Java Code Examples for com.megacrit.cardcrawl.dungeons.AbstractDungeon#getRandomMonster()
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com.megacrit.cardcrawl.dungeons.AbstractDungeon#getRandomMonster() .
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Example 1
Source File: ReplayThisAction.java From FruityMod-StS with MIT License | 6 votes |
public void update() { if (this.duration == Settings.ACTION_DUR_FAST) {// 26 AbstractMonster m = AbstractDungeon.getRandomMonster(); AbstractCard tmp = funCard.makeSameInstanceOf();// 56 AbstractDungeon.player.limbo.addToBottom(tmp);// 57 tmp.current_x = funCard.current_x;// 58 tmp.current_y = funCard.current_y;// 59 tmp.target_x = (float) Settings.WIDTH / 2.0F - 300.0F * Settings.scale;// 60 tmp.target_y = (float) Settings.HEIGHT / 2.0F;// 61 tmp.applyPowers();// 68 if (tmp.cost > 0) {// 63 tmp.freeToPlayOnce = true;// 64 } if (m != null) {// 67 tmp.calculateCardDamage(m);// 68 } tmp.purgeOnUse = true;// 71 AbstractDungeon.actionManager.cardQueue.add(new CardQueueItem(tmp, m, funCard.energyOnUse, true)); } this.isDone = true;// 79 }
Example 2
Source File: RarePower.java From StS-DefaultModBase with MIT License | 6 votes |
@Override public void atStartOfTurn() { // At the start of your turn AbstractCard playCard = new DefaultRareAttack(); // Declare Card - the DefaultRareAttack card. We will name it 'playCard'. AbstractMonster targetMonster = AbstractDungeon.getRandomMonster(); // Declare Target - Random Monster. We will name the monster 'targetMonster'. playCard.freeToPlayOnce = true; //Self Explanatory if (playCard.type != AbstractCard.CardType.POWER) { playCard.purgeOnUse = true; } // Remove completely on use (Not Exhaust). A note - you don't need the '{}' in this if statement, // as it's just 1 line directly under. You can remove them, if you want. In fact, you can even put it all on 1 line: // if (playCard.type != AbstractCard.CardType.POWER) playCard.purgeOnUse = true; - works identically AbstractDungeon.actionManager.addToBottom(new NewQueueCardAction(playCard, targetMonster)); // Play the card on the target. }
Example 3
Source File: PrestidigitationPower.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void atStartOfTurn() { AbstractCreature target = AbstractDungeon.getRandomMonster(); if (target != null) { this.flash(); AbstractPower effect = AbstractDungeon.cardRandomRng.randomBoolean() ? new WeakPower(target, amount, !owner.isPlayer) : new VulnerablePower(target, amount, !owner.isPlayer); AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(target, owner, effect, amount)); } }