Java Code Examples for javax.microedition.khronos.egl.EGL10#EGL_NO_CONTEXT
The following examples show how to use
javax.microedition.khronos.egl.EGL10#EGL_NO_CONTEXT .
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Example 1
Source File: EGL.java From MyHearts with Apache License 2.0 | 6 votes |
public void start() { mEgl = (EGL10) EGLContext.getEGL(); mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } mEglSurface = null; }
Example 2
Source File: EGL.java From react-native-android-vitamio with MIT License | 6 votes |
public void start() { mEgl = (EGL10) EGLContext.getEGL(); mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } mEglSurface = null; }
Example 3
Source File: EGL.java From video-player with MIT License | 6 votes |
public void start() { mEgl = (EGL10) EGLContext.getEGL(); mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } mEglSurface = null; }
Example 4
Source File: EGL.java From Vitamio with Apache License 2.0 | 6 votes |
public void start() { mEgl = (EGL10) EGLContext.getEGL(); mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } mEglSurface = null; }
Example 5
Source File: EGL.java From BambooPlayer with Apache License 2.0 | 6 votes |
public void start() { mEgl = (EGL10) EGLContext.getEGL(); mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } mEglSurface = null; }
Example 6
Source File: EGL.java From NetEasyNews with GNU General Public License v3.0 | 6 votes |
public void start() { mEgl = (EGL10) EGLContext.getEGL(); mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } mEglSurface = null; }
Example 7
Source File: BlockingGLTextureView.java From LB-Launcher with Apache License 2.0 | 5 votes |
/** * Initialize EGL for a given configuration spec. */ public void start() { /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } /* * We can now initialize EGL for that display */ int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = chooseEglConfig(); /* * Create an EGL context. We want to do this as rarely as we can, because an * EGL context is a somewhat heavy object. */ mEglContext = createContext(mEgl, mEglDisplay, mEglConfig); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } mEglSurface = null; }
Example 8
Source File: EGLLogWrapper.java From DanDanPlayForAndroid with MIT License | 5 votes |
private void arg(String name, EGLContext object) { if (object == EGL10.EGL_NO_CONTEXT) { arg(name, "EGL10.EGL_NO_CONTEXT"); } else { arg(name, toString(object)); } }
Example 9
Source File: BlockingGLTextureView.java From TurboLauncher with Apache License 2.0 | 5 votes |
/** * Initialize EGL for a given configuration spec. */ public void start() { /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } /* * We can now initialize EGL for that display */ int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = chooseEglConfig(); /* * Create an EGL context. We want to do this as rarely as we can, because an * EGL context is a somewhat heavy object. */ mEglContext = createContext(mEgl, mEglDisplay, mEglConfig); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } mEglSurface = null; }
Example 10
Source File: EglBase10.java From VideoCRE with MIT License | 5 votes |
@Override public void release() { checkIsNotReleased(); releaseSurface(); detachCurrent(); egl.eglDestroyContext(eglDisplay, eglContext); egl.eglTerminate(eglDisplay); eglContext = EGL10.EGL_NO_CONTEXT; eglDisplay = EGL10.EGL_NO_DISPLAY; eglConfig = null; }
Example 11
Source File: EglHelper.java From android-openGL-canvas with Apache License 2.0 | 4 votes |
/** * Initialize EGL for a given configuration spec. * @param eglContext */ @Override public EglContextWrapper start(EglContextWrapper eglContext) { FileLogger.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } /* * We can now initialize EGL for that display */ int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = eglConfigChooser.chooseConfig(mEgl, mEglDisplay); /* * Create an EGL context. We want to do this as rarely as we can, because an * EGL context is a somewhat heavy object. */ mEglContext = eglContextFactory.createContext(mEgl, mEglDisplay, mEglConfig, eglContext.getEglContextOld()); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } FileLogger.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); mEglSurface = null; EglContextWrapper eglContextWrapper = new EglContextWrapper(); eglContextWrapper.setEglContextOld(mEglContext); return eglContextWrapper; }
Example 12
Source File: GLTextureView.java From VideoRecorder with Apache License 2.0 | 4 votes |
/** * Initialize EGL for a given configuration spec. * @param configSpec */ public void start() { if (LOG_EGL) { Log.w("EglHelper", "startRecord() tid=" + Thread.currentThread().getId()); } /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } /* * We can now initialize EGL for that display */ int[] version = new int[2]; if(!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } GLTextureView view = mGLTextureViewWeakRef.get(); if (view == null) { mEglConfig = null; mEglContext = null; } else { mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); /* * Create an EGL context. We want to do this as rarely as we can, because an * EGL context is a somewhat heavy object. */ mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); } if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } if (LOG_EGL) { Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); } mEglSurface = null; }
Example 13
Source File: EglBase10.java From UltraGpuImage with MIT License | 4 votes |
private void checkIsNotReleased() { if (eglDisplay == EGL10.EGL_NO_DISPLAY || eglContext == EGL10.EGL_NO_CONTEXT || eglConfig == null) { throw new RuntimeException("This object has been released"); } }
