Java Code Examples for net.minecraft.entity.player.EntityPlayer#getCapability()
The following examples show how to use
net.minecraft.entity.player.EntityPlayer#getCapability() .
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Example 1
Source File: DamageXpHandler.java From TinkersToolLeveling with MIT License | 7 votes |
private void distributeXpToPlayerForTool(EntityPlayer player, ItemStack tool, float damage) { if(!tool.isEmpty() && player.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null)) { IItemHandler itemHandler = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); // check for identity. should work in most cases because the entity was killed without loading/unloading for(int i = 0; i < itemHandler.getSlots(); i++) { if(itemHandler.getStackInSlot(i) == tool) { TinkerToolLeveling.modToolLeveling.addXp(tool, Math.round(damage), player); return; } } // check for equal stack in case instance equality didn't find it for(int i = 0; i < itemHandler.getSlots(); i++) { if(ToolCore.isEqualTinkersItem(itemHandler.getStackInSlot(i), tool)) { TinkerToolLeveling.modToolLeveling.addXp(itemHandler.getStackInSlot(i), Math.round(damage), player); return; } } } }
Example 2
Source File: ItemQuickStacker.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
/** * Returns an ItemStack containing an enabled Inventory Swapper in the player's inventory, or null if none is found. */ public static ItemStack getEnabledItem(EntityPlayer player) { IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); List<Integer> slots = InventoryUtils.getSlotNumbersOfMatchingItems(playerInv, EnderUtilitiesItems.QUICK_STACKER); for (int slot : slots) { ItemStack stack = playerInv.getStackInSlot(slot); if (isEnabled(stack)) { return stack; } } return ItemStack.EMPTY; }
Example 3
Source File: InventoryUtils.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
/** * Returns the first matching item from the player's inventory, or an empty stack. */ public static ItemStack getFirstItemOfType(EntityPlayer player, Item item) { IItemHandler inv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); final int numSlots = inv.getSlots(); for (int slot = 0; slot < numSlots; slot++) { ItemStack stack = inv.getStackInSlot(slot); if (stack.isEmpty() == false && stack.getItem() == item) { return stack; } } return ItemStack.EMPTY; }
Example 4
Source File: InventoryUtils.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
/** * Returns the first matching item from the player's inventory, or an empty stack. */ public static ItemStack getFirstItemOfType(EntityPlayer player, Class<?> clazz) { IItemHandler inv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); final int numSlots = inv.getSlots(); for (int slot = 0; slot < numSlots; slot++) { ItemStack stack = inv.getStackInSlot(slot); if (stack.isEmpty() == false && clazz.isAssignableFrom(stack.getItem().getClass())) { return stack; } } return ItemStack.EMPTY; }
Example 5
Source File: UtilItemModular.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
/** * Returns either the player's inventory, or a bound, linked inventory that has items matching <b>templateStack</b>, * or null if no matching items are found. */ public static IItemHandler getPlayerOrBoundInventoryWithItems(ItemStack toolStack, ItemStack templateStack, EntityPlayer player) { IItemHandler inv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); int slot = InventoryUtils.getSlotOfFirstMatchingItemStack(inv, templateStack); if (slot != -1) { return inv; } inv = getBoundInventory(toolStack, player, 30); if (inv != null) { slot = InventoryUtils.getSlotOfFirstMatchingItemStack(inv, templateStack); if (slot != -1) { return inv; } } return null; }
Example 6
Source File: ItemInventorySwapper.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
/** * Returns the slot number of the first enabled/usable Inventory Swapper in the player's inventory, or -1 if none is found. */ private int getSlotContainingEnabledItem(EntityPlayer player) { IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); List<Integer> slots = InventoryUtils.getSlotNumbersOfMatchingItems(playerInv, EnderUtilitiesItems.INVENTORY_SWAPPER); for (int slot : slots) { if (this.isEnabled(playerInv.getStackInSlot(slot))) { return slot; } } return -1; }
Example 7
Source File: ItemHandyBag.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
/** * Returns an ItemStack containing an enabled Handy Bag in the player's inventory, or null if none is found. */ public static ItemStack getOpenableBag(EntityPlayer player) { IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); List<Integer> slots = InventoryUtils.getSlotNumbersOfMatchingItems(playerInv, EnderUtilitiesItems.HANDY_BAG); for (int slot : slots) { ItemStack stack = playerInv.getStackInSlot(slot); if (bagIsOpenable(stack)) { return stack; } } return ItemStack.EMPTY; }
