Java Code Examples for net.minecraft.block.Blocks#CHEST
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net.minecraft.block.Blocks#CHEST .
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Example 1
Source File: MixinBlockItem.java From multiconnect with MIT License | 6 votes |
@Inject(method = "canPlace", at = @At("HEAD"), cancellable = true) private void onCanPlace(ItemPlacementContext context, BlockState state, CallbackInfoReturnable<Boolean> ci) { if (ConnectionInfo.protocolVersion <= Protocols.V1_12_2) { Block block = state.getBlock(); if (block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST) { World world = context.getWorld(); BlockPos pos = context.getBlockPos(); boolean foundAdjChest = false; for (Direction dir : Direction.Type.HORIZONTAL) { BlockState otherState = world.getBlockState(pos.offset(dir)); if (otherState.getBlock() == block) { if (foundAdjChest) { ci.setReturnValue(false); return; } foundAdjChest = true; if (otherState.get(ChestBlock.CHEST_TYPE) != ChestType.SINGLE) { ci.setReturnValue(false); return; } } } } } }
Example 2
Source File: PistonHandler_movableTEMixin.java From fabric-carpet with MIT License | 6 votes |
/** * Handles blocks besides the slimeblock that are sticky. Currently only supports blocks that are sticky on one side. * Currently the only additional sticky block is the double chest, which sticks to its other chest half. * @param blockPos_1 location of a block that moves and needs to stick other blocks to it * @author 2No2Name */ private boolean stickToStickySide(BlockPos blockPos_1){ if(!CarpetSettings.movableBlockEntities) return true; BlockState blockState_1 = this.world.getBlockState(blockPos_1); Block block = blockState_1.getBlock(); Direction stickyDirection = null; if(block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST) { stickyDirection = getDirectionToOtherChestHalf(blockState_1); } //example how you could make sticky pistons have a sticky side: //else if(block == Blocks.STICKY_PISTON){ // stickyDirection = blockState_1.get(FacingBlock.FACING); //} return stickyDirection == null || this.tryMove(blockPos_1.offset(stickyDirection), stickyDirection); }
Example 3
Source File: CrashChestHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Override public void onEnable() { if(!MC.player.abilities.creativeMode) { ChatUtils.error("Creative mode only."); setEnabled(false); return; } if(!MC.player.inventory.getArmorStack(0).isEmpty()) { ChatUtils.error("Please clear your shoes slot."); setEnabled(false); return; } // generate item ItemStack stack = new ItemStack(Blocks.CHEST); CompoundTag nbtCompound = new CompoundTag(); ListTag nbtList = new ListTag(); for(int i = 0; i < 40000; i++) nbtList.add(new ListTag()); nbtCompound.put("www.wurstclient.net", nbtList); stack.setTag(nbtCompound); stack.setCustomName(new LiteralText("Copy Me")); // give item MC.player.inventory.armor.set(0, stack); ChatUtils.message("Item has been placed in your shoes slot."); setEnabled(false); }
Example 4
Source File: PistonHandler_movableTEMixin.java From fabric-carpet with MIT License | 5 votes |
/** * Returns true if there is a modification making this blockState sticky on the given face. Vanilla stickyness of SLIME_BLOCK is not affected. * @param blockState BlockState to determine the stickyness of * @param direction Direction in which the stickyness is to be found * @return boolean whether block is not SLIME_BLOCK and is sticky in the given direction * @author 2No2Name */ private boolean isStickyOnSide(BlockState blockState, Direction direction) { Block block = blockState.getBlock(); if(block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST) //Make chests be sticky on the side to return getDirectionToOtherChestHalf(blockState) == direction; //example how you could make sticky pistons have a sticky side: //if(block == Blocks.STICKY_PISTON) // return blockState.get(FacingBlock.FACING) == direction.getOpposite(); return false; }