Java Code Examples for com.jogamp.opengl.GL2ES2#glGetShaderiv()
The following examples show how to use
com.jogamp.opengl.GL2ES2#glGetShaderiv() .
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Example 1
Source File: DwGLSLShader.java From PixelFlow with MIT License | 6 votes |
public static void getShaderInfoLog(GL2ES2 gl, int shader_id, String info) { if(shader_id==-1) return; IntBuffer log_len = IntBuffer.allocate(1); gl.glGetShaderiv(shader_id, GL2ES2.GL_INFO_LOG_LENGTH, log_len); ByteBuffer buffer = ByteBuffer.allocate(log_len.get(0)); gl.glGetShaderInfoLog(shader_id, log_len.get(0), null, buffer); String log = Charset.forName("US-ASCII").decode(buffer).toString(); if( log.length() > 1 && log.charAt(0) != 0){ System.out.println(info); System.out.println(log); } }
Example 2
Source File: Compiler.java From jogl-samples with MIT License | 6 votes |
public static boolean check(GL2ES2 gl2es2, int shaderName) { boolean success = true; { int[] result = {GL_FALSE}; gl2es2.glGetShaderiv(shaderName, GL_COMPILE_STATUS, result, 0); if (result[0] == GL_FALSE) { return false; } int[] infoLogLength = {0}; gl2es2.glGetShaderiv(shaderName, GL_INFO_LOG_LENGTH, infoLogLength, 0); if (infoLogLength[0] > 0) { byte[] infoLog = new byte[infoLogLength[0]]; gl2es2.glGetShaderInfoLog(shaderName, infoLogLength[0], null, 0, infoLog, 0); System.out.println(new String(infoLog)); } success = success && result[0] == GL_TRUE; } return success; }
Example 3
Source File: DwGLSLShader.java From PixelFlow with MIT License | 5 votes |
public static void getShaderSource(GL2ES2 gl, int shader_id){ if(shader_id == -1) return; IntBuffer log_len = IntBuffer.allocate(1); gl.glGetShaderiv(shader_id, GL2ES2.GL_SHADER_SOURCE_LENGTH, log_len); ByteBuffer buffer = ByteBuffer.allocate(log_len.get(0)); gl.glGetShaderSource(shader_id, log_len.get(0), null, buffer); String log = Charset.forName("US-ASCII").decode(buffer).toString(); if(log.length() > 1 && log.charAt(0) != 0){ System.out.println(log); } }