Example 8
Source File: ItemPickupManager.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
/** * Returns the ItemStacks of enabled Pickup Managers in the player's inventory */ public static List<ItemStack> getEnabledItems(EntityPlayer player) { IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); List<Integer> slots = InventoryUtils.getSlotNumbersOfMatchingItems(playerInv, EnderUtilitiesItems.PICKUP_MANAGER); List<ItemStack> enabledItems = new ArrayList<ItemStack>(); for (int slot : slots) { ItemStack stack = playerInv.getStackInSlot(slot); if (isEnabled(stack)) { enabledItems.add(stack); } } return enabledItems; }
Example 9
Source File: TileEntityQuickStackerAdvanced.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
public static void quickStackToInventories(World world, EntityPlayer player, long enabledSlotsMask, List<BlockPosDistance> positions, FilterSettings filter) { IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); boolean movedSome = false; for (BlockPosDistance posDist : positions) { TileEntity te = world.getTileEntity(posDist.pos); if (te != null && te.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.UP)) { IItemHandler inv = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.UP); if (inv != null) { Result result = quickStackItems(playerInv, inv, enabledSlotsMask, player.isSneaking() == false, filter); if (result != Result.MOVED_NONE) { Effects.spawnParticlesFromServer(world.provider.getDimension(), posDist.pos, EnumParticleTypes.VILLAGER_HAPPY); movedSome = true; } if (result == Result.MOVED_ALL) { break; } } } } if (movedSome) { world.playSound(null, player.getPosition(), SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.MASTER, 0.5f, 1.8f); } }
Example 10
Source File: ItemHandyBag.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
private static ItemStack handleItems(ItemStack itemsIn, ItemStack bagStack, EntityPlayer player) { PickupMode pickupMode = PickupMode.fromStack(bagStack); IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); // First try to fill all existing stacks in the player's inventory if (pickupMode != PickupMode.NONE) { itemsIn = InventoryUtils.tryInsertItemStackToExistingStacksInInventory(playerInv, itemsIn); } if (itemsIn.isEmpty()) { return ItemStack.EMPTY; } InventoryItemModular bagInv = getInventoryForBag(bagStack, player); if (bagInv != null) { IItemHandler wrappedBagInv = getWrappedEnabledInv(bagStack, bagInv); // If there is no space left in existing stacks in the player's inventory // then add the items to the bag, if one of the pickup modes is enabled. if (pickupMode == PickupMode.ALL || (pickupMode == PickupMode.MATCHING && InventoryUtils.getSlotOfFirstMatchingItemStack(wrappedBagInv, itemsIn) != -1)) { itemsIn = InventoryUtils.tryInsertItemStackToInventory(wrappedBagInv, itemsIn); } } return itemsIn; }
Example 11
Source File: ItemQuickStacker.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
public static Result quickStackItems(EntityPlayer player, ItemStack stackerStack, IItemHandler inventory) { IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); Result ret = TileEntityQuickStackerAdvanced.quickStackItems(playerInv, inventory, getEnabledSlotsMask(stackerStack), player.isSneaking() == false, null); if (ret != Result.MOVED_NONE) { player.getEntityWorld().playSound(null, player.getPosition(), SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.MASTER, 0.2f, 1.8f); } return ret; }
Example 12
Source File: TileEntityCreationStation.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
/** * Adds one more of each item in the recipe into the crafting grid, if possible * @param invId * @param recipeId */ protected boolean addOneSetOfRecipeItemsIntoGrid(IItemHandler invCrafting, int invId, int recipeId, EntityPlayer player) { invId = MathHelper.clamp(invId, 0, 1); int maskOreDict = invId == 1 ? MODE_BIT_RIGHT_CRAFTING_OREDICT : MODE_BIT_LEFT_CRAFTING_OREDICT; boolean useOreDict = (this.modeMask & maskOreDict) != 0; IItemHandlerModifiable playerInv = (IItemHandlerModifiable) player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.UP); IItemHandler invWrapper = new CombinedInvWrapper(this.itemInventory, playerInv); NonNullList<ItemStack> template = this.getRecipeItems(invId); InventoryUtils.clearInventoryToMatchTemplate(invCrafting, invWrapper, template); return InventoryUtils.restockInventoryBasedOnTemplate(invCrafting, invWrapper, template, 1, true, useOreDict); }
Example 13
