Java Code Examples for com.megacrit.cardcrawl.actions.AbstractGameAction#AttackEffect

The following examples show how to use com.megacrit.cardcrawl.actions.AbstractGameAction#AttackEffect . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: MirrorPower.java    From jorbs-spire-mod with MIT License 5 votes vote down vote up
@Override
public boolean onDamageToRedirect(AbstractPlayer player, DamageInfo info, AbstractGameAction.AttackEffect attackEffect) {
    if (info.type != DamageInfo.DamageType.THORNS && info.type != DamageInfo.DamageType.HP_LOSS && info.owner != null && info.owner != this.owner) {
        this.flash();
        this.addToTop(new DamageAction(info.owner, new DamageInfo(this.owner, info.output, DamageInfo.DamageType.THORNS), attackEffect, false));
        return true;
    }
    return false;
}
 
Example 2
Source File: Wanderer.java    From jorbs-spire-mod with MIT License 5 votes vote down vote up
@Override
public AbstractGameAction.AttackEffect[] getSpireHeartSlashEffect() {
    return new AbstractGameAction.AttackEffect[]{
            AbstractGameAction.AttackEffect.FIRE,
            AbstractGameAction.AttackEffect.POISON,
            AbstractGameAction.AttackEffect.FIRE};
}
 
Example 3
Source File: TheTranquil.java    From FruityMod-StS with MIT License 5 votes vote down vote up
@Override
public AbstractGameAction.AttackEffect[] getSpireHeartSlashEffect() {
    return new AbstractGameAction.AttackEffect[]{
            AbstractGameAction.AttackEffect.FIRE,
            AbstractGameAction.AttackEffect.BLUNT_HEAVY,
            AbstractGameAction.AttackEffect.FIRE};
}
 
Example 4
Source File: DamageSomeEnemiesAction.java    From FruityMod-StS with MIT License 5 votes vote down vote up
public DamageSomeEnemiesAction(AbstractCreature source, boolean[] targets, int[] amount, DamageInfo.DamageType type, AbstractGameAction.AttackEffect effect, boolean isFast) {
    this.setValues(null, source, amount[0]);
    this.damage = amount;
    this.targets = targets;
    this.actionType = AbstractGameAction.ActionType.DAMAGE;
    this.damageType = type;
    this.attackEffect = effect;
    this.duration = isFast ? Settings.ACTION_DUR_XFAST : Settings.ACTION_DUR_FAST;

    int targetCount = 0;
    for (boolean target : targets) {
        if (target) ++targetCount;
    }
    this.targetsAll = targetCount == targets.length;
}
 
Example 5
Source File: TheSeeker.java    From FruityMod-StS with MIT License 5 votes vote down vote up
@Override
public AbstractGameAction.AttackEffect[] getSpireHeartSlashEffect() {
    return new AbstractGameAction.AttackEffect[]{
            AbstractGameAction.AttackEffect.FIRE,
            AbstractGameAction.AttackEffect.BLUNT_HEAVY,
            AbstractGameAction.AttackEffect.FIRE};
}
 
Example 6
Source File: TheDefault.java    From StS-DefaultModBase with MIT License 5 votes vote down vote up
@Override
public AbstractGameAction.AttackEffect[] getSpireHeartSlashEffect() {
    return new AbstractGameAction.AttackEffect[]{
            AbstractGameAction.AttackEffect.BLUNT_HEAVY,
            AbstractGameAction.AttackEffect.BLUNT_HEAVY,
            AbstractGameAction.AttackEffect.BLUNT_HEAVY};
}
 
Example 7
Source File: BurningLoseHpAction.java    From jorbs-spire-mod with MIT License 4 votes vote down vote up
public BurningLoseHpAction(AbstractCreature target, AbstractCreature source, int amount, AbstractGameAction.AttackEffect effect) {
    this.setValues(target, source, amount);
    this.actionType = AbstractGameAction.ActionType.DAMAGE;
    this.attackEffect = effect;
    this.duration = DURATION;
}
 
Example 8
Source File: DamageSomeEnemiesAction.java    From FruityMod-StS with MIT License 4 votes vote down vote up
public DamageSomeEnemiesAction(AbstractCreature source, boolean[] targets, int[] amount, DamageInfo.DamageType type, AbstractGameAction.AttackEffect effect) {
    this(source, targets, amount, type, effect, false);
}