Example 14
Source File: EglHelper.java From DanDanPlayForAndroid with MIT License | 4 votes |
/** * Initialize EGL for a given configuration spec. * @param eglContext */ @Override public EglContextWrapper start(EglContextWrapper eglContext) { if (GLThread.LOG_EGL) { Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); } /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } /* * We can now initialize EGL for that display */ int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } mEglConfig = eglConfigChooser.chooseConfig(mEgl, mEglDisplay); /* * Create an EGL context. We want to do this as rarely as we can, because an * EGL context is a somewhat heavy object. */ mEglContext = eglContextFactory.createContext(mEgl, mEglDisplay, mEglConfig, eglContext.getEglContextOld()); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } if (GLThread.LOG_EGL) { Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); } mEglSurface = null; EglContextWrapper eglContextWrapper = new EglContextWrapper(); eglContextWrapper.setEglContextOld(mEglContext); return eglContextWrapper; }
Example 15
Source File: GLTextureView.java From MD360Player4Android with Apache License 2.0 | 4 votes |
/** * Initialize EGL for a given configuration spec. * @param configSpec */ public void start() { if (LOG_EGL) { Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); } /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } /* * We can now initialize EGL for that display */ int[] version = new int[2]; if(!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } GLTextureView view = mGLTextureViewWeakRef.get(); if (view == null) { mEglConfig = null; mEglContext = null; } else { mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); /* * Create an EGL context. We want to do this as rarely as we can, because an * EGL context is a somewhat heavy object. */ mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); } if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } if (LOG_EGL) { Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); } mEglSurface = null; }
Example 16
Source File: EGLBase10.java From libcommon with Apache License 2.0 | 4 votes |
/** * EGLレンダリングコンテキストが有効かどうか * @return */ @Override public boolean isValidContext() { return (mContext != null) && (mContext.eglContext != EGL10.EGL_NO_CONTEXT); }
Example 17
Source File: GLSurfaceView.java From EZFilter with MIT License | 4 votes |
/** * Initialize EGL for a given configuration spec. */ public void start() { if (LOG_EGL) { Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); } /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } /* * We can now initialize EGL for that display */ int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } GLSurfaceView view = mGLSurfaceViewWeakRef.get(); if (view == null) { mEglConfig = null; mEglContext = null; } else { mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); /* * Create an EGL context. We want to do this as rarely as we can, because an * EGL context is a somewhat heavy object. */ mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); } if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } if (LOG_EGL) { Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); } mEglSurface = null; }
Example 18
Source File: GLTextureView.java From EZFilter with MIT License | 4 votes |
/** * Initialize EGL for a given configuration spec. */ public void start() { if (LOG_EGL) { Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); } /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } /* * We can now initialize EGL for that display */ int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } GLTextureView view = mGLTextureViewWeakRef.get(); if (view == null) { mEglConfig = null; mEglContext = null; } else { mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); /* * Create an EGL context. We want to do this as rarely as we can, because an * EGL context is a somewhat heavy object. */ mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); } if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { mEglContext = null; throwEglException("createContext"); } if (LOG_EGL) { Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); } mEglSurface = null; }
Example 19
Source File: EglContextWrapper.java From android-openGL-canvas with Apache License 2.0 | 4 votes |
public EGLNoContextWrapper() { eglContextOld = EGL10.EGL_NO_CONTEXT; if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) { eglContext = EGL14.EGL_NO_CONTEXT; } }
Example 20
Source File: GLTextureView.java From android-RoundedTextureView with Apache License 2.0 | 4 votes |
/** * Initialize EGL for a given configuration spec. */ public void start() { if (LOG_EGL) { Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); } /* * Get an EGL instance */ egl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (eglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed"); } /* * We can now initialize EGL for that display */ int[] version = new int[2]; if (!egl.eglInitialize(eglDisplay, version)) { throw new RuntimeException("eglInitialize failed"); } GLTextureView view = glTextureViewWeakRef.get(); if (view == null) { eglConfig = null; eglContext = null; } else { eglConfig = view.eglConfigChooser.chooseConfig(egl, eglDisplay); /* * Create an EGL context. We want to do this as rarely as we can, because an * EGL context is a somewhat heavy object. */ eglContext = view.eglContextFactory.createContext(egl, eglDisplay, eglConfig); } if (eglContext == null || eglContext == EGL10.EGL_NO_CONTEXT) { eglContext = null; throwEglException("createContext"); } if (LOG_EGL) { Log.w("EglHelper", "createContext " + eglContext + " tid=" + Thread.currentThread().getId()); } eglSurface = null; }