Source File: ItemNullifier.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
private static ItemStack handleItems(ItemStack itemsIn, ItemStack nullifierStack, EntityPlayer player) { IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); // First try to fill all existing stacks in the player's inventory itemsIn = InventoryUtils.tryInsertItemStackToExistingStacksInInventory(playerInv, itemsIn); if (itemsIn.isEmpty() == false) { itemsIn = tryInsertItemsToNullifier(itemsIn, nullifierStack, player); } return itemsIn; }
Example 14
Source File: ItemEnderTool.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
private IItemHandler getLinkedInventoryWithChecks(ItemStack toolStack, EntityPlayer player) { DropsMode mode = DropsMode.fromStack(toolStack); // Modes: 0: normal; 1: Add drops to player's inventory; 2: Transport drops to Link Crystal's bound destination // 0: normal mode; do nothing if (mode == DropsMode.NORMAL) { return null; } // 1: Add drops to player's inventory; To allow this, we require at least the lowest tier Ender Core (active) installed if (mode == DropsMode.PLAYER && this.getMaxModuleTier(toolStack, ModuleType.TYPE_ENDERCORE) >= ItemEnderPart.ENDER_CORE_TYPE_ACTIVE_BASIC) { return player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.UP); // main inventory } // 2: Teleport drops to the Link Crystal's bound target; To allow this, we require an active second tier Ender Core // For cross-dimensional item teleport we require the third tier of active Ender Core else if (mode == DropsMode.REMOTE && this.getMaxModuleTier(toolStack, ModuleType.TYPE_ENDERCORE) >= ItemEnderPart.ENDER_CORE_TYPE_ACTIVE_ENHANCED && UtilItemModular.useEnderCharge(toolStack, ENDER_CHARGE_COST, true)) { TargetData target = TargetData.getTargetFromSelectedModule(toolStack, ModuleType.TYPE_LINKCRYSTAL); // For cross-dimensional item teleport we require the third tier of active Ender Core if (target == null || (target.dimension != player.getEntityWorld().provider.getDimension() && this.getMaxModuleTier(toolStack, ModuleType.TYPE_ENDERCORE) != ItemEnderPart.ENDER_CORE_TYPE_ACTIVE_ADVANCED)) { return null; } return UtilItemModular.getBoundInventory(toolStack, player, 15); } return null; }
Example 15
Source File: BlockUtils.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
public static void getDropAndSetToAir(World world, EntityPlayer player, BlockPos pos, EnumFacing side, boolean addToInventory) { if (player.capabilities.isCreativeMode == false) { ItemStack stack = BlockUtils.getPickBlockItemStack(world, pos, player, side); if (stack.isEmpty() == false) { if (addToInventory) { IItemHandler inv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); if (inv != null) { stack = InventoryUtils.tryInsertItemStackToInventory(inv, stack); } } if (stack.isEmpty() == false) { EntityUtils.dropItemStacksInWorld(world, pos, stack, -1, true); } } } setBlockToAirWithBreakSound(world, pos); }
Example 16
Source File: ItemHandyBag.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
/** * Tries to first fill the matching stacks in the player's inventory, * and then depending on the bag's mode, tries to add the remaining items * to the bag's inventory. * @param event * @return true if all items were handled and further processing of the event should not occur */ public static boolean onItemPickupEvent(PlayerItemPickupEvent event) { if (event.getEntityPlayer().getEntityWorld().isRemote) { return false; } boolean pickedUp = false; EntityPlayer player = event.getEntityPlayer(); IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); List<Integer> bagSlots = InventoryUtils.getSlotNumbersOfMatchingItems(playerInv, EnderUtilitiesItems.HANDY_BAG); Iterator<ItemStack> iter = event.drops.iterator(); while (iter.hasNext()) { ItemStack stack = iter.next(); if (stack.isEmpty()) { iter.remove(); continue; } // Not all the items could fit into existing stacks in the player's inventory, move them directly to the bag for (int slot : bagSlots) { ItemStack bagStack = playerInv.getStackInSlot(slot); // Bag is not locked if (bagStack.isEmpty() == false && bagStack.getItem() == EnderUtilitiesItems.HANDY_BAG && ItemHandyBag.bagIsOpenable(bagStack)) { ItemStack stackOrig = stack; stack = handleItems(stack, bagStack, player); if (stack.isEmpty()) { iter.remove(); pickedUp = true; } else if (stackOrig.getCount() != stack.getCount()) { stackOrig.setCount(stack.getCount()); pickedUp = true; } } } } // At least some items were picked up if (pickedUp) { player.getEntityWorld().playSound(null, player.getPosition(), SoundEvents.ENTITY_ITEM_PICKUP, SoundCategory.MASTER, 0.2F, ((itemRand.nextFloat() - itemRand.nextFloat()) * 0.7F + 1.0F) * 2.0F); } if (event.drops.isEmpty()) { event.setCanceled(true); return true; } return false; }
