Java Code Examples for net.minecraft.block.SoundType#WOOD
The following examples show how to use
net.minecraft.block.SoundType#WOOD .
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Example 1
Source File: EntityDabSquirrel.java From CommunityMod with GNU Lesser General Public License v2.1 | 6 votes |
@Override protected void playStepSound(BlockPos pos, Block blockIn) { if (!blockIn.getDefaultState().getMaterial().isLiquid()) { SoundType soundtype = blockIn.getSoundType(blockIn.getDefaultState(), this.world, pos, this); if (this.world.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER) { soundtype = Blocks.SNOW_LAYER.getSoundType(Blocks.SNOW_LAYER.getDefaultState(), this.world, pos, this); } if (this.isBeingRidden()) { ++this.gallopTime; if (this.gallopTime > 5 && this.gallopTime % 3 == 0) { this.playGallopSound(soundtype); } else if (this.gallopTime <= 5) { this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch()); } } else if (soundtype == SoundType.WOOD) { this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch()); } else { this.playSound(SoundEvents.ENTITY_HORSE_STEP, soundtype.getVolume() * 0.15F, soundtype.getPitch()); } } }
Example 2
Source File: SoundPhysics.java From Sound-Physics with GNU General Public License v3.0 | 5 votes |
private static float getBlockReflectivity(Int3 blockPos) { Block block = mc.theWorld.getBlockState(new BlockPos(blockPos.x, blockPos.y, blockPos.z)).getBlock(); SoundType soundType = block.getSoundType(); float reflectivity = 0.5f; if (soundType == SoundType.STONE) reflectivity = SoundPhysicsCore.Config.stoneReflectivity; else if (soundType == SoundType.WOOD) reflectivity = SoundPhysicsCore.Config.woodReflectivity; else if (soundType == SoundType.GROUND) reflectivity = SoundPhysicsCore.Config.groundReflectivity; else if (soundType == SoundType.PLANT) reflectivity = SoundPhysicsCore.Config.plantReflectivity; else if (soundType == SoundType.METAL) reflectivity = SoundPhysicsCore.Config.metalReflectivity; else if (soundType == SoundType.GLASS) reflectivity = SoundPhysicsCore.Config.glassReflectivity; else if (soundType == SoundType.CLOTH) reflectivity = SoundPhysicsCore.Config.clothReflectivity; else if (soundType == SoundType.SAND) reflectivity = SoundPhysicsCore.Config.sandReflectivity; else if (soundType == SoundType.SNOW) reflectivity = SoundPhysicsCore.Config.snowReflectivity; else if (soundType == SoundType.LADDER) reflectivity = SoundPhysicsCore.Config.woodReflectivity; else if (soundType == SoundType.ANVIL) reflectivity = SoundPhysicsCore.Config.metalReflectivity; reflectivity *= SoundPhysicsCore.Config.globalBlockReflectance; return reflectivity; }
Example 3
Source File: BlockTraverseWoodDoor.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public SoundType getSoundType(IBlockState state, World world, BlockPos pos, @Nullable Entity entity) { return SoundType.WOOD; }
Example 4
Source File: BlockTraverseWoodDoor.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public SoundType getSoundType() { return SoundType.WOOD; }
Example 5
Source File: BlockTraverseWoodSlab.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
public BlockTraverseWoodSlab(String name) { super(name, Material.WOOD, SoundType.WOOD); setHarvestLevel("axe", 0); setHardness(2.0F); setResistance(15); }
Example 6
Source File: BlockTraverseWoodDoor.java From Traverse-Legacy-1-12-2 with MIT License | 4 votes |
@Override public SoundType getSoundType(IBlockState state, World world, BlockPos pos, @Nullable Entity entity) { return SoundType.WOOD; }
Example 7
Source File: BlockTraverseWoodDoor.java From Traverse-Legacy-1-12-2 with MIT License | 4 votes |
@Override public SoundType getSoundType() { return SoundType.WOOD; }
Example 8
Source File: BlockTraverseWoodSlab.java From Traverse-Legacy-1-12-2 with MIT License | 4 votes |
public BlockTraverseWoodSlab(String name) { super(name, Material.WOOD, SoundType.WOOD); setHarvestLevel("axe", 0); setHardness(2.0F); setResistance(15); }