Java Code Examples for android.graphics.drawable.LayerDrawable#getId()

The following examples show how to use android.graphics.drawable.LayerDrawable#getId() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: NumberProgressBar.java    From Android_Skin_2.0 with Apache License 2.0 5 votes vote down vote up
private Drawable tileifyProgressDrawable(Drawable wrapped) {
	if (wrapped instanceof LayerDrawable) {
		LayerDrawable drawable = (LayerDrawable) wrapped;
		final int N = drawable.getNumberOfLayers();
		Drawable[] outDrawables = new Drawable[N];
		for (int i = 0; i < N; i++) {
			final int id = drawable.getId(i);
			Drawable childDrawable = drawable.getDrawable(i);
			if (id == android.R.id.background) {
				outDrawables[i] = new NumberBGDrawable(childDrawable);
			} else if (id == android.R.id.progress) {
				if (childDrawable instanceof ScaleDrawable) {
					outDrawables[i] = tileifyScaleDrawable((ScaleDrawable) childDrawable);
				} else if (childDrawable instanceof ClipDrawable) {
					outDrawables[i] = tileifyClipDrawable((ClipDrawable) childDrawable);
				} else {
					outDrawables[i] = childDrawable;
				}
			} else {
				outDrawables[i] = childDrawable;
			}
		}
		LayerDrawable newDrawable = new NumberLayerDrawable(outDrawables);
		return newDrawable;
	}
	return wrapped;
}
 
Example 2
Source File: FixedRatingBar.java    From proteus with Apache License 2.0 5 votes vote down vote up
/**
 * Taken from AOSP !!
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
public Drawable getTiledDrawable(Drawable drawable, boolean clip) {

  if (drawable instanceof LayerDrawable) {
    LayerDrawable background = (LayerDrawable) drawable;
    final int N = background.getNumberOfLayers();
    Drawable[] outDrawables = new Drawable[N];

    for (int i = 0; i < N; i++) {
      int id = background.getId(i);
      outDrawables[i] = getTiledDrawable(background.getDrawable(i),
        (id == android.R.id.progress || id == android.R.id.secondaryProgress));
    }

    LayerDrawable newBg = new LayerDrawable(outDrawables);

    for (int i = 0; i < N; i++) {
      newBg.setId(i, background.getId(i));
    }

    return newBg;

  } else if (drawable instanceof BitmapDrawable) {

    final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
    if (sampleTile == null) {
      sampleTile = tileBitmap;
    }
    final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

    final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
      Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
    shapeDrawable.getPaint().setShader(bitmapShader);

    return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
      ClipDrawable.HORIZONTAL) : shapeDrawable;
  }

  return drawable;
}
 
Example 3
Source File: IcsProgressBar.java    From CSipSimple with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {

    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }

        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    }/* else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;

    }*/ else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);

        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
Example 4
Source File: SkinCompatProgressBarHelper.java    From AndroidSkinAnimator with MIT License 4 votes vote down vote up
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {
    if (drawable instanceof DrawableWrapper) {
        Drawable inner = ((DrawableWrapper) drawable).getWrappedDrawable();
        if (inner != null) {
            inner = tileify(inner, clip);
            ((DrawableWrapper) drawable).setWrappedDrawable(inner);
        }
    } else if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }
        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    } else if (drawable instanceof BitmapDrawable) {
        final BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
        final Bitmap tileBitmap = bitmapDrawable.getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);
        shapeDrawable.getPaint().setColorFilter(bitmapDrawable.getPaint().getColorFilter());
        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
Example 5
Source File: SkinCompatProgressBarHelper.java    From Android-skin-support with MIT License 4 votes vote down vote up
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {
    if (drawable instanceof DrawableWrapper) {
        Drawable inner = ((DrawableWrapper) drawable).getWrappedDrawable();
        if (inner != null) {
            inner = tileify(inner, clip);
            ((DrawableWrapper) drawable).setWrappedDrawable(inner);
        }
    } else if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }
        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    } else if (drawable instanceof BitmapDrawable) {
        final BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
        final Bitmap tileBitmap = bitmapDrawable.getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);
        shapeDrawable.getPaint().setColorFilter(bitmapDrawable.getPaint().getColorFilter());
        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
Example 6
Source File: IcsProgressBar.java    From android-apps with MIT License 4 votes vote down vote up
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {

    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }

        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    }/* else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;

    }*/ else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);

        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
Example 7
Source File: IcsProgressBar.java    From zen4android with MIT License 4 votes vote down vote up
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {

    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }

        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    }/* else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;

    }*/ else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);

        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
Example 8
Source File: IcsProgressBar.java    From zhangshangwuda with Apache License 2.0 4 votes vote down vote up
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {

    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }

        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    }/* else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;

    }*/ else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);

        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}
 
Example 9
Source File: IcsProgressBar.java    From Libraries-for-Android-Developers with MIT License 4 votes vote down vote up
/**
 * Converts a drawable to a tiled version of itself. It will recursively
 * traverse layer and state list drawables.
 */
private Drawable tileify(Drawable drawable, boolean clip) {

    if (drawable instanceof LayerDrawable) {
        LayerDrawable background = (LayerDrawable) drawable;
        final int N = background.getNumberOfLayers();
        Drawable[] outDrawables = new Drawable[N];

        for (int i = 0; i < N; i++) {
            int id = background.getId(i);
            outDrawables[i] = tileify(background.getDrawable(i),
                    (id == android.R.id.progress || id == android.R.id.secondaryProgress));
        }

        LayerDrawable newBg = new LayerDrawable(outDrawables);

        for (int i = 0; i < N; i++) {
            newBg.setId(i, background.getId(i));
        }

        return newBg;

    }/* else if (drawable instanceof StateListDrawable) {
        StateListDrawable in = (StateListDrawable) drawable;
        StateListDrawable out = new StateListDrawable();
        int numStates = in.getStateCount();
        for (int i = 0; i < numStates; i++) {
            out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
        }
        return out;

    }*/ else if (drawable instanceof BitmapDrawable) {
        final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }

        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

        final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);

        return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                ClipDrawable.HORIZONTAL) : shapeDrawable;
    }

    return drawable;
}