Example 17
Source File: PlayerProperties.java From YouTubeModdingTutorial with MIT License | 4 votes |
public static PlayerMana getPlayerMana(EntityPlayer player) { return player.getCapability(PLAYER_MANA, null); }
Example 18
Source File: ItemNullifier.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
/** * Tries to first fill the matching stacks in the player's inventory, * and then depending on the bag's mode, tries to add the remaining items * to the bag's inventory. * @param event * @return true if all items were handled and further processing of the event should not occur */ public static boolean onEntityItemPickupEvent(EntityItemPickupEvent event) { EntityItem entityItem = event.getItem(); ItemStack stack = entityItem.getItem(); EntityPlayer player = event.getEntityPlayer(); if (player.getEntityWorld().isRemote || entityItem.isDead || stack.isEmpty()) { return true; } ItemStack origStack = ItemStack.EMPTY; final int origStackSize = stack.getCount(); int stackSizeLast = origStackSize; boolean ret = false; IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); // Not all the items could fit into existing stacks in the player's inventory, move them directly to the nullifier List<Integer> slots = InventoryUtils.getSlotNumbersOfMatchingItems(playerInv, EnderUtilitiesItems.NULLIFIER); for (int slot : slots) { ItemStack nullifierStack = playerInv.getStackInSlot(slot); // Nullifier is not disabled if (nullifierStack.isEmpty() == false && isNullifierEnabled(nullifierStack)) { // Delayed the stack copying until we know if there is a valid bag, // so check if the stack was copied already or not. if (origStack == ItemStack.EMPTY) { origStack = stack.copy(); } stack = handleItems(stack, nullifierStack, player); if (stack.isEmpty() || stack.getCount() != stackSizeLast) { if (stack.isEmpty()) { entityItem.setDead(); event.setCanceled(true); ret = true; break; } ItemStack pickedUpStack = origStack.copy(); pickedUpStack.setCount(stackSizeLast - stack.getCount()); FMLCommonHandler.instance().firePlayerItemPickupEvent(player, entityItem, pickedUpStack); player.onItemPickup(entityItem, origStackSize); } stackSizeLast = stack.getCount(); } } // Not everything was handled, update the stack if (entityItem.isDead == false && stack.getCount() != origStackSize) { entityItem.setItem(stack); } // At least some items were picked up if (entityItem.isSilent() == false && (entityItem.isDead || stack.getCount() != origStackSize)) { player.getEntityWorld().playSound(null, player.getPosition(), SoundEvents.ENTITY_ITEM_PICKUP, SoundCategory.MASTER, 0.2F, ((itemRand.nextFloat() - itemRand.nextFloat()) * 0.7F + 1.0F) * 2.0F); } return ret; }
Example 19
Source File: TileEntityQuickStackerAdvanced.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
protected void quickStackToTargetInventories(EntityPlayer player) { IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); boolean movedSome = false; for (int slot = 0, bit = 0x1; slot < NUM_TARGET_INVENTORIES; slot++) { if ((this.enabledTargetsMask & bit) != 0) { ItemStack lcStack = this.getBaseItemHandler().getStackInSlot(slot); if (lcStack.isEmpty() == false) { TargetData target = TargetData.getTargetFromItem(lcStack); if (target != null && this.getWorld().isBlockLoaded(target.pos, true) && target.dimension == this.getWorld().provider.getDimension() && PositionUtils.isWithinRange(target.pos, this.getPos(), 32, 32, 32) && target.isTargetBlockUnchanged()) { TileEntity te = this.getWorld().getTileEntity(target.pos); if (te != null && te.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, target.facing)) { IItemHandler externalInv = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, target.facing); if (externalInv != null) { FilterSettings filter = this.getFilterSettings(slot); Result result = quickStackItems(playerInv, externalInv, this.slotMask, player.isSneaking() == false, filter); if (result != Result.MOVED_NONE) { Effects.spawnParticlesFromServer(player.getEntityWorld().provider.getDimension(), target.pos, EnumParticleTypes.VILLAGER_HAPPY); movedSome = true; } } } } } } bit <<= 1; } if (movedSome) { player.getEntityWorld().playSound(null, player.getPosition(), SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.MASTER, 0.5f, 1.8f); } }
Example 20
Source File: PlayerCivilizationCapabilityImpl.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
public static PlayerCivilizationCapability get(EntityPlayer player) { if (player == null) { throw new NullPointerException("NULL player"); } return player.getCapability(PlayerCivilizationCapabilityImpl.INSTANCE, null); }