Available Methods
- AIR
- STICK
- LAVA_BUCKET
- BOW
- DYE
- DIAMOND_SWORD
- IRON_SWORD
- CLAY_BALL
- BREAD
- COAL
- fire_charge ( )
- SPAWN_EGG
- bucket ( )
- DIAMOND_PICKAXE
- glowstone_dust ( )
- REDSTONE
- POTATO
- LEATHER_BOOTS
- SHIELD
- potionitem ( )
- WOODEN_PICKAXE
- LEATHER
- skull ( )
- ENCHANTED_BOOK
- WRITABLE_BOOK
- STONE_PICKAXE
- APPLE
- GLASS_BOTTLE
- GOLD_NUGGET
- BOOK
- WOODEN_SWORD
- DIAMOND_HELMET
- STONE_SWORD
- REEDS
- GOLDEN_SWORD
- WHEAT
- BEEF
- GOLDEN_PICKAXE
- string ( )
- PUMPKIN_SEEDS
- water_bucket ( )
- DIAMOND_CHESTPLATE
- IRON_INGOT
Related Classes
- java.util.Random
- java.util.UUID
- com.google.common.collect.Lists
- javax.annotation.Nullable
- org.junit.jupiter.api.Test
- javax.annotation.Nonnull
- net.minecraft.world.World
- net.minecraft.item.ItemStack
- net.minecraft.block.Block
- net.minecraft.client.Minecraft
- net.minecraft.item.Item
- net.minecraft.entity.Entity
- net.minecraft.entity.player.EntityPlayer
- net.minecraft.util.ResourceLocation
- net.minecraft.nbt.NBTTagCompound
- net.minecraft.tileentity.TileEntity
- net.minecraft.init.Blocks
- net.minecraft.entity.EntityLivingBase
- net.minecraft.util.math.BlockPos
- net.minecraft.nbt.NBTTagList
- net.minecraft.creativetab.CreativeTabs
- net.minecraft.item.ItemBlock
- net.minecraftforge.fml.common.eventhandler.SubscribeEvent
- net.minecraftforge.oredict.OreDictionary
- net.minecraft.client.resources.I18n
Java Code Examples for net.minecraft.init.Items#STONE_SWORD
The following examples show how to use
net.minecraft.init.Items#STONE_SWORD .
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Example 1
Source File: EntityFallenKnight.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
private ItemStack getSwordForLevel(int swordLevel) { ////have a better chance of not getting a wooden or stone sword if(swordLevel < 2) { swordLevel += rand.nextInt(isHardDifficulty() ? 3 : 2); swordLevel = Math.min(swordLevel, 2); } switch (swordLevel) { case 0: return new ItemStack(Items.WOODEN_SWORD); case 1: return new ItemStack(Items.STONE_SWORD); case 2: return new ItemStack(Items.IRON_SWORD); case 4: return new ItemStack(Items.DIAMOND_SWORD); } return new ItemStack(Items.IRON_SWORD); }
Example 2
Source File: ItemWeapon.java From minecraft-roguelike with GNU General Public License v3.0 | 5 votes |
private static ItemStack getSwordByQuality(Quality quality){ switch (quality) { case DIAMOND: return new ItemStack(Items.DIAMOND_SWORD); case GOLD: return new ItemStack(Items.GOLDEN_SWORD); case IRON: return new ItemStack(Items.IRON_SWORD); case STONE: return new ItemStack(Items.STONE_SWORD); default: return new ItemStack(Items.WOODEN_SWORD); } }