SRC_ALPHA,GL2.GL_ONE_MINUS_SRC_ALPHA); gl2.glMatrixMode(GL2.GL_PROJECTION); gl2.glPushMatrix(); cameraView.renderOrtho(gl2,1); gl2.glMatrixMode(GL2.GL_MODELVIEW); gl2.glPushMatrix(); double c = cubeSize.get(); PoseEntity camera = cameraView.getAttachedTo(); Matrix4d m = camera.getPoseWorld(); Vector3d p = camera.getPosition(); Vector3d vx = MatrixHelper.getXAxis(m); Vector3d vy = MatrixHelper.getYAxis(m); Vector3d vz = MatrixHelper.getZAxis(m); vz.scale(-100); vx.scale(cameraView.getCanvasWidth() /10 -c*2); vy.scale(cameraView.getCanvasHeight()/10 -c*2); p.add(vx); p.add(vy); p.add(vz); gl2.glTranslated(p.x, p.y, p.z); gl2.glScaled(c,c,c); model.render(gl2); gl2.glDisable(GL2.GL_LIGHTING); gl2.glDisable(GL2.GL_COLOR_MATERIAL); gl2.glDisable(GL2.GL_TEXTURE_2D); // the big lines gl2.glLineWidth(4); gl2.glPushMatrix(); gl2.glTranslated(-1.05,-1.05,-0.95); gl2.glBegin(GL2.GL_LINES); gl2.glColor3d(1, 0, 0); gl2.glVertex3d(0, 0, 0); gl2.glVertex3d(2.5, 0, 0); gl2.glColor3d(0, 1, 0); gl2.glVertex3d(0, 0, 0); gl2.glVertex3d(0, 2.5, 0); gl2.glColor3d(0, 0, 1); gl2.glVertex3d(0, 0, 0); gl2.glVertex3d(0, 0, 2.5); gl2.glEnd(); gl2.glPopMatrix(); gl2.glLineWidth(1); gl2.glPopMatrix(); gl2.glMatrixMode(GL2.GL_PROJECTION); gl2.glPopMatrix(); gl2.glMatrixMode(GL2.GL_MODELVIEW); }